Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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  • DaKoKing
    Rookie
    • Dec 2003
    • 175

    #286
    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

    Originally posted by thedream2k16
    in 2k we have these numbers called ratings that are a big factor in determining shot success. If a player has a garbage midrange rating he shouldn't be able to do this on HOF SIM just because i get a " EXCELLENT" release.

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    You guys hear the word perfect and think automatic 2 points even when the game says EXCELLENT when using meter or alphabetic shot feedback at the top of the screen.
    In your attempt to be a condescending you either missed or purposely skipped the many context clues I added to make clear I am speaking exclusively of a perfectly released shot.

    If the shot has an A+ release. It should be going in. Reasons being the player was within his range and perfectly released the ball.

    Comment

    • KSOR24
      Pro
      • Jul 2011
      • 949

      #287
      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

      A perfect release means the TIMING is perfect. That doesn't mean you put enough power into it or shot it accurately. There's no reason green releases should go in every time.
      GT: assassinK24

      Comment

      • thedream2k16
        Banned
        • Apr 2015
        • 651

        #288
        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

        Originally posted by DaKoKing
        In your attempt to be a condescending you either missed or purposely skipped the many context clues I added to make clear I am speaking exclusively of a perfectly released shot.

        If the shot has an A+ release. It should be going in. Reasons being the player was within his range and perfectly released the ball.
        A+ is shot quality actually and no it shouldnt go in. Quality means you took a shot from a "non cold spot" on a spot on the floor where the player is effective WITHOUT defensive player adjusting your % by contesting the shot and a good release. Thats what the A+ means

        The game is more complicated than you think but 2k15 has everyone thinking that Green = auto points. It was broken as my video showed and those are poor quality shots taking long range post fades and FT line jumpers with dwight howard

        I will make one with reggie evans during a online game tonight just for you. One of the worst shooters in the league and entire midrange is his cold spot

        Comment

        • Maligx
          Rookie
          • Apr 2010
          • 274

          #289
          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

          Originally posted by KSOR24
          A perfect release means the TIMING is perfect. That doesn't mean you put enough power into it or shot it accurately. There's no reason green releases should go in every time.
          if thats your definition of "perfect" then it's not perfect. A perfect release is just that, perfect in all aspects of a shot, the timing, the distance and accuracy. If it were just perfect timing then it would be called perfect timing and not perfect release.

          Comment

          • KSOR24
            Pro
            • Jul 2011
            • 949

            #290
            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

            Originally posted by Maligx
            if thats your definition of "perfect" then it's not perfect. A perfect release is just that, perfect in all aspects of a shot, the timing, the distance and accuracy. If it were just perfect timing then it would be called perfect timing and not perfect release.
            But in real life you could release the ball the exact same way every time and still miss. When I watch a Steph Curry miss, his shot usually doesn't look different from when he makes it. The context of the shot should matter infinitely more than the form.
            GT: assassinK24

            Comment

            • Dione2014
              Pro
              • Dec 2014
              • 720

              #291
              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

              Originally posted by svit
              I bet that someone has already suggested that but:

              What about a system where green release only means player can make a shot only at max of his real %?

              For example (not actual statistics) - Lebron James - top left 3pt area:
              - hit 70.2 % of uncontested shots
              - hit 12,5 % of contested shots

              The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

              Green Release:
              - hit 70.2% when uncontested
              - hit 27.6 % when lightly contested
              - hit 12,5 % when contested

              Yellow Release (slightly early/late):
              - hit 33.4% when uncontested
              - hit 15.6% when lightly contested
              - hit 5.5% when contested

              Red Release (very early/late):
              - hit 8.5% when uncontested
              - hit 1.5% when lightly contested
              - hit 0.05% when contested

              I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

              Just my 5 cents...
              I suggested This exact idea on a you-tuber's video a month ago. The comment section chewed me up. I see people don't want realistic. They just want easy.

              Comment

              • Dione2014
                Pro
                • Dec 2014
                • 720

                #292
                Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                Originally posted by stillfeelme
                I asked for this two years in a row it is the way to go IMO as long as they have rational decisions to do the ratings when there is a player with not enough data or shots.
                I've wanted this in 2k for years man. NBA Live has a contested shot rating though.

                Comment

                • DaKoKing
                  Rookie
                  • Dec 2003
                  • 175

                  #293
                  Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                  Originally posted by KSOR24
                  But in real life you could release the ball the exact same way every time and still miss. When I watch a Steph Curry miss, his shot usually doesn't look different from when he makes it. The context of the shot should matter infinitely more than the form.
                  The context should matter more. You are 100% correct and I agree.

                  However, the release on makes and misses are not exactly the same and that's why this is frustrating. They have a ton of resources, including many trained eyes. Those trained eyes should be telling them this doesn't make sense. If a guy is in his range and gets his best release then the shot drops.

                  If they decided to hire a legit shooting coach to do some tech advising he'd point out to them the differences in release that make a guy make or miss.

                  I'm 100% with making green releases tougher to get. However, based on what they are supposed to represent based on the history of this series when a GREEN is achieved it should be a basket.

