NBA 2k15 Beluba Q&A

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #181
    Re: NBA 2k15 Beluba Q&A

    Originally posted by MikeGSW
    Running plays online...

    I recently played someone on MyTeam who would double team me every time I tried to run a play, if I didn't abandon the play and just pass the ball off he would force a jump ball and usually won.

    The issue is when running plays you're sometimes required to stand in one spot for quite a long period of time while the play unfolds (particularly with 'floppy' style plays) if you leave the spot you're supposed to be in the play pretty much falls apart.

    I don't know what the fix is for this, but it's something that should be looked into imo. Is there a way to speed up the execution of some plays?

    Also, any chance we can edit and create our own playbook in MyTeam next year?
    I am sorry man but this simply isn't true. If play art is off you don't have to be anywhere near the spot for the play to begin.

    With play art on the play will initiate if your within 10 feet of it. Especially floppy plays you are free to move around after the play begins.

    So even if you went within 10 feet to initiate the play the play will not break unless you run to the corner or something else where it is obvious you no longer want to the play.

    You can stand behind it in front of it beside it. Now when you have as much branching as we do obviously if you move too far you could initiate a pick and roll branch if your deeper in the play.

    Against a constant double team-er go 4 out 1 in and just pass to the open man.

    Or run the swing motion and schred them.
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • Goffs
      New Ork Giants
      • Feb 2003
      • 12279

      #182
      Re: NBA 2k15 Beluba Q&A

      Da_Czar has spoken.

      I need to play without playart

      Comment

      • rawdog805
        MVP
        • Dec 2002
        • 2788

        #183
        Re: NBA 2k15 Beluba Q&A

        Why arent there more last names in the game for created players? Also,why has there been no effort given on the created player hairstyles, they are the same as last years?

        Im so sick of not having my last name WOMACK in the darn game.. I play MLB the Show just because it has my last name...
        PSN: duFFleBaG_rAn_

        XBox One GT: rawdog805

        Twitch: dufflebag_ran

        Steam: rawdog805

        Comment

        • BegBy
          Banned
          • Feb 2009
          • 1212

          #184
          Re: NBA 2k15 Beluba Q&A

          Originally posted by Da_Czar
          I am sorry man but this simply isn't true. If play art is off you don't have to be anywhere near the spot for the play to begin.

          With play art on the play will initiate if your within 10 feet of it. Especially floppy plays you are free to move around after the play begins.

          So even if you went within 10 feet to initiate the play the play will not break unless you run to the corner or something else where it is obvious you no longer want to the play.

          You can stand behind it in front of it beside it. Now when you have as much branching as we do obviously if you move too far you could initiate a pick and roll branch if your deeper in the play.

          Against a constant double team-er go 4 out 1 in and just pass to the open man.

          Or run the swing motion and schred them.
          Well then there are bugged plays. I've seen plays that require you to stand precisely in the reticle for several seconds. Had me scratching my head wondering why because I have seen plays that trigger as soon as you touch the spot. I don't know about the 10 feet thing either. I've seen a lot of plays not start unless I go to the recticle. However I have seen some that seem to trigger as I approach, but I don't think I've been that far away. This is always with play art on.

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #185
            NBA 2k15 Beluba Q&A

            Originally posted by BegBy
            Well then there are bugged plays. I've seen plays that require you to stand precisely in the reticle for several seconds. Had me scratching my head wondering why because I have seen plays that trigger as soon as you touch the spot. I don't know about the 10 feet thing either. I've seen a lot of plays not start unless I go to the recticle. However I have seen some that seem to trigger as I approach, but I don't think I've been that far away. This is always with play art on.

            The only plays I would think that applies to are handoff's but those all require movement prior so I'm not sure. If you have play names we can look at them. It's not something I have seen a lot of but the spacing is usually better around that point anyway.

