I seen people thinking this is really stupid making the shot meter pointless . I guess people don't understand that just because you get a perfect release doesn't mean 98% of the shot should go in , should just mean the timing was right but more so ratings should factor the most of all . But i do kind of like the meter to be gone or at least come out the box with it off universal with the ability to cut it on .
Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
I seen people thinking this is really stupid making the shot meter pointless . I guess people don't understand that just because you get a perfect release doesn't mean 98% of the shot should go in , should just mean the timing was right but more so ratings should factor the most of all . But i do kind of like the meter to be gone or at least come out the box with it off universal with the ability to cut it on . -
Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
I seen people thinking this is really stupid making the shot meter pointless . I guess people don't understand that just because you get a perfect release doesn't mean 98% of the shot should go in , should just mean the timing was right but more so ratings should factor the most of all . But i do kind of like the meter to be gone or at least come out the box with it off universal with the ability to cut it on .Find me on Xbox One---> Gamertag: G2G JohnDoe2k
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%
Then that's their problem. Green releases should've never been 100% in the first place. I'm quite sure most NBA players know their own shot releases, yet that doesn't ever result in every shot they throw up going in. Green releases should only mean that the user got open and got the shot release correct at its peak in order to set themselves up for the best chance for the shot to fall. That's it.
Which is exactly what it meant until NBA Delete came along and filled people's head with that "skill-based shooting" bullcrap.
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Green Releases Much Rarer in NBA 2K16, No Longer 100%
The problem is that these "exploits" you talk about vary from person to person. Highly skilled players who can defend do not consider them exploits. People who can't defend do consider them exploits.
For example, I've had messages from people saying I exploit the paint too much. I've had messages from people saying I exploit the three too much.
If I pass it down low to Dwight Howard and you immediately jump every single time, of course I'm going to blow past you and get a dunk. If you are leaving Curry wide open every single possession, of course I'm going to shoot a lot of threes with him.
People think these are exploits, when instead it's just bad defense on their end.
I agree with most of this. Some people call anything "cheese" or an exploit. It's annoying as hell. Still can't get over "CPU Tony Allen cheese" because the dude passed it to the open CPU player for a layup lol.
But, when it comes to left righting and etc. If that's not "cheese" to you, I would like to know what is to you, on any 2K and I rarely use the word. Because some people feel like if they can't stop something themselves it's automatic cheese or just simply overdo it. But this is not one of those cases. Everyone I've seen has trouble guarding that. Again, everyone I've seen play is having a problem guarding someone moving left to right lol. I mean how silly is that? This would be so simple to guard IRL.HATE LOSING MORE THAN I LOVE WINNING!
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
And I've seen people guard it just fine. So is it cheese? Yes, it tough, and tougher than RL, but FAR from impossible or rare.
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Of course you can stop it sometimes. You could stop the hopstep in 2K11 too sometimes but it was still cheese.
Maybe you seen someone stop it with good team defense or maybe the person doing it wasn't as good. Matter fact, you show me you guarding it just fine. Come to park and I'm going to find someone to zigzag the hell out of you. And I want to watch you contain it. What system you on?HATE LOSING MORE THAN I LOVE WINNING!
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
The problem is that these "exploits" you talk about vary from person to person. Highly skilled players who can defend do not consider them exploits. People who can't defend do consider them exploits.
For example, I've had messages from people saying I exploit the paint too much. I've had messages from people saying I exploit the three too much.
If I pass it down low to Dwight Howard and you immediately jump every single time, of course I'm going to blow past you and get a dunk. If you are leaving Curry wide open every single possession, of course I'm going to shoot a lot of threes with him.
People think these are exploits, when instead it's just bad defense on their end.
Ever play in a league where you can't shoot a certain amount of 3's or score too many points in the paint? I agree that if someone can't stop you then you keep going at them.
I'm talking about this in general:
Zig zag by itself is very guard-able. It's easy to anticipate after a while and getting a hand up works for the most part...not all the time (because of green releases).
