This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

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  • tomzennsbruh
    Banned
    • Aug 2014
    • 189

    #106
    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    I honestly like it on 12 minute quarters. Makes you approach it like a real game. You have to pace yourself. Plus it means the days of going out and scoring all night slamming 'call for pass' have been pacified.

    Auto play calling and running the offense gets you your looks, keeps you in good shot totals, and makes you play some real, system basketball.

    Comment

    • magicman32
      Pro
      • Aug 2009
      • 803

      #107
      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

      What's the indicator that tells you when shot fatigue has kicked in?


      Sent from my iPhone using Tapatalk

      Comment

      • polarscribe
        Rookie
        • Oct 2012
        • 22

        #108
        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

        The other major problem with it is that when you shot fatigue in MyCareer, the game's coaching AI has absolutely no conception of it. Your coach refuses to sub you out, your teammates keep passing it to you... and you might as well just intentionally foul out of the game for all the good you're going to do. Frankly, I've done this repeatedly. It's controller-throwingly frustrating. The game stops being fun when you hit the fatigue barrier, because you become completely useless offensively. This is a video game and it's supposed to be fun.

        I can buy that your shooting percentage should maybe start to gradually decline beyond 25 shots. But as mentioned, the way it works right now is incredibly "off-and-on" like a light switch, basically puts a complete kibosh on ever having a "record-breaking" game and completely breaks the *fun* angle of MyCareer.

        You should be able to unlock a badge ("Ironman Shooter") that dramatically reduces shot fatigue. Maybe make it require 85 ratings in jump shooting and athleticism or something... I don't know. But something. Elite players (and that's what we end up as in MyCareer, let's be honest) don't suddenly magically miss every shot beyond 25 in a game.

        That's the other problem, magicman. There *isn't an indicator.* Just, generally once you take 25 shots you'll never make another jump-shot all the rest of the game and you'll even blow half your dunks.

        And yeah, the "no record breaking" thing is a serious bummer. I remember in 2K14 MyCareer, I went all out and broke Wilt Chamberlain's 100-point record. Because it's fun. And 2K14 had thought about people doing it - if I recall right, the announcers had dialogue getting all crazy excited that Wilt's unbreakable all-time record was broken and there was a stat overlay talking about it. That dialogue will never be played in 2K15 MyCareer. It's impossible.
        Last edited by polarscribe; 10-28-2014, 05:04 AM.

        Comment

        • Ownal0t
          MVP
          • Jul 2014
          • 1244

          #109
          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

          ok so i (while playing on rookie for badges) decided to see what all this was about.

          LOL LOL LOL

          so i made it my mission this game to shoot nothing but long 2s and 3s, i was going to go for 100. first had 39ish points. 2nd quarter had a total of 49. im thinking what is this BS you guys are talking about? then the 3rd quarter came.

          with about 2 mins left i had a combined total of about 64 points and all the sudden my guy decided that he couldnt shoot anymore and started missing WIDE OPEN looks he was draining 12 mins ago. at one point he air balled the shot and i had to pause to laugh my *** off. i finished the game with 70 points. i went from shooting 100 percent in the 1st half to finishing with a 63% 3FG%.

          this system, i see its purpose, but its really funny at how random the **** hits the fan. but its its to stop people from only using 1 guy all game so be it. but in my career where it seems like you are the only person with a functional brain, this **** gotta go

          Comment

          • meccs
            Rookie
            • Sep 2010
            • 471

            #110
            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

            The problem is see with this is that you can't rely on your other guys in that moment because they will brick the ball too or miss layups etc. If I call a play and they execute it perfectly, get wide open but just can't hit the basket I can't do anything to help since I have this "shot fatigue".

            Comment

            • Hotobu
              MVP
              • Sep 2008
              • 1438

              #111
              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

              As far as I can tell shooter fatigue works like this

              Shot attempts:

              1-19 Nomal

              20-24 Danger: A shots go to C shots. You'd better be wide open. Also 3s are probably a bad idea. Dunking is also not recommended unless you're hot, or there's a little guy down low.

              25-29 Don't take 3s at all. Even 2s are an adventure. Don't shoot off the dribble, or take any "iffy" shots. Shoot like you did when you got your first 10 day contract.

