Designing your own plays
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Designing your own plays
How far fetched would it be for nba 2k to allow you to design your own plays. You would think this would be a standard next gen feature. Nfl 2k allowed you to design plays a couple of generations ago! Instead of adding playbooks year by year. Allow us a complete sandbox to design our own plays. That way the more skilled of us can recreate our favorite offenses without waiting for the corresponding playbook to be added. What logistically is the problem in adding this feature?Last edited by wiserbk; 03-01-2015, 05:41 AM.Tags: None -
Re: Designing your own plays
How far fetched would it be for nba 2k to allow you to design your own plays. You would think this would be a standard next gen feature. Nfl 2k allowed you to design plays a couple of generations ago! Instead of adding playbooks year by year. Allow us a complete sandbox to design our own plays. That way the more skilled of us can recreate our favorite offenses without waiting for the corresponding playbook to be added. What logistically is the problem in adding this feature?
*I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...
Sam Pham -
Re: Designing your own plays
I talked to Da_Czar about this once upon a time. Part of the worry is the amount of exploits potentially involved with a feature like this. It could end up making the game look ridiculous; super effective plays with no resemblance to basketball will be created.
*I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...
Sam PhamComment
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Re: Designing your own plays
I talked to Da_Czar about this once upon a time. Part of the worry is the amount of exploits potentially involved with a feature like this. It could end up making the game look ridiculous; super effective plays with no resemblance to basketball will be created.
*I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...
Sam Pham
Another thing I'd like to see when calling plays is a timer or something that tells you how long that play takes to develop a potential shot (ie option 1). I don't have every play memorized (far from it in fact), and when one play breaks down, it would be nice to know what plays I can call that would develop before the rest of the clock winds down.Comment
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Re: Designing your own plays
I talked to Da_Czar about this once upon a time. Part of the worry is the amount of exploits potentially involved with a feature like this. It could end up making the game look ridiculous; super effective plays with no resemblance to basketball will be created.
*I can see Quarduple Screens to the PG in the corner already lol And I can also see the AI defenders being dumb enough to follow the screeners. 10 NBA Players in 8 feet of space 21 feet away from the basket ...
Sam Pham
Sent from my Samsung Galaxy S5 using tapatalkSay "No" to railroaded MC modes.Comment
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Re: Designing your own plays
It's a shame that online cheesers are apparently keeping this feature from coming back. Those kind of players are already exploiting the incredibly overpowered double-screen/triple-screen plays that some teams have in their playbooks now (e.g., "63 Fist" in the Heat playbook), so I don't know how much worse things would really be with no limits on custom plays.Last edited by jyoung; 03-02-2015, 03:09 AM.Comment
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Re: Designing your own plays
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Re: Designing your own plays
Unless they dramatically improve the user's CPU teammates offball and post screen/pick movement that's exactly how I could see a play like that going if they implemented a design your own play feature.Say "No" to railroaded MC modes.Comment
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