An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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  • 32domo
    Rookie
    • May 2009
    • 4

    #151
    Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

    2k has blessed us finally now hopefully all these youtube channels of cheese will crash cant wait to see the ratings now i can play to the strength of players and not just running around trying to block a contested shot and it goes in thank you 2k you really made my day!

    Comment

    • SaruAqua
      Rookie
      • May 2015
      • 145

      #152
      Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

      Originally posted by jeebs9
      People want to make the West so powerful. Stop your fantasy of LeBron going West. It's never going to happen. Stop bringing up a guy name that didn't play a full season.
      Way to sway the debate. You didn't even refute any of my points and since you seem to be hellbent on injuries, here's a short list of superstars that shouldn't be mentioned because they didn't play a full season by your 'standards':


      - '86 Jordan
      - '96 Shaq
      - '02 Iverson
      - '04 Kobe
      - '07 Wade
      - '14 Westbrook


      Aside of MJ who was just a sophomore, everyone else HAD A CASE for the best player at their time:


      Shaq - came off a 26/11/57% postseason run while leading Orlando to the Finals the previous year
      A.I.- came off a 31/4/5/42% MVP season while leading Philly to the Finals the previous year
      Kobe - came off a 30/7/6/45% legendary season (9 straight w/ 40+ points) the previous year
      Wade - came off a 28/6/6/49% postseason run and GOAT-tier Finals performance (35/8/4/47%, 39 ppg on 51% in last 4 games) with the championship the previous year
      Westbrook - had a 27/7/8/42% postseason run in which he matched KD and quite possibly performed better than everyone in the '14 P/O


      ... but since all of these guys were injured like KD a year after their great play, it doesn't count since they "didn't play a full season".
      PG: Vacant/Ruby Steph/Ruby Lin
      SG: Ruby Klay/Sapphire Q-Rich
      SF: Amythyst Marion/Ruby Joe Johnson
      PF: Vacant/Ruby Draymond/Ruby Bosh
      C: Diamond Mikan/Ruby Towns

      Comment

      • DC
        Hall Of Fame
        • Oct 2002
        • 17996

        #153
        Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

        Originally posted by Scramz718
        They redid physical attributes ratings midway through 2k15, they used data from the draft combine to come up with speed, quickness and vertical ratings.

        Not always a fan of that because many people play differently than what their combine results suggest.
        Concrete evidence/videos please

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #154
          An In-Depth Look at the Changes to the NBA 2K16 Ratings System

          You don't pick the conference you play in, just like the Warriors didn't get to choose that every team they faced starting PG be injured....but that's how it happened.....think it's silly to try to discredit LBJs performance or the Warriors accomplishments because of either of those things....


          Sent from my iPhone using Tapatalk

          Comment

          • GSW
            Simnation
            • Feb 2003
            • 8041

            #155
            Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

            Originally posted by DC
            Not always a fan of that because many people play differently than what their combine results suggest.
            Yea, plus the vertical rating meant guys were tipping or grabbing rebounds out of superior players hands quite frequently.
            #Simnation

            Comment

            • Kese86
              Rookie
              • Aug 2012
              • 158

              #156
              Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

              All of this sounds great as far as the user is concerned. I just hope it takes away "cheese" from the CPU on HOF/SIM as well. I say every year that as difficulty increases, the intelligence and basketball strategy of the CPU should increase and not just have it be difficult because of "cheese" or overpowered skills. And I hope post fade away success has been addressed.

              Comment

              • Taer
                MVP
                • Sep 2011
                • 1432

                #157
                Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                Originally posted by Kese86
                All of this sounds great as far as the user is concerned. I just hope it takes away "cheese" from the CPU on HOF/SIM as well. I say every year that as difficulty increases, the intelligence and basketball strategy of the CPU should increase and not just have it be difficult because of "cheese" or overpowered skills. And I hope post fade away success has been addressed.
                Every year, 2K explains that the game is tuned at a lower level. Last year it was at the Super-star level. It is true, that was not as successful as they wanted but anything higher (eg HOF) was meant to have "cheese" elements or overpowering skills influencing the outcomes.

                Hopefully, these changes means fewer people will find the need to play at the HoF setting and the experience at the 'intended" level (whatever that is this year) will be challenging for more people.

                Comment

                • Kese86
                  Rookie
                  • Aug 2012
                  • 158

                  #158
                  Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                  Originally posted by Taer
                  Every year, 2K explains that the game is tuned at a lower level. Last year it was at the Super-star level. It is true, that was not as successful as they wanted but anything higher (eg HOF) was meant to have "cheese" elements or overpowering skills influencing the outcomes.

