Why Shot Timings Need Revision on SS & HoF
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Re: Why Shot Timings Need Revision on SS & HoF
Except that I can rain threes with thabo and bazemore all game with at least 2 green releases each per game, and brick perfect releases with korver and caroll. Hof sim doesnt bother my shot as much as the shot glitches. I never complain about missing shots with bad releases. I dont have a problem with the shooting sliders.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Why Shot Timings Need Revision on SS & HoF
I did all my testing with player's who get green's on all levels.Except that I can rain threes with thabo and bazemore all game with at least 2 green releases each per game, and brick perfect releases with korver and caroll. Hof sim doesnt bother my shot as much as the shot glitches. I never complain about missing shots with bad releases. I dont have a problem with the shooting sliders.
Like,Igaudala from golden state, Calderon Knicks, green's all day.
Just maybe the big patch will fix it.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
it takes awhile but even people who deny and make excuses see there is something truly wrong with HOF sim shots (shotbases). i understand the pushback from other users but what makes me mad is cannot get a comment out of ANY 2k related person on this topic. if it was not a problem i really feel like they would have squashed it b/c its been on twitter and these forums.
i've submitted this bug 2 different ways to 2k i can only hope they either fix it in the patch or they fix it on the roster itself with shotbases so we dont have to updated 180 some odd players whenever we want to use a updated official 2k ratings roster file. i just want the game to play right on HOF so i can enjoy it to the fullest.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
The problem is you are using the Pistons vs the Blazers in Por. Let me elaborate. I get what you're are saying about the difficult shot releases. I've experienced the same issues. My online record is horrible. I want to add though, that I have noticed some homecourt advantage in this game, not only with fouls called for the away team, but making shots as well. I agree with the decreased amount of fouls called for the away team as this is how it works in real life, but if we are to have a shot meter, shouldn't that determine the success of the shot? I'm sure some may disagree, but I've noticed countless times where I would get into the quick match screen and my opponent would back out if they were on the away side. Also, the input lag in this game makes it difficult to time your release especially online. I hope 2k can resolve these issues. I for one think that shooting would be easier if the input lag issue was addressed.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
Well, to be fair we hadn't provided that much video evidence yet.
So here's my 2 minute piece:
<iframe width="420" height="315" src="//www.youtube.com/embed/YaW3xAr2Dzk" frameborder="0" allowfullscreen></iframe>
I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
Good video. I posted something like this last week. I didnt see you get one single perfect release with korver from three. Not one time.Well, to be fair we hadn't provided that much video evidence yet.
So here's my 2 minute piece:
<iframe width="420" height="315" src="//www.youtube.com/embed/YaW3xAr2Dzk" frameborder="0" allowfullscreen></iframe>
I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Why Shot Timings Need Revision on SS & HoF
Thanks for trying, another person to come to the realization that some player's jumpers are glitch/broken. Now imaging 8-9 players on your roster with this same problem against a team who might have 3-4. The advantage is just unfair, you can actually have 5 players on the court with broken/glitch shots. Wondering why all of a sudden you just went cold for a quarter, lost momentum in the game & used about 3 timeouts in the period and down double digits. While your opponent is just raining shots from everywhere.Well, to be fair we hadn't provided that much video evidence yet.
So here's my 2 minute piece:
<iframe src="//www.youtube.com/embed/YaW3xAr2Dzk" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.Last edited by capitolrf; 12-08-2014, 11:33 AM.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
Wow,so your saying certain players sig shots animation doesn't match out with the timing meter.
It's not balance like the other animation. make a lot of sense to me.
Nice vid.
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Re: Why Shot Timings Need Revision on SS & HoF
Exactly, you will have the white bar right on the line, with no space in between. Then the meter will jump forcing you to be slightly early or late. While other shot animation will trigger into the green perfect release.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
Thanks for trying, another person to come to the realization that some player's jumpers are glitch/broken. Now imaging 8-9 players on your roster with this same problem against a team who might have 3-4. The advantage is just unfair, you can actually have 5 players on the court with broken/glitch shots. Wondering why all of a sudden you just went cold for a quarter, lost momentum in the game & used about 3 timeouts in the period and down double digits. While your opponent is just raining shots from everywhere.
Add easy releases to those teams with players who aren't broken and that's a double whammy.
Giving certain teams and players easy releases has always been the secret sauce to giving those teams an advantage.
Now it's just compounded.For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.
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Visit Coach2K.com for my latest articles.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
Well, to be fair we hadn't provided that much video evidence yet.
So here's my 2 minute piece:
<iframe width="420" height="315" src="//www.youtube.com/embed/YaW3xAr2Dzk" frameborder="0" allowfullscreen></iframe>
I also put up the full video of just taking jump shots just if someone wants more proof (obviously very dull viewing). That's still uploading mind you, it's probably watchable in half an hour or so.
Appreciate it. Will watch soon.
Just so you know it seems they have addressed this in the latest patch. It says they have changed the requirements and the function of the shot meter and raised shooting percentages. Let's hope it does what i says it will.Comment
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Re: Why Shot Timings Need Revision on SS & HoF
It wasnt addressed downloaded the patch and the shots are still glitched. Korver remains horrible. Smh. Why even fix all this stuff if the shooting isnt accurate.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Why Shot Timings Need Revision on SS & HoF
Well Damn that sucks...
Tbh I never use the Hawks or Korver so I can live without it. But for the guys who do use him that is a damn shame...
I'm right behind you guys in that it needs to be fixed.Comment

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