In Sim, I think it comes out as 44-45% (on average). I tested this for a few hours with multiple players and teams. The highest 3p% for one season was 49.4% and the lowest was 38.7%. As for gameplay I think it comes out as 50% (haven't tested).
Stephen Curry in NBA 2K
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Re: Stephen Curry in NBA 2K
In Sim, I think it comes out as 44-45% (on average). I tested this for a few hours with multiple players and teams. The highest 3p% for one season was 49.4% and the lowest was 38.7%. As for gameplay I think it comes out as 50% (haven't tested). -
Re: Stephen Curry in NBA 2K
What? Why? He cited objective evidence and it's clear Curry doesn't actually play the way he does in real life. Discussion only gets us closer to something that accurately models the extremes of the sport.
The trick is balancing Curry so he can be insane in the right context (there are things he does that can't be done easily in game), but where it doesn't devolve into 3-point spamming, because Curry doesn't actually play that way. This goes for all the other superstars as well.
I had a suggestion in the other thread where superstars can build "momentum" that's expended when taking difficult shots. Would allow a flow in the game that puts control of super-star moments into the player's hands and allow him to get into the mind of a player.
People have been complaining about Curry since day one. Many of them were exaggerations that I've argued against but it's been noted often that Curry doesn't quite play like himself in real life. OS even started a thread about it. People aren't just making things up to complain about. I'm not sure where this is coming from.
People want an authentic representation of the best thing happening in basketball. That means allowing for some extremes that aren't quite replicable in-game-- but that doesn't mean they don't want realistic defense or that they're being schizophrenic. It just means that things like the "hot" mechanic are simplistic and don't quite model superstar players well, and the fear of the game being unplayable because one player is modeled closer to real life just means the current ratings, momentum, and balance system needs more depth.
I disagree. Besides what Sonicmage said, there was noone here asking 2k to make Curry a random 3point chucker from 35 feet.
You can argue til you're blue in the face but all of the threads about shooting and defense etc... is pretty much what we saw in droves.
I know because I locked a good deal of them for being redundant. There was a complaint about Curry but it's not what they're talking about right now.
NOT AT ALLComment
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Re: Stephen Curry in NBA 2K
Originally posted by PeteCarrollsMomYes.
For offline- Lower Curry's drive tendency to 50-60. Add more plays to the playbook where the PG is set up for a 3 pt shot. Lower every other GSW players touches and shot tendency. Raise Curry's triple threat shot to 100. Lower his shot IQ to get him to take more contested shots. Lower his passing ratings so he is not looking to pass as frequently.
I've had him blast me for 50+ from the CPU, shooting double digit 3 pt shots.
Same goes with controlling him as a user. I've had plenty of games where I've gone 8-11 from 3, 40+ points, or something close. You just have to play a little smarter than Curry does in real life. Not saying he doesn't play smart, but his type of smart is a little different. You know? Of course if you are just running around chucking shots he isn't going to do well. After well over 100 games offline with my friend where we fantasy draft, Curry is my go to pick. He is fine in 2k, just needs a little tweaking for the CPU to play well with him.
Thanks... now with that said goodbye.Comment
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Re: Stephen Curry in NBA 2K
He attempted 135 shots from 27-35 feet in 2012-13 and made 64 of them in 63 games. That's more than two attempts and one make per game from 27-35 feet.
For reference, he's on pace this year to attempt 139 by the time he plays 63 games.
So yeah, he's definitely been doing this for a little while. Good luck seeing Curry do this so much as once through several games against his team, though.
And he's not the only one either. His own TEAMMATE, Klay Thompson, takes some F-grade-tier jumpers, especially from the three-point line, and so do Paul George, Damian Lillard, JR Smith, James Harden, Jamal Crawford, even LeBron James. Hell, Kobe's been doing it FOREVER.
The AI not settling for jumpers that might be considered bad has been an issue for a while. It used to be from mid-range, now it's from the three-point line and past it. For God's sake, there's a BADGE for players who shoot with Curry range, so it's not like the devs aren't aware that it happens.Comment
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Re: Stephen Curry in NBA 2K
Come on. Steph Curry has been chucking threes since 2012. Ever since they traded Monta Ellis, the reigns have been off and he hasn't looked back.
He attempted 135 shots from 27-35 feet in 2012-13 and made 64 of them in 63 games. That's more than two attempts and one make per game from 27-35 feet.
For reference, he's on pace this year to attempt 139 by the time he plays 63 games.
So yeah, he's definitely been doing this for a little while. Good luck seeing Curry do this so much as once through several games against his team, though.
And he's not the only one either. His own TEAMMATE, Klay Thompson, takes some F-grade-tier jumpers, especially from the three-point line, and so do Paul George, Damian Lillard, JR Smith, James Harden, Jamal Crawford, even LeBron James. Hell, Kobe's been doing it FOREVER.
The AI not settling for jumpers that might be considered bad has been an issue for a while. It used to be from mid-range, now it's from the three-point line and past it. For God's sake, there's a BADGE for players who shoot with Curry range, so it's not like the devs aren't aware that it happens.
