Petition to ungroup MyPlayer Attributes for 2017

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  • dnyce87
    Pro
    • Sep 2015
    • 531

    #91
    Re: Petition to ungroup MyPlayer Attributes for 2017

    Originally posted by BlackMambaTheDream
    I agree that the current bucket system doesn't allow
    much playstyle diversity. But getting rid of it won't be
    enough. If you keep the current caps it will be just the
    same because you would just upgrade every single
    attribute till it's maxed out and almost every player will
    be the same again.

    I think this topic is more complicated than some people
    might think.

    Sure, adding a huge amount of different playstyles would
    obviously lead to diversity. If you add badge restrictions etc.
    wouldn't that lead to a lot of extra work for 2K when it comes
    to online balance? We have no indications online and offline
    will be seperated anytime soon. Those changes would add
    a lot of depth to online play (i assume, i don't play online),
    i doubt 2K wants to put that much work in balancing out
    so many playstyles. Would be happy if they want to prove me
    otherwise tho.

    I like the idea as someone in this thread mentioned where
    you would keep the bucket system but add a lot more categories tho.
    One of the most important things imo is to sacrifice other aspects
    of your game if you want to max out shooting, athlethicism, defense,
    inside scoring etc...penatlies should be NOTICABLE. I don't like the idea
    that at the end of the day even every specialist turns out to be an
    DO IT ALL guy.
    I think you participated in the playstyles thread a bit that I was working on for a while. The way I have it setup currently, no one will be the same player as the other especially with badge restrictions in place. Whether there should be levels of that particular badge or how you even upgrade them is not something I want to dive into yet.

    My main focus is to diversify and balance the online so we don't see 7'3 outside C or 5'7 outside PG 75% of the time performing the same tactics because their attributes and animations allow them to.

    All the playstyles I created so far is what you begin with and the numbers that are shown are the MAX you can achieve (with individualized attributes of course). Once the MAX has been met within your playstyle and you want to improve your character by raising his CAP MAX on his weaknesses, there should be a method in place to allow that.

    I don't have a concrete idea as to how a player can raise their CAP MAX via online as that is really difficult to decide. Offline, it can be done pretty easily. I remember when you had to participate in like off season drills or something and depending on how well your character does their CAP MAX raises x amount of points. Maybe it was MyGM my mind is blank as to where this is coming from, but offline it should go like this:

    You improve your current attributes via drills, practices, getting excellent teammate grades (make this more challenging to obtain), etc during the season. Off-season you can work with a legend that is known for whatever attribute set you want to raise CAP MAX in (perimeter def, interior def, post play, ball handling, passing, and so on). This would be a cool idea to bring the legend idea back and makes perfect sense.

    Example is when Kobe worked with Hakeem Olajuwan on his foot work, and later put those skills to work the latter of his career. This is how IMPROVING your myplayer should be about and not attending 5 live practices to earn an upgrade and don't even have to participate in it to get the upgrade. Growing up everyone has an idol they want to play like or model a little of their game after. How awesome and refreshing would it be to see this implemented in MyCareer?
    Last edited by dnyce87; 04-27-2016, 11:59 AM.

    Comment

    • SpeedyClaxton
      Pro
      • Dec 2015
      • 655

      #92
      Re: Petition to ungroup MyPlayer Attributes for 2017



      Can't believe people like him play same game like me, and this is the description of his youtube channel. ''This is the FASTEST way to unlock the Limitless Range Badge. They don't want us to get Limitless Range FAST, so we gone get Limitless Range FAST! If you follow the directions given in the video, you'll get this badge in TWO GAMES. Just that simple, more badge tutorials on the way. ''
      https://www.youtube.com/watch?v=fLCf-URqIf0
      A$APmob Worldwide

      https://www.youtube.com/watch?v=jkHI1hGvWRY

      https://www.youtube.com/watch?v=5v6JUzxWoGw

      Comment

      • BlackMambaTheDream
        Rookie
        • Oct 2015
        • 125

        #93
        Re: Petition to ungroup MyPlayer Attributes for 2017

        Originally posted by dnyce87
        I think you participated in the playstyles thread a bit that I was working on for a while. The way I have it setup currently, no one will be the same player as the other especially with badge restrictions in place. Whether there should be levels of that particular badge or how you even upgrade them is not something I want to dive into yet.

