Different shot mechanics in Practice vs. Game

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  • Near5253
    Rookie
    • May 2014
    • 443

    #16
    Re: Different shot mechanics in Practice vs. Game

    Originally posted by setis
    Exactly. This is the issue I wanted to point out. I'd like to know if 2k is aware of this, because is frustrating seeing these players shooting these ugly releases in games, when they have their own spot-on release in practice mode
    I know you are talking not created players, but when it comes to MyPark I select all my shots, animations, etc while at the pause menu in the park.
    2k16 My Team:

    PG: CP3, John Wall, Kyrie
    SG:Klay Thompson, D.Wade, Kobe
    SF: LBJ, Melo, PGeorge
    PF: Blake, Aldridge, Duncan
    C: '06 Shaq, Cousins, Bosh

    Comment

    • 2K15 PC
      Banned
      • Oct 2014
      • 176

      #17
      Re: Different shot mechanics in Practice vs. Game

      The roster creator for 2k already admitted shots were random and that's why we get so much white line cheese. Some shots you take no matter how wide open will not get a green release if the system does not want to give it to you. 2k wants it this way to keep every on-line game close no matter how much you outclass your opponent (as long as he has the controls down).

      Edit: It also explains why layups with little to no defense miss too. 2k is simply taking away control from the player so that they can determine how close the game will be in the 4th or even the outcome to make you repeat seeds in RTP.
      Last edited by 2K15 PC; 01-31-2015, 02:45 AM.

      Comment

      • Near5253
        Rookie
        • May 2014
        • 443

        #18
        Re: Different shot mechanics in Practice vs. Game

        Originally posted by 2K15 PC
        The roster creator for 2k already admitted shots were random and that's why we get so much white line cheese. Some shots you take no matter how wide open will not get a green release if the system does not want to give it to you. 2k wants it this way to keep every on-line game close no matter how much you outclass your opponent (as long as he has the controls down).

        Edit: It also explains why layups with little to no defense miss too. 2k is simply taking away control from the player so that they can determine how close the game will be in the 4th or even the outcome to make you repeat seeds in RTP.
        The cap on running layups for point guards at 75 is a shame when dunks are 95. Most of the time, if I am attempting a layup it is in transition when I am the only man at the other side of the court and I know I can't posterize the 7 foot SF in front of me unless I go baseline off one or two defenders have already gotten back. In this case I almost always end up with a and-one or at least a foul. But a lot of the time I go to the Euro or Hop Step in the situation.

        But in my team it is always a foul at the end or if you have someone who that finisher a transition lay up like D. Wade an and one (in transition that is and I have 5 or 6 transition finisher cards in my collection in case I get a new card, I refuse to miss one man fast break lay ins).

        As far as non-transition in my team, if my goal is to take it to a basket I never run shoot at will and almost always require a screen or in RTTP's case the defense to foul up and leave me an open lane.

        These situations just affirm my love for tear dropper (unless it's CP3 and your chance of getting swatted is ridiculously high).
        2k16 My Team:

        PG: CP3, John Wall, Kyrie
        SG:Klay Thompson, D.Wade, Kobe
        SF: LBJ, Melo, PGeorge
        PF: Blake, Aldridge, Duncan
        C: '06 Shaq, Cousins, Bosh

        Comment

        • coached17
          Banned
          • Oct 2014
          • 487

          #19
          Re: Different shot mechanics in Practice vs. Game

          Two things...

          The shots are messed up for several players...

          The most obvious to me are Bosh and Korver. Two players whose games I love, who I can't even bother to use online without going INSANE because it's almost impossible to make shots with them.

          Might as well not even have these two guys in the game...it's a joke.


          Second thing....Practice mode needs to be improved....with some defense added.

          It would be AWESOME to be able to go into Practice mode and just work on playing 1-on-1 against a defender.

          This would actually allow you to work on all sorts of scoring moves....

          You could practice dribble moves and getting to the basket. You could work on your mid-post game. You could work on back-to-the-basket post moves with bigs...or with post up guards like Wade.

          This is a missing feature that is badly needed - unless there is a way to do it now that I don't know of....

