The Photographic Side of NBA 2K16
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Re: The Photographic Side of NBA 2K16
My MyTeam court with PG13 hitting a jumper from the corner and leaving that hand up there on the follow through.Attached FilesPSN: duFFleBaG_rAn_
XBox One GT: rawdog805
Twitch: dufflebag_ran
Steam: rawdog805Comment
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Re: The Photographic Side of NBA 2K16
Found a perfect sig shot animation for Monta. Also PG just doing his thing.NBA: Miami Heat
NFL: Philadelphia Eagles
MLB: New York MetsComment
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Re: The Photographic Side of NBA 2K16
Damn good photos!! def better than ever --- the best 2K in terms of photo-realism...
I am, however, like most people in this thread, a stickler for details. i have that 1 nagging gripe, what i have noticed, and to me, is a glaring issue: Player Models skin-color mismatch. What i mean is, some of the players' head skin color not matching the skin-color of the entire body (neck, arms, legs). It's pretty consistent, regardless of lighting, and of whether the players are in motion during a game, or still in photos (it's in the pics that are in this thread, and go all the way back to 2K16 promo photos)
Notable players that have this issue: Jimmy Butler, Dwyane Wade, Chris Bosh, Mario Chalmers, MWP, even Kevin Durant and Melo, to name a few... the color mismatch seems to be worse for darker-skin-colored players, as the contrast is very evident (and more distracting) with much darker faces than arms/torso/legs. It's a cosmetic issue, maybe even shallow to the eyes of others given how great the game is, but, i feel it's problematic nevertheless (especially since I haven't noticed it be as wide-spread before as it only occurred to a few players --- in 2K15, i remember one of the few that had this issue was Cory Jo when he was with the Spurs). I can live with players not being properly equipped with headbands, correct accessories, etc. but it's a more serious issue, especially with how they've sold us to the fact that they've thoroughly used body scanning for 2K16, that there'd be this color-mismatch issue for a number of players (some, even recognizable superstars).
I most definitely salute the whole 2K team for the huge leaps in improvement they've made/make every year, and, with regard to player models/body types, i think 2k16>2K15 and 2K14. I was just friggin' distracted by this specific art/graphical blunder. 2K16 is the new standard-bearer for sports-sim immersion --- and, at least from a visual POV, this color-mismatch issue takes away some from said immersion, at least for me.Comment
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Re: The Photographic Side of NBA 2K16
I know exactly what you mean. Each game for me is like: Play; Pause for photos and video; Play; Pause for photos; Play; Pause for photos...
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Re: The Photographic Side of NBA 2K16
I've never seen Wall do that in any 2k game, only in a trailer, lol
Was that after a dunk?
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