Stephen Curry in NBA 2K

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  • 23
    yellow
    • Sep 2002
    • 66469

    #16
    Re: Stephen Curry in NBA 2K

    Originally posted by Cedrik
    Hey 23 don't you think its time someone with a username 88SiegHeil88 is banned? I've reported this racist piece of guttertrash several times but he is still here. I'm sure having a pro Nazi username is against OS rules and regs so I'm just wondering why he isn't banned?
    I haven't seen a report but shoot me a PM and ill look into it. This thread isnt the right place for this

    Comment

    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5178

      #17
      Re: Stephen Curry in NBA 2K

      Originally posted by 23
      Firstly I've never seen you or anyone else come here posting threads about Curry taking 40 footers on the fly before.
      Ive been in few threads discussing how to get CPU Curry playing right.

      Originally posted by 23
      Not only has he been doing this a short time, but its still to wait til the game comes out to act like 2k has been neglecting his tendencies for a long time, especially when you have to seperate a special space of code for something like this for 1 out of probably 500 player models in the game.
      I acknowledged that creating code for 1, or a few (George/Lillard), is really problematic.

      Originally posted by 23
      It would make sense to bring the situation up and say this would make the game even more authentic, but the constant coming in here with that what they don't do stuff is getting tired, coming from a group that complains about the opposite things on both sides.
      Im one of the game's biggest supporters. My last post was praising the game for how far they've come in replicating the dominance of big men.

      Acknowledging the game doesnt quite replicate a few players tendencies for hunt for 3s is hardly being overly negative.
      2022 'Plug and play' sim roster (XBX)

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #18
        Re: Stephen Curry in NBA 2K

        Originally posted by Hot Kidd
        Ive been in few threads discussing how to get CPU Curry playing right.


        I acknowledged that creating code for 1, or a few (George/Lillard), is really problematic.


        Im one of the game's biggest supporters. My last post was praising the game for how far they've come in replicating the dominance of big men.

        Acknowledging the game doesnt quite replicate a few players tendencies for hunt for 3s is hardly being overly negative.


        1. We're about to have 4 patches. Not ONCE was this raised as an issue such as people complaining about socks, or blocks or shooting or whatever. You may have made mentions but this is just a new thing people are coming up with because mostly any thread started here since release was about making shooting easier or harder, not about Steph Curry or anything. At release people complained about Durant's shot a little but that was it.


        2. Right, but then again I wasn't talking about you in general or personally


        3. and that's why I just wrote the above. Its not about positive negative supporting or not, I don't even give a crap about that stuff, but more than half the stuff here seems almost schitzophrenic

        Comment

        • Smirkin Dirk
          All Star
          • Oct 2008
          • 5178

          #19
          Re: Stephen Curry in NBA 2K

          Originally posted by 23

          3. and that's why I just wrote the above. Its not about positive negative supporting or not, I don't even give a crap about that stuff, but more than half the stuff here seems almost schitzophrenic
          Fair enough.

          But we've both been around OS long enough that is how it is. THere is a poster I respect who refused to get the game because it didnt have a halftime show last year. I read some threads with my jaw on the ground because of what people complain about, but have learned to tolerate it.
          2022 'Plug and play' sim roster (XBX)

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #20
            Re: Stephen Curry in NBA 2K

            Originally posted by Hot Kidd
            Fair enough.

            But we've both been around OS long enough that is how it is. THere is a poster I respect who refused to get the game because it didnt have a halftime show last year. I read some threads with my jaw on the ground because of what people complain about, but have learned to tolerate it.
            HAHA I remember reading that.

            This year killed it for me. Im going to pull a sage infinite every year from now on and leave this place once the game drops.

            Comment

            • Smirkin Dirk
              All Star
              • Oct 2008
              • 5178

              #21
              Re: Stephen Curry in NBA 2K

              Originally posted by 23
              HAHA I remember reading that.