                  Comment

                  • jackzagal
                    Rookie
                    • Oct 2014
                    • 218

                    #294
                    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                    I think it's fair, shooting got way too easy after patch 4. Yeah, during first games was nice to see all the open shots with green releases fall, but it got boring soon. And while I haven't played online, I've seen all the BS thanks to some Youtube videos.

                    Also, it was frustrating to see someone like Tony Allen nail 3+ 3pters with barely 70 on 3pth shooting. Only people with 80+ should be able to shoot like that. And a lot of times, contesting the shots doesn't seem to matter, either.

                    I can't imagine how frustrating all the online "cheese" has been this year after patch 4, hopefully they will fix and balance it out for 2k16.

                    Comment

                    • thedream2k16
                      Banned
                      • Apr 2015
                      • 651

                      #295
                      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                      Originally posted by DaKoKing
                      The context should matter more. You are 100% correct and I agree.

                      However, the release on makes and misses are not exactly the same and that's why this is frustrating. They have a ton of resources, including many trained eyes. Those trained eyes should be telling them this doesn't make sense. If a guy is in his range and gets his best release then the shot drops.

                      If they decided to hire a legit shooting coach to do some tech advising he'd point out to them the differences in release that make a guy make or miss.

                      I'm 100% with making green releases tougher to get. However, based on what they are supposed to represent based on the history of this series when a GREEN is achieved it should be a basket.
                      how do you figure individual ratings into your equation? No matter the release, ratings matter

                      In realality all the debating is pointless. 2k fixed an issue that was very clearly noticed in 2k15 by thousands of people. Even their beloved youtube personalities complained bout it. Changes have been made and the issues are fixed per Mike Wang. Just sit back and wait to learn the game all over again in 2k16 without the crutch of 100% successful jumpshot from excellent release with every player regardless of ratings

                      If you are a offline only guy, you need to jump online and see the carnage to understand where many people are coming from.
                      Last edited by thedream2k16; 08-15-2015, 10:36 PM.

                      Comment

                      • yungsta404
                        Pro
                        • Jul 2011
                        • 547

                        #296
                        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                        Originally posted by DaKoKing
                        The context should matter more. You are 100% correct and I agree.

                        However, the release on makes and misses are not exactly the same and that's why this is frustrating. They have a ton of resources, including many trained eyes. Those trained eyes should be telling them this doesn't make sense. If a guy is in his range and gets his best release then the shot drops.

                        If they decided to hire a legit shooting coach to do some tech advising he'd point out to them the differences in release that make a guy make or miss.

                        I'm 100% with making green releases tougher to get. However, based on what they are supposed to represent based on the history of this series when a GREEN is achieved it should be a basket.
                        the shot meter doesnt factor in all the shot mechanics that shooting coaches look for when someone is shooting and other underlying factors that effects ones shooting, it solely measures the release point of the ball.

                        Thats why making a green releases go in 100% of the time was such a faulty design. The shot meter isnt as sophisticated as you think it is.

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #297
                          Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mik...

                          Originally posted by DaKoKing
                          The context should matter more. You are 100% correct and I agree.



                          However, the release on makes and misses are not exactly the same and that's why this is frustrating. They have a ton of resources, including many trained eyes. Those trained eyes should be telling them this doesn't make sense. If a guy is in his range and gets his best release then the shot drops.



                          If they decided to hire a legit shooting coach to do some tech advising he'd point out to them the differences in release that make a guy make or miss.



                          I'm 100% with making green releases tougher to get. However, based on what they are supposed to represent based on the history of this series when a GREEN is achieved it should be a basket.

                          The tiny variations in a pro basketball players' release after he has to bring his body into shooting form from a dribbling or running motion, gauge distance, while contested by the largest humans on the planet that determine a make or a miss have almost ZERO correlation to timing a single button release to an animation while sitting on your couch. Any system that allows a consistent way to achieve a green that bypasses the simulation engine is unworkable.

                          And nothing in the history of the series says a green release means a 100% make, or that some color means some automatic rate of success. Green releases were only put in last year, and ended up badly breaking the game after patch 4, or distracted casuals from focusing on real basketball. In fact, the mechanic reminiscent of older and more casual games was the first time it was added to shooting in 2k.

                          Comment

                          • Yesh2kdone
                            Banned
                            • Feb 2015
                            • 1412

                            #298
                            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

                            I only play career mode and park, but mainly career. I only got the game after patch 3 in 2k15, and I had a maxed out shooter smacking the hell out of the line on jumpshots. I could never get any green releases, and despite the fact I only took completely wide open 3's (as my shots were never dropping), I was shooting mid 20's from 3.

                            If I have to go back to that in 2k16 I won't be playing it much. After patch 4 (HoF sim), I now shoot around 46% from 3. Admittedly the park is a around 70-80% from 3 regardless of how they are contested, but why not just make park HoF sim too?

                            I think people forget how horrible patch 3 was in my career - the amount of blown wide open layups for instance was horrendous. Because of P4, I worry that P3 in mycareer is now held up as the aim - it was horrible.

                            Comment

                            • dxa1678
                              Just started!
                              • Oct 2015
                              • 1

                              #299
                              i shoot about 87 percent of my threes. Here is what I do (for Ps4) I hold R2 trigger the step back animation i use kyrie everything right when the animation finishes i pull up money majority of the time. I use jump shot 72 took me a while to find out what was the problem but this works

                              Comment

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