is this roster on 2kshare?
Porzingod's In-Depth Sim Engine Analysis: Part I
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Re: Porzingod's In-Depth Sim Engine Analysis: Part I
Looking forward to reading about your tendency findings.... Hope to see Part II very soon. Great job with part I.
Sent from my iPhone using TapatalkNBA 2k24 Roster Guide for MYNBA/Classic/All-Time Teams
https://docs.google.com/spreadsheets...DLtC7snYo/editComment
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Re: Porzingod's In-Depth Sim Engine Analysis: Part I
I can answer you that for the better part of the past 15 years Madden's sim engine has had huge flaws in stats. Things like every QB in the league throwing more TD's than INT's regardless of ratings comes to mind.Is that so? I only knew of you. It's always seemed like a weird coincidence to me that there should be anyone else who's a huge fan of TO and basketball. I don't play any other sports games, but from what I've heard simulation aspects tend to be handled better in other sports than basketball. Why do you suppose the community got into NBA 2k and not, say, football manager or Madden?
What was your take on the remake, just out of curiosity?
2k's is far and away better than any of the EA Sports sim engines ever.
To add to this the sim engine surely does adjust for the 4 other guys on the floor when calculating a player's stats.An interesting question. Let's see if I can make it happen by pushing the extremes. I took the Sixers and gave them a 5-man rotation of all PG's with 99 PASS. To minimize field goals made, all have shot ratings of all 25's, and all shot tendencies zeroes except 3 point tendency at 100. To maximize assist chances Draw Foul tendency is also at 0 for all.
This team (let's call them the Suxers) averaged 45.5 PPG, shot 12.8% from the field, make 937 FG's and had 689 assists. All the starters averaged about 2 APG. I suspect the sim engine has a sanity check preventing you from having more than a certain percentage of team shots assisted. Tried a similar test with the Clippers- made all the starters PG's with 99 PASS, but kept shot ratings the same. They all put up around 5.5 AST/36.
It looks like the sim engine will produce assists in line with the numbers I posted, but starts scaling players' numbers back evenly so that you can't have more than 70-75% of your made field goals assisted. For actual NBA teams this shouldn't really ever be an issue though, and this effect can only be seen at weird extremes like this.
I'm not sure if you are forgetting the other important aspect of stat calculation though being: coaching strategy, rotation, and POE. Take Chris Paul and play him 40 mpg in a patient Feed the Post offense and his assist numbers WILL drop dramatically (think 7-8APG). Play him 40 mpg in a Run In Transition, Shoot At Will, PnR offense and watch him get 11 or more APG regardless of his teammates.Comment
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Re: Porzingod's In-Depth Sim Engine Analysis: Part I
Hope to see Part II soon
Sent from my iPhone using TapatalkNBA 2k24 Roster Guide for MYNBA/Classic/All-Time Teams
https://docs.google.com/spreadsheets...DLtC7snYo/editComment

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