        My main focus is to diversify and balance the online so we don't see 7'3 outside C or 5'7 outside PG 75% of the time performing the same tactics because their attributes and animations allow them to.

        All the playstyles I created so far is what you begin with and the numbers that are shown are the MAX you can achieve (with individualized attributes of course). Once the MAX has been met within your playstyle and you want to improve your character by raising his CAP MAX on his weaknesses, there should be a method in place to allow that.

        I don't have a concrete idea as to how a player can raise their CAP MAX via online as that is really difficult to decide. Offline, it can be done pretty easily. I remember when you had to participate in like off season drills or something and depending on how well your character does their CAP MAX raises x amount of points. Maybe it was MyGM my mind is blank as to where this is coming from, but offline it should go like this:

        You improve your current attributes via drills, practices, getting excellent teammate grades (make this more challenging to obtain), etc during the season. Off-season you can work with a legend that is known for whatever attribute set you want to raise CAP MAX in (perimeter def, interior def, post play, ball handling, passing, and so on). This would be a cool idea to bring the legend idea back and makes perfect sense.

        Example is when Kobe worked with Hakeem Olajuwan on his foot work, and later put those skills to work the latter of his career. This is how IMPROVING your myplayer should be about and not attending 5 live practices to earn an upgrade and don't even have to participate in it to get the upgrade. Growing up everyone has an idol they want to play like or model a little of their game after. How awesome and refreshing would it be to see this implemented in MyCareer?
        Yes! Like i said in your thread, i really appreciate your effort and would
        say i love pretty much every idea you come up with regarding playstyles.
        If all of your ideas were implemented i wouldn't have to worry about this
        topic anymore because it EXCEEDS everything i could ask for to achieve
        perfect playstyle diversity.

        But unfortunately we have to look at what we can realistically expect
        for 2k17, and until i will be proven otherwise i'll continue to expect
        nothing more than little steps...preferably in the right direction.
        Don't get me wrong i love NBA2K but we are talking about a game
        that needed 5 years to activate jersey selection for MyCareer which
        is one example of many many many things (some of them are still
        not in the game) which disappoint a lot of players every year.

        So to be honest i'm not sure what a "little step" in the right direction
        should be look like now, splitting the current buckets into way more
        categories seems about right to me, at least it would prevent MyCareer
        from making things worse.

        Maybe i'm just pessimistic, i don't know.
        Last edited by BlackMambaTheDream; 04-27-2016, 07:03 PM.

        Comment

        • trandoanhung1991
          Rookie
          • Nov 2012
          • 372

          #94
          Re: Petition to ungroup MyPlayer Attributes for 2017

          Originally posted by SpeedyClaxton
          @trandoanhung1991 Your suggestion have potential but only if scoring becomes harder in terms of gameplay and ability to chuck many field goals as you want. Right now in MC i can score 40 at will (regardless of difficulty), i can take shots like Kobe in his final game and it's really silly.

          For MC star players really need to play like themselves regardless of myplayer. If Durant or Harden take 20+ FG's most of games i want to see them doing that in MC. Right now Durant takes average of 12 shots per game for me in MC and Westbrook takes avg 13 shots per game which is laughable for that duo. That leaves me with option to chuck any game 30+ shots without any consequence, i can chase scoring title, defensive accolades, rebounds and every single stat because game allows that.

          I am advocating big time for MC to take few steps forward and bring life into this mode. It gets boring to be best at every single part of MC, it takes only 1 or 2 seasons to have GOAT-like numbers and after that it just becomes plain boring. No diversity and no challenge if i know i can put each game at least 30 points, 10 rebounds and 10 assists.
          IMO it's too easy to get the ball, and too easy to get shot attempts. You should be penalized much more when making mistakes early in your career, since you're a scrub. You can't just ball hog and scores however, your teammates will be on to you, especially the team's star/superstar. You'll be benched/sent to the D-League if you start playing that way.

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #95
            Re: Petition to ungroup MyPlayer Attributes for 2017

            The playstyle descriptions are already there and are innumerable based on your skill tree from 55 as a Raw Prospect to all around Superstar at 99.

