Shot % Tweaks needed?

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #16
    Re: Shot % Tweaks needed?

    In my opinion:

    Contested and contact lay ups need to be lowered online\

    Contested 2-5 foot jumpers should be lowered offline (the CPU abuses this)

    Face up jumpers (by guys like Melo\ Durant should be raised slightly. This is a tricky one b\c I know you guys are tweaking the contested shot logic...it may solve itself after that is tweaked...

    Step back jumper % could use a slight boost

    Comment

    • Kully
      MVP
      • Jul 2007
      • 3178

      #17
      Re: Shot % Tweaks needed?

      I'm with the 24th letter. Points in and around the paint % is slightly too high for the CPU. I'm still tweaking to get them shooting more mid range as they force themselves into the paint quite a bit.

      This is offline, MyLeague.

      Comment

      • Jhawkfootball06
        Pro
        • Jul 2009
        • 559

        #18
        Re: Shot % Tweaks needed?

        Originally posted by YOUNGFLUENT
        Please lower the foul frequency in Pro-Am. You don't get rewarded for putting your hands up as a big in the paint, because most of the time they will call a foul even if the other player forces up a shot and ends up getting bailed out. There's times where you would have 4 fouls at half and end up fouling out in the 3rd.
        This. Too many bail out fouls for people aimlessly driving to the paint.

        Remember back in the NBA Finals when Draymond Green did this on three straight possessions? Drove right at Mozgov, flailing his arms for a foul each time and didn't get it once.

        Right now, especially as a big there are way too many fouls in the paint for playing good defense.

        Shooting percentages are perfect for me.
        Last edited by Jhawkfootball06; 10-21-2015, 11:52 AM.

        Comment

        • Freak123
          Pro
          • Sep 2010
          • 981

          #19
          Re: Shot % Tweaks needed?

          Odd that so many are saying contested layups too often. I think the current percentage is realistic, even if my players blow some really easy layups to make it that way. Lowering the percentage would definitely be a mistake in my opinion.

          Also, 3's simply need to go in more often. I have played a drive-and-kick style of game in every previous NBA 2K, but I miss so many 3's in this game that it makes it impossible to play this way. I regularly shoot 30% or so from 3 and I have good 3-point shooters and good timing with most everyone, so it would be nice to be able to play that style of game again.

          As for dunks, it doesn't matter who I'm trying to dunk with, I regularly miss 5 or more dunks a game as a team; it's pretty ridiculous at this point and is by far my biggest problem with this game right now. I don't go flying in and try to throw down unrealistic dunks; my players will just miss them at times if a defender is even in the general vicinity of the basket.

          Anyways, thanks for taking the time to listen to the community Beluba.
          Last edited by Freak123; 10-21-2015, 11:55 AM.

          Comment

          • Hadlowe
            Rookie
            • Aug 2013
            • 284

            #20
            Re: Shot % Tweaks needed?

            3's off the dribble are still a little too high.

            Feet set mid-range feels good now. Not automatic when open, but a reasonably high percentage.

            Pull-up midrange jumpers might need a little bit of a boost. I'm better off coming to a complete stop and getting the feet set animation than going into the pull-up animation that is generally slow enough to allow a strong contest.

            CPU floaters are far too accurate with guards who don't shoot them often IRL. It's fine if Parker, Rose or Curry are making those at a high clip, but when Tyreke Evans or Darren Collison are equally accurate, it normalizes the unique offensive approach of some of the elite guards.

            Some of the post-up moves could use some tweaks, but part of that is that post defense (user v. user or user v cpu) is pretty iffy right now. There are too many times that contact is inconsistent down low:

            Fades feel pretty good right now. It's a low percentage shot for all but a few players in the league.
            Stepback jumpers may be a little too successful out of the post against user opponents as it is too easy to freeze the opponent with a juke then stepback for an uncontested shot.
            Hook shots are about right.
            As mentioned by others, face-up jumpers from close range are way too effective.

            Comment

            • FRANCHIZE NW
              Rookie
              • Sep 2015
              • 41

              #21
              Re: Shot % Tweaks needed?

              I mainly play on the park, and occasionally on the pro-am, but I have been running the park/blacktop a ton over the years.

              Regarding the park, I find the 3pt shooting and layup percentage to be almost perfect. I have a 6'8 Inside SG, and at the moment I have a 66 overall 3 point shot and 78 Driving layup.

              My wide open 3 pointers seem to fall in at a 50/50 rate, give or take a few. Which in my opinion, sounds reasonable. I personally have always been able to knock down threes at a pretty good percentage, mainly due to shot selection, so me having a lower rating, and not having an outside scoring player, 50% from spot up 3's is definitively okay.

              My contact layups and floaters go in occasionally when I have better position on smaller players, but I miss a ton if I just take bad layups. I think if I have an inside player that specializes in driving, I should be able to take advantage of smaller opponents, and as of right now, with my lower rating, I feel like the make percentage is fairly accurate.

              The only percentage I might want changed, but would not bother me if it stayed as is, is the posterizer make percentage. I have a 94 contact dunk, 90 Vertical, and gold posterizer badge, while being 6'8. I think with all those stats together, if I try to posterize smaller players (6'5 and under) that are standing under the hoop, asking to be dunked on, I should be able to successfully finish the dunk at a slightly higher percentage. In the pro-am, I failed 2 contact dunks in one game, where I get a posterizer animation, and it looks good, only for the ball to bounce out 5 feet in the air. Same situations happen at the park.

              So all in all, Don't tweak it too much. I feel the balance is very fair at the moment, as long as players are doing what they're good at, and playing smart.
              Last edited by FRANCHIZE NW; 10-21-2015, 01:59 PM.