            I been thinking about it and I think I know what may be happening. For most plays with play art on we do not start the play until all players are in position. So it is possible that someone else is out of position while your waiting on the spot. or making your way to the spot. I need a play name though to make sure.
            Last edited by Da_Czar; 10-23-2014, 11:09 PM.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • darkknightrises
              Banned
              • Sep 2012
              • 1468

              #186
              Re: NBA 2k15 Beluba Q&A

              Originally posted by blues rocker
              I am curious about the part in bold above. How does this work exactly? When you say "run your offense through him properly"…does that mean you should get him shots in his hotspots, or is it as specific as the types of plays you're using? does the game track what types of shots each player is getting and what types of plays are being used for a player over the course of the game? like if a player isn't getting enough of the right "types of shots", will he get cold? how specific does the game get in analyzing if a player is being used "properly?"

              also…when you say you get "bonuses to your attributes"…what does this entail? does that just mean the player will get hot, or there are more specific ways that the player will get a boost? do these "bonuses" only apply to specific players or can they apply to an entire team as well…like if the team is being used properly the whole team gets a "boost" in a certain area or gets hot overall?

              i think there should be a visual way to track these kinds of "boosts" and "bonuses" so that the user really knows how their decisions and strategies are being recognized by the game. maybe a "play quality" meter that goes up and down as you make good use of your team…or a "momentum" meter…or a message that pops up notifying you that you have used a player correctly. there are so many nebulous, mysterious things going on under the hood that the user is shielded from…it would be nice to put all of that stuff on front street so the user really knows how their decisions are affecting the direction of game (not just their shot choices, but their strategy choices and play calling).

              also…other than just being a fan and watching a team in real life, how are we supposed to know the "correct way to use a player?" is there something in the game that we can look at that will tell us how each player should be used? if not, maybe their should be something in the game where you can go into a menu or something and see a breakdown of the team's performance in progress where it will tell you positives and negatives of your choices…like there will be a screen that says: "player X needs more outside touches" or "player X is getting cold because he's shooting too many outside shots - get him some inside looks to warm him up." As a user it can be unclear if the game is really noticing things that are this specific and if these things actually affect your success...


              I second everything you say. I really don't know how POE work and I would love to have an explation on how they all work even if it was a million pages lol. When I have my d set to paint or limit premiter shoots I don't see any difference at all in how my guys are playing same thing with the other settings.

              Comment

              • tariqosuave
                Rookie
                • Oct 2003
                • 131

                #187
                Re: NBA 2k15 Beluba Q&A

                Online play is subpar. Because of the Lag. I respect my man Mike Wang but they can't just keep pretending.

                Comment

                • darkknightrises
                  Banned
                  • Sep 2012
                  • 1468

                  #188
                  Re: NBA 2k15 Beluba Q&A

                  Originally posted by Da_Czar
                  I am sorry man but this simply isn't true. If play art is off you don't have to be anywhere near the spot for the play to begin.

                  With play art on the play will initiate if your within 10 feet of it. Especially floppy plays you are free to move around after the play begins.

                  So even if you went within 10 feet to initiate the play the play will not break unless you run to the corner or something else where it is obvious you no longer want to the play.

                  You can stand behind it in front of it beside it. Now when you have as much branching as we do obviously if you move too far you could initiate a pick and roll branch if your deeper in the play.

                  Against a constant double team-er go 4 out 1 in and just pass to the open man.

                  Or run the swing motion and schred them.


                  I had no idea about the 10 feet thing. I have alrease found that part annoying thinking that you had to stand right there and then want to be told what to do next that is why I almost never run plays in the game. Most of the time I just pass the ball around and try to get open or call pick and roles. I would say I only call a play like 10 times a game.

                  Comment

                  • darkknightrises
                    Banned
                    • Sep 2012
                    • 1468

                    #189
                    Re: NBA 2k15 Beluba Q&A

                    Originally posted by Goffs
                    Da_Czar has spoken.

                    I need to play without playart


                    I may have to try that to the only thing is I don't really now how the plays are dezied with out the playart on.

                    Comment

                    • TUSS11
                      MVP
                      • Nov 2007
                      • 1483

                      #190
                      Re: NBA 2k15 Beluba Q&A

                      Hi Mike. What am I doing wrong when I get this stutter animation when I try to drive?

