An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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  • stillfeelme
    MVP
    • Aug 2010
    • 2406

    #106
    Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

    Originally posted by DEEBOFIOUS
    Finally 2K thinks about ratings comparisons that involve current and past players. This is good, but how can you start with Dennis Rodman as a rebounding example when Bill Russell and Wilt Chamberlain are in the game? These are the 1st 2 players that should receive 99 offensive/defensive rebounding ratings. The Worm was great but NOT 99 great. 95 yes but NOT 99.

    There are no stats for offensive rebounds for their era. They did average more rebounds per game but they played in an era that had more possessions.

    Wilt's team shot 112 FGA per game in his best rebound year
    Rodman's team shot 84 FGA per game in his best rebound year.

    Wilt's team shot 39 FT's/g
    Rodman team shot 19FT's/g

    Wilt played 47MPG damn just crazy
    Rodman played 40MPG

    In short Wilt was a great rebounder that had more rebounding opportunities. There is no way to compare offensive rebounds because there is no data for Wilt.
    Check back a few pages someone posted a good link that suggest that Rodman had a greater TRB% than them. I not too worried about them giving Rodman the 99 I am sure they probably have Wilt Russell in the high 90's anyway.

    I am glad that they will have the current guys all lowered and rated the same against themselves which should and will bring the overalls down.

    Comment

    • bedwardsroy19
      NBA 2K Production Assistant
      • Jul 2010
      • 4459

      #107
      Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

      Originally posted by KSOR24
      I think it's stupid that an entire ratings system is based on something so subjective. I would take advanced stats into consideration more than consensus opinions about players who played in easier eras. The ratings should be relative to all the players CURRENTLY in the league so there aren't as many variables.
      All of the benchmarks are determined, by advanced stats (and other data if advanced stats weren't available at that time). Rodman was just an example to help explain conceptually how the system works.
      Updates on Twitter: 2Kstauff

      Comment

      • Poke
        MVP
        • Nov 2004
        • 1511

        #108
        Loving it! As a slider creator this is sweet music to my ears! In real life players work hard day in and day out on the court to put up numbers except the rare days when someone just has one of those days the basket is like an ocean. This just makes it that much more realistic to have to work to score 30. As the game is now, without a good slider set almost anyone can average 25-30 PPG
        Last edited by Poke; 08-22-2015, 11:18 AM.

        Comment

        • thedream2k16
          Banned
          • Apr 2015
          • 651

          #109
          Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

          Originally posted by bedwardsroy19
          All of the benchmarks are determined, by advanced stats (and other data if advanced stats weren't available at that time). Rodman was just an example to help explain conceptually how the system works.
          how will these ratings change during the nba season?

          Comment

          • eko718
            MVP
            • Sep 2005
            • 2257

            #110
            Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

            Originally posted by thedream2k16
            how will these ratings change during the nba season?
            It seems that the same scale used to determine the ratings in the first place, should be used to determine them during the season. In other words, how the stats currently during the season compare to the standard for that particular rating category.

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #111
              Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

              If the responses here tell me anything. It is that no matter what anyone does everyone has a better way to do it concerning rosters.LOL.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • bamalam
                MVP
                • Nov 2002
                • 1407

                #112
                Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                Glad to see the HOF ratings being implemented. Overdue.

                Comment

                • ThaLiveKing
                  Banned
                  • Sep 2009
                  • 690

                  #113
                  Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                  Originally posted by DEEBOFIOUS
                  Finally 2K thinks about ratings comparisons that involve current and past players. This is good, but how can you start with Dennis Rodman as a rebounding example when Bill Russell and Wilt Chamberlain are in the game? These are the 1st 2 players that should receive 99 offensive/defensive rebounding ratings. The Worm was great but NOT 99 great. 95 yes but NOT 99.
                  That's why I think it's kind of dumb to have the HOF scale. I understand it, let's see how it works, but they should have done it with Eras IMO. Either that or raise the scale higher than 99 or 100

                  Comment

                  • 24ct
                    Pro
                    • Sep 2012
                    • 884

                    #114
                    Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                    Cool info about harden. I didn't know he shot that many throws.

