If the ball PASSES THROUGH MY BODY one more time!!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • spankdatazz22
    All Star
    • May 2003
    • 6219

    #16
    Re: If the ball PASSES THROUGH MY BODY one more time!!

    Originally posted by Roger_Black
    This problem can be easily solved by giving us a 'ball tangibility' SLIDER.

    Problem solved.
    Imo that's oversimplifying the solution. I think back in 2K12, 2K tried to implement "live ball" and some in the community freaked out because of how many loose balls and mistaken blocks that resulted. NBA2K has consistently been a sports game with the highest level of animation complexity of any other sports game; I don't think it's simple to say we want to see every player move/behave like their real life selves, along with a complicated ratings system to factor into gameplay. And the game difficulty to scale appropriately with the difficulty levels. I know the phasing is frustrating to have occur, but I think it occurs with the most frequency on the higher levels where the game is trying to overcompensate/cheat. Or perhaps where it's trying to factor ratings into what's occurring and there isn't the appropriate transitional animation to play out for the scenario.

    I have no clue as to what's involved in coding a sports game, but based on what the game is I think there are a lot of complicated routines running that make up the game as a whole. And I don't think a fix is super-simple. While these ball phases occur, they occur with a lot less frequency than they have in past games (imo). Hopefully they can one day resolve it completely but I think there's always going to be some level of clipping involved with any videogame
    HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

    XBL gamertag: d0meBreaker22 (that's a zero)

    congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

    Comment

    • lelets
      Rookie
      • Feb 2011
      • 13

      #17
      Re: If the ball PASSES THROUGH MY BODY one more time!!

      Comment

      • manu1433
        Pro
        • May 2014
        • 552

        #18
        Re: If the ball PASSES THROUGH MY BODY one more time!!

        I keep saying that the cheese passing (ghost passing) by CPU is probably my biggest complaint behind offensive lineman defense.

        Glad other people are starting to notice this.

        So many times the CPU just dribble into a crowd under the basket and bunch everybody up and just pass it to somebody else in the pile.

        Of course, your defense doesn't really matter down there because you are randomly going to get locked into standing foul animations.

        The AI is certainly improved in the game, but it seems like they ramped up CPU cheese to make it look like a greater leap than what it actually is.

        Comment

        • Roger_Black
          Rookie
          • May 2015
          • 157

          #19
          If the ball PASSES THROUGH MY BODY one more time!!

          Originally posted by spankdatazz22
          Imo that's oversimplifying the solution. I think back in 2K12, 2K tried to implement "live ball" and some in the community freaked out because of how many loose balls and mistaken blocks that resulted. NBA2K has consistently been a sports game with the highest level of animation complexity of any other sports game; I don't think it's simple to say we want to see every player move/behave like their real life selves, along with a complicated ratings system to factor into gameplay. And the game difficulty to scale appropriately with the difficulty levels. I know the phasing is frustrating to have occur, but I think it occurs with the most frequency on the higher levels where the game is trying to overcompensate/cheat. Or perhaps where it's trying to factor ratings into what's occurring and there isn't the appropriate transitional animation to play out for the scenario.



          I have no clue as to what's involved in coding a sports game, but based on what the game is I think there are a lot of complicated routines running that make up the game as a whole. And I don't think a fix is super-simple. While these ball phases occur, they occur with a lot less frequency than they have in past games (imo). Hopefully they can one day resolve it completely but I think there's always going to be some level of clipping involved with any videogame

          I have worked on video game titles before.

          The clipping and phasing is done to allow the move/animation to finish & look 'fluid'. Especially if there is not enough distance between objects in a 3-dimensional space.

          If they increase the 'ball tangibility'... a lot of ' canimation' moves will get interrupted & result in a turnover... And the gameplay won't look as 'polished' as it does.

          Those animations where an offensive player tries to spin past a defender but the ball hits a part of their body and gets jarred loose... Well, that type of stuff would happen more frequently during layups & dunk attempts instead, if they increased ball tangibility.

          The result is a 'pinball' effect, where the ball bounces off several players and possession will change rapidly and feel very 'arcade-like'.

          However, if they only adjust the ball (or player) tangibility as a player 'makes a pass'... It might go a long way toward reducing the overall dissatisfaction that gamers feel whenever they see the ball 'pass right through' their chest, hands, or arms.

          If I were to write it out as a sentence using basic variables, (instead of writing it as an algorithm / or in object-oriented code format) it might read something like this...

          Whenever player (x) attempts to pass ball (y)... temporarily increase the 'physical solidity' (s+1) of all players on the court .... until another player (z) successfully catches / or controls the ball (y)... then resume the previous solidity (s-1) of all players on the court.

          Of course this is a very oversimplified version of complex code, but it helps to explain the 'premise' in an easy-to-understand way.

          Since I am not a 2k developer, I couldn't tell you whether it could even be implemented, or how complex it would be to pull off, or what the results would be on the actual gameplay.

          It's just my theory / speculation.

          But hopefully they find it useful and can turn it into 'working code' within their current environment and test it out.
          Last edited by Roger_Black; 10-10-2015, 05:25 PM.

