Which was the last NBA 2k game without horrific sliding?

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  • wiserbk
    Rookie
    • Feb 2013
    • 67

    #16
    Re: Which was the last NBA 2k game without horrific sliding?

    Nba 2k15 is ridiculously accurate and precise. As someone mentioned earlier in the thread just stop jamming the stick, unless you anticipate a hard drive to an angle. On offense, don't jam the stick, unless you want to commit to a direction with extra emphasis. Go light on the stick almost like a racing game. This is MUCH better than last year in insanly better than nba 2k11. Facts.

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    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #17
      Re: Which was the last NBA 2k game without horrific sliding?

      Originally posted by HowDareI
      I still think it had the best defensive controls. Was it as fluid as the newer games? No, not at all.



      But to me, all 2K15 is on defense is essentially blocking foul after blocking foul. You need to actually be able to "lock someone down" on defense without getting that animation where you bump em back (which is a foul lol) and to me, 2K11 had it where you could stop people.

      Was it always realistic? No. But at least I don't remember people turboing away from my defense or spamming crossovers to run through me.

      I think that's because we tend to remember certain games fondly,... .There was plenty of "bumping back" on defense in 2K11...in fact there was a huge thread dedicated on it, arguing the same points you just did. Some even used the same "blocking could after blocking foul" phrase you did , lol

      I liked 2k11 a lot, mostly because of the consistency of interior defense.....but I didn't like that guys could essentially glue them selves to me by holding LT. I honestly feel like 2K15 is more fair in this regard in that you need to rely on anticipation....

      The foul inconsistency, ball tracking/blocking are my biggest peeves with 2K15 on the defensive side, ....which can make defense a chore in modes where you can't change settings..

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      • Shady Mike
        Banned
        • Nov 2014
        • 1218

        #18
        Re: Which was the last NBA 2k game without horrific sliding?

        This is what I'm talking about when I say the simulation gaming community has lost it's way. This is right here, is what happens when you get a community obsessed with "the park" and "VC" and "Myteam" they start asking for ridiculous changes instead of trying to get better at the game...idk the future of this community looks bleak.

        So many people crying for 2K11 yet...hmm, funny thing is I don't see anyone playing it...THEN you have the people whining about on-ball defense and not being able to play sim yet they are playing against 12 year old kids spending VC online...idk I'm 21 but I feel like an old man when I say give me a good slider set and 32 team control and I am all set. Maybe 2K11 was better online than 2K15, I don't know because I don't play it, but I sure don't see this overpowered "lockdown" defense that yall want from 2K11 in the NBA...idk maybe that's just me...Maybe I'm the only one that see's LeBron James walk into the paint 15 times a game in the real NBA...lol idk maybe I'm crazy.

        I in no way mean this as a direct insult or attack on the OP, but someone who says "I gave this game another chance" like it's some overly flawed problematic game just doesn't like simulation basketball, I'm sorry.
        Last edited by Shady Mike; 03-01-2015, 01:49 AM.

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        • UWfan206
          Banned
          • Apr 2011
          • 1096

          #19
          Re: Which was the last NBA 2k game without horrific sliding?

          We're talking about sliding not the best game of all time. Stay on topic people....With that said I still think 2k9 had the worse sliding. 2k8 had the best player control.

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          • wiserbk
            Rookie
            • Feb 2013
            • 67

            #20
            Re: Which was the last NBA 2k game without horrific sliding?

            Once again. You guys are being crazy. NBA 2k15 control is the most precise yet! There are so many levels of speed! Defense seemed better to you in older 2Ks because no matter what speed or amount you nudged the stick as long as you picked the correct angle it would trigger a bump animation. Not this year! You have to manage the speed you are moving so that you can cutoff driver but leave room to compensate if he switches directions so you can recover. Or you can overcompensate and gamble which means you will either destroy his drive and possible get a charge or get blown by. 2k is literally getting more and more realistic every year and people are complaining!! This is the true problem. The more realistic 2k gets, the more it's exposing people non skill at actual basketball! Even people who thought they were skilled in basketball because they were good at more primitive version of this sim. Get better, stop complaining! I should see 100 threads of tips and ideas and strategies being shared. Not 100 threads of complaining.

