Well written, Chase. I'll partake
Community Question: If the shot in the GIF above went in one out of three times in NBA 2K (assuming you’re using a viable 3-point shooter), would you be okay with it?
I'm okay with it IF the user is running an set offense (aka a play from playbook, freelance offense, utilizing proper spacing within the natural flow of his offense ect.) I'm not okay with it if he just choosing to shoot that shot and I see it coming a mile away. I do agree with some of your assessment regarding hand up defense though but if Kobe was closer and had a hand in his face, that defense is effective in real life depending on the proximity. 2K needs to simulate the distance on hands up defense, especially mid-range as some people are barely effected with a slight contest in the mid-range area (Aldridge, Lebron, Melo, Kawhi, Dirk, Kobe back in the day, ect.)
Community Question: With that in mind, do you think you come anywhere close to a third of your shots coming from mid-range in your average NBA 2K game?
Yes. But I run a lot of plays to get my shots. I think 2K did a fine job of simulating the mid-range game upon release but the masses complained, and slowly but surely we have a slightly different game with the mid-range game being a lost art again. Even so, the contested mid-range needs to go in more. Even upon release the hand-up contest from mid was too effective (Aka pivot, face-up, jab-step and shoot is almost non-existent) when some players are very good from the elbow in those situations.
Community Question: Would you like to see more stepback jumpers and leaning jumpers end in successful makes?
Yes and no. For the rare specimens aka Steph, Harden, Lillard, Kyrie ect. It should be a LITTLE more effective but for most players it is fine where it remains. They patched stepbacks and leaning jumpers making them a little more effective and it was a welcome change... Imagine if you had Kyle Korver iso on you and pull a step-back three? That's where that rabbit hole would lead us to; Players not playing to their true strengths and users abusing attributes.
Community Question: Do you think there’s an A-minus to D-minus difference in these shots just because Steph is leaning in one, while sprinting and coming to a stop in the other?
A- to C+ difference, in my opinion. The shot grade was drastically lower because of what you stated but for such an elite moving three-point shooter, arguably the best ever as it stands, it shouldn't be that drastic. For anyone else, hell yeah. But at this point Steph almost needs his own unique shot grades which would cause trillions of cheese moments with the right user playing with him.
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My tangent for you to ponder Chase. The video you posted along your first post in this thread showed a stationary three by Steph. Yes, we all know he's an assassin from three but in my opinion there's always a rhythm or flow to most of the three's he shoots in real life. If you are simply pressing a button with no rhythm, timing or concept of that little bit of space you need in real life, do you think that shot should go in?
The reason I ask is because in my opinion 2K does a pretty good job of rewarding those mechanics I mentioned above as long as you create a bit of space, run a good play and of course time the top of the release correctly. I've made crazy contested shots against my friends and they try the same without any rhyme or reason behind their shots and it's damn near an air-ball. Similar shots but vastly different methods to our madness yields very different results.
Contested shots do need work but if its more or less just tapping a button because the percentage indicates that shot goes in one out of three times, what are we really get ourselves into? If you got the shot the right way by all means let the percentages play their part. If not, in my opinion, ignorant basketball should never be rewarded, regardless of the percentages.
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