"Bad" Animations in 2k15

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  • miller31time
    Rookie
    • Oct 2008
    • 182

    #16
    Re: "Bad" Animations in 2k15

    In addition to the ones mentioned...

    (1) On a fastbreak, not being able to get past a defender because of suction-cup physics essentially bring the ball-handler to a standstill. I understand the rationale being that offensive players shouldn't just be able to get past everyone but for god sake, it's a fast break and the ball-handler SHOULD have some kind of advantage. Most fast breaks end in some kind of call (offensive or defensive) or a made/missed basket. I hate seeing fast breaks stopped because of my proximity to a defender.

    (2) Hook shot animations have been pretty bad for years now. They need new mo-cap sessions.

    (3) Need new animations for "close" shots near the basket. It's unrealistic to take a standing jumpshot when you're 3 feet from the basket. Include push shots or things of that nature.

    (4) When you have a great dunker on your team and he has the ball, drives to the hoop and attempts a dunk, there are times when an animation will kick in that will cause him to completely airball the dunk. I can understand missed/blocked dunks but airballed dunks? It looks bad.

    Comment

    • MrWrestling3
      MVP
      • May 2015
      • 1146

      #17
      Re: "Bad" Animations in 2k15

      Originally posted by miller31time
      In addition to the ones mentioned...

      (1) On a fastbreak, not being able to get past a defender because of suction-cup physics essentially bring the ball-handler to a standstill. I understand the rationale being that offensive players shouldn't just be able to get past everyone but for god sake, it's a fast break and the ball-handler SHOULD have some kind of advantage. Most fast breaks end in some kind of call (offensive or defensive) or a made/missed basket. I hate seeing fast breaks stopped because of my proximity to a defender.

      (2) Hook shot animations have been pretty bad for years now. They need new mo-cap sessions.

      (3) Need new animations for "close" shots near the basket. It's unrealistic to take a standing jumpshot when you're 3 feet from the basket. Include push shots or things of that nature.

      (4) When you have a great dunker on your team and he has the ball, drives to the hoop and attempts a dunk, there are times when an animation will kick in that will cause him to completely airball the dunk. I can understand missed/blocked dunks but airballed dunks? It looks bad.
      The worst is when you get pulled into a bump animation and it stops your momentum.

      Alot of the near/under the hoop shot animations do look really awkward and other than the sky hook, most hook shots seem to lack any smoothess.

      The airball dunk is wierd too,about as bad as the conested dunk where you guy literally just throws the ball away.

      I also did notice that the reverse/baseline layups and dunk seem to include a little speed burst within the animation itself,that sometimes causes wierd things to happen,like teleporting.

      Comment

      • Shady Mike
        Banned
        • Nov 2014
        • 1218

        #18
        Re: "Bad" Animations in 2k15

        Originally posted by MrWrestling3
        -The alley oop swat: It always looks like the guy is attaining Dwight Howard levels of vertical reach, making it very unrealistic when un-athletic players do it.
        Like come on, when has this EVER happened...look at that standing vertical lol, that's bs.

        <iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2qq061" allowfullscreen></iframe>

        Comment

        • SPRINGS03
          MVP
          • Aug 2012
          • 1202

          #19
          Re: &quot;Bad&quot; Animations in 2k15

          The animation where your guy loses the ball(whether it's tipped from him while dribbling, or from dribbling off someones leg) and he TURNS AROUND stumbling around like an idiot,nobody does that.

          Comment

          • MrWrestling3
            MVP
            • May 2015
            • 1146

            #20
            Re: &quot;Bad&quot; Animations in 2k15

            Originally posted by Shady Mike
            Like come on, when has this EVER happened...look at that standing vertical lol, that's bs.

            <iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2qq061" allowfullscreen></iframe>
            That's exactly it, the guy suddenly gets rocket shoes and swats the ball at the apex of its arc...just plain silly.