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            • bumpyface
              Rookie
              • Aug 2011
              • 383

              #21
              Re: Which was the last NBA 2k game without horrific sliding?

              Originally posted by ksuttonjr76
              The OP wasn't asking about the best game of all time. He asked when was the last time users didn't have to deal with sliding....

              I still believe that NBA 2K11 had the tightest USER VS USER control ever. That was the last time when stick skills meant something.
              I agree 100%. Stick skill mattered in NBA 2k11.

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              • wiserbk
                Rookie
                • Feb 2013
                • 67

                #22
                Re: Which was the last NBA 2k game without horrific sliding?

                Originally posted by bumpyface
                I agree 100%. Stick skill mattered in NBA 2k11.
                Stick Skill was EASIER in nba 2k11. Just like checkers is easier than chess. Doesn't make it better. Stick skill is harder to master in nba 2k15 because you have more control of the movement. More control is a good thing in my book.
                Last edited by wiserbk; 03-01-2015, 06:56 AM.

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                • Jrocc23
                  MVP
                  • May 2010
                  • 3207

                  #23
                  Which was the last NBA 2k game without horrific sliding?

                  I am guessing you're referring to offline. No way you have more control online than in 2K11.

                  Offline is pretty good. Online you're fighting with the game to control yourself more than anything. And 2K11 was the last iteration I can agree that it relied upon stick skills. Nobody is saying it's easier. 2K15 doesn't really require stick skills as much as 2K11 did.
                  Last edited by Jrocc23; 03-01-2015, 10:51 AM.
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                  • wiserbk
                    Rookie
                    • Feb 2013
                    • 67

                    #24
                    Re: Which was the last NBA 2k game without horrific sliding?

                    Originally posted by Jrocc23
                    I am guessing you're referring to offline. No way you have more control online than in 2K11.

                    Online is pretty good. Online you're fighting with the game to control yourself more than anything. And 2K11 was the last iteration I can agree that it relied upon stick skills. Nobody is saying it's easier. 2K15 doesn't really require stick skills as much as 2K11 did.
                    Offline is great too. Just don't jam. I don't post much here and I think I'm going to stop because it's funny that as a person that has no problem with sliding and is telling you it's precise control you all are saying noooo 2k sucks. 2k from 4 years ago was better. Lol you guys make no sense smh. I attached something just in case you think I didn't do the due diligence.
                    Attached Files
                    Last edited by wiserbk; 03-01-2015, 11:14 AM.

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                    • Jrocc23
                      MVP
                      • May 2010
                      • 3207

                      #25
                      Which was the last NBA 2k game without horrific sliding?

                      Originally posted by wiserbk
                      Offline is great too. Just don't jam. I don't post much here and I think I'm going to stop because it's funny that as a person that has no problem with sliding and is telling you it's precise control you all are saying noooo 2k sucks. 2k from 4 years ago was better. Lol you guys make no sense smh. I attached something just in case you think I didn't do the due diligence.

                      First off, nobody is saying 2K sucks. I don't think I've seen anyone in here say that. I honestly don't care what you see. I know from my experience and many others, online, you are fighting for control on defense. That's one of the main reasons that zigzag stuff is a problem.

                      What doesn't make sense to you? We are telling you that we had more control on D and there was more stick skills involved in 2K11. Who cares about your ranked record?
                      Last edited by Jrocc23; 03-01-2015, 11:03 AM.
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                      • wiserbk
                        Rookie
                        • Feb 2013
                        • 67

                        #26
                        Re: Which was the last NBA 2k game without horrific sliding?

                        Originally posted by Jrocc23
                        First off, nobody is saying 2K sucks. I don't think I've seen anyone in here say that. I honestly don't care what you see. I know from my experience and many others, online, you are fighting for control on defense. That's one of the main reasons that zigzag stuff is a problem.
                        What if I told you a majority of players don't know how to use the defensive modifiers, feather the stick and use turbo correctly? In face some of the people that play the best defense I've see are the ones that zig zag the hardest and would never post in a board like this. They play the game SO much they get it. And when they see you don't get it, they attack your weakness with zig zag baseline drives etc. Whaf I think is at work is that older iterations of 2k trained people to think they are better defenders than they are. And now that movement is so precise and mistakes are punished with easy threes, ppl think the game is broke, but they really just never learned spacing, angles and throttling their speed as well as using the aforementioned modifiers correctly.
                        Last edited by wiserbk; 03-01-2015, 11:15 AM.