              This year killed it for me. Im going to pull a sage infinite every year from now on and leave this place once the game drops.
              I would, but there is too much gold buried amongst some of the bad stuff. For every thread whinging about Derrick Rose's shoelace colours, there are 30 great threads from Sam Pham, and roster makerss, and tendency experts, and stick jockeys etc etc.
              2022 'Plug and play' sim roster (XBX)

              Comment

              • SonicMage
                NBA Ratings Wizard
                • Oct 2002
                • 3544

                #22
                Re: Stephen Curry in NBA 2K

                Originally posted by 23
                1. We're about to have 4 patches. Not ONCE was this raised as an issue such as people complaining about socks, or blocks or shooting or whatever. You may have made mentions but this is just a new thing people are coming up with because mostly any thread started here since release was about making shooting easier or harder, not about Steph Curry or anything. At release people complained about Durant's shot a little but that was it.
                Curry's play style has been something constantly talked about to death over at the Rosters forum since the first week of release. The Ratings/Tendencies thread over there is littered with people either complaining about it or trying to find ways to help it.
                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                Sonicmage NBA 2K18 Ratings 2017-18 season
                Link to Ratings 1996-2017
                Link to Ratings 1973-1996
                Link to Ratings All-time

                Discussion found here

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #23
                  Re: Stephen Curry in NBA 2K

                  Originally posted by Hot Kidd
                  I would, but there is too much gold buried amongst some of the bad stuff. For every thread whinging about Derrick Rose's shoelace colours, there are 30 great threads from Sam Pham, and roster makerss, and tendency experts, and stick jockeys etc etc.
                  Oh I understand there is a group who isn't here for the nonsense, but as you said, always get buried.

                  Originally posted by Sonicmage
                  Curry's play style has been something constantly talked about to death over at the Rosters forum since the first week of release. The Ratings/Tendencies thread over there is littered with people either complaining about it or trying to find ways to help it.

                  I know but I don't think the devs even go to those sub forums looking for solutions. Like I said, since its something fairly new, its going to take new coding most likely to do that. Its really not something normal in basketball (at least his success rate) so....

                  I love how alot of people act like Curry has been doing this stuff for 10 years when he's just a year off from ankle problems

                  Comment

                  • phriscaul
                    Banned
                    • Dec 2015
                    • 688

                    #24
                    Re: Stephen Curry in NBA 2K

                    It should be relatively easy to decipher meaningful input from "he shoots 40 footers...put it in the game!"


                    also. steph didnt actually just start doing this. what he is doing now is reaching the peak of what he's been doing for the past 3-4 years. or what most of us like to call, reaching his prime.


                    i also have no problem with them specifically coding some players. it would just add to the realism. he is a player that SHOULD be able to make shots a a much higher clip...but if defended well, the % in which he can make these shots drop. as of now, he doesnt feel as automatic as we see in real life. especially when wide open. partly because of the difficulty of his quick shot timing/green release window. but we cant have it all. i'm fine with one step at a time.

                    Comment

                    • SonicMage
                      NBA Ratings Wizard
                      • Oct 2002
                      • 3544

                      #25
                      Re: Stephen Curry in NBA 2K

                      As a historic and present roster maker, I abhor the idea of hard-coding abilities for certain players. Plus, it's a slippery slope, today it's Curry, tomorrow its Andre Drummond's rebounding, then it's Hassan Whiteside's shot blocking... What it does is further wrench customization control out of the player's hands and make everything purely dependent on the developer.

                      If anything, a new '3pt range' rating would be better than what is being proposed here. They already have a 'Limitless Range' badge so the capabilties are there for recognizing distance from the 3-point line.
                      NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                      Sonicmage NBA 2K18 Ratings 2017-18 season
                      Link to Ratings 1996-2017
                      Link to Ratings 1973-1996
                      Link to Ratings All-time

                      Discussion found here

                      Comment

                      • phriscaul
                        Banned
                        • Dec 2015
                        • 688

                        #26
                        Re: Stephen Curry in NBA 2K

                        Originally posted by Sonicmage
                        As a historic and present roster maker, I abhor the idea of hard-coding abilities for certain players. Plus, it's a slippery slope, today it's Curry, tomorrow its Andre Drummond's rebounding, then it's Hassan Whiteside's shot blocking... What it does is further wrench customization control out of the player's hands and make everything purely dependent on the developer.

                        It's what makes these players standout though, no? Instead of blanket coding the entire game and making all SGs rated 82-89 indecipherable. Star players in the league SHOULD be unique. Drummond SHOULD be a rebound monster. Whiteside SHOULD be impressive on defense. Hakeem SHOULD be a master in the post. This is what would give each player far move value as well. i dont understand wanting tons of customization at the player level anyway.

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #27
                          Re: Stephen Curry in NBA 2K

                          Originally posted by 23
                          Threads like these are why 2k needs to abandon communications with the OS forum at large
                          What? Why? He cited objective evidence and it's clear Curry doesn't actually play the way he does in real life. Discussion only gets us closer to something that accurately models the extremes of the sport.