            Springs,you mean the one where you lose the ball and it looks like it rolls backwards between the players legs, while he faces the wrong way trying to recover it? That thing is horrible.

            Comment

            • SPRINGS03
              MVP
              • Aug 2012
              • 1202

              #21
              Re: &quot;Bad&quot; Animations in 2k15

              ^Yes, that's the one. It's sooo annoying and bad, and i hate the fact that you have no control over your player until this animation is done. Seems like there's 2 variations of it, one where your guy like stumbles over the ball as it rolls between his legs, and another where the ball gets tipped and your guy turns around acting like he has no idea where the ball is. These animations have been in NBA 2k for a while now, i have no idea who thought these animations made any kind of sense.

              Comment

              • Sausage
                MVP
                • Feb 2003
                • 3905

                #22
                Re: &quot;Bad&quot; Animations in 2k15

                The one that drives me nuts on occasion; you press forward past the half court line and then your point guard decides to begin an animation that takes him back court, lol.

                Comment

                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13034

                  #23
                  Re: &quot;Bad&quot; Animations in 2k15

                  Originally posted by MrWrestling3
                  I also did notice that the reverse/baseline layups and dunk seem to include a little speed burst within the animation itself,that sometimes causes wierd things to happen,like teleporting.
                  I've had very little time with 2K this year but I did experience the speed burst reverse dunk.

                  I was controlling LeBron James, coming from the right wing. A defender was standing and waiting outside the paint along the baseline (but not holding a "charge" stance). I tapped the shoot button just prior to encountering the defender, initiating a reverse dunk animation from about 10 feet out from the hoop. James accelerated, barreled over the defender, picked up more speed after the contact, then completed an incredible one-handed baseline reverse.

                  Both my brother and I were left in a state of

                  Comment

                  • MrWrestling3
                    MVP
                    • May 2015
                    • 1146

                    #24
                    Re: &quot;Bad&quot; Animations in 2k15

                    Originally posted by SPRINGS03
                    ^Yes, that's the one. It's sooo annoying and bad, and i hate the fact that you have no control over your player until this animation is done. Seems like there's 2 variations of it, one where your guy like stumbles over the ball as it rolls between his legs, and another where the ball gets tipped and your guy turns around acting like he has no idea where the ball is. These animations have been in NBA 2k for a while now, i have no idea who thought these animations made any kind of sense.
                    That's one of several animations that looks like an NBA bloopers reel, aggravates me because they happen way too often on higher difficulties.


                    Originally posted by Sausage
                    The one that drives me nuts on occasion; you press forward past the half court line and then your point guard decides to begin an animation that takes him back court, lol.
                    I get this on occasion too, the PG will either do some animation with an auto stepback, or a launch animation that throws his back foot over the line, makes no sense.

                    Originally posted by VDusen04
                    I've had very little time with 2K this year but I did experience the speed burst reverse dunk.

                    I was controlling LeBron James, coming from the right wing. A defender was standing and waiting outside the paint along the baseline (but not holding a "charge" stance). I tapped the shoot button just prior to encountering the defender, initiating a reverse dunk animation from about 10 feet out from the hoop. James accelerated, barreled over the defender, picked up more speed after the contact, then completed an incredible one-handed baseline reverse.

                    Both my brother and I were left in a state of

                    What's even worse is the way that animation works is once it triggers you could have the smallest player in the NBA and you'll be able to run over Centers and Power Forwards like Bo Jackson running over Brian Bosworth.

                    It's like once the speed burst kicks in you are literally unstoppable.

                    Comment

                    • Vni
                      Hall Of Fame
                      • Sep 2011
                      • 14833

                      #25
                      Re: &quot;Bad&quot; Animations in 2k15

                      One animation that really needs a major improvement in my opinion is the one when a player is running and catching a pass and as he catches it he takes like 5 small steps in the direction he was going and it just looks so off. He doesn't have to stop on a dime but come on.

                      I'll try to get it on video.

