NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • ruLEX$$
    Rookie
    • Jan 2009
    • 43

    #151
    Originally posted by Beluba
    I spent a lot of time re-tuning the speed gaps between smaller vs. taller ball handlers. And Jers did the same thing with movement. We also added a new Speed with Ball rating to be able to differentiate players who could move fast without the ball but dribbled slow and vice versa.
    And that right there is the difference maker...just bc a player is shorter or weighs less than another player does not make him faster nor a better ball handler. Hopefully this addition will make for better signature style and customization

    Comment

    • yellow86
      Banned
      • Sep 2011
      • 454

      #152
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Really hope it all works out as written, then it's really great. I'm somehow doubting the timing works when momentum is shifting and you're up by 10-20 points. Thus, still having guys miss point blank lay-ups even if you time it well.

      2k can deny it all they want, I've played the games for years and there's always a few minutes in the game where you can't make anything to save your life and it's always when you're up and make everything when you're down and get back in it. It's not skill, it's a code of some sorts. Please tell me this is fixed?!

      Also, no control over post entry passes like a lob or bounce pass?

      Comment

      • Bornindamecca
        Books Nelson Simnation
        • Jul 2007
        • 10919

        #153
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        - A new user-controlled emote system allows you to customize your on-court celebrations and trigger them after big plays.
        I am not too grown or too sim to admit that I am extremely hyped for this. Been waiting on this one, since player personalities have been RNG on the court. I hope this expands into overall personality related celebration packages that affect teammate/media/fan perception in MyCareer.
        My Art
        My Tweets

        Comment

        • Orlandosimgamer35
          Banned
          • Aug 2015
          • 29

          #154
          I'm taking credit for the addition of the "give up" defense.. I was the only one on here that's ever talked about that at all.. Go back in the forums & check.. Thank you 2K👏👏👏💯

          Comment

          • Dione2014
            Pro
            • Dec 2014
            • 720

            #155
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by yellow86
            Really hope it all works out as written, then it's really great. I'm somehow doubting the timing works when momentum is shifting and you're up by 10-20 points. Thus, still having guys miss point blank lay-ups even if you time it well.

            2k can deny it all they want, I've played the games for years and there's always a few minutes in the game where you can't make anything to save your life and it's always when you're up and make everything when you're down and get back in it. It's not skill, it's a code of some sorts. Please tell me this is fixed?!

            Also, no control over post entry passes like a lob or bounce pass?
            Look at the last page of the article. Mike Wang came out and said that the attribute boost were basically gone this year. I've believed there was always a form or rubberband A.I (or at least i think that's what it's call) in most sports games. I do however understand why though.

            Comment

            • yellow86
              Banned
              • Sep 2011
              • 454

              #156
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Also, has taking the ball out after a basket for a fast break finally been improved? It always takes a second or two too long!!

              Comment

              • MeloJello
                Rookie
                • Jan 2012
                • 163

                #157
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Mike, Will there be more charges called in my career. I played over 300 my career games in 2k16. And I only see like 10 charges being called. Plus like to see more kick ball being called too. I know this might be too much to ask. Any chance of custom sliders being used in MyCareer.

                Sent from my SM-G935V using Tapatalk

                Comment

                • ataman5
                  MVP
                  • Jun 2007
                  • 2620

                  #158
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  So what i want to ask is about long tip rebounds just like Divac did here but ended up! you know...

                  So long rebound tips in ?

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/iYQDsZljAOY" frameborder="0" allowfullscreen></iframe>

                  Comment

                  • ProfessaPackMan
                    Bamma
                    • Mar 2008
                    • 63852

                    #159
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Bornindamecca
                    I am not too grown or too sim to admit that I am extremely hyped for this. Been waiting on this one, since player personalities have been RNG on the court. I hope this expands into overall personality related celebration packages that affect teammate/media/fan perception in MyCareer.
                    3 Shots to the Dome all day, word to Melo lol
                    #RespectTheCulture

                    Comment

                    • mangiac
                      Rookie
                      • Dec 2015
                      • 9

                      #160
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      When shooting jumpshots, I have always been a button user. Just wondering if there is a way to pass out of a shot when using the shot stick.

                      Comment

                      • Trackball
                        MVP
                        • Sep 2012
                        • 1306

                        #161
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by ataman5
                        So what i want to ask is about long tip rebounds just like Divac did here but ended up! you know...
                        Divac made the correct play here. He's trying to run out the clock by tipping the ball into the empty backcourt.

                        He just got bitten where the sun don't shine by rotten luck.

                        Sorta like how Brandon Knight made the CORRECT MOVE by trying to jump and contest DeAndre Jordan's alley-oop, rather than just letting it go and coming off as a lack of effort, but...well, we all know how that turned out.

                        Comment

                        • swac07
                          MVP
                          • Feb 2007
                          • 1842

                          #162
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by scottyp180
                          How about Eurosteps? Are those still controllable with the right stick? Last year they were done by Sothwest/South East on the right stick.
                          I read somewhere euros were back to double tapping the shot button this year

                          Sent from my SM-G925P using Tapatalk
                          "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

                          Comment

                          • Thetruth9012
                            MVP
                            • Oct 2013
                            • 1287

                            #163
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Sorry if it was asked

                            Any new camera for online ?

                            Wysłane z mojego LG-H525n przy użyciu Tapatalka
                            2k18 fixes

                            Bigs can cover to much ground on defense(they are too fast)

                            Late contest on laups matter too much.

                            Random blocks doing pumpfakes.

                            Leaning shots for guys who have catch and shoot badge should be removed.

                            Comment

                            • redux1000
                              Banned
                              • Aug 2015
                              • 209

                              #164
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Mike,

                              Thanks for the blog and the answers. For CPU/AI ballhandlers this year, in pick & roll situations can they reject the screen? In 16 it seemed hard coded to always take the screen and proceed in whichever direction the screener was approaching from.

                              Sent from my Nexus 5X using Tapatalk

                              Comment

                              • ramspeedkill
                                Pro
                                • Sep 2006
                                • 727

                                #165
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                anyone know we can turn of "new shot meter stick" and stick w/ old method?

                                Comment

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