I dont think its perfect from the CPU.
Do you think shot blocking is back?
Collapse
Recommended Videos
Collapse
X
-
Re: Do you think shot blocking is back?
I dont think its perfect from the CPU. -
Re: Do you think shot blocking is back?
Had 5 blocks yesterday with Cauley-Stein. It was dope.
Sent from my iPhone using TapatalkLast edited by CaliDude916; 09-28-2015, 06:57 PM.Comment
-
Re: Do you think shot blocking is back?
It's not overpowered! YOU HEAR THAT 2K IT'S NOT OVERPOWERED!
Just putting this out there since 2k listens and my fear is that next year we will be back to square one. No ball tracking hand going through the ball.
I do kinda agree that some blocks shouldn't happen. I feel that you just gotta play smart and not force things. I've seen too many *******es that think they can just score when driving in.Last edited by Goffs; 09-28-2015, 12:42 PM.Comment
-
Re: Do you think shot blocking is back?
The blocks look way more realistic this year and I haven't seen a block go right back into the shooters hands yet.Comment
-
Re: Do you think shot blocking is back?
They look and feel great. I like it. A bit OP at times but rather have it than not.
Really should tone down the blocking dunks ability though. Yeah if in traffic cool or a realistic chase down but damn sometimes dudes can you know NOT get their dunk blocked. Almost a guarantee if there's anyone near by even a pg will swat your openish dunk.
Sent from my XT1254 using TapatalkComment
-
Re: Do you think shot blocking is back?
It's not overpowered! YOU HEAR THAT 2K IT'S NOT OVERPOWERED!
Just putting this out there since 2k listens and my fear is that next year we will be back to square one. No ball tracking hand going through the ball.
I do kinda agree that some blocks shouldn't happen. I feel that you just gotta play smart and not force things. I've seen too many *******es that think they can just score when driving in.
just like it should beComment
-
Re: Do you think shot blocking is back?
Love the animations
Comment
-
Re: Do you think shot blocking is back?
But the important question is if you were a developer, "how" would you balance out the blocking? What would your solution to block fests if you were a developer?
A lot of point guards are able to dunk the basketball in the NBA, or at least touch the rim with their hands. All NBA players have a pretty good vertical leap. If developers are taking this into account and programming virtual 2k16 players with their real life vertical jumping ability, if someone uses a point guard to chase down a block, and positions himself properly, and times his jump properly, what would be your solution to stopping the point guard from blocking the shot?
I feel like size should also matter if it doesn't already. A point guard block is normal enough, but I don't wanna see them rise up completely and get a super block. Other than that, blocking is perfect
Sent from a network powered by a hamster and a wheel using TapatalkComment
-
Re: Do you think shot blocking is back?
But the important question is if you were a developer, "how" would you balance out the blocking? What would your solution to block fests if you were a developer?
A lot of point guards are able to dunk the basketball in the NBA, or at least touch the rim with their hands. All NBA players have a pretty good vertical leap. If developers are taking this into account and programming virtual 2k16 players with their real life vertical jumping ability, if someone uses a point guard to chase down a block, and positions himself properly, and times his jump properly, what would be your solution to stopping the point guard from blocking the shot?
Now my solution to blocks/steals would be more contextual awareness by the player with the player having the ability to manipulate his arm movements while in the air to avoid blocks, and the player having the ability to manipulate his arm movements while being guard to avoid steals. Maybe solutions for block and steal is a timing window. Time it wrong and you're slapping the persons hand instead of the ball. But hands warping through balls is not a good way to tune things.
Blocking: Player A needs to realize there is a shot blocker (Player B) close by. If Player A goes up for a dunk, and Player B is in proper position and has proper timing down, player A should have the tools to move his arms to avoid Player B's hands. Blocking is a two object collision system while shooting is not.
Steals: Player A with the ball needs to have tools to protect the ball. Player B should not be able to constantly swipe at the ball without any success. If Player B times his swipe correctly and his hands makes physical contact with the ball, a steal should happen. Hands shouldn't be warping through balls just to lower the steal success rate (for both user and cpu). Steal is a two object collision system while shooting is not.
We certainly don't want too many or too little and certain evils are certainly necessary on this point as an earlier poster ("24th Letter") alluded top.
The steal and block success rate is different by default this game versus last year's game.
What I see often (in steal situations) is an offensive player practically yielding the ball over to me or my teammate yet their is no successful steal attempt let alone a poke or rub that dislocates the ball from the handler. Sometimes (understated measure) you end up receiving a reach in foul after multiple (what appear to be good) attempts while the players are in the same contextual position.
The above scenario speaks volumes to me on ball physics and how the ball interacts with the ball handler as well as how it interacts with other people outside the ball handlers body.
Sometimes it's there and sometimes not and this is due to sliders presenting a safe barrier. We need this protection since the game is not programed heavily for the CPU and average HUM to protect the ball effectively at all times.
I know I deserve more steals but I sympathize and digress because I understand how easy the game would be if I earned every steal I deserved.
How much we earn versus how much we deserve will always be at odds and will need to be weighed carefully each series.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
-
Re: Do you think shot blocking is back?
I personally enjoy the blocking system this year.
The pool of new animations has added life to the game thru swagger. You have blocks with emphasis on force and others that are very subtle. Blocks from athletic little men and standing big men.
The layups you can attempt to avoid blocks are also very helpful and welcomed. The attack and protect battle in the paint is a mini game in itself and I like that it's showcased.
The numbers are not my concern so much because we (and the CPU) are not NBA intelligent players and coaches nor are we playing on their minutes: for this reason alone you should suffer more blocks.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
-
Re: Do you think shot blocking is back?
Blocks from behind is my only complaint. Going in the paint should be a dice roll for sure. But if i beat a defender i don't want him able to recover that fast. That's all.Comment
-
Re: Do you think shot blocking is back?
Overall, I like the blocking. He's making rethink how I attack the paint. I kinda feel that blocks on two-handed dunks is too much, but they did give the ability to dunk with either the right or left hand.
But I won't lie...it doesn't get old when I do smack some weaksauce against the backboard from behind....you should have dunk it, lol. I learned my lesson multiple times about going up with layups when I have a trailer behind me, lol.Comment
Comment