            Sure, remove the buckets and keep ceiling caps.. caps always have been here as far as 2k11 series.

            The removal of the buckets will not avail us anything advantageous unless we are able to build our players within a new cookie cutter method because the cookie cutter method would need to remain.

            If I chose to make a Defensive Star: I would have offensive and defensive caps based on this build. Sure, let me decide when I want to increase still or block to it's max but those two stats would still be governed by predetermined caps.

            2K would need to adjust how we spend out points and how we earn points and in what quantity. Badges should also be more restrictive until they are all reserved for certain position and skill sets only.

            The last paragraph alone tells me it will take more indefinite time (maybe 2 - 3 series of generations) for 2k to finally implement this utopian system.

            Sent from my SGH-I337M using Tapatalk
            Last edited by hanzsomehanz; 04-27-2016, 09:33 PM.
            how could I lose? im playing by my own rules..

            Comment

            • hanzsomehanz
              MVP
              • Oct 2009
              • 3275

              #96
              Re: Petition to ungroup MyPlayer Attributes for 2017

              In the meantime we just accept the experience is for their micro transaction benefits - we are the sheep for slaughter in the system.

              Not much we can do aside from posting out cries in threads like this.

              Sent from my SGH-I337M using Tapatalk
              how could I lose? im playing by my own rules..

              Comment

              • NoLeafClover
                Rookie
                • Feb 2016
                • 408

                #97
                Re: Petition to ungroup MyPlayer Attributes for 2017

                Don't know why people had to derail this with a pissing contest, but anyway...

                IMO if they allow you to adjust individual attributes then "playstyles" aren't even needed as it basically adds the ability to customise infinite playstyles.

                They could just cap all online MyPlayers at 90 or 95 max overall and then you can spend your points within that framework however you like.

                Want to be a 5ft 7 post-up point guard? Go for it...

                Honestly "playstyles" just seem to have been created to help people who have no real idea about basketball and to appeal to people who just want to be 99 overall regardless.

                Comment

                • dnyce87
                  Pro
                  • Sep 2015
                  • 531

                  #98
                  Re: Petition to ungroup MyPlayer Attributes for 2017

                  Yah I agree with you clover. My idea is to help steer people in a certain direction by selecting one and if not they can create their own like you've mentioned with example of 5'7 post up PG, but they won't be as effective as a 6'11 post up PF.

                  This is where things get down to the nitty gritty like making jumpshot animations, post up animations, dunking animations, lay up animations, dribbling animations, defensive animations, etc more exclusive to those who decide to specialize in that particular category, but limiting it so you're not able to specialize in all categories.

                  I did the playstyles just to have uniqueness and to show 2k that this all can be possible individualiIng attributes. I understand that if playstyles do return and you can't create your own, then it surely limits TRUE customization with ability to just put points wherever you want, however you want, so there's a catch 22 with that I guess.

                  Comment

                  • spreadthem
                    Rookie
                    • Feb 2016
                    • 30

                    #99
                    Re: Petition to ungroup MyPlayer Attributes for 2017

                    Originally posted by NoLeafClover
                    Don't know why people had to derail this with a pissing contest, but anyway...

                    IMO if they allow you to adjust individual attributes then "playstyles" aren't even needed as it basically adds the ability to customise infinite playstyles.

                    They could just cap all online MyPlayers at 90 or 95 max overall and then you can spend your points within that framework however you like.

                    Want to be a 5ft 7 post-up point guard? Go for it...

                    Honestly "playstyles" just seem to have been created to help people who have no real idea about basketball and to appeal to people who just want to be 99 overall regardless.
                    Playstyles would be very relevant if a certain play style had no caps in the area the playstyle is based. If you want to be a 3pt shooter and select a 3pt shooter playstyle you can max out 3pt shooting and mid range to 99 but your inside shooting can only get to 70 and you can only do the simplest drop in dunks.

                    If they keep a bucket system and playstles they should have 3 types of playstyles that you choose. 1 offence, 1 defence and 1 team play/basketball IQ.

                    offence could consist of: 3pt shooter, slasher, post up, ball in hand playmaker, pass first play maker, balanced and under the basket.

                    Defence could consist of: Rebounder, shot blocker, Snatcher, lateral and physical.

