Who gives a crap, they are not forcing people to buy VC, it's your choice so get off it. Madden/ Live and a bunch of other games that don't have as much game options cost exactly the same as NBA 2k16 VC just allows 2k get additional revenue to hire a guy like DaCzar, Bed etc...and again it your personal choice to purchase, if this becomes an issue it will have negative affect on either the overall presentation of the game or 2k will have to now allocate funds that could be used somewhere else to license body art.
Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
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Re: Makers of NBA2K sued for using players' tattoos without permission
Who gives a crap, they are not forcing people to buy VC, it's your choice so get off it. Madden/ Live and a bunch of other games that don't have as much game options cost exactly the same as NBA 2k16 VC just allows 2k get additional revenue to hire a guy like DaCzar, Bed etc...and again it your personal choice to purchase, if this becomes an issue it will have negative affect on either the overall presentation of the game or 2k will have to now allocate funds that could be used somewhere else to license body art.Last edited by coolcras7; 02-02-2016, 05:28 PM.PSN=Coolcas7 -
Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
There's a distinction between physical property and intellectual property. The intellectual property of the tattoo - the design, line work, colors, etc. all in abstract - is what is protected; a second artist can't appropriate that idea and claim it as their own original work, regardless of the medium. A physical representation of that tattoo produced and sold directly by the original artist owning the IP is not governed by the same set of laws.
To use the AC/DC example again - you can buy, sell, trade, modify, or destroy a single physical vinyl copy of their famous 1980 record release "Back In Black". You cannot, however, record the audio of the "Back In Black" record to a cassette tape and attempt to sell that cassette tape as your own original work; the recordings, performances, and compositions on the original record and on the cassette both belong to the band.
In the current state of things, 2K is appropriating the work of other artists to improve the quality of their product without the original artists' permission or consent.
It's not so much a loophole as much as existing IP law catching up to technology.Last edited by Hooe; 02-02-2016, 05:36 PM.Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
Too bad the Tattoo Artists aren't 2k fans - they could demand better patches/fixes instead of money.Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
Im actually ok with this...
If the artist was the sole creator of the tattoo without ANY design input in the creation of said tattoo, then yes he is the owner of the design of the tattoo. So if a marketing brand or Take-Two want to "recreate", not display a pic of lebron on the cover of the game with his tattoos, but recreate their design for a game or marketing ad, then yes its a copyright issue. That's pretty simple enough for me. The argument of Lebron or whomever displaying it on TV doesn't hold water because the networks aren't recreating the artists designs they are just showing Lebron and are not directly or indirectly being compensated for showing specific tattoos or any tattoos. Its not a tattoo show, its the NBA.
Going forward id keep creating tattoos for the game id just make it generic looking enough. Kobe's butterfly becomes a star and whatnot. I dont care too much for aesthetics but ill admit it would be really weird at first if everyone was bare all of a sudden.Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
That is not at all what the tattoo artists are saying.
The NBA player who purchased the tattoo has the right to wear and display it; he has paid the artist for the work in question. The video game publisher, which has not paid the artist for a license to use the artist's intellectual property, does not have the same license unless and until the publisher pays the artist.
It doesn't matter that the art is literally on the player's skin, the intellectual property of the art still belongs to the artist.Comment
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Nothing, that is considered a non-infringement use of the work. Copyright infringement only occurs when the offending party earns income from said infringement. The person who would be on the line for infringement would be the tattoo artist that you paid to copy the tattoo. Or, if you happened to be a male model and used your new tattoo to gain leverage in your industry, that could be considered infringement as well.Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
Does the NBA have to get permission from every tattoo artist to broadcast the players on TV?Comment
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What 2k should do is claim the game is a satirical portrayal of the NBA (use Spike Lee's story mode for proof), which would protect everything in the game... see - South Park.Comment
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The television stations are not reproducing the work - copying - if you will. They are merely showing the players in real time and those players happen to have ink on them.
In a game, that has to be recreated...that's where infringement comes into play.Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
You'd only get in trouble if you entered into prostitution and used the tattoo for branding/marketing :wink:Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
I think you mean "Television Stations" and not "NBA", but...no, they don't.
The television stations are not reproducing the work - copying - if you will. They are merely showing the players in real time and those players happen to have ink on them.
In a game, that has to be recreated...that's where infringement comes into play.Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
Copyright law disagrees with you. Even though a photo of the tattoo is technically different from a graphical rendering, they are treated the same.
See 17 USC 102 - Scope of copyright. Clearly covers pictorial and graphic works under a(5).
See 17 USC 106 - Exclusive rights in copyrighted works . Specifically see sections (1) and (2). FYI, a derivative work is a "work based on or derived from one or more already exist- ing works. Common derivative works include translations, musical arrange- ments, motion picture versions of literary material or plays, art reproductions, abridgments, and condensations of preexisting works." A graphical representation of a tattoo is either an art reproduction, or in the alternative an "abridgment."
EA is SMART for not illegally recreating a tattoo. What's wrong with not wanting to get sued?
Also, as a bit of irony, the importance you are all placing on tattoos makes a lawsuit against the NFL, NFLPA, etc. more lucrative for the IP holder because it shows a high monetary value of the intellectual property at issue = more damages.
Some other things to be considered:
1) If the tattoo is non-original it doesn't need to be approved by the tattoo artist. See 17 USC 102 (a). So, if a player has a tribal tattoo that is a reproduction of a tattoo that dates back hundreds of years, the tattoo artist has no IP rights.
2) Does the player own the tattoo IP in the first place? See 17 USC 201(b) Works made for hire. In the case of a work made for hire, the employer or other person for whom the work was prepared is considered the author for purposes of this title, and, unless the parties have expressly agreed otherwise in a written instrument signed by them, owns all of the rights comprised in the copyright. I'm curious (having no tattoos) if a tattoo artist retains the IP rights with a written instrument.Comment
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Re: Take-Two Interactive & Visual Concepts Sued By Tattoo Artists
Its like DRM on tattoos 😨.....next thing we know tattoo artist starts putting thier sinature in ppls skin....shm
Mein this is just ridiculous to say the least if i was take two i would take this up with the NBA...unless this doesnt fall under paying for the license to recreate a simulation...cause as far as am concerned this not a 2k problem its a NBA problem.......
Is this not the case????Humans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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