Imo that's oversimplifying the solution. I think back in 2K12, 2K tried to implement "live ball" and some in the community freaked out because of how many loose balls and mistaken blocks that resulted. NBA2K has consistently been a sports game with the highest level of animation complexity of any other sports game; I don't think it's simple to say we want to see every player move/behave like their real life selves, along with a complicated ratings system to factor into gameplay. And the game difficulty to scale appropriately with the difficulty levels. I know the phasing is frustrating to have occur, but I think it occurs with the most frequency on the higher levels where the game is trying to overcompensate/cheat. Or perhaps where it's trying to factor ratings into what's occurring and there isn't the appropriate transitional animation to play out for the scenario.
I have no clue as to what's involved in coding a sports game, but based on what the game is I think there are a lot of complicated routines running that make up the game as a whole. And I don't think a fix is super-simple. While these ball phases occur, they occur with a lot less frequency than they have in past games (imo). Hopefully they can one day resolve it completely but I think there's always going to be some level of clipping involved with any videogame
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