Official NBA 2k15 Gameplay Patch Suggestions

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  • Svengali
    Banned
    • Oct 2014
    • 88

    #16
    Re: Official NBA 2k15 Gameplay Patch Suggestions

    Originally posted by extremeskins04
    Regardless if it's not, it needs to be patched.

    Along with a million other things that aren't gameplay that have already been mentioned in other threads ad nauseum. Title of the thread says "GAMEPLAY".

    Comment

    • JRxPHANTOM
      Rookie
      • Oct 2014
      • 186

      #17
      Re: Official NBA 2k15 Gameplay Patch Suggestions

      Well I just hope someone from 2K will read this thread and do the right thing. A lot of these gameplay issues need to be fixed and need to be put in the next patch. 3 point attempts and fouls are by far the worst. We shouldn't be required to go through each coach profile assuming how many 3's each team puts up. 2K should have done this for us the correct way instead of making default 3 point attempts so low and unrealistic for every team. Also I can't agree more with user controlled players falling down or flopping for no reason. That's cheese that 2K needs to remove because it's quite irritating when you beat the man first and then you just fall down for no identified reason.

      Comment

      • Mikelopedia
        The Real Birdman
        • Jan 2008
        • 1523

        #18
        Re: Official NBA 2k15 Gameplay Patch Suggestions

        **Many of the issues are correctable if the roster tendencies were paid a little better attention to, such as CPU 3point attempts, alley oop tendencies, and players not pulling up to shoot out of an on ball screen.**

        Also perfect releases (automatic makes) do NOT need to be increased. You guys need to specify whether youre playing offline or online. Shooting is great offline, terrible online due to the lag.

        Blocks. I'm not sure why I havent seen this discussed more. Elite shot blockers NEVER dominate the way they should. Everyone saw Anthony Davis get 9 blocks last night against Orlando while Omer Asik had 5?(No, I know Asik is not "elite"). Not that that should be easy to do cause it's not, but as a user, I've never had an elite shot blocker get more than 3 blocks. The Cpu has never gotten more than 2, or even 3 or 4 as a TEAM. When blocking sliders are tuned to 100, then there's no separation between good shot blockers and everyone else.
        I thought this was supposed to be the year we "feared the shot blocker."

        Fouls of course, everything's been said on these and the devs are aware.
        Die hard Heat and Dolphins fan since '89

        PSN: MiiikeMarsh

        Comment

        • frank70
          Rookie
          • Mar 2003
          • 210

          #19
          Re: Official NBA 2k15 Gameplay Patch Suggestions

          Lack of recognition of mismatches is also very bad. Almost a game breaker for me.

          How is it realistic that nobody comes for a double team down low if i'm backing down a PG with Dwight Howard? To switch opponents at a pick-and-roll is a standard nba play. So far so good. But in the game right now i don't even pass the ball to my big man. It is no fun to exploit the mismatch in such a way. It's an automatic 2 points.

          Mismatches play an important part in the real game. In 2k-basketball games it has no meaning whatsoever. It is like this for years. I'm no programmer, but can it be so difficult to find a solution to that?

          Comment

          • prestwood90
            Banned
            • Nov 2013
            • 1253

            #20
            Re: Official NBA 2k15 Gameplay Patch Suggestions

            Originally posted by Svengali
            No, I've never watched an NBA game....LOL. Sorry, but they're not nearly as shiny as 2K14. That was overkill. Regardless, it's not gameplay and there are many other more important things that need fixing first.
            And that's without lights and everything all lit up
            Attached Files

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            • seanbarkley
              MVP
              • Sep 2008
              • 2098

              #21
              Re: Official NBA 2k15 Gameplay Patch Suggestions

              CPU offensive rebounds. This is the only thing I can't deal with.
              If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3y

              Comment

              • Svengali
                Banned
                • Oct 2014
                • 88

                #22
                Re: Official NBA 2k15 Gameplay Patch Suggestions

                Originally posted by prestwood90
                And that's without lights and everything all lit up

                Oh there's no lights? LOL. I wonder how we can see anything at all....Still not gameplay related. Did you happen to read the title of the thread?

                Comment

                • prestwood90
                  Banned
                  • Nov 2013
                  • 1253

                  #23
                  Re: Official NBA 2k15 Gameplay Patch Suggestions

                  Originally posted by Svengali
                  Oh there's no lights? LOL. I wonder how we can see anything at all....Still not gameplay related. Did you happen to read the title of the thread?
                  It detracts from the authenticity of gameplay......and nice way of bypassing the fact that u were wrong as 2 left shoes

                  Comment

                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #24
                    Re: Official NBA 2k15 Gameplay Patch Suggestions

                    Originally posted by prestwood90
                    And that's without lights and everything all lit up

                    That's not what courts normally look like in all broadcasts (and this shot isn't from a broadcast camera at a broadcast angle during game conditions).

