NBA 2K17 Trailer - Friction

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  • gabri3l3
    Pro
    • Mar 2009
    • 582

    #196
    Re: NBA 2K17 Trailer - Friction

    Originally posted by Eman5805
    Once upon a time, the idea of players with animating faces was a marvel.

    Remember how in NBA Live 2000 players would jump so high for blocks, they'd float through most of the rim and backboard?

    Now fiends are sweating ankle sizes and having muscle rigs that flex and simulate the real thing.

    They'll get on the devs for not having individual hair follicles on eyebrows before long.

    This point of view that many guys have doesn't make any sense.
    If everyone was like that they would still release NBA Live 2000 type of games because everyone would be fine with that.

    We're talking about things that are so easy to fix and add some much to the realism of the game that is baffling that they're still wrong (baggy shorts, bulky legs, player models in general).

    And it's absolutely false that you notice those things only on close ups
    -XBOX LIVE: gz18

    Comment

    • phriscaul
      Banned
      • Dec 2015
      • 688

      #197
      Re: NBA 2K17 Trailer - Friction

      Originally posted by Mauer4MVP
      Are you kidding? Immediately it would be "Too much definition" or "not enough definition".

      Or what about the definition for the definition?
      there is always a happy medium.

      Comment

      • lakers24
        MVP
        • Jun 2008
        • 2013

        #198
        Re: NBA 2K17 Trailer - Friction

        Originally posted by Eman5805
        Once upon a time, the idea of players with animating faces was a marvel.

        Remember how in NBA Live 2000 players would jump so high for blocks, they'd float through most of the rim and backboard?

        Now fiends are sweating ankle sizes and having muscle rigs that flex and simulate the real thing.

        They'll get on the devs for not having individual hair follicles on eyebrows before long.
        See the thing I hate about having these discussions is that there are always old heads who go to the extreme with this stuff. I played those games too, and yes we have come along way. But this isn't the 90's anymore. We've come to expect certain things because...for the most part we know they're capable of getting these things completely accurate. The main issue currently though is that last year they advertised body scanning but didn't specify that it wasn't for body types but just for accurate skin textures and tattoos. If they never advertised body scanning I don't think there would be as much backlash about this, albeit some because some bodies are obviously off.
        Wanting authenticity and accuracy in the finer details shouldn't be a problem with all the resources available nowadays, especially if you're advertising this is the most authentic sim of a real sport.

        Things like accessories, jerseys, and yes even calf sizes matter when it comes to bringing your favorite sport to life in this day and age because we've gotten to a point that they can accurately recreate our favorite players down to the smallest details (LeBron's I Promise wristbands and Anthony Davis' teeth for example).
        Last edited by lakers24; 08-22-2016, 01:56 PM.
        PSN - QfRmCpT

        https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #199
          Re: NBA 2K17 Trailer - Friction

          Originally posted by WISports
          So you're saying that these guys can't get players' bodies to look like the real life thing? I disagree.

          Add muscle/definition to Westbrook's arms (which isn't hard to do), and nobody complains.

          Stop giving these guys such thick calves/ankles, and you'll hear no more complaining about that either.

          This is all stuff 2K COULD do, but choose not too. It's kind of sad.
          People would complain about something else. Thats what they do here and on the internet.

          Has an NBA game ever gotten all 450 NBA players faces and models to look like the real thing?

          Comment

          • gabri3l3
            Pro
            • Mar 2009
            • 582

            #200
            Re: NBA 2K17 Trailer - Friction

            Originally posted by aholbert32
            How do you go about that exactly?

            For example, some said Durant wasnt skinny enough last year. They made him skinnier this year and some think he's too skinny. Some disagree (I think he looks great).

            I could understand if 2k made him 5'10 and he's really 7 feet. But we are talking about slight differences in body size. What you might think is correct may not fall in line with what everyone else thinks.
            They actually make him 6'9 when in real life he's 6'11 - 7'0
            -XBOX LIVE: gz18

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #201
              Re: NBA 2K17 Trailer - Friction

              Originally posted by phriscaul
              there is always a happy medium.
              Who determines what the "happy medium" is?

              I'm happy with 2k's Paul George. Someone else on here described him as "bulky". If they made him skinnier, I would thing that was off. If they kept that the same, he would hate it.

              Comment

              • phriscaul
                Banned
                • Dec 2015
                • 688

                #202
                Re: NBA 2K17 Trailer - Friction

                Originally posted by aholbert32
                People would complain about something else. Thats what they do here and on the internet.

                Has an NBA game ever gotten all 450 NBA players faces and models to look like the real thing?
                thats a cop out rhetorical question lol. These guys are saying that, with technological advances, its possible. and with the supposed resources that an NBA game has, they should be as close to possible. it does not matter to me, personally, but i understand the argument and it's perfectly valid. if realism is the end-goal here, likeness has to be crucial to that equation.

                Comment

                • BluFu
                  MVP
                  • May 2012
                  • 3596

                  #203
                  Re: NBA 2K17 Trailer - Friction

                  First off, good trailer.

