Sad to hear the shot creator is MyCAREER only, but I didn't even realise something like that was possible?! So can't be that mad!
NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
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Any idea if it will make the day one patch (assuming there is one)? Or will it be a later date?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Thanks for all the info Mike, really appreciate it.
I have two quick questions for you:
1. Can we now choose our inbounder during the timeout? I want to choose my best passer to inbound the ball after TOs, but it's always the biggest guy on the court.
2. Will there be a MyLeague/MyGM blog soon?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Can you patch in user controlled back tap rebounds maybe turbo with a hard press of the rebound button, just imagine the fun we would have with that risk and reward feature. Sorry that's a noob question I'm not sure what can be patched or notComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
I'm only posting this here because I know Mike reads this thread and I hope he can relay this to the art team....and then I sit and pray for a patch.
Everyone knows by big issue last year was the Bucks green being so off (as well as their court). Skin tones being inaccurate also was an issue. Well it looks like those things have not change.
The green is way too bright. Giannis skin is too dark again. He should not be darker than Jabari. And obviously he's suffering from the noodle arms that many guys in 2K17 seem to have. Look at Middleton's arms...at least give him those arms.
Mike, if you read this, I appreciate it if you could pass this along. And if this is something that's not gonna get fixed, just tell me and I'll shut up about it.
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
And if this is something that's not gonna get fixed, just tell me and I'll shut up about it.#RespectTheCultureComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mr. Wang, thank you for taking the time to answer all these questions. More chatting with mature players like us is good for everyone.
Anyway, I know that isn't a gameplay question, but I don't know where else to ask this, and I'm a stickler on this sort of thing...
Does your last name rhyme with HANG or LONG? I've heard both used regarding you. Or do you not mind either one?
Haha. LONG. but no one ever gets it right so I don't really care.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Pretty imaginative combo...but can't envision bringing the shot stick back to neutral in order to time it with 12 or 6 o'clock angle pull back or up on the shot stick. Many users have pulled the stick at various directions to shoot but always needing to pull straight up or down may limit some creativity like the combo you just described no?
Lastly, is Right stick passing still in the game along with Rb? The reason many people refuse to convert to the shot stick shooting is because icon passing leading directly into a catch and shoot with the button is more intuitive and fluid than icon passing to shot stick catch and shoot imo. However, if right stick passing is still in the game then that finger coordination from button to button will seamlessly translate to stick to stick if that makes sense. Eagerly anticipating your reply and much respect for your community engagement the last few days.
It's not that hard to train yourself to always pull down IMO. And remember, if you're in the paint aiming doesn't apply so shooting out of the post is the same as last year.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
And yes. RS passing is still there. You can set it to either normal or flashy passes in the options menu.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
I tweaked the broadcast cameras a bit to not zoom in so close when the offense is bringing the ball up. So it is slightly better this year, but that will always be one of the downsides of playing in broadcastComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
What about right stick passing? Is it in this year?[OS Vets NBA 2K10 Champion]
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
pretty disappointed these weren't added back in, and baffled as to why they were taken out in the first place. to add to that, why was mj's one handed pump fake taken out in the first place? things like this just don't make sense to me. the goat gets the shaft year after year.
pump fakes were rewritten several years ago. Often times when we rewrite systems, legacy features like MJ's one-handed fake end up getting cut and it's not trivial to add that support back in. Like everything else in development, it's just a matter of prioritizing.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Hey Mike can you answer me if these legacy issue have been addressed?
-calling timeout as you're fumbling a pass out of bounds
-3 second count reset if you run out of bounds and hop back in (wasn't addressed in basic team up mode)
-defensive AI not getting back as quickly as the offensive AI after made baskets
-spamming timeouts together to recoup full stamina and never subbing
-intentional fouling at end of games (lack of instant foul button)
- offensive fouls away from the ball resulting in free throwsComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
I've must have the toughest questions.
Can you manually trigger a protect the ball animation when driving to the hoop ex marbury against players/cpu that love to strip the ball.
Can you Alley Oop spin out of post position animation like Blake griffin does.
Do AI big man that are known to push the ball during a break like draymond green push the ball.Comment
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