so frustrated with this game
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Re: so frustrated with this game
Why are you guys angry that defense for the cpu was nerfed? For one I'm happy because I absolutely hate when my online opponents play strictly off-ball and allow the cpu to do all the work. You're saying that people who are unskilled complained, but on the contrary people that work on D and play on-ball complained. Maybe if you want harder CPU for single player, you guys should state that, but for online, I prefer on-ballers to have the advantage.Last edited by Sleepy59; 03-31-2016, 04:17 PM.Comment
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Re: so frustrated with this game
Offline you really need to mess with the sliders for the CPU.
Online is a wreck, they cater to turbo cheese like crazy. You can just take LeBron James and run him into the paint and make an easy layup. Just because LeBron is 94 overall doesn't mean you should use him carelessly.
Users with poor shot selection are much more rewarded. Fadeaway 3s, all nonsense. I am thankful we have sliders for offline.Comment
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Re: so frustrated with this game
Anything is effective when the game is heavily based on runs. When the game is leaning towards allowing someone to score, they are going to score no matter how garbage their tactic is. On the other hand, if you are on the bad side of a run, you could be wide open from an excellent pass and your shooter will be blocked or will miss the shot layup/dunk.Comment
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Re: so frustrated with this game
I play on superstar and in order to have a challenge i had to change the sliders alot in my disadvantage. But besides that, what I hate is the cpu comebacks. And I dont mind comebacks but the way these comebacks happen is what is frustrating me. It is never because the cpu starts playing better. Like they run good plays or freelance. It is always because all of a sudden i make crazy turnovers. Throw the ball out of bounds or i pass to the corner and all of a sudden there is a cpu player out of nowhere. Or my players dont respond to what i want them to do. They just dont move or move in the wrong direction. Alot of times i feel the players move like they are walking in mud. Another thing is when you are on offense and you are waiting on your pf to come from the backcourt they just come strolling and 10 seconds are lost already. Pfff
I would love it if i lose because the spurs are using their swing motion to get guys open. Or get beat by the warriors because of their off ball screening and shooting. Or rondo and cousins run their thing. But the cpu always runs the same thing basically. I really hope in 2k17 that they finally adress this and make the cpu play smart en fun basketball. Because now i play the heat and they do the same thing as every other team. The only difference in actions are because of what players are on the floor. Maybe what i want is not realistic but one can hope rightComment
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Re: so frustrated with this game
Why are you guys angry that defense for the cpu was nerfed? For one I'm happy because I absolutely hate when my online opponents play strictly off-ball and allow the cpu to do all the work. You're saying that people who are unskilled complained, but on the contrary people that work on D and play on-ball complained. Maybe if you want harder CPU for single player, you guys should state that, but for online, I prefer on-ballers to have the advantage.
Actually, when the game first came out, there was so much better success guarding your guy and shutting him down that it wasn't worth switching to the CPU because it was actually advantageous to defend your man, it was rewarding. Problem is that changed with the adjustment of sliders and patches to the point that with the turbo cheese and various other issues the game has, it's a lot harder (though as said not impossible) to guard your man and a lot more ridiculous shots fall in even if defended well.
The issue isn't so much that the CPU was nerfed, the best way to relate it is like when someone gets injured and they have to play through it at the expense of another body part that overworks itself and thus more and more holes pop up. That's what's happened the last couple of years with this game after patches. It's designed to play one way including animations and various things that the more and more it gets changed or patched, it ends up becoming broken (hi wide open alley oops/putback dunks). Not completely but there's always a large amount of changes and holes that are left because of it.
It's why I don't play Park anymore unless I have a squad of guys I know. I'd rather team up with guys with low rep who aren't quite cheesy (though some are new/don't defend well) instead of chancing ending up with a legend who thinks they're good so they hold the ball the majority of the shot clock then throws up a stupid shot that fails a couple of times then quits, or worse, it goes in and the cycle goes on the whole game. Pro Am (which was one of the best talked about modes on release...when it worked for gameplay) isn't as bad but it's not nearly as good as it was then because a bit of the cheese has worked it's way in there too with things adjusted for those that are more offensive minded rather than defense. That's a whole other can of worms in itself because even though the CPU WERE way overpowered at first in there when someone quit, now if you lose someone during the game or don't have a full 5...you're screwed if the CPU has a human player on both ends because they play terrible defense outside of picking off passes and get torched. Not to do with the actual gameplay but if your squad has a CPU 4 or 5? Don't expect them to be big like they should be or at least a respectable size, welcome to an undersized inconsistent scorer that won't help with rebounding or defense.Last edited by Inzombniac; 03-31-2016, 05:41 PM.Comment
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Re: so frustrated with this game
Anything is effective when the game is heavily based on runs. When the game is leaning towards allowing someone to score, they are going to score no matter how garbage their tactic is. On the other hand, if you are on the bad side of a run, you could be wide open from an excellent pass and your shooter will be blocked or will miss the shot layup/dunk.