                  Originally posted by Mikelopedia
                  The fact that a players weight also has absolutely no effect on their body type, is sub-problem with this. Including when you change someone's weight from say 195 to 235, they stay exactly the same. Even Madden has the ability to change this (up to like 290lbs at least lol)
                  This was a feature back in last gen. Took it for granted then, but we really need it now.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #204
                    Re: NBA 2K17 Trailer - Friction

                    Originally posted by gabri3l3
                    They actually make him 6'9 when in real life he's 6'11 - 7'0
                    2k is obligated to go by what the player and team list his height. Durant refuses to be identified as anything higher than 6'9 and wont get remeasured. So until he does that he has to stay 6'9 in the game.

                    Comment

                    • phriscaul
                      Banned
                      • Dec 2015
                      • 688

                      #205
                      Re: NBA 2K17 Trailer - Friction

                      Originally posted by aholbert32
                      Who determines what the "happy medium" is?

                      I'm happy with 2k's Paul George. Someone else on here described him as "bulky". If they made him skinnier, I would thing that was off. If they kept that the same, he would hate it.
                      i see what you're saying...but that guy's gripe was in reference to definition, where there is virtually none in the game lol. he has a valid gripe. as well as you about when is enough, enough. but 2k13 allowed toning up of players....but in 2k17 we dont have it? surely there is a happy medium

                      Comment

                      • Eman5805
                        MVP
                        • Mar 2009
                        • 3545

                        #206
                        Re: NBA 2K17 Trailer - Friction

                        Originally posted by gabri3l3
                        This point of view that many guys have doesn't make any sense.
                        If everyone was like that they would still release NBA Live 2000 type of games because everyone would be fine with that.

                        We're talking about things that are so easy to fix and add some much to the realism of the game that is baffling that they're still wrong (baggy shorts, bulky legs, player models in general).

                        And it's absolutely false that you notice those things only on close ups
                        You claim it's easy to fix. But as with most things, fixing one problem causes three others. And they only have a fixed amount of time.

                        They're doing a good job overall to me. Things like ankles being too big don't bother me at all. I'm not going to notice it unless it's there.

                        My standards are very low when it comes to game visuals now. All the work they put into making Dame Lillard look the way he does it fine and I appreciate it.

                        But I just find it funny where some focus their attention now. Don't let me stop y'all.

                        Thing that's got me intrigued is it looks like there's more player interaction moments. Like swiping the ball as someone is about to shoot and it not just being the slapping the ball down as a player rises up to shoot. Also, seeing some players throwing their weight aorund more. That really captured my attention.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #207
                          Re: NBA 2K17 Trailer - Friction

                          Originally posted by phriscaul
                          thats a cop out rhetorical question lol. These guys are saying that, with technological advances, its possible. and with the supposed resources that an NBA game has, they should be as close to possible. it does not matter to me, personally, but i understand the argument and it's perfectly valid. if realism is the end-goal here, likeness has to be crucial to that equation.
                          You need to look up the definition of "rhetorical question". I actually would like an answer. People say it can be done. So has it? I havent played EVERY NBA game so maybe I missed one where they got all of them to look like the real thing.

                          Has a game achieved 3/4 of the rosters to look like real life?

                          1/2?

                          If not, why hasnt it?

                          Comment

                          • phriscaul
                            Banned
                            • Dec 2015
                            • 688

                            #208
                            Re: NBA 2K17 Trailer - Friction

                            Originally posted by aholbert32
                            You need to look up the definition of "rhetorical question". I actually would like an answer. People say it can be done. So has it? I havent played EVERY NBA game so maybe I missed one where they got all of them to look like the real thing.

                            Has a game achieved 3/4 of the rosters to look like real life?

                            1/2?

                            If not, why hasnt it?
                            you asked a question to which you already knew the answer.


                            no game has gotten it all right, as of yet, as the technology wasnt there, before. but it is now. so that's not a legit excuse which is the point that the other guys are ultimately making.

                            Comment

                            • wallofhate
                              Pro
                              • Nov 2006
                              • 654

                              #209
                              Re: NBA 2K17 Trailer - Friction

                              Thought the trailer was good some close ups even affected the uncanny valley aspect from how oddly team the movement was. Def sparked a lot of lil thoughts like of that shoot around is a scripted intro or do they allow you to get used to players shots which not only would be cool but helpful. I understand the gripes from ppl but i don't know how anyone could really expect some big leap visually especially how huge of a difference it was from last gen to current. Def that's just gamers be spoiled. The more real the game looks the stranger some of the complaints get but I think the realistic gamer and the core fans are gonna appreciate the game for what it brings and voice their disappointment for legacy issues or immersion killing things. I mean as a Knicks fan perfect world the arena would be a exact replica only missing the trademark but in my rational mind is gotta be a better reason for it not being than "too lazy to even change it" can't wait to get my hands on this. Good madden, good 2k=great year of gaming

                              Comment

                              • BluFu
                                MVP
                                • May 2012
                                • 3596

                                #210
                                Re: NBA 2K17 Trailer - Friction

                                I don't understand why guys can't point things out without getting bashed for what they see lol. Nobody said body types were game breaking, but it's kind of disappointing to see them give that highschool build to so many players when they already had a great "skinny-athlete" build (Curry, Wiggins, Durant) in the previous game.

                                Comment

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