MyPark -- Bring back the ability to form a squad with any of your friends even if you're all from different Park factions just by having everyone meet up at one person's MyCourt before going to the park. This feature was removed for some reason in patch 3.
Play Now Online -- Lower tier teams are only receiving 1 win instead of 2/3 wins whenever they defeat a higher tier team via rage quit.
MyTeam -- Fix the server errors and 0-0 "Arbitration" losses that allow you to somehow take a loss after your opponent quits a game.
The Gauntlet -- Change the scoring system from 1s and 2s to 2s and 3s. Add adjustable defensive settings and defensive matchups to the pause menu. Add basic offensive sets (3-out, 2-out, 1-out) so that teams can space their offense appropriately instead of having big men who can't shoot standing behind the three point line the entire game.
Blocking fouls -- Too many continuation shooting fouls get incorrectly called as non-shooting blocking fouls. This mostly happens on left trigger blocking fouls. Too often, you'll be in the midst of attempting a dunk/layup animation and the game will still call a non-shooting blocking foul.
Lack of left trigger charging calls -- Right now there doesn't seem to be any way to get a charge call without pressing the B button. Players in good defensive position should be able to produce charge calls just by holding down the left trigger and being positionally sound.
Too many left trigger/right joystick fouls -- The left trigger and right joystick contests on defense need to be tuned so that they produce much fewer fouls. When defending with the left trigger/right joystick, your player should never bite on pump fakes or commit flagrant fouls. Flagrants should only be possible when holding X or pressing Y. And pump fake fouls should only happen when using the Y button to jump.
Long outlet pass accuracy -- Long outlet passes need to have significantly reduced accuracy. It's way too easy to hit a perfect run out pass in stride from 1/2 court and 3/4 court distance immediately after catching a rebound in traffic.
Inability to stop interior passes -- Both the AI and human defenders have a hard time tipping/intercepting interior passes. Too often the ball will morph through limbs/bodies and wind up in the offensive player's hands.
Alley oop tuning -- Patch 3 made it where guys will clank wide open alley oops off the rim, presumably to tone down their effectiveness. I'd much rather have the effectiveness of alley oops be reduced by making them harder to throw, harder to catch cleanly, and easier for the defense to tip/intercept. Right now it just looks goofy when you catch a wide open oop and clank if off the rim.

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