                  Hopefully, these changes means fewer people will find the need to play at the HoF setting and the experience at the 'intended" level (whatever that is this year) will be challenging for more people.
                  I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.

                  Comment

                  • Taer
                    MVP
                    • Sep 2011
                    • 1432

                    #159
                    Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                    Originally posted by Kese86
                    I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.
                    And everything you just typed demonstrates to me that you do not understand the tuning thing.

                    Out-of-the-box vanilla 2k16 will be tuned to play the most realistic at a given level. Last year this was "Super-Star". Prior years it was "All-Star".

                    Whatever level(s) are beyond that are designed to bring more fantastical elements into play. You graduate from NBA basketball to Space Jams on the HOF level.

                    The real simulation experience will be "tuned" for whatever specific level Da_Czar chooses this year. Hopefully, the tuning will be better than last year, which Da_Czar admitted fell short of his goal.

                    Comment

                    • Scramz718
                      MVP
                      • May 2012
                      • 1324

                      #160
                      An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                      Originally posted by DC
                      Not always a fan of that because many people play differently than what their combine results suggest.

                      That's the best way to come up
                      with speed, quickness and vertical ratings.

                      Comment

                      • DC
                        Hall Of Fame
                        • Oct 2002
                        • 17996

                        #161
                        Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                        Originally posted by GSW
                        Yea, plus the vertical rating meant guys were tipping or grabbing rebounds out of superior players hands quite frequently.
                        Don't know if you remember, but Monta didn't test well because of an injury at the time of the Combine
                        Concrete evidence/videos please

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #162
                          Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                          Originally posted by Taer
                          And everything you just typed demonstrates to me that you do not understand the tuning thing.

                          Out-of-the-box vanilla 2k16 will be tuned to play the most realistic at a given level. Last year this was "Super-Star". Prior years it was "All-Star".

                          Whatever level(s) are beyond that are designed to bring more fantastical elements into play. You graduate from NBA basketball to Space Jams on the HOF level.

                          The real simulation experience will be "tuned" for whatever specific level Da_Czar chooses this year. Hopefully, the tuning will be better than last year, which Da_Czar admitted fell short of his goal.

                          I didn't find Super Star particular realistic last year. It might have played well if you're playing well as well, but as soon as you make a few mistakes the CPU starts to do unlikely things. I didn't feel the back and forth swings where either end might lull and spurt. It felt like once the CPU had momentum, it was difficult to get it back and unlikely shots would start dropping. It mainly felt sim if you were at the top of your game, and I wager DaCzar is just too good to let the sketchy stuff happen when tuning.

                          Comment

                          • vtcrb
                            Hall Of Fame
                            • Nov 2006
                            • 10289

                            #163
                            Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                            Great Job to BEDs and the crew for making changes. And for all the guys saying you dont like it, Guess what, You CAN EDIT it. This is what makes 2k Great. Again Great job for working on a New system.
                            NBA 2k18 Roster:
                            http://forums.operationsports.com/vt...okies-xboxone/




                            Twitter: @VTCRBTEC

                            Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                            Roster Editing for Over a Decade

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #164
                              Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                              Originally posted by Kese86
                              I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.

                              It it was easy to do it would have been done already. That type of change takes years to implement. First all the realy world strategies that one' encounters in the real sport must exist in the video game realm for it to even be a possibility.

                              As that starts to happen it paves the way for the increase in difficulty to be more than ratings boosts.

                              We started that transition a bit last year. So many things have to change on many levels for a full implementation.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • ReyTV
                                Banned
                                • Jul 2015
                                • 53

                                #165
                                An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                                #HallOfFameDifficultySetting Hey I don't blame anyone who says that Hall Of Fame difficulty is fake. But I also don't stand by them too much because I for one don't know how to do a video game. So I don't slander. I only slander 2k when they take something away that they had in mint condition the year before.

                                I will say, that it is a very dangerous experience to try to win [emoji28]. From health to psychological issues, if the CPU is playing that good on hall of fame difficulty, the user and user's cpu teammates should hold some leverage not even get a grip but be able to relax while playing the video game. As opposed to relaxing while trying to win. In other words, open shots, fouls, cpu teammates, transition basketball. . . All those sliders should stay the same vs the game on the half court.

                                I remember trying to earn more VC on 2k15 playing on HOF. Had to stop, after beginning to doubt my intelligence watching all those contested shots going in right btwn the eyes of my entire team, per difficulty setting. [emoji102]


                                Sent from my iPhone using Tapatalk
                                Last edited by ReyTV; 08-22-2015, 10:02 PM.

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