Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #271
    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

    Originally posted by Beluba
    It's definitely not as black and white as last year. You'll see more contested shots fall and more open shots miss in 16. But it's not easy to find the perfect balance. I hear a lot of complaints when people miss wide open shots, even with mediocre shooters. And I also hear complaints about guys hitting too many tough shots when they played great defense. I like where it's tuned now though.

    Another nice touch we added this year is that the ball/rim physics more closely reflects the quality of the shot on both makes and misses, whereas last year it was just tied to shot timing. So you'll see more rim rattlers and in and outs on high percentage shots, bricks and air balls on terrible shots, clean makes/swishes on excellent shots, etc. There's nothing more satisfying than locking up a guy to the point he has to throw up a bail out shot at the buzzer that results in a brick.
    I love the part in bold above. That's great game-design right there - providing visual cues to give the user feedback on their performance (actually being able to SEE the quality of the shot result VISUALLY relate to the quality of the shot selection - it just makes the game more satisfying because it reinforces that the game is truly paying attention to your decisions). Bravo.
    Last edited by blues rocker; 08-15-2015, 02:31 PM.

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    • stillfeelme
      MVP
      • Aug 2010
      • 2407

      #272
      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

      Originally posted by Beluba
      Lightly contested shots. Heavily contested shots will miss more than last year. Don't worry. It's perfect.
      Mike,

      Can lightly contested shots get perfect green release? Before you said contested shots couldn't get perfect releases does that apply for lightly contested or is it just a ratings drop?

      Comment

      • nyccc
        Rookie
        • Jul 2011
        • 121

        #273
        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

        I think the most sensible thing for timing on jump shot should be:

        Feedback: Let the user know if that was the right release and the shot quality.

        For example if you take a bad shot and the release was perfect, it doesnt go in. But atleast you know if the release was right. Get rid of the whole yellow bar on the line scenario.

        Comment

        • JohnnyCash2015
          Rookie
          • Jun 2015
          • 342

          #274
          Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

          Originally posted by Beluba
          There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.

          How about green releases mean perfect on wide open shots and occur more often on wide open shots only. And I mean WIDE open.




          Sent from my iPhone using Tapatalk

          Comment

          • JohnnyCash2015
            Rookie
            • Jun 2015
            • 342

            #275
            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

            Originally posted by Beluba
            Lightly contested shots. Heavily contested shots will miss more than last year. Don't worry. It's perfect.

            Great, this is how it should have been from the start. Glad it's fixed. Shots are contested all the time in the NBA, but a guy should almost never make a heavily contested one.


            Sent from my iPhone using Tapatalk

            Comment

            • ataman5
              MVP
              • Jun 2007
              • 2620

              #276
              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

              Originally posted by Beluba
              Lightly contested shots. Heavily contested shots will miss more than last year. Don't worry. It's perfect.
              Mike as always appreciate your intimacy and your hardcore basketball mind.

              As you've almost answered all of the concerns here and it seems that all in for better now yet; my main problem and question will be most of the guy here knows that shots that are close to shot-clock will drop at an enormous ratio. I mean it's generally known as SHOT CLOCK cheese and it definitely has its comeback after patch4 it's back, it was gone sort of but it's back afterwards so has it been fixed ?

              I don't wanna see shot clock cheese no more.

              Thanks in advance, appreciated.

              Comment

              • jagswag21
                Banned
                • Nov 2014
                • 37

                #277
                Originally posted by Ownal0t
                that post about the over dribbling. ALL MY YESES. im sorry but things like that makes me really think the people behind 2k (espcially in the park) has NEVER touched a BBALL outside of a mandatory gym class. NOBODY should be able to dribble for 22 of the 24 seconds like shown in the park to get rewarded with a point at the end that looks EFFORTLESS. like come on, stop enabling people from doing this BS and being rewarded. i have no problem with people using the prostick but bruh <_<.

                shot fatigue needs to come back, and i hate that im saying this. its funny watching people take shot after shot after shot with no penalty anymore or (since the demi gods came) to see people with the G! Symbol in the recv pulling up from near half court still draining shots. Limit that too while we are at it.
                The dribbling BS: My dude, Thank You.

                Comment

                • DaKoKing
                  Rookie
                  • Dec 2003
                  • 175

                  #278
                  Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                  A perfectly released shot goes in. Be it wide open or appearing contested.

                  I understand that players miss open shots. To that I say, just because a guy was open doesn't mean that he released it perfectly.

                  As a scout, one of the things used to evaluate a prospect as a shooter is how repeatable his shot/release is. It's a key component. A guy that perfectly shoots his shot, makes it.

                  Now if they will make this work by saying defense lowers the likelihood of a perfectly released shot, I'm fine with that. That or that guys will have specific ranges they work from best, I am fine with.

                  Being told that perfectly released shots don't always go in simply doesn't work for me.