              Comment

              • Giovaz
                Rookie
                • Dec 2014
                • 34

                #22
                Re: Shot % Tweaks needed?

                I'd boost slightly pull up mid range jumper and also step back jumpers (sometimes the game doesn't reward the great separation a good step back can create with a brick too frequently, and good to great nba players hit them with consistency).

                Everything else, IMO, is fine.

                I play mainly on superstar-sim, in MyLeague Online.

                Also, I know this is not the right thread for it, but the players get stripped / blocked way too much especially in slashing situations, even if the defender doesn't have good position.
                Last edited by Giovaz; 10-21-2015, 12:26 PM.

                Comment

                • Ownal0t
                  MVP
                  • Jul 2014
                  • 1244

                  #23
                  Re: Shot % Tweaks needed?

                  contested layups need to miss more. IN MY TEAM, its like people gave up on shooting cause they would miss alot and would just drive into the paint (with my bigs there) and would be rewarded than punished alot of times. either they get a foul or they get the bucket.

                  also as for the 3s. idk. i like them how they are now, but its gets annoying when you play people who purposely leave good shooters open and then you miss the open shot and before people say "PLAY SLOW" i hate run and gun bball. and i try to work for a good bucket

                  Comment

                  • Caelumfang
                    MVP
                    • Oct 2012
                    • 1218

                    #24
                    Re: Shot % Tweaks needed?

                    So at first, people wanted to turn shooting into a brick fest, now we wanna turn attacking the basket into another useless facet? Boy, y'all won't be satisfied until everyone is shooting 10% or less online.

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12279

                      #25
                      Re: Shot % Tweaks needed?

                      Mike are you able to tweak all modes separately? No complaints about my park since last tweak but cpu offline quick games still has that last second shot mojo going for them.

                      Comment

                      • Luke Skywalker
                        Pro
                        • Dec 2014
                        • 917

                        #26
                        Re: Shot % Tweaks needed?

                        Mike, for offline, tweak everything back to how it was on Release Day. If it has to do with online experience, just tweak the sliders. The game was perfect out of the box (Offline).

                        Comment

                        • amedawg00
                          2K OL Legend
                          • Jan 2008
                          • 2884

                          #27
                          Re: Shot % Tweaks needed?

                          Platform: myleague online, hof sim, 12 min quarters.

                          Thanks for always keeping tabs on community feeback beluba.

                          Overall I like how rhythm and team chemistry really play a huge factor this year. I find myself quickly going away from cold players and riding the hot hand much more as a result. The game now plays so much more unpredictably and our myleague online is seeing unrivaled parity with any team capable of winning on any given night regardless of tiers and overall team rankings.

                          Having said that, I think players that have shot creator badges and are known for making shots off the dribble should be rewarded at a higher clip for performing the INFINITE amount of advanced off the dribble shots in 2k16. The plethora of hop shots, step in shots, snatch back shots, escape dribble schots, step back shots, spin shots, pull up shots, etc. make the advanced shooting so deep in this game, and I still feel like I'm scratching the surface on how to chain these shots with isomotion controls. If users take the time to learn these shots and time them properly with players that have the appropriate skillset and badges, they should be rewarded. I'm not advocating an insane success rate but as it stands now even players with shot creator gold badges cannot convert these shots at a decent or reasonable rate after creating the space and openess that these shots provide. Skilled users might as well not incorporate these beautiful shots in their arsenal if the shot penalty remains disporportially high when compared to regular set shots.
                          Last edited by amedawg00; 10-21-2015, 01:17 PM.
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                          Comment

                          • Gosens6
                            All Star
                            • Oct 2007
                            • 6100

                            #28
                            Re: Shot % Tweaks needed?

                            Originally posted by The 24th Letter
                            In my opinion:



                            Contested and contact lay ups need to be lowered online\



                            Contested 2-5 foot jumpers should be lowered offline (the CPU abuses this)



                            Face up jumpers (by guys like Melo\ Durant should be raised slightly. This is a tricky one b\c I know you guys are tweaking the contested shot logic...it may solve itself after that is tweaked...



                            Step back jumper % could use a slight boost

                            I support every point in this post 100%


                            Sent from my iPhone using Tapatalk

                            Comment

                            • Jrocc23
                              MVP
                              • May 2010
                              • 3207

                              #29
                              Shot % Tweaks needed?

                              For MyCareer, please please please slightly lower the shot % from midrange for the CPU. My CPU and opposing CPU. I don't want them missing everything but just lower it something small like three notches for the CPU. It's tricky for the good players like KD and etc but that's why I say lower it slightly because NBA players do make contested shots but my problem is it's almost every player that's shooting mid is hitting consistently. Even bigs w/ the middie in the 60s.

                              The contested layup % definitely needs to be tweaked. This is for both sides of the CPU as well on SS-Sim and HOF-Sim. If you can, it should be about on the same % as 2K15. I can pass to a CPU cutting or pound it to Jonas and it's almost a guaranteed bucket or foul and one. If you need full game twitch video of how frequent these shots go in, I might be down to make one.
                              Last edited by Jrocc23; 10-21-2015, 01:15 PM.
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                              • Ownal0t
                                MVP
                                • Jul 2014
                                • 1244

                                #30
                                Re: Shot % Tweaks needed?

                                Originally posted by Caelumfang
                                So at first, people wanted to turn shooting into a brick fest, now we wanna turn attacking the basket into another useless facet? Boy, y'all won't be satisfied until everyone is shooting 10% or less online.
                                more like 5% , but 1 thing at a time

                                Comment

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