                    I mean I guess they can't throw in rule changes tho. Were some guys were from the handcheck/I'll clothesline you going to the rack era ? Lol

                    Now a hard breath otw to the cup is a flagarant 2 lol.

                    But regardless I guess if he drew that many fouls it's warranted.

                    I do agree with using HOF/advanced stats tho.
                    Personally if they have it so everybody can get 80 badges, I would rather see no attributes and more tendencies but I'm cool with this change.

                    Idek how no attributes would work, it's just seeing guys have 80 badges in areas where there tendencies are low is weird. Like I said before they could do infinite or higher skill caps like level 50 defender but have badges represent how often he goes for steals & gets them but that probably wouldn't even work in retrospect. I guess you need those rating numbers to dumb into the probability pool so if you shoot a jumper with a guy who has 90 jumpshot vs a 90 defender you get a 50/50 probability outcome.

                    Comment

                    • ThaLiveKing
                      Banned
                      • Sep 2009
                      • 690

                      #115
                      Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                      Originally posted by Da_Czar
                      If the responses here tell me anything. It is that no matter what anyone does everyone has a better way to do it concerning rosters.LOL.
                      It's good for conversation

                      Comment

                      • jcmreds
                        Rookie
                        • Jan 2010
                        • 199

                        #116
                        This sounds good to me, and hopefully leads to more realistic gameplay.

                        Comment

                        • DJ
                          Hall Of Fame
                          • Apr 2003
                          • 17756

                          #117
                          Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                          Originally posted by Da_Czar
                          If the responses here tell me anything. It is that no matter what anyone does everyone has a better way to do it concerning rosters.LOL.
                          Preach on, Czar. Me personally? I'm a fan of this new player ratings outlook. Sounds like the group, led by Beds, really listened to feedback from the community and also used their pre-2K roster-making experience to reach a conclusion that should benefit everyone.
                          Currently Playing:
                          MLB The Show 25 (PS5)

                          Comment

                          • GSW
                            Simnation
                            • Feb 2003
                            • 8041

                            #118
                            Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                            I just want to say thank you.

                            I've been campaigning this approach for years and years and years and years.

                            Last year (2k15) was my last straw with the ratings because when I landed a Ruby DENNIS RODMAN he was being out rebounded by everyone on the court. He was useless, and it really took away from my enjoyment of the game.

                            I'm happy there is a standard now and there will be less leaning on what someone *thinks* someone should be rated.

                            That being said, how are tendencies, and physical attributes weighted? For instance, if you say "Shaq/Karl Malone are the strongest NBA players ever they are 99" then what determines a 98/97/96 etc?

                            is EVERY rating based on a "Hall of Fame" scale? Does this mean Toronto Raptors Vince carter is a 99 Vertical? 99 dunk? Can we get some clarity?
                            #Simnation

                            Comment

                            • 2_headedmonster
                              MVP
                              • Oct 2011
                              • 2251

                              #119
                              Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                              Originally posted by ThaLiveKing
                              That's why I think it's kind of dumb to have the HOF scale. I understand it, let's see how it works, but they should have done it with Eras IMO. Either that or raise the scale higher than 99 or 100
                              Huh....higher than 100?

                              Comment

                              • therizing02
                                MVP
                                • Apr 2003
                                • 4176

                                #120
                                Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

                                Love it. Another example of why 2K is light years beyond their competitors in terms of flexibility, open mindedness, and especially transparency.

                                Ratings are always going to be subjective and everyone will have an opinion on who should get a be what rating. Unfortunately, most of those opinions are based on unconscious or conscious personal bias.

                                Steve Kerr was mentioned earlier and made me think of how 2K would rate players if they are traded and implemented into another teams system and offensive/defensive approach. Part of Steve Kerr's high 3 point percentage was because he was with Jordan and Pippen. Would he have had the same percentage on a lesser team?

                                How will ratings be adjusted based on system and scheme?

                                Comment

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