With all due respect I don't think you really have any idea what goes into designing a basketball video game as there is about 20 years you would like to flush down the toilet to start from scratch with an engine/idea that has proven not to work.
GTA looks pretty but an engine based off it would make for an awful, unbalanced basketball game. Jumping over cars and shooting people where all playable characters have the same skill level is one thing. Confining those characters to a court with a strict set of rules & capabilities is quite another. Ratings and animations are inherently necessary.
Predictable outcomes are good. This is a skill-based game and luck elements have proven to ruin the experience. In past years you were able to R.I.P. Brandon Knight on every single possession, and it made for a terrible game experience.
Take away situational animations and go simply off physics? Sure, why not just bring back the charge cheese? That's essentially what anti-animation discussions come down to. The average player has no idea just how many facets of the game they hold together.

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