                    I've seen broadcast shots with reflections very subdued, much closer to 2K15 than 2K14. 2K15 goes a little overboard with how toned down it is, but 2K14 was way shinier than it should have been, even though it looked pretty nice aesthetically.

                    Realistically, it should be something in between.

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12278

                      #25
                      Re: Official NBA 2k15 Gameplay Patch Suggestions

                      Originally posted by prestwood90
                      It detracts from the authenticity of gameplay......and nice way of bypassing the fact that u were wrong as 2 left shoes
                      No it doesn't....I'd rather have the CPU walk up the ball....I want to see offensive rebounds/putbacks toned down....

                      Gameplay first..... cry about the rest in another thread.

                      Comment

                      • Mikelopedia
                        The Real Birdman
                        • Jan 2008
                        • 1523

                        #26
                        Re: Official NBA 2k15 Gameplay Patch Suggestions

                        The thing about offensive rebounds, those should not be tuned, its the putback logic and success immediately following those rebounds.

                        Sometime I won't even box out I'll control the PG and fly in there to get guys like Lowry and Westbrook more rebounds and I still have never had a CPU team get more than 17 offensive rebounds in 12 min quarters.

                        Teams that arent supposed to get alot of offensive rebounds such as Miami should have their coaching sliders set to "Limit Transition." They wont get more than 9 or 10.

                        Like I said, the problem is the putback logic. Guys wont kick out to reset (rarely) and they react quicker than the human can sometimes to block the shot. Another problem is that it is almost impossible to foul them (or at least have the foul called).
                        Die hard Heat and Dolphins fan since '89

                        PSN: MiiikeMarsh

                        Comment

                        • prestwood90
                          Banned
                          • Nov 2013
                          • 1253

                          #27
                          Re: Official NBA 2k15 Gameplay Patch Suggestions

                          Originally posted by Goffs
                          No it doesn't....I'd rather have the CPU walk up the ball....I want to see offensive rebounds/putbacks toned down....

                          Gameplay first..... cry about the rest in another thread.
                          Didn't realize I was crying......good luck waiting for 2k to release a patch in 3 months that will screw stuff up even more than it is......

                          Comment

                          • jonm1010
                            Rookie
                            • Sep 2006
                            • 54

                            #28
                            Re: Official NBA 2k15 Gameplay Patch Suggestions

                            Fix the shot meter. Seriously, it is ridiculous. I don't know what the problem is but when I release in the on screen range my shot shouldn't be screwed. And the difficulty of hitting an open look shouldn't decrease at the ridiculous rate it does from difficulty level to difficulty level. In fact it shouldn't change at all. What should be changing is how well the CPU plays. Not gimping the basic mechanics as a cheap and lazy way to increase difficulty.

                            Fix the offensive rebounding/putback logic. Its been talked about ad nauseum so ill just reinforce that it needs to be fixed.

                            At this point I feel like I bought a $60 alpha build of a game. Not even a beta, an alpha build.

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12278

                              #29
                              Re: Official NBA 2k15 Gameplay Patch Suggestions

                              Originally posted by prestwood90
                              Didn't realize I was crying......good luck waiting for 2k to release a patch in 3 months that will screw stuff up even more than it is......
                              I'm patient and I don't act like a hurt girlfriend when things don't go my way. They can take there time with the patch to fix whatever needs to be fixed.

                              Again learn to comprehend what the topic is about thanks.

                              Comment

                              • Proven_Winner
                                Rookie
                                • Sep 2014
                                • 60

                                #30
                                Re: Official NBA 2k15 Gameplay Patch Suggestions

                                Originally posted by MadassMarsh
                                The thing about offensive rebounds, those should not be tuned, its the putback logic and success immediately following those rebounds.

                                Sometime I won't even box out I'll control the PG and fly in there to get guys like Lowry and Westbrook more rebounds and I still have never had a CPU team get more than 17 offensive rebounds in 12 min quarters.

                                Teams that arent supposed to get alot of offensive rebounds such as Miami should have their coaching sliders set to "Limit Transition." They wont get more than 9 or 10.

                                Like I said, the problem is the putback logic. Guys wont kick out to reset (rarely) and they react quicker than the human can sometimes to block the shot. Another problem is that it is almost impossible to foul them (or at least have the foul called).
                                I think they should add a new attribute that separates rebounding and going back up. Something like 2nd jump that works on both offense and defense. In the NBA you have guys who are really great at grabbing the board and quickly going back up before the defense react. On the other end you have guys who can miss a block attempt but then quickly get back and block the shot on the 2nd jump.

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