2K17 Shooting

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  • Goffs
    New Ork Giants
    • Feb 2003
    • 12279

    #46
    Re: 2K17 Shooting

    I'm curious how aiming with the sticks will be done on broadcast view.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #47
      Re: 2K17 Shooting

      Originally posted by Goffs
      I'm curious how aiming with the sticks will be done on broadcast view.
      I have always used the absolute option for the controller settings.

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #48
        Re: 2K17 Shooting

        Originally posted by kabamaru
        Lol at most of you guys. Thinking it is more "skillful" to play with the stick rather than button etc.

        There is no basketball "skill" in learning how to use a stick or a button.

        2k like most other games should let you assign your own buttons to whatever you want. Button configuration is so simple to have around.

        Now most of you guys look to brag if you know how to move right stick like mad, like this thing shows you "know" basket ball.

        Basketball is to read oppoenents weaknesses, spot favorable match-ups (e.g see KD at PF and post him up), run plays, have patience and take good and open shots.

        THIS is sim basketball. Timing a button or a stick has nothing to do with basketball skill. I wouldn't mind if there was only true FG % online and all shot timing and window would go away.

        If you play long enough and manage to get down the timing you shoot 60% 3s with Rondo and 80% FT with DeAndre. This is not skill imo.

        Instead of changing buttons EVERY year 2k at LEAST should enable button configuration and focus on the GAME itself, and the possibilities it offers for the player rather than becoming a "stick-skill" game, cause then I would rather play a FPS
        You don't aim the basketball in real life? Stick skills and basketball knowledge go in hand and hand. If I take the time to learn the mechanics of the shot stick and my playbook, then I should have a considerable advantage over anyone who uses only the button and hold turbo all game long. If I play someone who knows their playbooks, then I should still have the upper hand due to my use of the shot stick.

        I'm all for anything that continues to separate regular players from skilled players.

        Comment

        • stillfeelme
          MVP
          • Aug 2010
          • 2407

          #49
          Re: 2K17 Shooting

          Originally posted by kabamaru

          I see it now in this forum. The "special ability" to pull those super special combos to activate simple actions. How important and more difficult is to use the stick rather than the button... Well imo difficulty of the game should have NOTHING to do with your dexterity on the stick, but with your basketball IQ.

          Since obviously 2k is not able to implement this in the game, or it would be way too difficult for the vast majority of the gamers, they promote thumb dexterity as an actually basketball skill.
          Why should stringing together a combo be a simple action in particular NBA2K17? In basketball this is a little different you can only string together or chain dribble moves that the player has animations and ratings allow. The other part is you the user have to be able to chain the combo at the same time read what the defense is doing. To me there is no way the game or a simple button can do that.

          • They gave us Kyrie, Steph, CP3, Crawford's etc handles but now the user has to be skilled on the sticks to perform them best and know when to use them, read and react. A simple button press can't capture this otherwise the game is playing for you and you are waiting for an animation to play out to gain control again.
          • On the flip side they have given us it appears by some of the impressions and videos the ability to deflect or counter this based off what they said by defense improvements.
          • The only other "stick skill" was the control given on layups the ability to finish through contact or around contact. That to me is not really stick skill but more user control. So I control what my player does instead of hoping I get the right animation. I don't see a problem with this.

          Comment

          • Caelumfang
            MVP
            • Oct 2012
            • 1218

            #50
            Re: 2K17 Shooting

            You all know how 'accurate' directional passing is, correct? Oh, just wait until you see how 'accurate' directional shooting is. Think about that for a second, let it sink in.

            And nobody has thought of how that'll affect pull-up jumpers.

            Oh, this is gonna be fun, lol
            Last edited by Caelumfang; 08-27-2016, 04:37 PM.

            Comment

            • ksuttonjr76
              All Star
              • Nov 2004
              • 8662

              #51
              Re: 2K17 Shooting

              Originally posted by Caelumfang
              You all know how 'accurate' directional passing is, correct? Oh, just wait until you see how 'accurate' directional shooting is. Think about that for a second, let it sink in.