                      Spoiler

                      It occurs about a dribble or so after I explode out of a stationary dribble or size-up. I'm holding turbo the entire time. My ball control was in the mid to high 80s when I recorded these clips. It still happens with my ball control currently at a 91.

                      Comment

                      • MikeGSW
                        Banned
                        • Oct 2014
                        • 861

                        #191
                        Re: NBA 2k15 Beluba Q&A

                        Originally posted by Da_Czar
                        I am sorry man but this simply isn't true. If play art is off you don't have to be anywhere near the spot for the play to begin.

                        With play art on the play will initiate if your within 10 feet of it. Especially floppy plays you are free to move around after the play begins.

                        So even if you went within 10 feet to initiate the play the play will not break unless you run to the corner or something else where it is obvious you no longer want to the play.

                        You can stand behind it in front of it beside it. Now when you have as much branching as we do obviously if you move too far you could initiate a pick and roll branch if your deeper in the play.

                        Against a constant double team-er go 4 out 1 in and just pass to the open man.

                        Or run the swing motion and schred them.
                        I appreciate the tips. I usually play 4 out 1 in but the 10 feet thing is good to know.

                        I agree with BegBy though. Some plays do seem glitched. I've had to wait in that reticule during one of the floppy plays in the Phoenix Suns playbook for about 5 seconds before things started to "initiate" but when I move out of the reticule it seems to come to a stand still and they go back into their 4 out 1 in positions. Maybe I just moved to far from the reticule on that play.

                        Comment

                        • darkknightrises
                          Banned
                          • Sep 2012
                          • 1468

                          #192
                          Re: NBA 2k15 Beluba Q&A

                          Now matter how good the game is there is alrease still way a game can be better and more realistic. What is one thing you would like to improve the most in the next few years or so?

                          Comment

                          • BegBy
                            Banned
                            • Feb 2009
                            • 1212

                            #193
                            Re: NBA 2k15 Beluba Q&A

                            Originally posted by TUSS11
                            Hi Mike. What am I doing wrong when I get this stutter animation when I try to drive?

                            Spoiler

                            It occurs about a dribble or so after I explode out of a stationary dribble or size-up. I'm holding turbo the entire time. My ball control was in the mid to high 80s when I recorded these clips. It still happens with my ball control currently at a 91.
                            This is killer. Not in a good way. I think they wanted it to occur when navigating around pick and rolls, as it looks authentic and when it actually does happen in that context it is very helpful. However it happens at very odd times and it slows down straight paths to the basket way, way too often.

                            Comment

                            • BegBy
                              Banned
                              • Feb 2009
                              • 1212

                              #194
                              Re: NBA 2k15 Beluba Q&A

                              Originally posted by Da_Czar
                              The only plays I would think that applies to are handoff's but those all require movement prior so I'm not sure. If you have play names we can look at them. It's not something I have seen a lot of but the spacing is usually better around that point anyway.

                              I been thinking about it and I think I know what may be happening. For most plays with play art on we do not start the play until all players are in position. So it is possible that someone else is out of position while your waiting on the spot. or making your way to the spot. I need a play name though to make sure.

                              I'll do my best to check out play names, but I'll admit I rarely catch them. I can absolutely look out for guys out of position or tied up in contact and let you know what I find.

                              Thanks for helping out. Always appreciated.

                              Comment

                              • frank70
                                Rookie
                                • Mar 2003
                                • 210

                                #195
                                Re: NBA 2k15 Beluba Q&A

                                I don't see much variety in the low-post moves by the cpu. Almost every time the post move is a fadeaway. No fakes, no driving to the middle, no baby-hooks. Especially skilled big men like Tim Duncan or Pau Gasol are using a great arsenal of post moves to fool the defenders in real life. Are you looking into that?

                                P.s.: Would like to see more dribbling moves by the cpu as well. Crossovers or hesitation moves, or sizeups by good ballhandlers are rarely seen.

                                Comment

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