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                        • wiserbk
                          Rookie
                          • Feb 2013
                          • 67

                          #27
                          Re: Which was the last NBA 2k game without horrific sliding?

                          But yall win. Instead of asking for advice or trying to train with each other to get better "you don't care what I see". I'm done. I don't even post on OS like that. I'm going back to beating the HOF cpu and ppl online before you guys complaining work and they nerf everything and take away control. Or add a bunch off meters to tell ppl what they should've have already known how to do. (i.e. Shot meter)

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                          • Jrocc23
                            MVP
                            • May 2010
                            • 3207

                            #28
                            Which was the last NBA 2k game without horrific sliding?

                            What if I told you the lag online is simply worst than previous iterations which make you not have much control of your player.

                            If we had so much control, no way would someone be killing people by zig zagging. It's fine man, you can believe the controls are tighter online. I disagree, the lag input is simply bad.

                            LOL. Nobody is saying they can't beat HOF CPU and win in ranked. We are saying you don't have much control. I still win games easily, but I know I had more control in previous games online. Offline I have no problem.
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                            • wiserbk
                              Rookie
                              • Feb 2013
                              • 67

                              #29
                              Re: Which was the last NBA 2k game without horrific sliding?

                              Question this lag you speak of, wouldn't it affect the offensive player equally? Hmmm. Your ego is at work buddy. Yes I agree a lot of ppl complain about zig zag because they are worse defenders than they want to admit. Same reason a lot of ppl invented a term called "shot clock cheese" which is completely insane. Or "baseline cheese". You mean to tell me you can't pick the correct angles to guard someone driving baseline and you call it a cheese LOLOLOLOLOL. Just because a lot of people say it doesn't make it true. Again zig zag is not a cheese, it is effective because it is exposing your bad defense. Deal with it or complain until they make defense easier for you. Maybe bring lock on defense back smh

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                              • Jrocc23
                                MVP
                                • May 2010
                                • 3207

                                #30
                                Which was the last NBA 2k game without horrific sliding?

                                Originally posted by wiserbk
                                Question this lag you speak of, wouldn't it affect the offensive player equally? Hmmm. Your ego is at work buddy. Yes I agree a lot of ppl complain about zig zag because they are worse defenders than they want to admit. Same reason a lot of ppl invented a term called "shot clock cheese" which is completely insane. Or "baseline cheese". You mean to tell me you can't pick the correct angles to guard someone driving baseline and you call it a cheese LOLOLOLOLOL. Just because a lot of people say it doesn't make it true. Again zig zag is not a cheese, it is effective because it is exposing your bad defense. Deal with it or complain until they make defense easier for you. Maybe bring lock on defense back smh

                                Why would my ego be at work? If I was bad at D, I would say so. It's a video game. You remind me of MrLeaderboards for some reason. Thinking you're a God in 2K or something because of ranked allstar difficulty games. Get outta here. You're not talking to some person that doesn't know how to play the game. I've been on top of the leaderboards in multiple 2Ks. But that's irrelevant and I never cared about it besides for Crew leaderboards. And no, it doesn't affect the offensive player the same. It affects them somewhat because it's slightly different from offline. But defensive sliding is wayyy different from offline vs online.

                                Some probably are bad at D. But not all are. When have this zig zag issue been such a big problem before? Like I said, if we had so much control, zig zag jumpers would be non existent lol. You wouldn't be sliding and not able to control yourself. Think about it.

                                And what are you talking about? I don't even use that sim vs cheese bs stuff. I am simply saying running back and forth (zig zagging) is a issue because of the lag online. If I am so bad on D, why doesn't this happen at all on me offline with the person I play but online it does? Because the lag makes you lose control.

                                I bet all the stuff you're naming, you do lol. That's why you're defending it so hard. The baseline isn't really a issue, but it can be if someone does go baseline and they have that glitchy reverse dunk equipped. I don't have problems w/ it. But the dunk that does happen if someone does get you isn't realistic at all.
                                Last edited by Jrocc23; 03-01-2015, 11:35 AM.
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