              30+ give it up. Stop shooting, don't even try. If you're lucky enough to get a fast break then maybe take that, but that's it. This includes put backs on Orebounds. Just dribble it out and pass the ball around, your guy is useless.

              At this point in my career I've taken to watching my shot attempts more than anything.

              Comment

              • VDusen04
                Hall Of Fame
                • Aug 2003
                • 13028

                #112
                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                Originally posted by MikeGSW
                LOL^ Clearly this guy has never actually played. Your arms DEFINITELY get tired from shooting a lot, yes it's body fatigue, of course it is but it's specifically related to shooting a lot.

                Your legs also get very tired if you're practicing 3's.

                Anyone who has played knows that putting up "hundreds" of shots in practice is exhausting and eventually your form begins to slip.
                I think there's a difference between shooting 400 consecutive three-pointers on The Gun versus becoming "shot fatigued" after a 20th attempt in-game.

                I think the confusion here is coming with one side interpreting "shot fatigue" to mean that the mere process alone of attempting 25 shots over 48 minutes will lead one to becoming "shot fatigued" while the other extreme seems to be suggesting that it's impossible to shoot forever without getting tired.

                Established basketball players can typically crank out over 100 standard shot attempts in 10 minutes without exhausting oneself, if we're referencing only the act of shooting (i.e. "spot-up shooting"). So in that regard, since no player over the course of an NBA game will be shooting 100 consecutive spot-up shots in ten minutes, shooting-induced fatigue likely is not much of a factor in the NBA.

                However, as many others have mentioned, there are other facets to the game of basketball, including maneuvers that lead to shooting, that fatigues the body and can effect one's success rate. I am in the camp that believes this should likely fall in line with a general fatigue rating.

                Originally posted by MikeGSW
                No. But you do play defense, which means your arms are up. Have you ever actually played basketball? Your arms get tired, your legs get tired, the more you're asked to do on both ends the more tired you get and the more difficult it becomes to do these things.

                Let's take a real life example;

                Stephen Curry averages a FG% of 51% in the first quarter, 45% in the second, 44% in the third and 46% in the fourth.

                I'm not saying the mechanic in the game isn't flawed or can't be altered/improved. I'm simply saying the premise of "shot fatigue" not existing is utterly foolish.
                I think we took quite a hop, skip, and a jump here. Again, I think the line is being blurred between "fatigue from playing leading to tired players shooting" and "players are really tired from the mere process of shooting".

                Moreover, to assume Stephen Curry's shooting percentage drop is a direct result of him becoming tired from completing the shooting motion 20 times in 90 minutes seems to be quite off base. I believe others have already mentioned that, for starters, defensive intensity and schemes are another factor that could negatively effect late-game shooting percentages, amongst many other things.

                Originally posted by MikeGSW
                But if you took more shots you are exerting more energy and therefore becoming tired quicker than you would if you were shooting less shots. This isn't even basic basketball this is basic biology. Basic exercise.

                Shot fatigue is a real thing. Anyone who thinks it isnt had either never played the game or is unbelievably basic.
                Again, I believe anyone will become tired from any form of physical activity if done long enough. Even stand-still spot-up shooting will begin to wear as folks crank a few hundred. But I believe the energy exerted from shooting itself during a real game is not enough to lead to significant drops in percentage.

                Personally, I find shooting one of the least physically demanding aspects of the game of basketball. It's often what occurs before or after a shot that dictates my wear & tear.

                It's not the layup that leads to significant negative fatigue, it's whether I had to sprint the length of the floor and split two defenders near the free throw line to make it happen or if I just happened to be the recipient of an excellent pass while already standing in an area that leads to an easy, care-free path to the hoop.

                Further, it's not the actual act of shooting that wears me down in a game, it's whether I got my jumper by bringing the ball down floor, using a screen, spinning away from a double team, and firing off-the-dribble or if I was spotted up in the corner waiting for a ball-handling teammate to draw my defender before kicking it out to me for an open triple.

                Originally posted by MikeGSW
                Either you're lying or you're breaking the laws of physics.

                ...Or you just didn't get to see much floor time.


