2k has blessed us finally now hopefully all these youtube channels of cheese will crash cant wait to see the ratings now i can play to the strength of players and not just running around trying to block a contested shot and it goes in thank you 2k you really made my day!
An In-Depth Look at the Changes to the NBA 2K16 Ratings System
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
2k has blessed us finally now hopefully all these youtube channels of cheese will crash cant wait to see the ratings now i can play to the strength of players and not just running around trying to block a contested shot and it goes in thank you 2k you really made my day! -
Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
- '86 Jordan
- '96 Shaq
- '02 Iverson
- '04 Kobe
- '07 Wade
- '14 Westbrook
Aside of MJ who was just a sophomore, everyone else HAD A CASE for the best player at their time:
Shaq - came off a 26/11/57% postseason run while leading Orlando to the Finals the previous year
A.I.- came off a 31/4/5/42% MVP season while leading Philly to the Finals the previous year
Kobe - came off a 30/7/6/45% legendary season (9 straight w/ 40+ points) the previous year
Wade - came off a 28/6/6/49% postseason run and GOAT-tier Finals performance (35/8/4/47%, 39 ppg on 51% in last 4 games) with the championship the previous year
Westbrook - had a 27/7/8/42% postseason run in which he matched KD and quite possibly performed better than everyone in the '14 P/O
... but since all of these guys were injured like KD a year after their great play, it doesn't count since they "didn't play a full season".PG: Vacant/Ruby Steph/Ruby Lin
SG: Ruby Klay/Sapphire Q-Rich
SF: Amythyst Marion/Ruby Joe Johnson
PF: Vacant/Ruby Draymond/Ruby Bosh
C: Diamond Mikan/Ruby TownsComment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
Not always a fan of that because many people play differently than what their combine results suggest.Concrete evidence/videos pleaseComment
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An In-Depth Look at the Changes to the NBA 2K16 Ratings System
You don't pick the conference you play in, just like the Warriors didn't get to choose that every team they faced starting PG be injured....but that's how it happened.....think it's silly to try to discredit LBJs performance or the Warriors accomplishments because of either of those things....
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
Yea, plus the vertical rating meant guys were tipping or grabbing rebounds out of superior players hands quite frequently.#SimnationComment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
All of this sounds great as far as the user is concerned. I just hope it takes away "cheese" from the CPU on HOF/SIM as well. I say every year that as difficulty increases, the intelligence and basketball strategy of the CPU should increase and not just have it be difficult because of "cheese" or overpowered skills. And I hope post fade away success has been addressed.Comment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
All of this sounds great as far as the user is concerned. I just hope it takes away "cheese" from the CPU on HOF/SIM as well. I say every year that as difficulty increases, the intelligence and basketball strategy of the CPU should increase and not just have it be difficult because of "cheese" or overpowered skills. And I hope post fade away success has been addressed.
Hopefully, these changes means fewer people will find the need to play at the HoF setting and the experience at the 'intended" level (whatever that is this year) will be challenging for more people.Comment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
Every year, 2K explains that the game is tuned at a lower level. Last year it was at the Super-star level. It is true, that was not as successful as they wanted but anything higher (eg HOF) was meant to have "cheese" elements or overpowering skills influencing the outcomes.
Hopefully, these changes means fewer people will find the need to play at the HoF setting and the experience at the 'intended" level (whatever that is this year) will be challenging for more people.Comment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.
Out-of-the-box vanilla 2k16 will be tuned to play the most realistic at a given level. Last year this was "Super-Star". Prior years it was "All-Star".
Whatever level(s) are beyond that are designed to bring more fantastical elements into play. You graduate from NBA basketball to Space Jams on the HOF level.
The real simulation experience will be "tuned" for whatever specific level Da_Czar chooses this year. Hopefully, the tuning will be better than last year, which Da_Czar admitted fell short of his goal.Comment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
Don't know if you remember, but Monta didn't test well because of an injury at the time of the CombineConcrete evidence/videos pleaseComment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
And everything you just typed demonstrates to me that you do not understand the tuning thing.
Out-of-the-box vanilla 2k16 will be tuned to play the most realistic at a given level. Last year this was "Super-Star". Prior years it was "All-Star".
Whatever level(s) are beyond that are designed to bring more fantastical elements into play. You graduate from NBA basketball to Space Jams on the HOF level.
The real simulation experience will be "tuned" for whatever specific level Da_Czar chooses this year. Hopefully, the tuning will be better than last year, which Da_Czar admitted fell short of his goal.
I didn't find Super Star particular realistic last year. It might have played well if you're playing well as well, but as soon as you make a few mistakes the CPU starts to do unlikely things. I didn't feel the back and forth swings where either end might lull and spurt. It felt like once the CPU had momentum, it was difficult to get it back and unlikely shots would start dropping. It mainly felt sim if you were at the top of your game, and I wager DaCzar is just too good to let the sketchy stuff happen when tuning.Comment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
Great Job to BEDs and the crew for making changes. And for all the guys saying you dont like it, Guess what, You CAN EDIT it. This is what makes 2k Great. Again Great job for working on a New system.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System
I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.
It it was easy to do it would have been done already. That type of change takes years to implement. First all the realy world strategies that one' encounters in the real sport must exist in the video game realm for it to even be a possibility.
As that starts to happen it paves the way for the increase in difficulty to be more than ratings boosts.
We started that transition a bit last year. So many things have to change on many levels for a full implementation.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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An In-Depth Look at the Changes to the NBA 2K16 Ratings System
#HallOfFameDifficultySetting Hey I don't blame anyone who says that Hall Of Fame difficulty is fake. But I also don't stand by them too much because I for one don't know how to do a video game. So I don't slander. I only slander 2k when they take something away that they had in mint condition the year before.
I will say, that it is a very dangerous experience to try to win [emoji28]. From health to psychological issues, if the CPU is playing that good on hall of fame difficulty, the user and user's cpu teammates should hold some leverage not even get a grip but be able to relax while playing the video game. As opposed to relaxing while trying to win. In other words, open shots, fouls, cpu teammates, transition basketball. . . All those sliders should stay the same vs the game on the half court.
I remember trying to earn more VC on 2k15 playing on HOF. Had to stop, after beginning to doubt my intelligence watching all those contested shots going in right btwn the eyes of my entire team, per difficulty setting. [emoji102]
Sent from my iPhone using TapatalkLast edited by ReyTV; 08-22-2015, 10:02 PM.Comment
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