Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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  • LD2k
    2K Sports Community Manager
    • Oct 2010
    • 1261

    #46
    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

    Originally posted by 2k gamer all day
    This is intresting. I see many people at LD2K twitter says they sometimes missed if they had a green release "100%" . I played over 500 games in online one vs one and i can remember that my shots "100%" always going in. Hmm..
    It's rare after the later patches for NBA 2K15.

    I personally LIKE the fact it's not 100%. I'd argue it takes away from the drama of the in-game intensity and takes away from the anticipation of whether or not you're going to make or miss. I like the adjustment, personally.

    Gameplay team always looking at shooting %'s. Being able to adjust the game's shooting in all areas as realistic as possible is HUGE. Realism always the goal. Like what Beluba shared today.
    Community Manager 2K Sports // Twitter: LD2k

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    • b1baller
      Rookie
      • Sep 2004
      • 176

      #47
      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

      The BIG news here is that there is no longer a patch needed to fix shooting flaws or exploits
      Find me on Xbox One---> Gamertag: G2G JohnDoe2k

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      • juicey79
        Rookie
        • Mar 2007
        • 403

        #48
        Originally posted by dwayne12345
        Open jumpshots in an NBA game for an average NBA player should be around 50%-70%. Open 3 pointers around 40-50. That's on perfect release with NO contest.

        Not even Michael Jordan was knocking down 100% of his open uncontested jumpers.
        Yes....dead on...I love Mike but he was a volume shooter that was able to get his own shot and work himself in a rhythm...but like anyone...the furthest from basket the lower your chance to make shot regardless of perfect release...the highlights make us think he made every shot....the same goes for Kobe, A.I. and Lebron....only person I can think of is an outlier is S.Curry....as frustrating as this may become, this represents true life dynamics....I do hope getting hot makes a different

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        • Jrocc23
          MVP
          • May 2010
          • 3207

          #49
          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

          Originally posted by 2k gamer all day
          This is intresting. I see many people at LD2K twitter says they sometimes missed if they had a green release "100%" . I played over 500 games in online one vs one and i can remember that my shots "100%" always going in. Hmm..

          Green release wasn't 100%, but it basically was. It was like 99.9%. The only time you'd miss, that I've seen, is the ball rolling around the rim and coming out.

          Played a lot of games and it only happened once twice in practice mode.
          HATE LOSING MORE THAN I LOVE WINNING!

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          • Kurupt_XxX
            Rookie
            • Sep 2010
            • 401

            #50
            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

            Originally posted by Jrocc23
            Green release wasn't 100%, but it basically was. It was like 99.9%. The only time you'd miss, that I've seen, is the ball rolling around the rim and coming out.

            Played a lot of games and it only happened once twice in practice mode.
            Happened to me like twice in the rec center.
            Both from same spot
            Proof

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            • Pokes404
              MVP
              • Jun 2008
              • 1720

              #51
              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

              Originally posted by Jrocc23
              Green release wasn't 100%, but it basically was. It was like 99.9%. The only time you'd miss, that I've seen, is the ball rolling around the rim and coming out.

              Played a lot of games and it only happened once twice in practice mode.
              I would actually really like if that were the case in 2K16. If I miss a green release, then so be it, but make it a miss animation that goes halfway down and rattles out, or bounces around on the rim and rolls off. At least give people the feeling that it almost went in.

              I'd have to say, it was a little frustrating sometimes in past 2K's when you would shoot an open shot, get an "Excellent Release," and then proceed to shoot the ugliest brick you've ever seen in your life.

              The end result was the same either way, it's a missed shot. But shooting such an ugly shot off of an excellent release felt like the game was giving you a big middle finger sometimes lol
              Last edited by Pokes404; 08-11-2015, 01:25 PM.

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              • Jrocc23
                MVP
                • May 2010
                • 3207

                #52
                Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                Originally posted by Pokes404
                I would actually really like if that were the case in 2K16. If I miss a green release, then so be it, but make it a miss animation that goes halfway down and rattles out, or bounces around on the rim and rolls off. At least give people the feeling that it almost went in.

                I'd have to say, it was a little frustrating sometimes in past 2K's when you would shoot an open shot, get an "Excellent Release," and then proceed to shoot the ugliest brick you've ever seen in your life.

                I actually wish it was the latter but I get what you're saying but I didn't mind it. I remember in 2K11 shooting a open mid range perfectly and air balling it lol. But I loved how it was then.
                HATE LOSING MORE THAN I LOVE WINNING!

                NBA 2K11
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                • JPBeBeast
                  Rookie
                  • Jun 2014
                  • 0

                  #53
                  Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                  Love this.
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                  • tru11
                    MVP
                    • Aug 2010
                    • 1816

                    #54
                    are green releases tied to a players rating or a players shooting animation?

                    IMO ratings did not seem to matter at all as long as you mastered the animation.

                    it seemed easier to shoot with guys with avg ratings but an easy animation compared to guys with good ratings but a more difficult animation to master.

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                    • Ward13
                      Rookie
                      • Feb 2013
                      • 316

                      #55
                      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                      Umm... What abt a defensive "knob"? Can you tune that without a patch? (sarcasm alert)
                      PSN: January_Smoke

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                      • NDAlum
                        ND
                        • Jun 2010
                        • 11453

                        #56
                        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                        They might get me on board with this! If it's a mix of skill + attributes then count me in. Would feel much better online if this is the case.
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                        • Pokes404
                          MVP
                          • Jun 2008
                          • 1720

                          #57
                          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                          Originally posted by Jrocc23
                          I actually wish it was the latter but I get what you're saying but I didn't mind it. I remember in 2K11 shooting a open mid range perfectly and air balling it lol. But I loved how it was then.
                          I had one of those as well. If I take a contested shot and get a slightly early/late (or even worse), then by all means. But if I get an open look and excellent release with a competent shooter, at least give me something that reinforces "you did everything right, it just didn't go down this time."

                          That open-midrange, excellent-release, airball with Kevin Durant was just a soul crusher lol

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                          • Pokes404
                            MVP
                            • Jun 2008
                            • 1720

                            #58
                            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                            Originally posted by tru11
                            are green releases tied to a players rating or a players shooting animation?

                            IMO ratings did not seem to matter at all as long as you mastered the animation.

                            it seemed easier to shoot with guys with avg ratings but an easy animation compared to guys with good ratings but a more difficult animation to master.
                            The player's shooting ratings effect how big the "perfect" window is on the meter. But as you said, the problem was that it was easier to shoot with average shooters with an easy release than it was to shoot with a good shooter with an odd release.

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                            • blackjackbulls
                              Rookie
                              • Jan 2015
                              • 6

                              #59
                              Originally posted by iLLWiLL9105
                              I guess this is cool but I see this leading to a return of people complaining that the perfect release grade doesn't mean anything which was part of the reason they put the shot bar in the game in the first place.


                              Sent from my iPhone using Tapatalk
                              great point, agreed

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                              • blues rocker
                                MVP
                                • Sep 2007
                                • 1921

                                #60
                                Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                                great solution! they addressed the complaints about %100 success on green releases. that was the only part that NEEDED to go. the other areas are subjective, and as Mike stated, the those things can now be tuned without a patch. this works for me.
                                Last edited by blues rocker; 08-11-2015, 02:00 PM.

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