Dribbling Mechanics Going Forward

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  • phlipmode
    Rookie
    • Dec 2005
    • 270

    #16
    Re: Dribbling Mechanics Going Forward

    @scofield and 24.. Agreed on the above


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    • eltyboogie
      Rookie
      • Aug 2015
      • 249

      #17
      Re: Dribbling Mechanics Going Forward

      i dont have a video but sometimes i will blow by a player and my guy will do a hesitation/stutter step and stop allowing the defender to recover
      did 2k put that stutter in the game on purpose and if so..why?
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      • trandoanhung1991
        Rookie
        • Nov 2012
        • 372

        #18
        Re: Dribbling Mechanics Going Forward

        A simple way to solve the problem IMO is to remove context-based animations and instead rely solely on stick input for all movements and animations.

        What I mean by that is right now, movement speed and animations are context-aware, when really it should be input-aware more. This is more obvious defensively, but it shows on the offense as well. Slow animations play out when you have sticks to the edge, and vice versa.

        Another point I'd like 2K to think about is to reward timing of dribbling more than now. Something as simple as increasing chance to fumble the dribble if you don't time your moves. Dribbling should be more live and as such, IMO you should be rewarded if you time your inputs to the dribbling animation, more specifically initiating moves when the ball is in your hands.

        The reward can be more tight animations, faster animations, faster transitioning between animations, small things that add up to a nice edge you can use to break defenses.

        Also, I'd like the defense to have more subtle reactions to dribbling feints. This may be as simple as hesitating or shifting of balance, but it has to cause them to be at a disadvantage that can be exploited by the offense. Even simple things like a change of pace can put the defense on the back foot.

        If you look at how Curry handles, it's not just the wow combos that defines his handles, it's the little feints that's very hard to notice unless you go slo-mo.

        One final thing I want to mention is that we should somehow have the ability to change the length of the steps we're making in our dribbles. This is tied in with the ability to change our dribble pace.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/McNCtY2-Roo" frameborder="0" allowfullscreen></iframe>

        <iframe width="560" height="315" src="https://www.youtube.com/embed/Ditt0nVd4rs" frameborder="0" allowfullscreen></iframe>

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        • Scofield
          Pro
          • May 2014
          • 523

          #19
          Re: Dribbling Mechanics Going Forward

          Originally posted by eltyboogie
          i dont have a video but sometimes i will blow by a player and my guy will do a hesitation/stutter step and stop allowing the defender to recover
          did 2k put that stutter in the game on purpose and if so..why?
          This was addressed with one of the patches. I don't see it as much anymore but it does happen every now and then. Doubt it's on purpose.

          Comment

          • Scofield
            Pro
            • May 2014
            • 523

            #20
            Re: Dribbling Mechanics Going Forward

            Originally posted by trandoanhung1991
            A simple way to solve the problem IMO is to remove context-based animations and instead rely solely on stick input for all movements and animations.

            What I mean by that is right now, movement speed and animations are context-aware, when really it should be input-aware more. This is more obvious defensively, but it shows on the offense as well. Slow animations play out when you have sticks to the edge, and vice versa.

            Another point I'd like 2K to think about is to reward timing of dribbling more than now. Something as simple as increasing chance to fumble the dribble if you don't time your moves. Dribbling should be more live and as such, IMO you should be rewarded if you time your inputs to the dribbling animation, more specifically initiating moves when the ball is in your hands.

            The reward can be more tight animations, faster animations, faster transitioning between animations, small things that add up to a nice edge you can use to break defenses.

            Also, I'd like the defense to have more subtle reactions to dribbling feints. This may be as simple as hesitating or shifting of balance, but it has to cause them to be at a disadvantage that can be exploited by the offense. Even simple things like a change of pace can put the defense on the back foot.

            If you look at how Curry handles, it's not just the wow combos that defines his handles, it's the little feints that's very hard to notice unless you go slo-mo.

            One final thing I want to mention is that we should somehow have the ability to change the length of the steps we're making in our dribbles. This is tied in with the ability to change our dribble pace.

            <iframe width="560" height="315" src="https://www.youtube.com/embed/McNCtY2-Roo" frameborder="0" allowfullscreen></iframe>

            <iframe width="560" height="315" src="https://www.youtube.com/embed/Ditt0nVd4rs" frameborder="0" allowfullscreen></iframe>
            Good stuff here man. Making user timing important is a must-have if the dribble system becomes mostly one-to-one. Would help deal with spammers. When you say length of dribble are you talking about how high or low the bounce would be?

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #21
              Re: Dribbling Mechanics Going Forward

              It's never going to come back unfortunately, but I thoroughly miss the simple and easy{ LS +button} dribbling control scheme of CHoops 2K8. There were less animations, less variety in the moves, and too much skating, but I always did exactly the move I wanted to, and the moves were quick and explosive. No extraneous movements because of an 8 degree error in my left stick movement.

              Is it because of H2H play that it became a thing that one had to spend X amount of hours practicing how to do dribble moves. Some sort of badge of honor about stick skills.
              Jordan Mychal Lemos
              @crypticjordan

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              Do the same thing tomorrow. And the next. Now do it forever.

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              • eltyboogie
                Rookie
                • Aug 2015
                • 249

                #22
                Re: Dribbling Mechanics Going Forward

                Originally posted by Scofield
                This was addressed with one of the patches. I don't see it as much anymore but it does happen every now and then. Doubt it's on purpose.
                it happens every other game.... lol
                "as much anymore"
                it shouldnt happen at all
                Check out my YouTube channel featuring NBA 2K and other gaming related content!

