NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

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  • erickonasis
    MVP
    • Jan 2006
    • 3016

    #361
    Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

    Is that the only level people play on is superstar sim with sliders??

    Ive yet to hear anyone mention HOF sim

    Game plays great on that level IMO
    SLIDERS SUCK

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3340

      #362
      Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

      Originally posted by thedream2k13
      I hope online hof/Sim level isn't ruined by thses changes. The skill difference between different people was clearly seen on that level
      In my league its not. Guys are still shooting sub 40 from 3 and sub 50 from the field when opponent is playing decent defense. Poor defenders will get torched and great defenders will lock down but i think average or decent defensive players should be able to keep people below 40 from three on hof sim online.

      The gap between good users and poor ones is even greater. The shot glitches were a crutch to bad defense.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3340

        #363
        Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

        Originally posted by erickonasis
        Is that the only level people play on is superstar sim with sliders??

        Ive yet to hear anyone mention HOF sim

        Game plays great on that level IMO
        Yep. On hof sim things are great.
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

        Comment

        • Americas Team1
          Rookie
          • Jan 2008
          • 370

          #364
          Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

          Originally posted by Beluba
          To give some insight on the actual tuning that I made... here's essentially what happened.

          The shot heuristics are pretty complex but at a basic level, pre-patch the numbers looked something like this for a decent shooter at mid-range:
          Wide open = 45%
          Fully Contested = 35%
          Heavily Contested = 10%

          That's why many people complained that "being open" didn't really matter much, and they were right. Post-patch, that same shooter is now:
          Wide open = 60%
          Fully Contested = 20%
          Heavily Contested = 10%

          So over the course of the game, assuming both teams shoot an even spread of open and contested jumpers, you should've seen zero change to your end of game shot percentages when comparing pre and post patch. But if you trend hard one way or the other (all your shots are open or all your shots are contested), you would've seen a very noticeable change. Now I also fixed the "glitched" shots being unable to get perfect release, so that will factor in as well.

          But if both teams play solid defense, I can believe that a player might go 80% from the field from time to time, but it definitely shouldn't be the norm. Also, in case you're wondering, I didn't touch 3PT percentages at all, only layup, close and mid-range values.

          From the feedback, it seems like head to head play is much closer to what I'm looking for in terms of making the game more fun and users are rewarded for getting high quality looks. But if you guys are torching the AI offline, you might have to do some slider tweaking for this year and get in Da Czar and OG's ears to ensure the AI puts up a better fight in 2K16.
          Ok so what about the people who only play MyPlayer and can't change sliders? Do you just not care about them?

          Comment

          • Kaypain
            Banned
            • Nov 2011
            • 35

            #365
            Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

            Originally posted by coached17
            I'm interested to know if you're playing on-ball or off-ball Defense?

            And...being HONEST, are you a bad, average, or good defensive player?
            I'm great on ball defender until I run into a suck in animation when someone's screens. I get alot of "good shot defense" grades but they make the shot alot more then they should


            Now that's it's easier to get a perfect release, the corner hop back 3 point cheese is almost unbearable.

            The game is fine offline, but online it's unbearable for me. Everybody now has the same jumpshot and doing the same thing. I don't know why 2K ommitted the ability to edit our jumpshots like before

            Comment

            • stillfeelme
              MVP
              • Aug 2010
              • 2407

              #366
              Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

              Originally posted by erickonasis
              Is that the only level people play on is superstar sim with sliders??

              Ive yet to hear anyone mention HOF sim

              Game plays great on that level IMO
              HOF/SIm vs. user or HOF vs. CPU. Myplayer, quick games Myleague etc. I think you need to be a little specific.

              For example I play HOF/sim user vs. user but I don't play HOF Sim vs CPU quick games Myleague etc. I don't have the patch either yet.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #367
                Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                Originally posted by bcruise
                @Beluba: Is it only the Human shot %'s that were tweaked and not the CPU's?

                Thanks, and glad to see the game is still receiving support this far into the cycle.
                I tuned the baseline values which are shared by both human and CPU-controlled players. So the CPU is affected as well.

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #368
                  Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                  Originally posted by Beluba
                  I tuned the baseline values which are shared by both human and CPU-controlled players. So the CPU is affected as well.
                  Good to know for if I need to change the CPU's shooting sliders. Thanks!

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #369
                    Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                    Originally posted by PhiPsi1
                    @Beluba -

                    Not sure your gonna see my post or have a chance to responsd, but it has become an overall consensus that particular players, most unfortunately being low post stars, are not getting offensive sets run through them at a realistic clip.

                    The most mentioned would be 'The Brow', Anthony Davis!

                    I'm wondering, why is this the case? Low post stars like Davis won't have sets called for them and the Pelicans become a perimeter-first team....Or worst of all seeing Davis back down in the post, get perfect position, and then pass out and defer....And mid-range...non existent for AD....

                    Would like to get your thoughts.
                    Da Czar is your man for questions regarding offensive AI and play sets... but I'll give you the short answer, which is, it could be a number of reasons. First place I'd go to is the roster. Make sure that Anthony Davis' touches are where they're supposed to be in relation to his teammates. If that's ok, next step is to make sure the correct plays are running for him and that those plays don't have options that tend to favor perimeter players before Davis can get the ball. Last problem, and this is where things usually break down, is with opportunistic shot attempts. If the shooters on the Pelicans are being left wide open, the AI will almost always try to get them the ball. This can usually be fixed with adjusting their individual shot tendencies and/or some combination of the coach strategies.

                    Comment

                    • BroMontana82
                      Support Sim
                      • Nov 2004
                      • 2225

                      #370
                      Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                      Originally posted by Beluba
                      I tuned the baseline values which are shared by both human and CPU-controlled players. So the CPU is affected as well.
                      How much does each tick up or down on the slider change your baseline numbers? Is it even possible to give a number? Jut trying to gauge how much to change initially and go from there...

                      Wide open = 45%
                      Fully Contested = 35%
                      Heavily Contested = 10%

                      Post-patch, that same shooter is now:
                      Wide open = 60%
                      Fully Contested = 20%
                      Heavily Contested = 10%

                      Comment

                      • Damien7
                        Rookie
                        • Jan 2012
                        • 68

                        #371
                        Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                        What about those patch notes?
                        "Qui parmi-nous mérite vraiment l'immortalité ?"

                        Comment

                        • kg13148
                          Rookie
                          • Jan 2007
                          • 32

                          #372
                          Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                          And also what about xb1??

                          Comment

                          • joosegoose
                            Pro
                            • Oct 2014
                            • 889

                            #373
                            Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                            Originally posted by Beluba
                            Corner 3s should be the same as others.
                            Thanks again for clarification. This is about what I figured based on gameplay.

                            Any chance this will change in future games? It's well-proven that corner 3s are made at a higher clip, largely since the corner is nearly 2 feet closer to the basket. There's a difference between taking a 3 on the line and taking one two feet back, it seems the same logic ought to be applied to the corner.

                            Comment

                            • Luke Skywalker
                              Pro
                              • Dec 2014
                              • 917

                              #374
                              Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                              @Beluba What slider changes should I make to the shot success so it would play like it did pre-patch 4?

                              Comment

                              • JRxPHANTOM
                                Rookie
                                • Oct 2014
                                • 186

                                #375
                                Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

                                Originally posted by Luke Skywalker
                                @Beluba What slider changes should I make to the shot success so it would play like it did pre-patch 4?
                                You really can't make any. I'm pretty sure sliders don't affect perfect shot releases. I got nothing against the adding % of open shots, but to make perfect shot releases easily and a lot more common, it ruins shot timing.

                                Comment

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