                    Team play could consist of: Screen setter, pick player, perimeter defender, spot up shooter, space creator and inside controller (defensive teamplay)

                    Obviously you could think of more to add to this but whatever you pick for example 3pt shooter, Lateral defender, space creator, you have then got attributes that can go to 99. 3pt shooting, speed on defence and cutting passing lanes more effectively rather than getting the ball dipped over your head and not getting crossed over by skills, then space creator makes the defence forget about you, they can bring back RS off ball animations like the spin to lose your man, certain animations only available for space creators to be wide open for a jumper of even under the basket.

                    They players that came to mind when thinking of that build were Kyrie Irving and Gordon Hayward, two completely different players but they have those fundamentals so they may look the same stats wise but they are different positions and height meaning different types of play between the players.

                    Its not a great idea I know but its a way to help individualise players and really damage them stats wise for the areas they don't specialise in but be advantageous in the areas they do.

                    Comment

                    • captaineight
                      Rookie
                      • Apr 2016
                      • 18

                      #100
                      Re: Petition to ungroup MyPlayer Attributes for 2017

                      Originally posted by NoLeafClover
                      It's been said ad nauseum, but grouping together attribute upgrades into "blocks" for MyPlayer mode was the single worst change that was made to the mode and has made every player similar with no room for customisation.

                      Big men have to be able to shoot 3s to hit Free Throws, point guards becoming insane dunkers in order to be able to run fast, etc etc.

                      I'd like to get as many people's feedback on bringing back the ability to upgrade attributes 1 by 1 like in the past.

                      It totally killed my enthusiasm for playing Mycareer this year and then bringing my guy online as I'm exactly like every other player of the same position.

                      Keep attribute caps but allow individual upgrades in 2K17 PLEASE.
                      +1000

                      Agree with everything totally. I hope the developers of NBA2K actually read these forums (the official 2K forums are lifeless).

                      I think the issue they're worried about is players "cheesing", but making every single player virtually identical is not the answer.

                      I would still want to say player attributes capped - but by height and weight NOT by position. It would be a much more fun and more realistic game and add more variety.

                      I would also want to see more badges unavailable for certain height/weight ranges.

                      Lastly, just totally scrap the "overall" rating. For one, it will stop cheesy, unimaginative players whose only aim is to have a "99 overall" player. But more importantly, it's meaningless. How valuable a player is, and how well they play, is largely determined by how well their skill-set compliments their teammate's skill sets, and how well their play style fits the team's strategy.

                      Comment

                      • MarvellousOne
                        No need for Titles
                        • Sep 2005
                        • 1834

                        #101
                        Re: Petition to ungroup MyPlayer Attributes for 2017

                        One thing I really been thinking for years is a way to make it so you can only progress through an exp like system, not with VC points. For example, if you are a person who likes to shoot 3's different factors determine the amount of exp you gain for every 3 made. So a system something like this:

                        Made 3 = 100 exp
                        Smart shot + made 3 = 175 exp + 50 shot IQ
                        Bad shot + Miss = -100 exp -100 shot IQ
                        Contested 3 (Bad shot) + make = 50 exp gain -50 exp for shot IQ
                        Contested 3 (Clutch+Bad shot) + make = 200
                        Clutch 3 made = 250 exp
                        Clutch 3 (Great shot + make) = 300 exp +100 Shot IQ
                        Note: attribute exp is not only based on success but situational circumstances as well. Try dribbling through a crowded lane you'll lose exp for ball handling if you lose the ball or turn it over

                        Very rough kind of example but for the most part how you play will give you exp to a specific stat during a game. Outside of a game you must utilize practices to gain exp in specific stat categories, some stats can only be gained outside of the game like strength, quickness, speed, vertical basically your physical attributes can increase only during practices. Practices will be broken down into team (Randomly selected by the coach) and individual practices (things you can choose yourself). Their wouldn't be attribute points to distribute outside of your first initial amount to start you player off. Every attribute point has to be earned through exp. Attribute caps will be determined by Height and weight of players. Badges must be earn in the same manner depending on how well you perform over the course of the years. I think this will be a good way to make it so people have to really work for their attributes and badges.
                        Last edited by MarvellousOne; 04-28-2016, 07:42 AM.