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                • 2kNerd
                  Rookie
                  • Jun 2015
                  • 188

                  #23
                  Re: Dribbling Mechanics Going Forward

                  Originally posted by SpeedyClaxton
                  Guys here defend this game like it's their own masterpiece crafted their whole life. Every year when i buy game i try to learn basic and advanced moves in practice mode (stepbacks, in&out, dribbles, fakes, shimmyfakes, shimmyshots, postoffense moves, postdefense). After maybe 5-6 days of learning those moves i only left disappointed to realize guys who run over court like clueless pigs have much more success than someone who's trying to play this game it's meant to be played.
                  Exactly...

                  2K continues to reward the lowest common denominator types of players.

                  Turbo all the time...zig zag...and sprint directly sideways....all have been effective, if not overpowered, in 2K for years now.

                  It's almost like 2K is afraid to FIX these because they have become such a CRUTCH for all the POOR players out there. They almost KNOW that making a change would result in backlash from the whiners and complainers who want to play NBA Jam-style basketball.

                  I think they need to simplify the controls. I think part of the reason lots of players don't bother trying to learn how to control their guy and how to perform moves, is because it can be a bit overwhelming.

                  Comment

                  • Sleepy59
                    Rookie
                    • Apr 2014
                    • 384

                    #24
                    Re: Dribbling Mechanics Going Forward

                    Originally posted by 2kNerd
                    Exactly...

                    2K continues to reward the lowest common denominator types of players.

                    Turbo all the time...zig zag...and sprint directly sideways....all have been effective, if not overpowered, in 2K for years now.

                    It's almost like 2K is afraid to FIX these because they have become such a CRUTCH for all the POOR players out there. They almost KNOW that making a change would result in backlash from the whiners and complainers who want to play NBA Jam-style basketball.

                    I think they need to simplify the controls. I think part of the reason lots of players don't bother trying to learn how to control their guy and how to perform moves, is because it can be a bit overwhelming.
                    Yep, that's why everyone chooses cavs on play now online. You can't back out, and everyone uses that as an advantage. Half the players on that team are riddled with badges and have a ridiculous draw foul stats. It's almost as if the ratings guy is a cavs fan. They're the only team I struggle to beat, and all they do is turbo baseline with any cav slasher or turbo anywhere with lebron. Worse of all, you can't back out so you're FORCED to play vs cavs every single time.

                    <iframe src="https://vine.co/v/iqOj13BJKiD/embed/simple" frameborder="0" height="600" width="600"></iframe>*
                    Last edited by Sleepy59; 12-30-2015, 03:56 PM.

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                    • SteveQ
                      Rookie
                      • Jul 2015
                      • 411

                      #25
                      Re: Dribbling Mechanics Going Forward

                      Originally posted by The 24th Letter
                      2K13 was easily the best version of isomotion after tweaking it all these years....then like that, it's gone....
                      I've thought I was alone in thinking this but it's good to know I'm not the only one. As for the thread I think it's spot on. Sometimes I put together a chain of moves,go by my defender and it's beautiful whereas other times it'll look clunky. I think once 2K fine tunes what they have instead of changing it all the time it'll be really nice.

                      Comment

                      • phlipmode
                        Rookie
                        • Dec 2005
                        • 270

                        #26
                        Re: Dribbling Mechanics Going Forward

                        Originally posted by Scofield
                        This was addressed with one of the patches. I don't see it as much anymore but it does happen every now and then. Doubt it's on purpose.

                        I disagree it's every game for me .... I could send you a video each game and you would see the crab dribble trigger when I have a clear path frequently.

                        Honestly it's 2ks way of simulating poor defensive programming


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                        • ForeverVersatile
                          Pro
                          • Jan 2011
                          • 3498

                          #27
                          Dribbling Mechanics Going Forward

                          They can't seem to get all the movement on the left stick without removing something. They took out this movement you could do putting the ball between your legs as you slowly moved with the left stick only.




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                          Last edited by ForeverVersatile; 12-30-2015, 06:45 PM.
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                          • psydefx
                            Banned
                            • Oct 2015
                            • 370

                            #28
                            Re: Dribbling Mechanics Going Forward

                            i think the problems are input lag (this will always be an issue as long as dribbling is controlled by the right stick because the game doesn't know whether you want to crossover or shoot until you finish your input), too much bumping and defenders recovering quicker than they should be.

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                            • 2_headedmonster
                              MVP
                              • Oct 2011
                              • 2251

                              #29
                              Re: Dribbling Mechanics Going Forward

                              Originally posted by ForeverVersatile
                              They can't seem to get all the movement on the left stick without removing something. They took out this movement you could do putting the ball between your legs as you slowly moved. http://youtu.be/XB6_qmOrui8


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                              still in the game

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                              • ForeverVersatile
                                Pro
                                • Jan 2011
                                • 3498

                                #30
                                Dribbling Mechanics Going Forward

                                Originally posted by 2_headedmonster
                                still in the game



                                No it's not, this is all left stick movement. Your probably thinking about the right stick between the legs while walking. 2 totally different animations.


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                                Last edited by ForeverVersatile; 12-30-2015, 06:42 PM.
                                PSN: ForeverVersatile
                                Xbox Live: TheBluprint09

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