Shot % Tweaks needed?
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Re: Shot % Tweaks needed?
Online hof sim. Contact layups go in at to high of a rate. Needs to be turned down.
All other shooting is good to me. Thanks for getting rid of the mid range cheese.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Shot % Tweaks needed?
Proam is perfect, just wish layups were a bit more effective if i have it maxed. also lower that baseline mid range percentageComment
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Re: Shot % Tweaks needed?
Did the game get sped up at the custom pro am courts ? It feels much faster and I don't like it lol
Edit : yeah ppl were not turboing all over the court like thisLast edited by Rockie_Fresh88; 10-22-2015, 09:11 PM.#1 Laker fan
First Team Defense !!!Comment
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Re: Shot % Tweaks needed?
Please lower contact layup success globally. Tired of facing Lebron online and dudes just run into the paint and press square to have Lebron miraculously make a layup over 2 people.Comment
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Re: Shot % Tweaks needed?
For the park two things need to happen:
-Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
-The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.
Everything else is good for the park
Sent from my GT-N7105 using TapatalkLast edited by iLLosophy; 10-22-2015, 09:32 PM.Comment
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Re: Shot % Tweaks needed?
I love the high speeds lol, hated how Pro Am felt like Simulation sliders with slow Game Speed,
I have not gotten on to Pro Am of late though to confirm myself if game speed feels different - hope so [emoji16]
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Shot % Tweaks needed?
For the park two things need to happen:
-Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
-The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.
Everything else is good for the park
Sent from my GT-N7105 using Tapatalk
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Re: Shot % Tweaks needed?
Strongly disagree - improve your on ball defense as a team and shooting percentages will dip. I am a native of the parkside Ballers and many opponents have disturbed my shooting success by playing me closely and guarding against my dribble pull-ups.For the park two things need to happen:
-Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
-The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.
Everything else is good for the park
Sent from my GT-N7105 using Tapatalk
The key is disturbance: you will pay a mighty fine if you don't disturb a shooter's shooting rhythm.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Shot % Tweaks needed?
To further this point, there are shooter's in other parks outside of Ballers who are achieving 60% but how you quantify your numbers is the real question.Strongly disagree - improve your on ball defense as a team and shooting percentages will dip. I am a native of the parkside Ballers and many opponents have disturbed my shooting success by playing me closely and guarding against my dribble pull-ups.
The key is disturbance: you will pay a mighty fine if you don't disturb a shooter's shooting rhythm.
Sent from my SM-T330NU using Tapatalk
Oh so and so shoots 60% but how many were actually shots versus drives? Wide open versus Contested?
Folks just throw out numbers and ask for increase and decrease with no valid context to support their numbers let alone a strong sample size that would justify the reasoning behind their request.
A good chunk of my scores in Park are in transition off of a turnover or rebound. If we are in a half court offense I still face lazy defenders who try and steal the ball off double teams (75% of opponents). I expect any shooter to succeed at a high rip when left open.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Shot % Tweaks needed?
Do you understand how high 33% increase is?For the park two things need to happen:
-Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
-The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.
Everything else is good for the park
Sent from my GT-N7105 using TapatalkConcrete evidence/videos pleaseComment
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Re: Shot % Tweaks needed?
You just described the only way to stop shots from going in on the last 2k15 patch (which was universally considered by everyone umbalanced). Thank you for helping make my point.Strongly disagree - improve your on ball defense as a team and shooting percentages will dip. I am a native of the parkside Ballers and many opponents have disturbed my shooting success by playing me closely and guarding against my dribble pull-ups.
The key is disturbance: you will pay a mighty fine if you don't disturb a shooter's shooting rhythm.
Sent from my SM-T330NU using Tapatalk
Sent from my GT-N7105 using TapatalkComment
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Re: Shot % Tweaks needed?
Might be too high? I got very few guys i play with who get more than one green release a game (from 3pt land)...and we find open shots on the regular.
And remember green releases dont always drop
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