Great post and very true, game isn't organic but rather is driven by result and runs. What i miss most is feel of uncertanity and unpredictability but in reality it feels soo corny, scripted and predetermined. If one team is on the run even laughable shooters hit most of the shots.
Yesterday i fired up 2K14 and took Kings with actual roster from 15/16 season and play like i usually play with Kings scheme just to test the game i end up with this..
* Rajon Rondo - 4/13 FG 1/6 3PT 3/8 FT 5 reb. 12 asst. 2 stl. 4TO. 0 BLK
* Quincy Acy - 3/7FG 0/3 3PT 1/3 FT 4 reb. 2 asst. 0 stl. 1TO. 1BLK
* Willie Cauley-Stein - 5/8 FG 0/0 3PT 2/5 FT 7 reb. 2 asst. 1 stl. 2TO. 3 BLK
* DeMarcus Cousins - 10/17 FG 2/5 3PT 5/8 FT 13 reb.3 asst. 3 stl.4TO 4BLK
* Omri Casspi - 5/7 FG 2/2 3PT 0/0FT 1reb. 0asst. 0 stl. 1TO 0BLK
* Darren Collison - 2/9 FG 0/3 3PT 2/2 FT 1reb. 6 asst. 3 stl. 2TO. 0BLK
* Rudy Gay - 5/12 FG 2/6 3PT 3/5 FT 4 reb. 3 asst. 3 stl. 4 TO. 1BLK
* Ben McLemore - 3/9 FG 1/5 3PT 4/5 FT 2reb. 1 asst. 2 stl. 2TO. 0BLK
* Kosta Koufos - 4/4 FG 0/0 3PT 1/3 FT 8reb. 1asst. 0 stl. 1TO. 0BLK
* Marco Belinelli - 4/10 FG 3/6 3PT 0/1 FT 1 reb. 2 asst. 0 stl. 0TO. 0BLK.
* James Anderson - 1/5 FG 0/2 3PT 0/0 FT 0reb. 0 asst. 0 stl. 2TO. 0BLK.
Then fired up 2K16 today played with Kings @ home and it was whole different (unpleasant) exeprience.. (OVRLS are roughly same +/- 1 or 2pts)
* Rajon Rondo - 6/12 FG 3/5 3PT 4/5 FT 5reb. 10 asst. 6stl. 5TO. 2BLK.
* Quincy Acy - 2/5 FG 0/2 3PT 1/1 FT 2reb. 1 asst. 0 stl. 1TO. 3BLK.
* Willie Cauley-Stein - 7/8 FG 0/0 3PT 1/4 FT 5reb. 2asst. 1 stl. 2TO. 4BLK.
* DeMarcus Cousins - 12/18 FG 4/5 3PT 5/9 FT 12reb. 5asst. 4 stl. 3TO. 4BLK.
* Omri Casspi - 3/9 FG 4/6 3PT 2/2 FT 2reb. 0asst. 1stl. 1TO. 3BLK.
* Darren Collison - 6/10 FG 1/3 3PT 2/3 FT 0reb. 2asst. 3stl. 3TO. 2BLK.
* Rudy Gay - 5/13 FG 4/7 3PT 5/7 FT 4reb. 2asst. 2stl. 4TO. 2BLK.
* Ben McLemore - 4/10 FG 2/5 3PT 2/3 FT 2reb. 0asst. 4stl. 2TO. 3BLK.
* Kosta Koufos - 3/6 FG 0/0 3PT 2/5 FT 6reb. 2asst. 0stl. 2TO. 1BLK.