                        Comment

                        • SpeedyClaxton
                          Pro
                          • Dec 2015
                          • 655

                          #102
                          Re: Petition to ungroup MyPlayer Attributes for 2017

                          Originally posted by trandoanhung1991
                          IMO it's too easy to get the ball, and too easy to get shot attempts. You should be penalized much more when making mistakes early in your career, since you're a scrub. You can't just ball hog and scores however, your teammates will be on to you, especially the team's star/superstar. You'll be benched/sent to the D-League if you start playing that way.
                          That's true, even at start of the game in my 1st season if i go 0/4 and make 1-2 turnovers, coach won't bench me. About sending to D-League is real deal, it's a legit part of NBA now. Freshest example is Norman Powell, throughout first 2/3 of season been bouncing from Raptors to Raptors 905. Later during march & april took his chance when put into 1st unit and managed to record career high 18pts. Same couldn't be said about another rookie from Raptors and higher pick Delon Wright who saw sporadic game time and haven't delivered when given chance.

                          About rating CAP's i would let anyone play high school & college and after that myplayer should be shaped into one category (athletic finisher, good defender, inside scorer, rebounding threat, outside shooter, all around stat sheet stuffer) based on how he played at earlier stages of his career. I am advocating for decline & increase of our myplayer attributes over course of one season. Especially if myplayer gets injured, it would also solve enigma of taking unlimited shots and not being punished for. Let's say myplayer is 3pt outside threat and considered as good shooter in the league. Starts rookie season at 70+ 3pt and we upgrade it to let's say 82-84 during 1st season. If our myplayer records lower 3pt % during second season his 3pt rating should see decrease and so on..because at this point live rating is the only thing i see as solution to this one and done upgrades.
                          https://www.youtube.com/watch?v=fLCf-URqIf0
                          A$APmob Worldwide

                          https://www.youtube.com/watch?v=jkHI1hGvWRY

                          https://www.youtube.com/watch?v=5v6JUzxWoGw

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                          • ATLBrayden
                            All-Pro
                            • Oct 2012
                            • 747

                            #103
                            Re: Petition to ungroup MyPlayer Attributes for 2017

                            Originally posted by MarvellousOne
                            One thing I really been thinking for years is a way to make it so you can only progress through an exp like system, not with VC points. For example, if you are a person who likes to shoot 3's different factors determine the amount of exp you gain for every 3 made. So a system something like this:

                            Made 3 = 100 exp
                            Smart shot + made 3 = 175 exp + 50 shot IQ
                            Bad shot + Miss = -100 exp -100 shot IQ
                            Contested 3 (Bad shot) + make = 50 exp gain -50 exp for shot IQ
                            Contested 3 (Clutch+Bad shot) + make = 200
                            Clutch 3 made = 250 exp
                            Clutch 3 (Great shot + make) = 300 exp +100 Shot IQ
                            Note: attribute exp is not only based on success but situational circumstances as well. Try dribbling through a crowded lane you'll lose exp for ball handling if you lose the ball or turn it over

                            Very rough kind of example but for the most part how you play will give you exp to a specific stat during a game. Outside of a game you must utilize practices to gain exp in specific stat categories, some stats can only be gained outside of the game like strength, quickness, speed, vertical basically your physical attributes can increase only during practices. Practices will be broken down into team (Randomly selected by the coach) and individual practices (things you can choose yourself). Their wouldn't be attribute points to distribute outside of your first initial amount to start you player off. Every attribute point has to be earned through exp. Attribute caps will be determined by Height and weight of players. Badges must be earn in the same manner depending on how well you perform over the course of the years. I think this will be a good way to make it so people have to really work for their attributes and badges.
                            Unfortunately there's zero chance 2K stops using VC for upgrades, makes them too much money.
                            Originally posted by spreadthem
                            Playstyles would be very relevant if a certain play style had no caps in the area the playstyle is based. If you want to be a 3pt shooter and select a 3pt shooter playstyle you can max out 3pt shooting and mid range to 99 but your inside shooting can only get to 70 and you can only do the simplest drop in dunks.

                            If they keep a bucket system and playstles they should have 3 types of playstyles that you choose. 1 offence, 1 defence and 1 team play/basketball IQ.

