NBA 2k15 Beluba Q&A

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #16
    Re: NBA 2k15 Beluba Q&A

    Originally posted by starks1903
    hi beluba.

    will you guys patch the transition defense? it is really too easy to find open shots , especially 3s on transition aganist cpu. there are guys opening threads about this so this is one of the major complains about the game. the game is great by the way.

    sorry for my bad english.
    Usually, transition 3s are one of the things you're giving up in transition. We can look at it though.

    Comment

    • Beluba
      Gameplay Director, NBA2k
      • Jul 2002
      • 1389

      #17
      Re: NBA 2k15 Beluba Q&A

      Originally posted by LorenzoDC
      Will the design team consider making it possible to make some d-pad only gameplay functions available in the game's pause menu, such as POE selection and freelance option selection? What is the logic behind making those things possible only when the game clock is running, when other functions, such as substitutions and match ups, are available during game pauses?

      It seems this year that the cameras available during practice scrimmage mode are limited, and don't include common in game player options like broadcast. Was this on purpose, or will the full camera options be patched in? It really diminishes the utility of practice if you're practicing on an unfamiliar camera you won't use in games.
      Freelance options should absolutely be in the pause menu... we can look into that for 16. POE selection is in the timeout coach's clipboard by design. The idea was to replicate what the coach would be able to do in real life... make certain strategy decisions only in timeout situations.

      Comment

      • redsox4evur
        Hall Of Fame
        • Jul 2013
        • 18169

        #18
        Re: NBA 2k15 Beluba Q&A

        Is there a plan to patch in more fouls? FTAs are way too low.
        Follow me on Twitter

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        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #19
          Re: NBA 2k15 Beluba Q&A

          Originally posted by rawdog805
          Why is there no way to control what side of the defender the pick is going to be set? Far too often the screener sets the screen on the opposite side of what I want him too.
          This feature was cut because the spacing rules are designed to go a certain way. We plan to look into this control again for 16. We don't currently have a great mechanic for it though, so suggestions are welcome.

          Comment

          • LingeringRegime
            Hall Of Fame
            • Jun 2007
            • 17089

            #20
            Re: NBA 2k15 Beluba Q&A

            Will player of the game and signature highlights for 12 min quarters be included for the ps4 patch?

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #21
              Re: NBA 2k15 Beluba Q&A

              Originally posted by msdm27
              Will something be done to 2K15 to improve contact recognition on gameplay animations?
              We all know the current issue with the low amount of foul calls during gameplay.
              Thanks ahead!
              I'm working on this right now for the next patch. For now, crank your shooting foul sliders to the max.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #22
                Re: NBA 2k15 Beluba Q&A

                Originally posted by frank70
                Do you consider the rebound-outletpass-sequence realistic? In my opinion the cpu-rebounder acts almost like a robot finding his teammates upcourt. It should take more time to rebound, look for an open teammate and then pass the ball. Right now, this issue leads to many fast-breaks and early-offense-opportunities.

                Would it be possible to tone down the awareness of the cpu in this sequence (and to remove this jump, turn in one motion and fire the ball upcourt-animation)? It should at least take a second to turn, identify the position of the teammates and then trigger a pass. Which would give the defense important time to get back on defense and to pick up an opponent. on the break.
                yeah, we've talked about this internally and agree with what you're saying. Unfortunately, this isn't something that's easy to fix via patch. I'll follow up with Jesse though.

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #23
                  Re: NBA 2k15 Beluba Q&A

                  Originally posted by hawksruleva
                  Two questions.
                  1) Any chance of changing player behavior on shot blocks? Sometimes I'll block a shot, it'll land in play, and my teammates won't take a step towards it, giving the player who initially shot it time to get it back. I once blocked 3 in a row by the same player at the hoop, but eventually he scored on me (I think it was Chris Bosh).

                  2) Sometimes my player overreacts toward the ball in odd situations (especially when my teammate is inbounding after an opponent scores). Any chance on getting that toned down?
                  1) This one is pretty tough unfortunately. When too many, or the wrong, players attempt pickups it looks very chaotic. We need to improve the logic for sure though. I'll discuss this with an AI engineer tomorrow.

