NBA 2K16: The Contested Shot Conundrum (Part 1)

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  • jagswag21
    Banned
    • Nov 2014
    • 37

    #16
    Originally posted by jyoung
    Those are all modes where most people are using players with gold deadeye/shot creator/fade ace badges, so that probably contributes to more contested shots going in.

    Not many of the NBA roster players in Play Now Online have those badges at a gold level that can really help contested shots go in.
    And as for created players, I think that some of those badges they need to cut out, (specifically myPlayers, not necessarily for real players (I guess)) especially deadeye. All that lucky stuff isn't even necessary, like just get good at the game and don't take dumb shots. That's 2K's problem and that's why this thread even exists: 2K keep allowing dumb s*** like deadeye and contested shots to go in, it needs to stop.

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    • ChaseB
      #BringBackFaceuary
      • Oct 2003
      • 9844

      #17
      Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

      Originally posted by jagswag21
      And as for created players, I think that some of those badges they need to cut out, (specifically myPlayers, not necessarily for real players (I guess)) especially deadeye. All that lucky stuff isn't even necessary, like just get good at the game and don't take dumb shots. That's 2K's problem and that's why this thread even exists: 2K keep allowing dumb s*** like deadeye and contested shots to go in, it needs to stop.
      At the same time, are you saying the "very tight" defended shots should never go in though? I mean they do in real life, this year at 23 percent based on the data. There aren't many of these shots in a NBA game because they're low percentage and even hard to get off, but 23 percent isn't exactly "never goes in" territory.
      I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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      • 2_headedmonster
        MVP
        • Oct 2011
        • 2251

        #18
        Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

        23% is actually pretty high in to relation to what i would have expected.

        I feel that 2k is a bit inconsistent with what it considers a make-able contest vs. an un-makeable. The same shot that i take on a pull up can be a red release off of a step back or a hand off. Its confusing and often frustrating.

        Ive used the same data to try to tweak the sliders a bit, but i think the variables of badges make it a bit harder to replicate than a person might imagine....or at least i did.

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        • ChaseB
          #BringBackFaceuary
          • Oct 2003
          • 9844

          #19
          Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

          Originally posted by 2_headedmonster
          23% is actually pretty high in to relation to what i would have expected.

          I feel that 2k is a bit inconsistent with what it considers a make-able contest vs. an un-makeable. The same shot that i take on a pull up can be a red release off of a step back or a hand off. Its confusing and often frustrating.

          Ive used the same data to try to tweak the sliders a bit, but i think the variables of badges make it a bit harder to replicate than a person might imagine....or at least i did.
          Yeah this is something to me as well. Clearing space as an individual player seems to not have much value for the most part in my experience (that is when doing a stepback and so on).
          I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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          • Bigman101
            Rookie
            • Nov 2014
            • 48

            #20
            If u ask me people make too many contested or deep 3's with curry online

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            • ChaseB
              #BringBackFaceuary
              • Oct 2003
              • 9844

              #21
              Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

              Originally posted by Bigman101
              If u ask me people make too many contested or deep 3's with curry online
              In myTeam or just standard Play Now Online?
              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

              Comment

              • eaw913
                Rookie
                • Feb 2011
                • 492

                #22
                What are the exact settings for this camera setup? Looks nice!

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                • ChaseB
                  #BringBackFaceuary
                  • Oct 2003
                  • 9844

                  #23
                  Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

                  Originally posted by eaw913
                  What are the exact settings for this camera setup? Looks nice!
                  I usually play from whatever the arena-specific broadcast cam is. However, to capture these GIFs I believe I was playing on Beluba cam with height set to 1.
                  I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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                  • JPASbasketball
                    Rookie
                    • Apr 2016
                    • 19

                    #24
                    Really insightful article. What would you think about allowing green releases on contested shots when players are "heating up" or "on fire"? I think this would strike a nice balance between nullifying tough shot makers (like 2K16), and perfect release cheesing (2K15).

                    Comment

                    • Philbin
                      Banned
                      • May 2009
                      • 95

                      #25
                      Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

                      Originally posted by ChaseB
                      In myTeam or just standard Play Now Online?

                      I feel like it's fine in play now. I know my team isn't simulation it's default so I'm sure it's gross on there. I get pissed about contested shots goijg in at times but then I just try to tell myself. That **** happens in the NBA or high school or college or in a pickup game. All you can do is contest the next one. Shooting is okay now for the most part for play now at least. Only time I REALLY hated the shooting was patch 4 last year.


                      Sent from my iPhone using Tapatalk

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                      • ChaseB
                        #BringBackFaceuary
                        • Oct 2003
                        • 9844

                        #26
                        Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

                        Originally posted by JPASbasketball
                        Really insightful article. What would you think about allowing green releases on contested shots when players are "heating up" or "on fire"? I think this would strike a nice balance between nullifying tough shot makers (like 2K16), and perfect release cheesing (2K15).
                        Months later I respond:

                        Before we knew green releases would always go in now in NBA 2K17 I wouldn't have hated this idea in theory. But now? I probably wouldn't be cool with it.
                        I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                        Comment

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