          Comment

          • Krodis
            Rookie
            • Jul 2008
            • 491

            #20
            Re: If the ball PASSES THROUGH MY BODY one more time!!

            If only making a game was even 1% as easy as some of the posters here seem to think it is.

            Sent from my SM-N910V using Tapatalk

            Comment

            • manu1433
              Pro
              • May 2014
              • 552

              #21
              Re: If the ball PASSES THROUGH MY BODY one more time!!

              Originally posted by Krodis
              If only making a game was even 1% as easy as some of the posters here seem to think it is.

              Sent from my SM-N910V using Tapatalk
              I hate when people say things like this. Nobody is saying that making a game is "easy."

              People just want the game to continue to improve and to reach its potential.

              Early in the games life is the best time to post issues with AI and other things so they can hopefully be fixed.

              And even if said issues can't be patched, it is good for the dev to be able to work on the issues for 2k17.

              One thing i love about this board is that the dev team actually listens and responds to feedback about the game.

              Comment

              • Krodis
                Rookie
                • Jul 2008
                • 491

                #22
                Re: If the ball PASSES THROUGH MY BODY one more time!!

                Originally posted by manu1433
                I hate when people say things like this. Nobody is saying that making a game is "easy."

                People just want the game to continue to improve and to reach its potential.

                Early in the games life is the best time to post issues with AI and other things so they can hopefully be fixed.

                And even if said issues can't be patched, it is good for the dev to be able to work on the issues for 2k17.

                One thing i love about this board is that the dev team actually listens and responds to feedback about the game.
                I mean, if people simply commented that their were clipping issues, preferably with examples of where they were most frequent, that would be good, constructive feedback. But some people in this topic seem to be under the impression that they can just flip the "make everything solid" switch and be done with it. Clipping is an incredibly difficult issue.

                Sent from my SM-N910V using Tapatalk

                Comment

                • manu1433
                  Pro
                  • May 2014
                  • 552

                  #23
                  Re: If the ball PASSES THROUGH MY BODY one more time!!

                  Originally posted by Krodis
                  I mean, if people simply commented that their were clipping issues, preferably with examples of where they were most frequent, that would be good, constructive feedback. But some people in this topic seem to be under the impression that they can just flip the "make everything solid" switch and be done with it. Clipping is an incredibly difficult issue.

                  Sent from my SM-N910V using Tapatalk
                  So where do you feel clipping is the biggest issue?

                  Personally, I feel like it is when going h2h against CPU and is going through you on passes.

                  Also, as a user, we are not allowed to spam iso moves and run into the defender, yet the CPU runs so far into me without loosing the ball that their arms and ball are clipping through me.
                  Last edited by manu1433; 10-10-2015, 08:35 PM.

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2407

                    #24
                    Re: If the ball PASSES THROUGH MY BODY one more time!!

                    Originally posted by manu1433
                    So where do you feel clipping is the biggest issue?

                    Personally, I feel like it is when going h2h against CPU and is going through you on passes.

                    Also, as a user, we are not allowed to spam iso moves and run into the defender, yet the defender runs so far into me without loosing the ball that their arms and ball are clipping through me.
                    Have to agree the CPU just keeps running, running into you until it "slips" you. No penalty for contact no worry.

                    Warp, Warp, slip pass in traffic or shoot in the lane. The user can't get a good contact on the CPU body or ball. So the CPU takes that advantage and will abuse it lol.

                    After playing the game it is clear the game is designed to play a certain way based off user defense. The messed up thing is the user can't trigger enough realistic contact so the CPU is not even penalized from a shot fatigue if I read what Beluba said correctly.

                    • Too good of on ball defense and your AI teammates will get lost for the most ridiculous back door cut for an open basket. These to me are scripted occurrences for artificial difficulty.
                    • If you manage to knock the ball loose the chances are against you of recovering it because again the CPU "must" react faster than anyone you or your AI teammates.

                    They have to have a better solution to this to balance the game.

                    Comment

                    • Roger_Black
                      Rookie
                      • May 2015
                      • 157

                      #25
                      Re: If the ball PASSES THROUGH MY BODY one more time!!

                      Originally posted by Krodis
                      I mean, if people simply commented that their were clipping issues, preferably with examples of where they were most frequent, that would be good, constructive feedback. But some people in this topic seem to be under the impression that they can just flip the "make everything solid" switch and be done with it. Clipping is an incredibly difficult issue.

                      Sent from my SM-N910V using Tapatalk
                      I never said / or implied that there was a simple solution (like a switch) that could be flipped to 'make everything solid'.

                      In video games, 3D objects (like players & basketballs) have many 'characteristics' that are coded, or configured within a game engine.

                      Stuff like...

                      - height / weight / speed
                      - acceleration
                      - inverse kinematics
                      - deformable objects
                      - solidity
                      - gravity
                      - sensory systems
                      - avoidance systems
                      - object boundaries
                      - implicit surfaces
                      - subdivision surfaces
                      - Collision detection & response systems
                      - etc., etc., etc.