                  2) Not quite sure what you're asking here.

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #24
                    Re: NBA 2k15 Beluba Q&A

                    Originally posted by MikeGSW
                    Put backs by the CPU... what's up with those?
                    I'm working on this issue right now. It will be fixed in the next patch.

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1389

                      #25
                      Re: NBA 2k15 Beluba Q&A

                      Originally posted by LingeringRegime
                      Will player of the game and signature highlights for 12 min quarters be included for the ps4 patch?
                      I can ask the presentation team but I doubt it.

                      Comment

                      • Bornindamecca
                        Books Nelson Simnation
                        • Jul 2007
                        • 10919

                        #26
                        Re: NBA 2k15 Beluba Q&A

                        Hey Mike, thanks for doing this Q&A.

                        First off, great job on the gameplay of the series, I don't think that gets said enough.

                        Q: There seems to be a disparity between players when they are your AI teammates and when they are your AI opponents. Is there some regulating factor that causes AI teammates to go against their own tendencies like passing up shots or not having their defense be effective?

                        Q:Is there a speed regulator on superstar and HoF difficulty? It seems harder to beat CPU big men in a full court sprint on these levels, with and without the ball.
                        My Art
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                        Comment

                        • Agame
                          Pro
                          • Sep 2003
                          • 682

                          #27
                          Re: NBA 2k15 Beluba Q&A

                          What's the one thing you'd like to see fixed or improved via the next patch?

                          And will it be implemented?

                          Comment

                          • DerrickRoseGR
                            Rookie
                            • Jul 2011
                            • 4

                            #28
                            Re: NBA 2k15 Beluba Q&A

                            Hi Mike,

                            Any chance you could bring back player stamina being shown on the quick sub menu (d-pad down) as part of a patch? Unless of course taking it out was an intentional move, which would seem strange since it had been a very important tool all through last gen.

                            Thank you.

                            Comment

                            • Trackball
                              MVP
                              • Sep 2012
                              • 1306

                              #29
                              Re: NBA 2k15 Beluba Q&A

                              First off, thanks Mr. Wang for doing this Q&A, it's really appreciated, even if your team can't fix everything--by and large, it's an awesome game, but there are a few things that concern me.

                              Anyway, why can't my teammates shoot in MyCareer?

                              Oh, they take shots, yeah, but they so rarely go in. Recently, playing for the Hornets against the Kings, everyone other than my player shot less than 40%. Two guys went 4-for-12, and Kemba Walker went 3-for-20. Then it happened again the next two games. I'm a center, and the only one making shots consistently.

                              Speaking of centers, something's up with the rebounding. I've taken it upon myself to get all the rebounds I can, but I shouldn't be getting ALL the rebounds...right?

                              Okay, not all. But for the last three or four games, I've averaged at least 30 rebounds a game. That's not a typo. Thirty. Granted, Al Jefferson was hurt, but this is ridiculous! (Oh, and we still lost all those games, because of said team shooting woes.)

                              Oh, and another thing: It says under My Minutes that I'm only supposed to play 32 minutes or so a game...yet, more often than not, I play well over 40. One time I played all 48 minutes! Is this supposed to happen?

                              It should be said that I'm not having most of these problems in MyGM or MyLeague when I player-lock.

                              Comment

                              • EarvGotti
                                MVP
                                • Nov 2009
                                • 2249

                                #30
                                Re: NBA 2k15 Beluba Q&A

                                Hey Beluba,

                                Does contesting a shot manually drop the percentage of the shot more than letting the CPU contest it?

                                Also, at what seed in My Team does the difficulty play on Superstar?
                                Lineup:
                                PG) Gary Payton
                                SG) '95-'96 Michael Jordan
                                SF) Sapphire Scottie Pippen
                                PF) '95-'96 Dennis Rodman
                                C) Hakeem Olajuwon

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