Stop reading what you want to and making points that aren't relevant to the point I was making originally anyway
Im definitely not going to come here getting mad over a videogame because its not cheesing on me, which is the main thing yall complain about on these forums like its no tomorrow
Actually you guys never stop complaining about anything, that's really the point of my original post.
The devs should balance the game and take feedback moderately but thats probably what they do already anyway.Comment
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Re: Stephen Curry in NBA 2K
Here's the major Issue brought up every time Curry goes off: You cannot replicate what he's doing in game accurately for 2 reasons.
1. You break the game. If you make him play like he does in real life, the Play Now Online, and myteam meta game becomes: "Let steph jack up 300 shots". It forces the game into a game of Curry vs. Curry, and makes all other teams and players irrelevant. See Miami in 2013, Miami in 2014, Thunder and Cavs in 15. Online was fine, but you knew if the other guy picked the heat, you were picking the heat.
2. The kid is having a Lights out year. But they probably won't change the rating system until it's set in stone that he's the best shooter of all time. He's still got a few more consistent seasons to go before they skew the ratings to him (Although I do think he's going to be a nightmare in 2k games to come).
Oh, and 3. What are they going to do, Make him a 106 overall?
Perfectly said!!!
Right now if you get him hot.... You can shoot a few jumpers like he does. But you got to build up to that.
And plus he is 97 or 98 in every outside shooting rating. If you can't score... You don't know how to play basketball lol jk.
Look at this comparison of Peak Steve Nash vs Current Curry.
Last edited by jeebs9; 12-16-2015, 03:15 PM.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Stephen Curry in NBA 2K
And nobody said anything about "shooting threes." Just "shooting threes" is different than shooting 30-footers. Now you're reading what you want to.Last edited by RyanFitzmagic; 12-16-2015, 03:19 PM.Comment
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Re: Stephen Curry in NBA 2K
I never said what i wanted. This has nothing to do with what I want.
I said none of you guys were here starting threads all year about him shooting 30 footers.
All the complaints were i cant shoot i hate defense fix the movement blah blah
Countless redundant threads and this is broke thats beoken this is broken
After the last patch now all of a sudden 2k aint watching nba basketball because curry aint wildly shooting 30 footers in the game
Sometimes stuff said on here is not feedback at all. Its amazing to see some of the crazinessComment
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Re: Stephen Curry in NBA 2K
Either the devs need to start looking at the sub-forums or maybe the rules for what has to go on sub-forums should change.Comment
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Re: Stephen Curry in NBA 2K
The thing is 2k is a custimizable game. The roster forum is not going to negate something hard programmed
Then as sonicmage said where do you stop because once you start taking time to develop a huge code database for one player where does it stop
You're lucky they come here at all. Its not their job to do so.Comment
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Re: Stephen Curry in NBA 2K
The point is that you said people haven't been vocal about it, which simply isn't true at all.Comment
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Re: Stephen Curry in NBA 2K
What? Why? He cited objective evidence and it's clear Curry doesn't actually play the way he does in real life. Discussion only gets us closer to something that accurately models the extremes of the sport.
The trick is balancing Curry so he can be insane in the right context (there are things he does that can't be done easily in game), but where it doesn't devolve into 3-point spamming, because Curry doesn't actually play that way. This goes for all the other superstars as well.
I had a suggestion in the other thread where superstars can build "momentum" that's expended when taking difficult shots. Would allow a flow in the game that puts control of super-star moments into the player's hands and allow him to get into the mind of a player.
People have been complaining about Curry since day one. Many of them were exaggerations that I've argued against but it's been noted often that Curry doesn't quite play like himself in real life. OS even started a thread about it. People aren't just making things up to complain about. I'm not sure where this is coming from.
People want an authentic representation of the best thing happening in basketball. That means allowing for some extremes that aren't quite replicable in-game-- but that doesn't mean they don't want realistic defense or that they're being schizophrenic. It just means that things like the "hot" mechanic are simplistic and don't quite model superstar players well, and the fear of the game being unplayable because one player is modeled closer to real life just means the current ratings, momentum, and balance system needs more depth.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Stephen Curry in NBA 2K
How do you guys feel about "shot fatigue"? Remember that last year. A lot of complain killed it. But I think it's also something we should look into. Because let have Curry go nuts.... But lets make tired after a while if a user shoot more then the Curry did in real life. Just asking
If you're just talking about against players who will just throw it to Curry and chuck immediately, that's easily defendable.
Now, Curry when in the hands of the AI, on the other hand...Comment
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Re: Stephen Curry in NBA 2K
That's not the point the point is guys have been complaining about other things. People complained about his shot being too slow last year and they fix that. There are no threads in the general forum where the developers interact about curry shooting 35 footers and nowhere near the amount but complaining that went on here about broken this and broken that about how people can't shoot at all about how the defense is too tough about how people don't want to lose the ball those are the things that have been emphasized this year and those are the things they worked onComment
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