              And nobody has thought of how that'll affect pull-up jumpers.

              Oh, this is gonna be fun, lol
              Well, I use icon passing, so that's never a factor for me. A pull-up jumper is a pull-up jumper...not sure what point you're making. The pull-up/catch&shoot jumpers should be the easiest things to use the shoot stick for. I feel like the complex moves (up and unders, spin jumpers, etc) will be when it gets complicated.

              Comment

              • Caelumfang
                MVP
                • Oct 2012
                • 1218

                #52
                Re: 2K17 Shooting

                Originally posted by ksuttonjr76
                Well, I use icon passing, so that's never a factor for me. A pull-up jumper is a pull-up jumper...not sure what point you're making. The pull-up/catch&shoot jumpers should be the easiest things to use the shoot stick for. I feel like the complex moves (up and unders, spin jumpers, etc) will be when it gets complicated.
                I brought up the pull-up jumper because, unless you're running directly towards the basket and pull up on the outer fringes of the midrange to the three point line, you can't aim it. Any closer, you get a floater. And side pull ups are impossible to aim, because pulling back on the stick results in a stepback.

                And btw, I'm quite sure you use icons because you know how inaccurate directional passing is. I'm not too condifent 2k is going to be pinpoint accurate on people's directional shot stick input.
                Last edited by Caelumfang; 08-27-2016, 04:54 PM.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #53
                  Re: 2K17 Shooting

                  Originally posted by Caelumfang
                  I brought up the pull-up jumper because, unless you're running directly towards the basket and pull up on the outer fringes of the midrange to the three point line, you can't aim it. Any closer, you get a floater. And side pull ups are impossible to aim, because pulling back on the stick results in a stepback.
                  Ah! I understand. You can choose to believe me on this or not. I've been using the shot stick since day one, and somehow I have always ended up pushing down for jumpers. I have read that some people prefer to push up for their jumpers. Also, I use "absolute" in the controller settings, so I don't have worry about knowing where the rim is relative to my shot selection.

                  Having said that, the game really doesn't put you in situations where there's going to be confusion about what shot you'll need to take. Taking mid-range and 3PT shots are pretty self explanatory for when you take those shots. If I pull-up for a jumper, I usually take the shot before the FT line. Once I get pass the FT line, I've already made up my mind if I'm going for the dunk, layup, or floater. Taking a pull-up jumper right below the FT line is really not a good shot, because the bigs seem to recover too quickly to block those those shots way too much.

                  With the stepback jumpers, you can always push down to take that shot as long as you're running parallel to the paint, and you're using the "absolute" option. If you want to do a regular pull-up, just let go of the turbo right before you shoot.
                  Last edited by ksuttonjr76; 08-27-2016, 05:07 PM.

                  Comment

                  • BornIndy
                    Rookie
                    • Jul 2016
                    • 46

                    #54
                    Re: 2K17 Shooting

                    Originally posted by ksuttonjr76
                    You don't aim the basketball in real life? Stick skills and basketball knowledge go in hand and hand. If I take the time to learn the mechanics of the shot stick and my playbook, then I should have a considerable advantage over anyone who uses only the button and hold turbo all game long. If I play someone who knows their playbooks, then I should still have the upper hand due to my use of the shot stick.

                    I'm all for anything that continues to separate regular players from skilled players.
                    Running plays won't work against me. I'm think king of 2K.

                    Sent from my Nexus 5X

                    Comment

                    • Scofield
                      Pro
                      • May 2014
                      • 523

                      #55
                      Re: 2K17 Shooting

                      If the objective really is to eventually use the shot button for other inputs then fair enough. But if you took the time to learn a player's shooting animation with the shot button you shouldn't be penalized for "shooting too well". Shooting beyond someone's ratings shouldn't be possible to begin. Seeing people pat themselves on the back for "mastering" the shot stick is cracking me up.

