Why Shot Timings Need Revision on SS & HoF

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  • madmax52277
    Banned
    • Nov 2014
    • 435

    #106
    Re: Why Shot Timings Need Revision on SS & HoF

    Originally posted by TheRealHST
    True. If I use HOF then I have to raise the shot sliders just to compete with the CPU.
    Yeah, that wouldn't be Hof sim.I would always have a guilty feeling playing.
    Last edited by madmax52277; 12-07-2014, 03:40 PM.

    Comment

    • TheRealHST
      Banned
      • Jan 2011
      • 1755

      #107
      Re: Why Shot Timings Need Revision on SS & HoF

      Originally posted by madmax52277
      Yeah, that wouldn't be Hof sim.I would always have a guilty feeling playing.






      I don't set it too high and with shot timing I still get penalized for bad releases so the sliders don't help me there

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3352

        #108
        Re: Why Shot Timings Need Revision on SS & HoF

        Originally posted by madmax52277
        The higher the levels get,the more you have to use your timing and skills.
        And to for the hardcore players. it seems like Sstar sim is the way to go.more green's and your shot's will fall.

        2k should raise the shooting slider's up a bit.
        Except that I can rain threes with thabo and bazemore all game with at least 2 green releases each per game, and brick perfect releases with korver and caroll. Hof sim doesnt bother my shot as much as the shot glitches. I never complain about missing shots with bad releases. I dont have a problem with the shooting sliders.
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

        Comment

        • madmax52277
          Banned
          • Nov 2014
          • 435

          #109
          Re: Why Shot Timings Need Revision on SS & HoF

          Originally posted by alabamarob
          Except that I can rain threes with thabo and bazemore all game with at least 2 green releases each per game, and brick perfect releases with korver and caroll. Hof sim doesnt bother my shot as much as the shot glitches. I never complain about missing shots with bad releases. I dont have a problem with the shooting sliders.
          I did all my testing with player's who get green's on all levels.
          Like,Igaudala from golden state, Calderon Knicks, green's all day.

          Just maybe the big patch will fix it.

          Comment

          • DaWarrior
            Rookie
            • Sep 2005
            • 29

            #110
            Re: Why Shot Timings Need Revision on SS & HoF

            it takes awhile but even people who deny and make excuses see there is something truly wrong with HOF sim shots (shotbases). i understand the pushback from other users but what makes me mad is cannot get a comment out of ANY 2k related person on this topic. if it was not a problem i really feel like they would have squashed it b/c its been on twitter and these forums.

            i've submitted this bug 2 different ways to 2k i can only hope they either fix it in the patch or they fix it on the roster itself with shotbases so we dont have to updated 180 some odd players whenever we want to use a updated official 2k ratings roster file. i just want the game to play right on HOF so i can enjoy it to the fullest.

            Comment

            • bumpyface
              Rookie
              • Aug 2011
              • 383

              #111
              Re: Why Shot Timings Need Revision on SS & HoF

              The problem is you are using the Pistons vs the Blazers in Por. Let me elaborate. I get what you're are saying about the difficult shot releases. I've experienced the same issues. My online record is horrible. I want to add though, that I have noticed some homecourt advantage in this game, not only with fouls called for the away team, but making shots as well. I agree with the decreased amount of fouls called for the away team as this is how it works in real life, but if we are to have a shot meter, shouldn't that determine the success of the shot? I'm sure some may disagree, but I've noticed countless times where I would get into the quick match screen and my opponent would back out if they were on the away side. Also, the input lag in this game makes it difficult to time your release especially online. I hope 2k can resolve these issues. I for one think that shooting would be easier if the input lag issue was addressed.
              Last edited by bumpyface; 12-08-2014, 03:35 AM. Reason: addition to comment

              Comment

              • jaateloauto
                Pro
                • Sep 2009
                • 743

                #112
                Re: Why Shot Timings Need Revision on SS & HoF

                Originally posted by AdamBa17
                Ok I concede. Shouldn't have opened my big mouth.
                Well, to be fair we hadn't provided that much video evidence yet.

                So here's my 2 minute piece:
                <iframe width="420" height="315" src="//www.youtube.com/embed/YaW3xAr2Dzk" frameborder="0" allowfullscreen></iframe>

                I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.
                youtube.com/FinneLite

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3352

                  #113
                  Re: Why Shot Timings Need Revision on SS &amp; HoF

                  Originally posted by jaateloauto
                  Well, to be fair we hadn't provided that much video evidence yet.