          Comment

          • setis
            Rookie
            • Sep 2004
            • 125

            #20
            Re: Different shot mechanics in Practice vs. Game

            Originally posted by coached17
            The most obvious to me are Bosh and Korver. Two players whose games I love, who I can't even bother to use online without going INSANE because it's almost impossible to make shots with them.
            Come on, 2K! It can´t be that difficult to give Bosh the practice-mode mechanic he has for games and fix that Korver issue (he can´t hit green in HOF)


            Originally posted by coached17
            Second thing....Practice mode needs to be improved....with some defense added.

            It would be AWESOME to be able to go into Practice mode and just work on playing 1-on-1 against a defender.
            I´m afraid that this would be too complicated to implement if it wasn´t already in the game.

            They removed the 2vs2 post moves practice from previous years At least now we have someone passing you the ball in the practice mode...

            Comment

            • SeabeeDaddy2010
              Rookie
              • Oct 2014
              • 16

              #21
              Re: Different shot mechanics in Practice vs. Game

              Does anyone know if Korver missing shots carries into MyCareer? Im a PG with the Hawks, and Korver is an absolutely terrible spot up shooter. I am talking WIDE open with no one around, bricks almost 75% of the time, from 3 line or even closer. I rarely see him make like 2-3 a game.

              He also seems to have a tendency to forgo wide open shots too and instead wait for the defense to set and then charge in like he is D-Rose, except he gets blocked hard.

              Comment

              • Near5253
                Rookie
                • May 2014
                • 443

                #22
                Re: Different shot mechanics in Practice vs. Game

                Originally posted by SeabeeDaddy2010
                Does anyone know if Korver missing shots carries into MyCareer? Im a PG with the Hawks, and Korver is an absolutely terrible spot up shooter. I am talking WIDE open with no one around, bricks almost 75% of the time, from 3 line or even closer. I rarely see him make like 2-3 a game.

                He also seems to have a tendency to forgo wide open shots too and instead wait for the defense to set and then charge in like he is D-Rose, except he gets blocked hard.
                In the beginning people generally have a rough time with any teammate and their FG% at first. Depending on your setting/sliders it may disappear with team chemistry hitting 100 and as you and your teammates tendencies shift.
                2k16 My Team:

                PG: CP3, John Wall, Kyrie
                SG:Klay Thompson, D.Wade, Kobe
                SF: LBJ, Melo, PGeorge
                PF: Blake, Aldridge, Duncan
                C: '06 Shaq, Cousins, Bosh

                Comment

                • SeabeeDaddy2010
                  Rookie
                  • Oct 2014
                  • 16

                  #23
                  Re: Different shot mechanics in Practice vs. Game

                  That's the thing though. Even with 95% chemistry he is an awful shot. When in real life, he is reliable.

                  Comment

                  • DoubleZ_3
                    Pro
                    • Sep 2013
                    • 555

                    #24
                    Re: Different shot mechanics in Practice vs. Game

                    Originally posted by jeebs9
                    Again do you understand that their isn't any defense. And player running and catching the ball for a jumper will be totally different from a player that's dribbling in the half court with no defense and then pulling up for a jumper. Or pressing x so that someone can pass you the ball for a catch and shoot. Fatigue can also come into factor in game. Practice mode is really to server a as base for the game.

                    edit: What I'm saying is that both are the same. It's just that different factors once your in a game effect your shot.
                    Why would the shot be different if say your completely open from 3. Makes no sense

                    Comment

                    • Near5253
                      Rookie
                      • May 2014
                      • 443

                      #25
                      Re: Different shot mechanics in Practice vs. Game

                      Originally posted by DoubleZ_3
                      Why would the shot be different if say your completely open from 3. Makes no sense
                      A pass from a dimer/floor generals/His Playmaking Attributes/Alpha and Beta Dogs/hot and cold streaks/touch and shoot tendencies/Perimeter Lockdown Defenders (they can literally run front 6 feet away attempting to contest a shot and cause it to fail/ all of the badges that other players have that affect him. The Point of Emphasis, etc.

                      All these things change perfect releases, speed on the shot, etc.

                      A dime pass or properly throwing flashy pass greatly increases the shot release/Pick and Roll Maestro can add +3 to all of your shooting skills. Hell even a bounce pass changes things up.

