NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Ed21
    Rookie
    • Aug 2009
    • 372

    #496
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Sad to hear the shot creator is MyCAREER only, but I didn't even realise something like that was possible?! So can't be that mad!

    Comment

    • scottyp180
      MVP
      • Jun 2007
      • 2182

      #497
      Originally posted by Beluba
      Just to follow up on this. My shots engineer was able to make this change. You'll only get the pump fake fouls if your Left Stick is pushing towards the blocker. It'll be patched in.
      This is great news. A little pet peeve of mine in 2k16.

      Any idea if it will make the day one patch (assuming there is one)? Or will it be a later date?

      Comment

      • IlCapitano
        Rookie
        • Sep 2014
        • 112

        #498
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Thanks for all the info Mike, really appreciate it.

        I have two quick questions for you:

        1. Can we now choose our inbounder during the timeout? I want to choose my best passer to inbound the ball after TOs, but it's always the biggest guy on the court.

        2. Will there be a MyLeague/MyGM blog soon?

        Comment

        • Crunky
          MVP
          • May 2009
          • 1170

          #499
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Can you patch in user controlled back tap rebounds maybe turbo with a hard press of the rebound button, just imagine the fun we would have with that risk and reward feature. Sorry that's a noob question I'm not sure what can be patched or not

          Comment

          • WISports
            Banned
            • Jun 2013
            • 2058

            #500
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            I'm only posting this here because I know Mike reads this thread and I hope he can relay this to the art team....and then I sit and pray for a patch.

            Everyone knows by big issue last year was the Bucks green being so off (as well as their court). Skin tones being inaccurate also was an issue. Well it looks like those things have not change.

            The green is way too bright. Giannis skin is too dark again. He should not be darker than Jabari. And obviously he's suffering from the noodle arms that many guys in 2K17 seem to have. Look at Middleton's arms...at least give him those arms.

            Mike, if you read this, I appreciate it if you could pass this along. And if this is something that's not gonna get fixed, just tell me and I'll shut up about it.

            Comment

            • ProfessaPackMan
              Bamma
              • Mar 2008
              • 63852

              #501
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              And if this is something that's not gonna get fixed, just tell me and I'll shut up about it.
              Oh, that'll be the day, lol
              #RespectTheCulture

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #502
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by Trackball
                Mr. Wang, thank you for taking the time to answer all these questions. More chatting with mature players like us is good for everyone.



                Anyway, I know that isn't a gameplay question, but I don't know where else to ask this, and I'm a stickler on this sort of thing...



                Does your last name rhyme with HANG or LONG? I've heard both used regarding you. Or do you not mind either one?


                Haha. LONG. but no one ever gets it right so I don't really care.

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #503
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by amedawg00
                  Pretty imaginative combo...but can't envision bringing the shot stick back to neutral in order to time it with 12 or 6 o'clock angle pull back or up on the shot stick. Many users have pulled the stick at various directions to shoot but always needing to pull straight up or down may limit some creativity like the combo you just described no?

                  Lastly, is Right stick passing still in the game along with Rb? The reason many people refuse to convert to the shot stick shooting is because icon passing leading directly into a catch and shoot with the button is more intuitive and fluid than icon passing to shot stick catch and shoot imo. However, if right stick passing is still in the game then that finger coordination from button to button will seamlessly translate to stick to stick if that makes sense. Eagerly anticipating your reply and much respect for your community engagement the last few days.


                  It's not that hard to train yourself to always pull down IMO. And remember, if you're in the paint aiming doesn't apply so shooting out of the post is the same as last year.

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #504
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Beluba
                    It's not that hard to train yourself to always pull down IMO. And remember, if you're in the paint aiming doesn't apply so shooting out of the post is the same as last year.


                    And yes. RS passing is still there. You can set it to either normal or flashy passes in the options menu.

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1389

                      #505
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by TheDuggler
                      If Beluba is still around I would love to hear about this, I hate that using Broadcast gives me a huge disadvantage while playing online


                      I tweaked the broadcast cameras a bit to not zoom in so close when the offense is bringing the ball up. So it is slightly better this year, but that will always be one of the downsides of playing in broadcast

                      Comment

                      • amedawg00
                        2K OL Legend
                        • Jan 2008
                        • 2884

                        #506
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by Beluba
                        It's not that hard to train yourself to always pull down IMO. And remember, if you're in the paint aiming doesn't apply so shooting out of the post is the same as last year.
                        What about right stick passing? Is it in this year?
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                        Comment

                        • Beluba
                          Gameplay Director, NBA2k
                          • Jul 2002
                          • 1389

                          #507
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by psydefx

                          pretty disappointed these weren't added back in, and baffled as to why they were taken out in the first place. to add to that, why was mj's one handed pump fake taken out in the first place? things like this just don't make sense to me. the goat gets the shaft year after year.


                          pump fakes were rewritten several years ago. Often times when we rewrite systems, legacy features like MJ's one-handed fake end up getting cut and it's not trivial to add that support back in. Like everything else in development, it's just a matter of prioritizing.

                          Comment

                          • Kstat
                            Pro
                            • Sep 2015
                            • 584

                            #508
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Hey Mike can you answer me if these legacy issue have been addressed?

                            -calling timeout as you're fumbling a pass out of bounds

                            -3 second count reset if you run out of bounds and hop back in (wasn't addressed in basic team up mode)

                            -defensive AI not getting back as quickly as the offensive AI after made baskets

                            -spamming timeouts together to recoup full stamina and never subbing

                            -intentional fouling at end of games (lack of instant foul button)

                            - offensive fouls away from the ball resulting in free throws

                            Comment

                            • Crunky
                              MVP
                              • May 2009
                              • 1170

                              #509
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              I've must have the toughest questions.

                              Can you manually trigger a protect the ball animation when driving to the hoop ex marbury against players/cpu that love to strip the ball.

                              Can you Alley Oop spin out of post position animation like Blake griffin does.

                              Do AI big man that are known to push the ball during a break like draymond green push the ball.

                              Comment

                              • Kstat
                                Pro
                                • Sep 2015
                                • 584

                                #510
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Another thought: does the new clutch/grab function basically enable a hack a Shaq strategy? And on that note, are the hack a Shaq rules (1 shot+possession inside of 2 minutes) built into the game?

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