                  So here's my 2 minute piece:
                  <iframe width="420" height="315" src="//www.youtube.com/embed/YaW3xAr2Dzk" frameborder="0" allowfullscreen></iframe>

                  I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.
                  Good video. I posted something like this last week. I didnt see you get one single perfect release with korver from three. Not one time.
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • capitolrf
                    Rookie
                    • Jan 2012
                    • 354

                    #114
                    Re: Why Shot Timings Need Revision on SS &amp; HoF

                    Originally posted by jaateloauto
                    Well, to be fair we hadn't provided that much video evidence yet.

                    So here's my 2 minute piece:
                    <iframe src="//www.youtube.com/embed/YaW3xAr2Dzk" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>

                    I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.
                    Thanks for trying, another person to come to the realization that some player's jumpers are glitch/broken. Now imaging 8-9 players on your roster with this same problem against a team who might have 3-4. The advantage is just unfair, you can actually have 5 players on the court with broken/glitch shots. Wondering why all of a sudden you just went cold for a quarter, lost momentum in the game & used about 3 timeouts in the period and down double digits. While your opponent is just raining shots from everywhere.
                    Last edited by capitolrf; 12-08-2014, 11:33 AM.
                    Twitter , YouTube & Twitch

                    Comment

                    • madmax52277
                      Banned
                      • Nov 2014
                      • 435

                      #115
                      Re: Why Shot Timings Need Revision on SS &amp; HoF

                      Wow,so your saying certain players sig shots animation doesn't match out with the timing meter.

                      It's not balance like the other animation. make a lot of sense to me.
                      Nice vid.

                      Comment

                      • capitolrf
                        Rookie
                        • Jan 2012
                        • 354

                        #116
                        Re: Why Shot Timings Need Revision on SS &amp; HoF

                        Originally posted by madmax52277
                        Wow,so your saying certain players sig shots animation doesn't match out with the timing meter.

                        It's not balance like the other animation. make a lot of sense to me.
                        Nice vid.
                        Exactly, you will have the white bar right on the line, with no space in between. Then the meter will jump forcing you to be slightly early or late. While other shot animation will trigger into the green perfect release.
                        Twitter , YouTube & Twitch

                        Comment

                        • Coach2K
                          Hall of Fame
                          • Mar 2012
                          • 1702

                          #117
                          Re: Why Shot Timings Need Revision on SS &amp; HoF

                          Originally posted by capitolrf
                          Thanks for trying, another person to come to the realization that some player's jumpers are glitch/broken. Now imaging 8-9 players on your roster with this same problem against a team who might have 3-4. The advantage is just unfair, you can actually have 5 players on the court with broken/glitch shots. Wondering why all of a sudden you just went cold for a quarter, lost momentum in the game & used about 3 timeouts in the period and down double digits. While your opponent is just raining shots from everywhere.

                          Add easy releases to those teams with players who aren't broken and that's a double whammy.

                          Giving certain teams and players easy releases has always been the secret sauce to giving those teams an advantage.

                          Now it's just compounded.
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                          Comment

                          • AdamBa17
                            Banned
                            • May 2003
                            • 1112

                            #118
                            Re: Why Shot Timings Need Revision on SS &amp; HoF

                            Originally posted by jaateloauto
                            Well, to be fair we hadn't provided that much video evidence yet.



                            So here's my 2 minute piece:

                            <iframe width="420" height="315" src="//www.youtube.com/embed/YaW3xAr2Dzk" frameborder="0" allowfullscreen></iframe>



                            I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.

                            Appreciate it. Will watch soon.

                            Just so you know it seems they have addressed this in the latest patch. It says they have changed the requirements and the function of the shot meter and raised shooting percentages. Let's hope it does what i says it will.

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3352

                              #119
                              Re: Why Shot Timings Need Revision on SS &amp; HoF

                              Originally posted by AdamBa17
                              Appreciate it. Will watch soon.

                              Just so you know it seems they have addressed this in the latest patch. It says they have changed the requirements and the function of the shot meter and raised shooting percentages. Let's hope it does what i says it will.
                              It wasnt addressed downloaded the patch and the shots are still glitched. Korver remains horrible. Smh. Why even fix all this stuff if the shooting isnt accurate.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • AdamBa17
                                Banned
                                • May 2003
                                • 1112

                                #120
                                Re: Why Shot Timings Need Revision on SS &amp; HoF

                                Originally posted by alabamarob
                                It wasnt addressed downloaded the patch and the shots are still glitched. Korver remains horrible. Smh. Why even fix all this stuff if the shooting isnt accurate.

                                Well Damn that sucks...

                                Tbh I never use the Hawks or Korver so I can live without it. But for the guys who do use him that is a damn shame...

                                I'm right behind you guys in that it needs to be fixed.

                                Comment

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