                      Comment

                      • thedream2k16
                        Banned
                        • Apr 2015
                        • 651

                        #56
                        Re: 2K17 Shooting

                        Originally posted by Scofield
                        If the objective really is to eventually use the shot button for other inputs then fair enough. But if you took the time to learn a player's shooting animation with the shot button you shouldn't be penalized for "shooting too well". Shooting beyond someone's ratings shouldn't be possible to begin. Seeing people pat themselves on the back for "mastering" the shot stick is cracking me up.
                        You must have just woke up from hibernation because knowing the controls has always been a top point in 2K unless you're playing a mode where they intentionally make it easy like ranked matches. Case and point people cried about not being able to euro-step in 2K16 why I went into practice for a while to get the motion down and can do it on demand

                        Comment

                        • Scofield
                          Pro
                          • May 2014
                          • 523

                          #57
                          Re: 2K17 Shooting

                          Originally posted by thedream2k16
                          You must have just woke up from hibernation because knowing the controls has always been a top point in 2K unless you're playing a mode where they intentionally make it easy like ranked matches. Case and point people cried about not being able to euro-step in 2K16 why I went into practice for a while to get the motion down and can do it on demand
                          I haven't got the slightest clue why you've replied directly to my post. Nothing here is relevant to what I've said. In any case, maybe someone who you can spar with on this front will happen along.
                          Last edited by Scofield; 08-27-2016, 08:21 PM.

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #58
                            Re: 2K17 Shooting

                            Originally posted by Scofield
                            If the objective really is to eventually use the shot button for other inputs then fair enough. But if you took the time to learn a player's shooting animation with the shot button you shouldn't be penalized for "shooting too well". Shooting beyond someone's ratings shouldn't be possible to begin. Seeing people pat themselves on the back for "mastering" the shot stick is cracking me up.
                            You're looking at the situation as penalizing the button user, when it's really about widening the gap between skilled and unskilled players. Players pat themselves on the back for using their playbook and rotations. Using the shot stick shouldn't be viewed any differently.

                            Also, stick users will get some type of bonus/boost. I wouldn't be surprised if they switched the button to "Real FG%", and keep the shot stick on "User Timing".

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #59
                              Re: 2K17 Shooting

                              Originally posted by ksuttonjr76
                              You're looking at the situation as penalizing the button user, when it's really about widening the gap between skilled and unskilled players. Players pat themselves on the back for using their playbook and rotations. Using the shot stick shouldn't be viewed any differently.

                              Also, stick users will get some type of bonus/boost. I wouldn't be surprised if they switched the button to "Real FG%", and keep the shot stick on "User Timing".
                              This is just one of those ideological difference that different camps will have to agree to disagree on. If it's Pro-Am or Park or any other mode where User created players are involved, then yeah, I'd would expect that things would skew greatly from reality, since these are fantasy modes.

                              If it's 5 on 5, using all real NBA players, then, IMO, User skill should not let players play way beyond their real life ability, i.e., a 32% career 3pt shooter, being turned into a 45% shooter because of User stick skill, especially if they're playing a style of basketball that would actually lead to them shooting poorer than they normally do.

                              2K does seem to agree now, unfortunately, IMO, that thumb dexterity is what makes someone a "skilled player"
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

                              • Scofield
                                Pro
                                • May 2014
                                • 523

                                #60
                                Re: 2K17 Shooting

                                Originally posted by ksuttonjr76
                                You're looking at the situation as penalizing the button user, when it's really about widening the gap between skilled and unskilled players. Players pat themselves on the back for using their playbook and rotations. Using the shot stick shouldn't be viewed any differently.

                                Also, stick users will get some type of bonus/boost. I wouldn't be surprised if they switched the button to "Real FG%", and keep the shot stick on "User Timing".
                                I get where you're coming from. But If you're playing someone who views the game the same way you do this shouldn't be an issue. Dealing with the win at all cost types online is a different deal all together. I'm looking at this from a sim head v sim head pov. If all the two guys lack in common is one likes shooting with the button and one likes shooting with the stick, boosts shouldn't be on the table.

                                Comment

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