My center has 0 playmaking and makes full court passes at least 98% of the time. The break starter badges is broken. Before the badge he wasn't making those passes.
NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
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Maann idec no more lol its still corny and favorable for point guards meaning point guards still run around and gun threes and get lucky, so they night as well just put it back like how it was on 15 lolComment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Here's what I ponder about pro am and why people are so upset with the game play..
In real life, when you're playing at the park or in the gym, is your opponent running plays? Playing nba level team basketball? Or are guys playing exactly how they are in pro am?
I tried pro am a few times, and it's just streetball in video game form. You can say that's what the park is for, but alot of the guys playing Park, are playing pro am. The game play is what you or your opponent make it.
I'm not sure what you really want 2k to change right now? There's been 4 game play patches, and these issues haven't been patched offline, online, pro am or in the park. It will be next year before these issues will be fixed. It you play against opponents who want to play nba style ball, that's the type of game you'll get. If you get street ballers, you'll play that type of game. You get what you're dealt. Don't play, or adjust to your opponent.
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
I play Pro-Am quite often with 2 others and often times enjoy it. I think some of the biggest issues with the mode are:
-Too many blocked shots w/out fouls
-Overpowered rebounders
-Pass accuracy in traffic (we need more ability to tip passes)
I have seen plenty of people throw those long outlet passes out of bounds. You really just need to tell your guards to get back on D when a shot goes up. Often times I see my whole team under the rim trying to get a rebound only to give the other team an easy transition layup or dunk. It's about restraint sometimes instead of simply trying to fill up your stat sheet and increase your teammate grade.
The off ball charges are avoidable. The example in the video were clear charges. It take skill to get in position for a charge in this game and sprinting through people in the lane should result in this. I often times employ this strategy when my guy is running around with his head cut off try to get rebounds.
I obviously realize these 99 OVR juggernauts will inevitably make the game more unrealistic, but some of the complaints in the OP's video can be at least contained. Some of the other stuff can simply be avoided if you play smart basketball.
P.S. I agree that altered shots in mid-air go in too often.Last edited by blingballa333; 01-26-2016, 05:17 PM.Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Here's what I ponder about pro am and why people are so upset with the game play..
In real life, when you're playing at the park or in the gym, is your opponent running plays? Playing nba level team basketball? Or are guys playing exactly how they are in pro am?
I tried pro am a few times, and it's just streetball in video game form. You can say that's what the park is for, but alot of the guys playing Park, are playing pro am. The game play is what you or your opponent make it.
I'm not sure what you really want 2k to change right now? There's been 4 game play patches, and these issues haven't been patched offline, online, pro am or in the park. It will be next year before these issues will be fixed. It you play against opponents who want to play nba style ball, that's the type of game you'll get. If you get street ballers, you'll play that type of game. You get what you're dealt. Don't play, or adjust to your opponent.
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But issues like break starter gold on 7'3 centers are a problem. I literally hear 2pac saying "Hail Mary " ok every pass. It's crazy#1 Laker fan
First Team Defense !!!Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
It's exploited by bother user and cpu. It's a universal game play issue that needs to be fixed
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
It's definitely universal but so much worse when everyone is responsible for a player so you have "the cherry picker" role on a team.Comment
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What if they just let us have more control over our movements?
Everything relies on ANIMATIONS too much. A lot of the time you aren't even controlling your guy, which leads to missed passes, fake fouls, etc.Comment
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Pro hopping needs to be patched ASAP. ppl just go to the lane and pro hop and start pump faking till they get a foul.#FreeMikeGSW
Mass communication/journalism MajorComment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
I knew that would be a problem especially w/ that auto fouling when you jump. Was a problem in 11 w/ the hopstep. Best thing you can do though is just keep your hands up.HATE LOSING MORE THAN I LOVE WINNING!
NBA 2K11
XtremeXplicit Crew
Ranked 35
Check us out: http://www.youtube.com/jroccdagameboyComment
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Sometimes hands up isn't the best option. I got 4 fouls because of that bs and ended up fouling out of a pro am game not too long ago. Its like wtf am I supposed to do? Let them score???Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Yeah, I understand. Especially against some big 7'+ players. Just sitting there with hands up could get you dunked on or finished on easily.
I don't know if you are but if you're in that position, do not hold the LT. That causes fouls in the paint. Just hold your hands up.HATE LOSING MORE THAN I LOVE WINNING!
NBA 2K11
XtremeXplicit Crew
Ranked 35
Check us out: http://www.youtube.com/jroccdagameboyComment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
I have a bit of a problem with the overaccurate passes from hoop to hoop, but I simply adjust and am usually the first person back on defense. At that point, by the time they make the pass, I'm ij the paint waiting, because it's usually an easy strip because most people wanna try to posterize the 6'4" SG.Comment
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