* Marco Belinelli - 2/6 FG 2/2 3PT 2/2 FT 1reb. 0asst. 2stl. 0TO. 3BLK.
* James Anderson - 4/6 FG 3/5 3PT 0/0 FT 2reb. 3asst. 0stl. 0TO. 0BLK.
After playing it on SIM, 2K16 feels loose and easy, notice the ridiculous blocks while 2K14 felt tight and more hard to score which i always appreciated.https://www.youtube.com/watch?v=fLCf-URqIf0
A$APmob Worldwide
https://www.youtube.com/watch?v=jkHI1hGvWRY
https://www.youtube.com/watch?v=5v6JUzxWoGwComment
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Re: so frustrated with this game
Exactly. I don't know what game guys that don't notice runs are playing. I mean look at the screenshot I've provided below, all of my games play the same. I start off by playing smart and slowly build momentum and begin to get a huge lead. Afterwards there is absolutely NOTHING I can do to score, half my players suddenly turn cold, and the opponents begin to make laughable shots. And when does it stop? When the other player finally catches up. And yes I was calling time-outs inbetween the run he had, wasn't helping.
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Re: so frustrated with this game
I think badges have their place in the game to differentiate players but I definitely agree the process needs tweaking....a friend was telling me how I needed a badge to stop a certain situation in Pro Am last night....and I was thinking "man, that just sounds dumb" lolComment
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Re: so frustrated with this game
Exactly. I don't know what game guys that don't notice runs are playing. I mean look at the screenshot I've provided below, all of my games play the same. I start off by playing smart and slowly build momentum and begin to get a huge lead. Afterwards there is absolutely NOTHING I can do to score, half my players suddenly turn cold, and the opponents begin to make laughable shots. And when does it stop? When the other player finally catches up. And yes I was calling time-outs inbetween the run he had, wasn't helping.
https://www.youtube.com/watch?v=fLCf-URqIf0
A$APmob Worldwide
https://www.youtube.com/watch?v=jkHI1hGvWRY
https://www.youtube.com/watch?v=5v6JUzxWoGwComment
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Re: so frustrated with this game
I mean teams go on runs, like they do in real life....basketball being a "game of runs" isn't a 2k original quote...nothing groundbreaking there...
I think badges have their place in the game to differentiate players but I definitely agree the process needs tweaking....a friend was telling me how I needed a badge to stop a certain situation in Pro Am last night....and I was thinking "man, that just sounds dumb" lol
Why does Brooks shoot it towards Howards hand on the wide open layup?
Why is this tipped, and HOW don't the bulls get the ball when they clearly had the advantage
Why does Aaron brooks ONLY go cold the moment he reaches the basket about to score? And afterwards he passes it to a 3 point shooter who is open, but snell runs in to catch it inside? At the end Brooks is no longer cold and hits a 3?
Last edited by Sleepy59; 04-01-2016, 03:31 PM.Comment
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Re: so frustrated with this game
You've posted those multiple times now, you throwing a question under it doesn't really change anything....it's showing a flaw in awareness we all know about...
I could repost the video I posted where the CPU had a prime opportunity to make a run and missed wide open shots, but it wouldn't prove anything if you have your mind is made up.....It's cool...we can agree to disagree..
Runs have been an issue for me in some prior games....not this year
Ironically enough, 2K14 was the last time I felt it was really overdone....I could hardly stand SS/SimComment
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Re: so frustrated with this game
You've posted those multiple times now, you throwing a question under it doesn't really change anything....it's showing a flaw in awareness we all know about...
I could repost the video I posted where the CPU had a prime opportunity to make a run and missed wide open shots, but it wouldn't prove anything if you have your mind is made up.....It's cool...we can agree to disagree..
Runs have been an issue for me in some prior games....not this year
Ironically enough, 2K14 was the last time I felt it was really overdone....I could hardly stand SS/Sim
This is my very first time posting them, in-fact here's the proof
The awareness is heavily influenced by runs, and apparently your players receive basketball IQ of a middle school player when the opposing team is on a run.Last edited by Sleepy59; 04-01-2016, 03:49 PM.Comment
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Re: so frustrated with this game
I assumed it was that same clip you've been posting tbh... but I got no problem agreeing to disagree...your stating a lot of things as fact that I disagree with..... no problem at all with that though.
...it's a debate that's been going on foreverComment
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