Designing your own plays

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  • wiserbk
    Rookie
    • Feb 2013
    • 67

    #1

    Designing your own plays

    How far fetched would it be for nba 2k to allow you to design your own plays. You would think this would be a standard next gen feature. Nfl 2k allowed you to design plays a couple of generations ago! Instead of adding playbooks year by year. Allow us a complete sandbox to design our own plays. That way the more skilled of us can recreate our favorite offenses without waiting for the corresponding playbook to be added. What logistically is the problem in adding this feature?
    Last edited by wiserbk; 03-01-2015, 05:41 AM.
  • itchyroll_51
    Pro
    • Jan 2012
    • 797

    #2
    Re: Designing your own plays

    Originally posted by wiserbk
    How far fetched would it be for nba 2k to allow you to design your own plays. You would think this would be a standard next gen feature. Nfl 2k allowed you to design plays a couple of generations ago! Instead of adding playbooks year by year. Allow us a complete sandbox to design our own plays. That way the more skilled of us can recreate our favorite offenses without waiting for the corresponding playbook to be added. What logistically is the problem in adding this feature?
    I talked to Da_Czar about this once upon a time. Part of the worry is the amount of exploits potentially involved with a feature like this. It could end up making the game look ridiculous; super effective plays with no resemblance to basketball will be created.

    *I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...

    Sam Pham

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    • DC
      Hall Of Fame
      • Oct 2002
      • 17996

      #3
      Re: Designing your own plays

      Well what if we weren't allowed to use it online?

      College Hoops 2K8 gave us this option. It was nice
      Concrete evidence/videos please

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      • wiserbk
        Rookie
        • Feb 2013
        • 67

        #4
        Re: Designing your own plays

        Originally posted by itchyroll_51
        I talked to Da_Czar about this once upon a time. Part of the worry is the amount of exploits potentially involved with a feature like this. It could end up making the game look ridiculous; super effective plays with no resemblance to basketball will be created.

        *I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...

        Sam Pham
        I see. I think the specific example you described could be countered by switching to zone when you see something crazy like that develop. Then switching back to man. I hope they are least play testing the hell out of an idea like this. Makes more sense then adding a few playbook every year, when every year the playbooks are old because the teams are running new ****. It's why offball defense is so effective (along with send teammate in a cut not friggin working ��) . After a while everyone is memorizing the plays and are playing free safety secure in their ability to recover to the player they are defending because they memorized where he will end up.

        Comment

        • El_Poopador
          MVP
          • Oct 2013
          • 2624

          #5
          Re: Designing your own plays

          Originally posted by itchyroll_51
          I talked to Da_Czar about this once upon a time. Part of the worry is the amount of exploits potentially involved with a feature like this. It could end up making the game look ridiculous; super effective plays with no resemblance to basketball will be created.

          *I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...

          Sam Pham
          I can definitely see that being an issue, but it would be a nice feature for offline use at least. I would love to be able to design my own plays and create a completely custom playset for each player on my team, and be able to create branches that way I want to.

          Another thing I'd like to see when calling plays is a timer or something that tells you how long that play takes to develop a potential shot (ie option 1). I don't have every play memorized (far from it in fact), and when one play breaks down, it would be nice to know what plays I can call that would develop before the rest of the clock winds down.

          Comment

          • nova91
            MVP
            • Oct 2009
            • 2074

            #6
            Re: Designing your own plays

            Originally posted by itchyroll_51
            I talked to Da_Czar about this once upon a time. Part of the worry is the amount of exploits potentially involved with a feature like this. It could end up making the game look ridiculous; super effective plays with no resemblance to basketball will be created.

            *I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...

            Sam Pham
            The CPU uses a play similar to what you describe with the Mavs in MC. It's a triple screen(C, PF, SF) at the top of the key, it's damn near unstoppable without the ability to manually switch players and adjust. 8/10 times it leads to an uncontested layup or corner 3. And they run it over and over again.

            Sent from my Samsung Galaxy S5 using tapatalk
            Say "No" to railroaded MC modes.

            Comment

            • jyoung
              Hall Of Fame
              • Dec 2006
              • 11132

              #7
              Re: Designing your own plays

              Originally posted by DC
              Well what if we weren't allowed to use it online?

              College Hoops 2K8 gave us this option. It was nice
              Yep, this was one of the best features in 2K8, and it was one of the reasons why I kept playing it for so many years. I ended up recreating pretty much my entire high school playbook in that game, and I would use it with my created team.

              It's a shame that online cheesers are apparently keeping this feature from coming back. Those kind of players are already exploiting the incredibly overpowered double-screen/triple-screen plays that some teams have in their playbooks now (e.g., "63 Fist" in the Heat playbook), so I don't know how much worse things would really be with no limits on custom plays.
              Last edited by jyoung; 03-02-2015, 03:09 AM.

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              • nova91
                MVP
                • Oct 2009
                • 2074

                #8
                Re: Designing your own plays

                The Quadruple screen:

                Say "No" to railroaded MC modes.

                Comment

                • Vni
                  Hall Of Fame
                  • Sep 2011
                  • 14833

                  #9
                  Re: Designing your own plays

                  Originally posted by nova91
                  It didn't even free up the ballhandler. Epic fail.

                  Comment

                  • nova91
                    MVP
                    • Oct 2009
                    • 2074

                    #10
                    Re: Designing your own plays

                    Originally posted by Vni
                    It didn't even free up the ballhandler. Epic fail.
                    Unless they dramatically improve the user's CPU teammates offball and post screen/pick movement that's exactly how I could see a play like that going if they implemented a design your own play feature.
                    Say "No" to railroaded MC modes.

                    Comment

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