NBA 2K15's Mike Wang Answers Your Questions (Interview)
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Just because you know basketball strategy has nothing to do with programming games. It's like people really truly forget that this is a video game made by imperfect humans, and they just expect it to be real life. -
Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
In some... maybe many instances, I agree. But I can get players to explode out of size ups. I just can't duplicate that explosiveness out of basic dribble moves. And I think most players use basic crosses, hesitations, jabs, etc. more than size ups.Shout out to The Watcher! Where you at bruh?Comment
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As a user, you have to factor in physics etc. Certain moves just cant be stringed together with explosiveness once you factor in a players momentum.
I also believe that players react differently based on the sim, casual and default settings.Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
not so sure I like the altered my career AI.I definitely shouldn't be the centerpiece of the team if I'm a 68 OVR rookie. I'm totally fine with playing my role and taking the shots that come to me naturally; I too wish we had options to use the default AI.Comment
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I'd love to hear some answers about adding compression shorts and tanks for MC. Or extending the padded pants, compression pants etc to extend as opposed to cutting off at the knees.Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Q: Is there anything in the patch that helps with the way PG's bring the ball up court?
A: I'm working on making it easier to walk the ball upcourt if that's what you're asking.
Does this mean 2K16 or a 2K15 patch?Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Q: One thing that has bothered me on various installments of NBA 2k basketball games and is very present in 2k15 is the CPU ability to recover from contact, forcing it's way into the paint creating contact and then able to go up for a perfect released shot, should there not be a mili-second of recovery to gather then go up for the shot or just more of forced release animation.
A: Yes. This bothers me too. Bad news is, we can't do much about this in a patch as it's quite a widespread issue. Good news is that it's a big focus for 2K16. The main issue is that our dribbler and body up systems don't do a good job passing information to our shot systems. We're looking at solutions for this now.
SMH....Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
2k15 patch... which is playing much better btwComment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
It's an opinion. If you disagree with it, tell me why instead of just calling me a liar.
Do you play the game online? Because someone who plays it online and someone who only plays it offline will have different opinions.
If you are playing the CPU or another human who agrees to play the game the way it was designed to be played...you're probably okay and the game will play pretty sim. It's a decent experience.
Then go hop online and play a game. After a turbo-abusing, zig-zagging mouth breather goes 16-for-19 with Blake Griffin against you...you'll have a different opinion. I know I do...
I'm not just here to complain. I recognize some of the issues may be "user error". Understanding that, I went ahead and put some of the suggestions from this interview to use in a few games.
Mike Wang is correct. If you use less turbo and intense D on defense, you can see some improvements. But they are minor. There is still a major issue with responsiveness on defense. Just try to contest a shot with the stick manually or try to block a shot manually.
After the player you control either does NOTHING...or does something 2 seconds after the fact, you'll see the issue.
The increased control on offense, especially with the turbo button, makes this even more of a factor. Offensive players are at a huge advantage.Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
I still remember the system for walking the ball up in 2K7. Hold the left trigger while moving the left stick to activate the walk-up animations. I wish we could have that exact system back.Comment
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)
Misinformation...?
It's an opinion. If you disagree with it, tell me why instead of just calling me a liar.
Do you play the game online? Because someone who plays it online and someone who only plays it offline will have different opinions.
If you are playing the CPU or another human who agrees to play the game the way it was designed to be played...you're probably okay and the game will play pretty sim. It's a decent experience.
Then go hop online and play a game. After a turbo-abusing, zig-zagging mouth breather goes 16-for-19 with Blake Griffin against you...you'll have a different opinion. I know I do...
I'm not just here to complain. I recognize some of the issues may be "user error". Understanding that, I went ahead and put some of the suggestions from this interview to use in a few games.
Mike Wang is correct. If you use less turbo and intense D on defense, you can see some improvements. But they are minor. There is still a major issue with responsiveness on defense. Just try to contest a shot with the stick manually or try to block a shot manually.
After the player you control either does NOTHING...or does something 2 seconds after the fact, you'll see the issue.
The increased control on offense, especially with the turbo button, makes this even more of a factor. Offensive players are at a huge advantage.Comment
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