                Go outside and put up 100s of shots. Record yourself doing it and we'll see how tired you get, how sloppy your form becomes, how lazy you get with your footwork, how few you make near the tail end.



                I mean anyone who played at any sort of level and had a half decent coach would have done drills specifically for shooting while extremely fatigued with your arms hurting, how to fight through it and improve your stamina. 7-5-3-1??? Nobody??
                Once more, I think it may help to take perspective and intent into account. Walking can be fatiguing if one does it for long enough. But generally speaking, it is not a high intensity endeavor. I believe that's what folks are saying about shooting. If one shoots 500 times in a row over the course of 45 minutes using a shooting machine, that's going to be a workout. But the actual act of shooting 25 times spread over the course of two hours shouldn't result in a fatigue hit in and of itself.

                In games in which I've gone on scoring binges, it's very often depended upon how much rest I've seen throughout the contest and how I'm scoring. I'm a slasher first so often, especially in recreation league games featuring less-than-motivated defenders, attacking hard and finishing at the rim is most effective. However, the constant attacks can fatigue me quicker, for speed bursts and sprinting is an anaerobic endeavor. The layups themselves aren't really tiring.

                In fact, even if I'm succeeding by attacking the hoop all game, the fatigue that comes with the constant running often makes me want to step back and settle for jump shots, because those are easy and do not require much work. The fatigue sustained from other aspects of the game may lead to heavy legs at times (thus forcing me to compensate from other parts of my form) but again, that is a result of the sprinting, cutting, defenders, accelerating, decelerating, and lack of rest than it is a "I'm so tired of the shooting process" situation.

                So again, I think this is all a general "fatigue" issue more than a "attempting 25 shots in any fashion will make my subsequent shots have a much worse chance of going in." In 2K, currently, if Kevin Durant were standing under the hoop for 25 easy layups in the first quarter, would shot fatigue kick in for him?
                Last edited by VDusen04; 10-28-2014, 12:12 PM.

                Comment

                • sdfhsfh
                  Just started!
                  • Oct 2014
                  • 4

                  #113
                  Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                  You don't hold your arm up and shoot for the whole 48 minutes.

                  Comment

                  • VegasBartender
                    Rookie
                    • Jan 2014
                    • 60

                    #114
                    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                    Shot fatigue does not exist IN GAME plain and simple. The only time a player gets shot fatigue is during practice.

                    In a real game nobody is taking enough shots to get their arms tire and just start throwing up bricks. It just doesn't happen in the NBA period. It doesn't happen in any high level basketball game.

                    I've been playing organized basketball since I was 3.5 years old. I am 28 now, The only time I can remember getting "shot fatigue" was when I was really young, like single digits young. I only got tired because I was comparatively small to the basket and it took a lot of me to hoist those shots up, especially from 3 point land. In middle school, high school and college I never ever experienced that except after a 2-3 hour practice.

                    I scored 40 in a game once in high school and I can tell you I felt fresh and good shooting all the way to the 40th point. I was taking shots from everywhere too, layups, floaters, jumpers.

                    If an NBA player cant shoot because he took too many shots that player is just WEAK plain and simple and he does not belong in the league. Imagine a player saying he played poorly in the 4th quarter because of shot fatigue. What if that happened in the finals or any playoff game. The fans would be up in arms. No coach will ever play a player who gets "shot fatigue" in the 2nd half, NEVER will he see the court. Its complete BS.

                    Just brick a shot because your player hit some mythical threshold of shot attempts. How is this even calculated.

                    Comment

                    • jaateloauto
                      Pro
                      • Sep 2009
                      • 743

                      #115
                      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                      Pretty ridiculous to see my B+ rating go to C- just because I've taken a few shots during the game in MyCareer. Most of my attempts are on the rim as well, so getting a rare wide open jumper from a 3pt shot only for it to be C- even though it's as close to perfect as can be is funny.

                      Unsurprisingly I thought this was a horrible idea when I first heard it being included in the game and that turned out to be quite right.