                      So many different factors. I can shoot 25 greens in a row in shootaround like it's a joke, but only end up making 7 or so in the game and those are mostly three pointers, a dime pass to me or a shot I take that activates shot creator. I am excluding the fast break here, as I can pull up every time and get a green release in career games.
                      2k16 My Team:

                      PG: CP3, John Wall, Kyrie
                      SG:Klay Thompson, D.Wade, Kobe
                      SF: LBJ, Melo, PGeorge
                      PF: Blake, Aldridge, Duncan
                      C: '06 Shaq, Cousins, Bosh

                      Comment

                      • IIVarsityII
                        Rookie
                        • Jan 2015
                        • 28

                        #26
                        Re: Different shot mechanics in Practice vs. Game

                        Shot timing is exactly the same in game and practice. Shots just dont go in this year.

                        Comment

                        • setis
                          Rookie
                          • Sep 2004
                          • 125

                          #27
                          Re: Different shot mechanics in Practice vs. Game

                          Originally posted by IIVarsityII
                          Shot timing is exactly the same in game and practice. Shots just dont go in this year.
                          Well the discussion started with the problem being the mechanics. Bosh, Deron, Copeland, and some other players have a totally different shot mechanic in practice mode and in games and that's a fact.

                          Regarding shots not coming in, 2k said that shooter with easy releases would not necessarily score more than shooters with more difficult releases, but that's not correct.

                          And then is the Korver issue that is mentioned here. I have him on my team in an online league and he is simply crazy inconsistent in open shots with ok releases in HOF. I shoot around 5 or 6 open shoots a game with him in 12 min qtr. games and he is so off!
                          In other difficult levels like in myteam, he's cheese
                          Last edited by setis; 02-05-2015, 08:57 AM.

                          Comment

                          • Real2KInsider
                            MVP
                            • Dec 2003
                            • 4662

                            #28
                            Re: Different shot mechanics in Practice vs. Game

                            Originally posted by coached17
                            The most obvious to me are Bosh and Korver. Two players whose games I love, who I can't even bother to use online without going INSANE because it's almost impossible to make shots with them.

                            Might as well not even have these two guys in the game...it's a joke.
                            Bosh is one of the easiest players to shoot with in the game.
                            NBA 2K25 Roster: Real 2K Rosters - Modern Era
                            PSN: Real2kinsider
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                            Comment

                            • TrustedDegree4
                              MVP
                              • Jan 2014
                              • 1423

                              #29
                              Re: Different shot mechanics in Practice vs. Game

                              Originally posted by SeabeeDaddy2010
                              Does anyone know if Korver missing shots carries into MyCareer? Im a PG with the Hawks, and Korver is an absolutely terrible spot up shooter. I am talking WIDE open with no one around, bricks almost 75% of the time, from 3 line or even closer. I rarely see him make like 2-3 a game.

                              He also seems to have a tendency to forgo wide open shots too and instead wait for the defense to set and then charge in like he is D-Rose, except he gets blocked hard.
                              Having Badges like Floor General and Dimer help them make more shots. As well as a high teammate chemistry. Your not the only one with wide open teammates missing shots. It happens to us all.

                              When ever we do a scrimmage in MyCareer, my teammates make everything. Pass it to Conley in game with a Gold Dimer boost and he goes 8-27 in a game.
                              Last edited by TrustedDegree4; 02-05-2015, 07:02 PM.

                              Comment

                              • alabamarob
                                MVP
                                • Nov 2010
                                • 3352

                                #30
                                Re: Different shot mechanics in Practice vs. Game

                                Originally posted by setis
                                Well the discussion started with the problem being the mechanics. Bosh, Deron, Copeland, and some other players have a totally different shot mechanic in practice mode and in games and that's a fact.

                                Regarding shots not coming in, 2k said that shooter with easy releases would not necessarily score more than shooters with more difficult releases, but that's not correct.

                                And then is the Korver issue that is mentioned here. I have him on my team in an online league and he is simply crazy inconsistent in open shots with ok releases in HOF. I shoot around 5 or 6 open shoots a game with him in 12 min qtr. games and he is so off!
                                In other difficult levels like in myteam, he's cheese

                                Confusing to me also. He is the worst perimeter shooter on the team but when i see the my team vids he is wet. Is the myteam korver a different korver then the one from the official 2k roster who cant shoot?
                                Psn: Alabamarob
                                Xbox: Alabama Rob

                                Youtube: 2k Hawks

                                Settings I play on.
                                Minutes: 12
                                Difficulty: HOF
                                Online or Offline player: Both
                                In a MLO: Yes

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