But when people chain unlimited hesitations and stepbacks in conjunction with the zig zag base...that's when it becomes an exploit. Because there's certain defensive animations (you don't control) that make you put a hand up or make your guy do a slight hitch when he changes directions, or even sometimes it looks like you slip.
Hell there's been times (because I always use the right stick on D) where my guy never even put his hand up or tried to contest...
Yet the zig zag remains constant and paired with a stepback you get just enough space (with deadeye) to be considered open.
The whole shooting mechanics in that regard are broken. Because a shot after dribbling and doing a stepback should have a much lower percentage of going in. Regardless of how close the defense is.
Most people who exploit stuff like that aren't good, but what happens when they become good at cheesing? Where's the fun, where's the competition in that?
Forget about defense for a second and consider the offense. Like I said after dribbling for 15 seconds straight your shot should be off because of how fatigued you'd be.
A stepback is used to create space, but your legs aren't set for the shot afterwards so again it should be a lower % shot..and if you take the time to set your feet then the D should be right there....this wasn't the case last year.
Zig zagging (crossing over) is the same as dribble moves; it should effect the shot based on how long you've been doing an intense dribble.
Most randoms I see play can guard the zig zag cheese by now, but once they start doing the dribble moves with it is when they become lost. I don't have that problem but regardless I can still recognize it isn't basketball at all and should be nerfed significantly.
This has everything to do with shooting because if you're in an iso situation you need to setup your shot. You should be able to do that with a sizeup dribble and one other quick move. Not 20 seconds of NBA Street. And if that's your approach to the game then 2K hopefully has made a system where contested shots have barely any chance of a green release or where over-dribbling leads to the ball being easier to strip/lose or the shot being a very low %.I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
I want to look in the mirror and say I did it my way.
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Of course you can stop it sometimes. You could stop the hopstep in 2K11 too sometimes but it was still cheese.
Maybe you seen someone stop it with good team defense or maybe the person doing it wasn't as good. Matter fact, you show me you guarding it just fine. Come to park and I'm going to find someone to zigzag the hell out of you. And I want to watch you contain it. What system you on?
First, I never said I could guard all that well. But when dudes get a pattern going, I can do a good job. And my latency has to be low. You said you seen NO ONE defend it and I say, if you play as much as you claim, you know that's not true.
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Green Releases Much Rarer in NBA 2K16, No Longer 100%
First, I never said I could guard all that well. But when dudes get a pattern going, I can do a good job. And my latency has to be low. You said you seen NO ONE defend it and I say, if you play as much as you claim, you know that's not true.
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Yeah, I pretty much knew the reply before you said anything.
First, I said everyone has trouble defending it. Never said "NO ONE" can defend it. I say if you read my post a little better, you'll know I didn't say that.HATE LOSING MORE THAN I LOVE WINNING!
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Very surprised this hasn't really been touched on, but I think the issue is Mike and the team are tweaking shooting globally. When we all know shooting online vs. offline is 100% completely different. I'm a 95% offline player and the few times I did go online I couldn't believe ppl actually play those modes primarily, because it's literally like playing a different game.
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I bet that someone has already suggested that but:
What about a system where green release only means player can make a shot only at max of his real %?
For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots
The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:
Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested
Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested
Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested
I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...
Just my 5 cents...Comment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
First, I never said I could guard all that well. But when dudes get a pattern going, I can do a good job. And my latency has to be low. You said you seen NO ONE defend it and I say, if you play as much as you claim, you know that's not true.
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No one can truly guard a 7' or above guy who's doing the zig zag and also a bunch of overpowered stepbacks, hesitations, and crosses.
Once a guy gets good at spamming all that, and learned his jumpshot (which is stupid in it's own right) it's over. No matter how good you play or defend he can still score 8 a game in a 15 point match lol.
Hopefully this means no more "learning shots" so if you get a green you just make everything...that's really what part of the problem is.I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
I want to look in the mirror and say I did it my way.
-Allen IversonComment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
I feel like whatever they're doing to the shot meter to make it "Much Rarer in NBA 2K16, No Longer 100%" is only to counter what they can't fix with the on ball defense. So that when a ball handler zig zags to get an open shot, then misses the defender feels rewarded majority of the time.Comment
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