                      The list of characteristics & configurations is pretty extensive.
                      So certain changes in one characteristic might affect OTHER characteristics.

                      Agreed, clipping IS difficult.

                      And building a 'slider' involves all those characteristics mentioned above (and more)... But its' not impossible.

                      Because game developers are smart enough to figure out HOW to even 'clip' 3D objects, in the first place...

                      So I merely suggested they (temporarily) 'unclip' objects at certain times (like when the animation starts whenever a ball is being passed to another player).

                      Never said anything about just 'flipping a switch' to make objects solid and you're done... the problem is solved.

                      That's your interpretation. Not mine.
                      Last edited by Roger_Black; 10-10-2015, 08:22 PM.

                      Comment

                      • manu1433
                        Pro
                        • May 2014
                        • 552

                        #26
                        Re: If the ball PASSES THROUGH MY BODY one more time!!

                        Originally posted by stillfeelme
                        Have to agree the CPU just keeps running, running into you until it "slips" you. No penalty for contact no worry.

                        Warp, Warp, slip pass in traffic or shoot in the lane. The user can't get a good contact on the CPU body or ball. So the CPU takes that advantage and will abuse it lol.

                        After playing the game it is clear the game is designed to play a certain way based off user defense. The messed up thing is the user can't trigger enough realistic contact so the CPU is not even penalized from a shot fatigue if I read what Beluba said correctly.

                        • Too good of on ball defense and your AI teammates will get lost for the most ridiculous back door cut for an open basket. These to me are scripted occurrences for artificial difficulty.
                        • If you manage to knock the ball loose the chances are against you of recovering it because again the CPU "must" react faster than anyone you or your AI teammates.

                        They have to have a better solution to this to balance the game.
                        is that true?????

                        I've been wondering my teammates having been going dumb on me for this. It is constantly happening to me regardless of settings.

                        And that loose ball comment definitely made me laugh. So true. CPU gets insane speed boosts when ever the ball is knocked free. Your player can been standing right over a loose ball and refuse to pick it up. Been in the game for years now.

                        Comment

                        • OldHead
                          Banned
                          • Oct 2015
                          • 64

                          #27
                          Re: If the ball PASSES THROUGH MY BODY one more time!!

                          Originally posted by manu1433
                          is that true?????

                          I've been wondering my teammates having been going dumb on me for this. It is constantly happening to me regardless of settings.

                          And that loose ball comment definitely made me laugh. So true. CPU gets insane speed boosts when ever the ball is knocked free. Your player can been standing right over a loose ball and refuse to pick it up. Been in the game for years now.
                          Yes, it's true!...There's a clip of a user vs CPU game floating around here somewhere...The game is tied 99-99...The user has the CPU's PG on lock (man to man D), and then D. Howard sags off of his man so bad that he goes out of bounds under the basket. I believe that it's Deandre Jordan that comes down the lane and rams it in completely uncontested for a last second, game winning jam!!...LOL.

                          I GUARANTEE that this would not have happened if it was the CPU that was on defense and trying to prevent the user from scoring before going to OT.

                          Comment

                          • stillfeelme
                            MVP
                            • Aug 2010
                            • 2407

                            #28
                            Re: If the ball PASSES THROUGH MY BODY one more time!!

                            Originally posted by manu1433
                            is that true?????

                            I've been wondering my teammates having been going dumb on me for this. It is constantly happening to me regardless of settings.

                            And that loose ball comment definitely made me laugh. So true. CPU gets insane speed boosts when ever the ball is knocked free. Your player can been standing right over a loose ball and refuse to pick it up. Been in the game for years now.
                            I don't make the game but this comes across as "let the CPU score". I could see if I was beat or something and the CPU rotates to help but the back door cutting when I am playing good defense is just overdone. Someone could be iso'ing at the top of the key I have the CPU on lock and the cutter gets open for the easy layup. Now players do get beat on back door cuts in real life but not this regularly.

                            This CPU has a lot of logic and skill they don't need my teammates handicapped for artificial difficulty.

                            Comment

                            • JKSportsGamer1984
                              MVP
                              • May 2014
                              • 1414

                              #29
                              Re: If the ball PASSES THROUGH MY BODY one more time!!

                              I've even seen the CPU shoot the ball right through the backboard smh. By the way I'm seeing this stuff happen while playing on PRO so it's not just happening on the higher levels. 2K has to fix this. The game is too good to let this type of stuff ruin the experience.

                              Comment

                              • Kese86
                                Rookie
                                • Aug 2012
                                • 158

                                #30
                                Re: If the ball PASSES THROUGH MY BODY one more time!!

                                Originally posted by manu1433
                                And that loose ball comment definitely made me laugh. So true. CPU gets insane speed boosts when ever the ball is knocked free. Your player can been standing right over a loose ball and refuse to pick it up. Been in the game for years now.
                                It's really mind boggling that this issue still exists. I would really love an explanation as to why the user reaction time and recognition of loose balls is so much slower than the CPU. Blocked jump shots and tipped passes seem pointless because the ball finds its way back to the CPU perfectly more often than not.

                                Comment

                                Working...