                      I don't mind there being a system that tracks a player's consistency shooting, but it already existed in the game! Offensive consistency is still an attribute in the game. There's really no point in making all shots by a player horrible after he hits a certain threshold.
                      youtube.com/FinneLite

                      Comment

                      • meccs
                        Rookie
                        • Sep 2010
                        • 471

                        #116
                        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                        People will most likely disagree with me but I'm almost convinced this is a result of the "micro transactions buy VC with real money thing".
                        This game is addicting as fu** but also frustrating and not in a good (I need to keep doing this to get better) way.

                        Edit: this seems to be a 2K problem in general. If you google "shot fatigue" or "rubber band" you find stuff that is from NBA2k11.
                        Last edited by meccs; 10-28-2014, 06:38 PM.

                        Comment

                        • swishfury
                          Rookie
                          • Aug 2014
                          • 250

                          #117
                          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                          I don't think this even exist in game. It's 5 on 5 in there.
                          PSN: aeonfury_14
                          MyNBA2K18: Test

                          Comment

                          • Unfriendly
                            Rookie
                            • Oct 2014
                            • 37

                            #118
                            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                            Originally posted by polarscribe
                            The other major problem with it is that when you shot fatigue in MyCareer, the game's coaching AI has absolutely no conception of it. Your coach refuses to sub you out, your teammates keep passing it to you... and you might as well just intentionally foul out of the game for all the good you're going to do. Frankly, I've done this repeatedly. It's controller-throwingly frustrating. The game stops being fun when you hit the fatigue barrier, because you become completely useless offensively. This is a video game and it's supposed to be fun.
                            Totally, they run the offense through you or call the shoot early and often emphasis, wtf are you supposed to do? Shoot obviously. Now You can't make anything in the 4th, sorry shouldn't have listened to coach. If I was mashing the pass button and chucking everytime down the court I could understand, but I very much play within the flow of the offense, I have the cpu call plays everytime down the floor, etc... It's just too harsh in my career. Its ok in the other modes because you can still control the other players, but when you are essentially useless on offense that just point blank isnt fun!

                            Comment

                            • Herman925
                              Rookie
                              • Oct 2006
                              • 51

                              #119
                              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                              Originally posted by Hotobu
                              As far as I can tell shooter fatigue works like this

                              Shot attempts:

                              1-19 Nomal

                              20-24 Danger: A shots go to C shots. You'd better be wide open. Also 3s are probably a bad idea. Dunking is also not recommended unless you're hot, or there's a little guy down low.

                              25-29 Don't take 3s at all. Even 2s are an adventure. Don't shoot off the dribble, or take any "iffy" shots. Shoot like you did when you got your first 10 day contract.

                              30+ give it up. Stop shooting, don't even try. If you're lucky enough to get a fast break then maybe take that, but that's it. This includes put backs on Orebounds. Just dribble it out and pass the ball around, your guy is useless.

                              At this point in my career I've taken to watching my shot attempts more than anything.
                              That, to my personal opinion, is true at this point of the design. That doesn't account for the rational behind this design though

                              Comment

                              • henrysaywhaa
                                Rookie
                                • Dec 2013
                                • 14

                                #120
                                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                                Originally posted by Hotobu
                                As far as I can tell shooter fatigue works like this



                                Shot attempts:



                                1-19 Nomal



                                20-24 Danger: A shots go to C shots. You'd better be wide open. Also 3s are probably a bad idea. Dunking is also not recommended unless you're hot, or there's a little guy down low.



                                25-29 Don't take 3s at all. Even 2s are an adventure. Don't shoot off the dribble, or take any "iffy" shots. Shoot like you did when you got your first 10 day contract.



                                30+ give it up. Stop shooting, don't even try. If you're lucky enough to get a fast break then maybe take that, but that's it. This includes put backs on Orebounds. Just dribble it out and pass the ball around, your guy is useless.



                                At this point in my career I've taken to watching my shot attempts more than anything.

                                This is a very good observation, im forced to take shots on the Pelicans because Asik refuses to shoot, Eric Gordon's shot is too slow and always gets blocked, Evans cant shoot and never gets foul calls and Anthony Davis is the only other person doing something decent... Once you reach about 25 FGA no matter how open you are, you will not make a jumpshot. This is just stupid. Every open shot is consider "Bad Shot Selection" they should at least replenish shot fatigue through timeouts

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