In addition to the ones mentioned...
(1) On a fastbreak, not being able to get past a defender because of suction-cup physics essentially bring the ball-handler to a standstill. I understand the rationale being that offensive players shouldn't just be able to get past everyone but for god sake, it's a fast break and the ball-handler SHOULD have some kind of advantage. Most fast breaks end in some kind of call (offensive or defensive) or a made/missed basket. I hate seeing fast breaks stopped because of my proximity to a defender.
(2) Hook shot animations have been pretty bad for years now. They need new mo-cap sessions.
(3) Need new animations for "close" shots near the basket. It's unrealistic to take a standing jumpshot when you're 3 feet from the basket. Include push shots or things of that nature.
(4) When you have a great dunker on your team and he has the ball, drives to the hoop and attempts a dunk, there are times when an animation will kick in that will cause him to completely airball the dunk. I can understand missed/blocked dunks but airballed dunks? It looks bad.

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