                            offence could consist of: 3pt shooter, slasher, post up, ball in hand playmaker, pass first play maker, balanced and under the basket.

                            Defence could consist of: Rebounder, shot blocker, Snatcher, lateral and physical.

                            Team play could consist of: Screen setter, pick player, perimeter defender, spot up shooter, space creator and inside controller (defensive teamplay)

                            Obviously you could think of more to add to this but whatever you pick for example 3pt shooter, Lateral defender, space creator, you have then got attributes that can go to 99. 3pt shooting, speed on defence and cutting passing lanes more effectively rather than getting the ball dipped over your head and not getting crossed over by skills, then space creator makes the defence forget about you, they can bring back RS off ball animations like the spin to lose your man, certain animations only available for space creators to be wide open for a jumper of even under the basket.

                            They players that came to mind when thinking of that build were Kyrie Irving and Gordon Hayward, two completely different players but they have those fundamentals so they may look the same stats wise but they are different positions and height meaning different types of play between the players.

                            Its not a great idea I know but its a way to help individualise players and really damage them stats wise for the areas they don't specialise in but be advantageous in the areas they do.
                            It'd be nice if each style had an NBA player comparison.

                            Sent from my LG-LS970 using Tapatalk
                            Los Angeles Lakers, Las Vegas Golden Knights, Atlanta Falcons

                            PSN: GetYourSwooshOn
                            XBL: LURKA DONCIC

                            Comment

                            • MarvellousOne
                              No need for Titles
                              • Sep 2005
                              • 1834

                              #104
                              Re: Petition to ungroup MyPlayer Attributes for 2017

                              Originally posted by ATLBrayden
                              Unfortunately there's zero chance 2K stops using VC for upgrades, makes them too much money.

                              It'd be nice if each style had an NBA player comparison.

                              Sent from my LG-LS970 using Tapatalk
                              Yeah I know....wishful thinking lol they still could have VC for shoes, clothing for myPark and myTeam but VC for myCareer attributes needs to disappear

                              Comment

                              • SpeedyClaxton
                                Pro
                                • Dec 2015
                                • 655

                                #105
                                Re: Petition to ungroup MyPlayer Attributes for 2017

                                Originally posted by MarvellousOne
                                Yeah I know....wishful thinking lol they still could have VC for shoes, clothing for myPark and myTeam but VC for myCareer attributes needs to disappear
                                Totally agree ! VC can be used for every little non-attribute stuff. What is the point of current system where i pull out my credit card and max my attributes in one day to put up Wilt-like stats, i mean game gets boring in couple of weeks at best plus one-sided scripted mycareer story that allows zero surprises/unpredictability and you can throw away your 2K disc after 10 days. Let alone other modes, i am talking about mycareer specifically here, i enjoy offline games against my real life friends but here i just refer to mycareer aspect of game.

                                Sport games in general should offer great replay value in terms of playing time. 2K put up a lot of modes that aren't really fun after some (short) time, i would rather have 2-3 fully finished and exciting game modes than 10 crappy ones.

                                * Get rid of scripted story
                                * Allow our mycareers to go into hundreds of different directions
                                * Give us decline of attributes as well as increase, so low basketball IQ players can be punished with attribute decline no matter how much $$ they put into myplayer (aka cut down the cheese on cheesers)
                                * Create mypark actually sim version of 2K, in other words streetball that is fully sim
                                * Remove park levels, just because someone plays 500+ hrs and becomes legend, doesn't mean he is superior than sim player that just bought game.
                                * Park clothing should be more basketball orientated (cough..pyjamas and other stuff)

                                To add..guys like this, 6 foot something..dunking like this ??




                                OK..you're 6'0'' and you dunk on your opposition like Carter/Kobe/MJ all in one person, this is why i don't play park and won't play it while this BS keeps tolerated, i can take out my PS3 and play Homecourt, besides sky high jumps..no real difference between Park and this..

                                Last edited by SpeedyClaxton; 04-28-2016, 10:47 AM.
                                https://www.youtube.com/watch?v=fLCf-URqIf0
                                A$APmob Worldwide

                                https://www.youtube.com/watch?v=jkHI1hGvWRY

                                https://www.youtube.com/watch?v=5v6JUzxWoGw

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