                  Comment

                  • iLLosophy
                    Plata o Plomo
                    • Sep 2005
                    • 3673

                    #279
                    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                    Can anyone from 2k (Beluba, Czar) comment on the probability distribution of the shot release? I always felt that the feedback implied a bell curve normal distribution with the perfect release being the high point - so if you're "slightly" early or "slightly" late, you should see "slightly" less shots go in.

                    But in reality it always felt like if you were just a hairline away from perfect, you get severly penalized. Sort of like skee ball when aiming for the 50 point hole...if you get it then good but if you are just slightly off you end up falling into the worse hole (10 point hole).

                    I can't prove this of course as have no way of automating the controller but I'm not the only one who's noticed this.

                    Comment

                    • thedream2k16
                      Banned
                      • Apr 2015
                      • 651

                      #280
                      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                      Originally posted by stillfeelme
                      Mike,

                      Can lightly contested shots get perfect green release? Before you said contested shots couldn't get perfect releases does that apply for lightly contested or is it just a ratings drop?
                      its called Excellent release. you gonna confuse the casuals that visit this site

                      Comment

                      • thedream2k16
                        Banned
                        • Apr 2015
                        • 651

                        #281
                        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                        Originally posted by nyccc
                        I think the most sensible thing for timing on jump shot should be:

                        Feedback: Let the user know if that was the right release and the shot quality.

                        For example if you take a bad shot and the release was perfect, it doesnt go in. But atleast you know if the release was right. Get rid of the whole yellow bar on the line scenario.
                        The right release = green , late = red=slighlty late/early= yellow.
                        The release can be right but the situation will cause a miss with ratings and defensive pressure applied

                        Comment

                        • thedream2k16
                          Banned
                          • Apr 2015
                          • 651

                          #282
                          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                          Originally posted by DaKoKing
                          A perfectly released shot goes in. Be it wide open or appearing contested.

                          I understand that players miss open shots. To that I say, just because a guy was open doesn't mean that he released it perfectly.

                          As a scout, one of the things used to evaluate a prospect as a shooter is how repeatable his shot/release is. It's a key component. A guy that perfectly shoots his shot, makes it.

                          Now if they will make this work by saying defense lowers the likelihood of a perfectly released shot, I'm fine with that. That or that guys will have specific ranges they work from best, I am fine with.

                          Being told that perfectly released shots don't always go in simply doesn't work for me.
                          in 2k we have these numbers called ratings that are a big factor in determining shot success. If a player has a garbage midrange rating he shouldn't be able to do this on HOF SIM just because i get a " EXCELLENT" release.

                          XboxClips.com - Easily watch and share your favourite Xbox clips and screenshots. XboxClips allows you to watch the top game DVR clips from the latest and greatest xbox games.


                          XboxClips.com - Easily watch and share your favourite Xbox clips and screenshots. XboxClips allows you to watch the top game DVR clips from the latest and greatest xbox games.


                          You guys hear the word perfect and think automatic 2 points even when the game says EXCELLENT when using meter or alphabetic shot feedback at the top of the screen.
                          Last edited by thedream2k16; 08-15-2015, 04:29 PM.

                          Comment

                          • thedream2k16
                            Banned
                            • Apr 2015
                            • 651

                            #283
                            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                            Originally posted by Beluba
                            Lightly contested shots. Heavily contested shots will miss more than last year. Don't worry. It's perfect.
                            This should be end of discussion. Only 40 more days !!!!

                            Comment

                            • tyberious4now
                              Tiger Paw
                              • Nov 2004
                              • 753

                              #284
                              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                              Originally posted by thedream2k16
                              This should be end of discussion. Only 40 more days !!!!
                              Nuff said I'm good!!

                              Comment

                              • Trackball
                                MVP
                                • Sep 2012
                                • 1306

                                #285
                                Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                                Originally posted by DaKoKing
                                A perfectly released shot goes in. Be it wide open or appearing contested.

                                I understand that players miss open shots. To that I say, just because a guy was open doesn't mean that he released it perfectly.

                                As a scout, one of the things used to evaluate a prospect as a shooter is how repeatable his shot/release is. It's a key component. A guy that perfectly shoots his shot, makes it.

                                Now if they will make this work by saying defense lowers the likelihood of a perfectly released shot, I'm fine with that. That or that guys will have specific ranges they work from best, I am fine with.

                                Being told that perfectly released shots don't always go in simply doesn't work for me.
                                All 2K would need to do (other than what Beluba said earlier) is change the wording to "Great Release" or "Excellent Release" and this ENTIRE PROBLEM could be avoided.

                                So many people just like you are thinking "it says Perfect, so it MUST go in. Perfect is just that: Perfect. No flaws. Make the basket."

                                I seriously hope 2K renames it to Great or Excellent...otherwise people will be continuing to try to make three-pointers with Dwight Howard.

                                Comment

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