                      Comment

                      • MrWrestling3
                        MVP
                        • May 2015
                        • 1146

                        #26
                        Re: &quot;Bad&quot; Animations in 2k15

                        Originally posted by Vni
                        One animation that really needs a major improvement in my opinion is the one when a player is running and catching a pass and as he catches it he takes like 5 small steps in the direction he was going and it just looks so off. He doesn't have to stop on a dime but come on.

                        I'll try to get it on video.
                        The one that gets me are those bobbled catch animations where the ball clearly hits your teammate before going out, yet somehow you get charged with the turnover.

                        Comment

                        • MrWrestling3
                          MVP
                          • May 2015
                          • 1146

                          #27
                          Re: &quot;Bad&quot; Animations in 2k15

                          Another one for the list I ran into today:

                          The celebrations after making a random bucket- I understand it after an and one or a poster or big shot, several times now i've had this trigger after randomly and i end up stuck fist pumping or whatever while my man i should be defending races down court and gets an easy undefended score.....again it comes back to the same issue of having control of my player forcibly taken away from me.

                          Comment

                          • VDusen04
                            Hall Of Fame
                            • Aug 2003
                            • 13034

                            #28
                            Re: &quot;Bad&quot; Animations in 2k15

                            Originally posted by MrWrestling3
                            Another one for the list I ran into today:

                            The celebrations after making a random bucket- I understand it after an and one or a poster or big shot, several times now i've had this trigger after randomly and i end up stuck fist pumping or whatever while my man i should be defending races down court and gets an easy undefended score.....again it comes back to the same issue of having control of my player forcibly taken away from me.
                            Good call there. Again, I'd guess I've played just 10-20 hours of 2K15 this year but the celebrations stuck out like a sore thumb. Not just getting stuck in them, but the manner and frequency with which everyone seemed to celebrate after a made basket.

                            Gameplay seemed to do so many more things right than not, so I don't mean to harp, but the celebrations were still a running joke in our household. Seemed like even mid-range jumpers in the first quarter would induce a cut-scene and overly excited response from whoever made the shot.

                            Comment

                            • Lord Bonium
                              Pro
                              • Oct 2014
                              • 682

                              #29
                              Re: &quot;Bad&quot; Animations in 2k15

                              My top 3:

                              - When you're trying to stay in front of a zigzagger and your defender suddenly starts walking about 5 steps forward while waving his arms.

                              - The skipping animation on offense, often resulting in a turnover.

                              - The one that sucks you into and makes you go over a screen when you're trying to go around it or even when you're simply standing next to the screener. This has to be one of the most under the radar cheese tactics in the game. Opponent calls for iso on the wing, next calls for pick and FADE while running in those mini-circles or just regular zigzag, then simply waits until the MOVING screen touches you and sends you into the animation giving him an open lane (reverse or regular baseline dunk) to the basket or simply an open three or mid.

                              Comment

                              • MrWrestling3
                                MVP
                                • May 2015
                                • 1146

                                #30
                                Re: &quot;Bad&quot; Animations in 2k15

                                Originally posted by Lord Bonium
                                My top 3:

                                - When you're trying to stay in front of a zigzagger and your defender suddenly starts walking about 5 steps forward while waving his arms.

                                - The skipping animation on offense, often resulting in a turnover.

                                - The one that sucks you into and makes you go over a screen when you're trying to go around it or even when you're simply standing next to the screener. This has to be one of the most under the radar cheese tactics in the game. Opponent calls for iso on the wing, next calls for pick and FADE while running in those mini-circles or just regular zigzag, then simply waits until the MOVING screen touches you and sends you into the animation giving him an open lane (reverse or regular baseline dunk) to the basket or simply an open three or mid.
                                I think the waving arms deal happens because the player gets just close enough (or the game thinks he does due to latency) that one of those standing shot contest animations triggers.So basically it is a way to manipulate the animation system in their favor,which is not good.

                                And that skipping animation, I think its the top most hated animation in the game; it routiely takes control of the player away from you.

                                Comment

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