                          The trick is balancing Curry so he can be insane in the right context (there are things he does that can't be done easily in game), but where it doesn't devolve into 3-point spamming, because Curry doesn't actually play that way. This goes for all the other superstars as well.

                          I had a suggestion in the other thread where superstars can build "momentum" that's expended when taking difficult shots. Would allow a flow in the game that puts control of super-star moments into the player's hands and allow him to get into the mind of a player.

                          Originally posted by 23
                          1. We're about to have 4 patches. Not ONCE was this raised as an issue such as people complaining about socks, or blocks or shooting or whatever. You may have made mentions but this is just a new thing people are coming up with because mostly any thread started here since release was about making shooting easier or harder, not about Steph Curry or anything. At release people complained about Durant's shot a little but that was it.


                          2. Right, but then again I wasn't talking about you in general or personally


                          3. and that's why I just wrote the above. Its not about positive negative supporting or not, I don't even give a crap about that stuff, but more than half the stuff here seems almost schitzophrenic
                          People have been complaining about Curry since day one. Many of them were exaggerations that I've argued against but it's been noted often that Curry doesn't quite play like himself in real life. OS even started a thread about it. People aren't just making things up to complain about. I'm not sure where this is coming from.

                          People want an authentic representation of the best thing happening in basketball. That means allowing for some extremes that aren't quite replicable in-game-- but that doesn't mean they don't want realistic defense or that they're being schizophrenic. It just means that things like the "hot" mechanic are simplistic and don't quite model superstar players well, and the fear of the game being unplayable because one player is modeled closer to real life just means the current ratings, momentum, and balance system needs more depth.
                          Last edited by Sundown; 12-15-2015, 05:47 PM.

                          Comment

                          • SonicMage
                            NBA Ratings Wizard
                            • Oct 2002
                            • 3544

                            #28
                            Re: Stephen Curry in NBA 2K

                            Originally posted by phriscaul
                            It's what makes these players standout though, no? Instead of blanket coding the entire game and making all SGs rated 82-89 indecipherable. Star players in the league SHOULD be unique. Drummond SHOULD be a rebound monster. Whiteside SHOULD be impressive on defense. Hakeem SHOULD be a master in the post. This is what would give each player far move value as well. i dont understand wanting tons of customization at the player level anyway.
                            That's the whole reason the badges exist. And no customization at the player level? You do realize that most players out of the box are rated terribly, and it takes the effort of people like myself and several others to get them to play more like themselves, right? The devs simply have no time to get everyone rated correctly, but as a community, we do.

                            If you've been exclusively using the official 2K rosters up to this point, you owe it to yourself to download one of the more popular custom rosters and notice the differences, I think you'll be pleasantly surprised.
                            NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                            Sonicmage NBA 2K18 Ratings 2017-18 season
                            Link to Ratings 1996-2017
                            Link to Ratings 1973-1996
                            Link to Ratings All-time

                            Discussion found here

                            Comment

                            • phriscaul
                              Banned
                              • Dec 2015
                              • 688

                              #29
                              Re: Stephen Curry in NBA 2K

                              Originally posted by Sonicmage
                              That's the whole reason the badges exist. And no customization at the player level? You do realize that most players out of the box are rated terribly, and it takes the effort of people like myself and several others to get them to play more like themselves, right? The devs simply have no time to get everyone rated correctly, but as a community, we do.

                              If you've been exclusively using the official 2K rosters up to this point, you owe it to yourself to download one of the more popular custom rosters and notice the differences, I think you'll be pleasantly surprised.

                              mate, badges dont change the inherit differences of said players. thats ridiculous to even bring up.


                              and the question wasnt whether or not the Devs have time to get it done...but whether or now we feel it should or shouldnt be in the game. they dont even have time for the game as is...so making each player unique is out of the question. but it would be nice.

                              Comment

                              • trandoanhung1991
                                Rookie
                                • Nov 2012
                                • 372

                                #30
                                Re: Stephen Curry in NBA 2K

                                How about changing the ratings scale? Like right now, as an example, 3pt rating can mean 0%-50% success chance on open 3s, but how about making it 0-99% chance? Same with the other offensive stats. Not sure about defensive stats, though.

                                Anyway, once you have a concrete system like that in place, then you can start rebalancing the ratings of various players. Right now does anyone know what 99 3pt rating even means? What % would that come out as?

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