Official NBA 2k15 Gameplay Patch Suggestions
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Re: Official NBA 2k15 Gameplay Patch Suggestions
Well I just hope someone from 2K will read this thread and do the right thing. A lot of these gameplay issues need to be fixed and need to be put in the next patch. 3 point attempts and fouls are by far the worst. We shouldn't be required to go through each coach profile assuming how many 3's each team puts up. 2K should have done this for us the correct way instead of making default 3 point attempts so low and unrealistic for every team. Also I can't agree more with user controlled players falling down or flopping for no reason. That's cheese that 2K needs to remove because it's quite irritating when you beat the man first and then you just fall down for no identified reason.Comment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
**Many of the issues are correctable if the roster tendencies were paid a little better attention to, such as CPU 3point attempts, alley oop tendencies, and players not pulling up to shoot out of an on ball screen.**
Also perfect releases (automatic makes) do NOT need to be increased. You guys need to specify whether youre playing offline or online. Shooting is great offline, terrible online due to the lag.
Blocks. I'm not sure why I havent seen this discussed more. Elite shot blockers NEVER dominate the way they should. Everyone saw Anthony Davis get 9 blocks last night against Orlando while Omer Asik had 5?(No, I know Asik is not "elite"). Not that that should be easy to do cause it's not, but as a user, I've never had an elite shot blocker get more than 3 blocks. The Cpu has never gotten more than 2, or even 3 or 4 as a TEAM. When blocking sliders are tuned to 100, then there's no separation between good shot blockers and everyone else.
I thought this was supposed to be the year we "feared the shot blocker."
Fouls of course, everything's been said on these and the devs are aware.Die hard Heat and Dolphins fan since '89
PSN: MiiikeMarshComment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
Lack of recognition of mismatches is also very bad. Almost a game breaker for me.
How is it realistic that nobody comes for a double team down low if i'm backing down a PG with Dwight Howard? To switch opponents at a pick-and-roll is a standard nba play. So far so good. But in the game right now i don't even pass the ball to my big man. It is no fun to exploit the mismatch in such a way. It's an automatic 2 points.
Mismatches play an important part in the real game. In 2k-basketball games it has no meaning whatsoever. It is like this for years. I'm no programmer, but can it be so difficult to find a solution to that?Comment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
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Re: Official NBA 2k15 Gameplay Patch Suggestions
CPU offensive rebounds. This is the only thing I can't deal with.If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3yComment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
It detracts from the authenticity of gameplay......and nice way of bypassing the fact that u were wrong as 2 left shoesComment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
That's not what courts normally look like in all broadcasts (and this shot isn't from a broadcast camera at a broadcast angle during game conditions).
I've seen broadcast shots with reflections very subdued, much closer to 2K15 than 2K14. 2K15 goes a little overboard with how toned down it is, but 2K14 was way shinier than it should have been, even though it looked pretty nice aesthetically.
Realistically, it should be something in between.Comment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
Gameplay first..... cry about the rest in another thread.Comment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
The thing about offensive rebounds, those should not be tuned, its the putback logic and success immediately following those rebounds.
Sometime I won't even box out I'll control the PG and fly in there to get guys like Lowry and Westbrook more rebounds and I still have never had a CPU team get more than 17 offensive rebounds in 12 min quarters.
Teams that arent supposed to get alot of offensive rebounds such as Miami should have their coaching sliders set to "Limit Transition." They wont get more than 9 or 10.
Like I said, the problem is the putback logic. Guys wont kick out to reset (rarely) and they react quicker than the human can sometimes to block the shot. Another problem is that it is almost impossible to foul them (or at least have the foul called).Die hard Heat and Dolphins fan since '89
PSN: MiiikeMarshComment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
Didn't realize I was crying......good luck waiting for 2k to release a patch in 3 months that will screw stuff up even more than it is......Comment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
Fix the shot meter. Seriously, it is ridiculous. I don't know what the problem is but when I release in the on screen range my shot shouldn't be screwed. And the difficulty of hitting an open look shouldn't decrease at the ridiculous rate it does from difficulty level to difficulty level. In fact it shouldn't change at all. What should be changing is how well the CPU plays. Not gimping the basic mechanics as a cheap and lazy way to increase difficulty.
Fix the offensive rebounding/putback logic. Its been talked about ad nauseum so ill just reinforce that it needs to be fixed.
At this point I feel like I bought a $60 alpha build of a game. Not even a beta, an alpha build.Comment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
Again learn to comprehend what the topic is about thanks.Comment
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Re: Official NBA 2k15 Gameplay Patch Suggestions
The thing about offensive rebounds, those should not be tuned, its the putback logic and success immediately following those rebounds.
Sometime I won't even box out I'll control the PG and fly in there to get guys like Lowry and Westbrook more rebounds and I still have never had a CPU team get more than 17 offensive rebounds in 12 min quarters.
Teams that arent supposed to get alot of offensive rebounds such as Miami should have their coaching sliders set to "Limit Transition." They wont get more than 9 or 10.
Like I said, the problem is the putback logic. Guys wont kick out to reset (rarely) and they react quicker than the human can sometimes to block the shot. Another problem is that it is almost impossible to foul them (or at least have the foul called).Comment
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