NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Crunky
    MVP
    • May 2009
    • 1170

    #511
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Abandon Shot Stick

    Introduce Right Stick Advanced Controls

    Press Up - Tip in Rebounds
    Press Down - Backtap Rebounds
    Hardpress Left - Protect ball while driving
    Hardpress Right - Eurostep control direction with Left Stick
    Hardpress Left/Down - Power Dribble
    Hardpress Right /Down - Hipcheck

    If you don't jump on this idea NBA Live will.
    Last edited by Crunky; 09-03-2016, 02:11 PM.

    Comment

    • CyberOps
      Rookie
      • Mar 2013
      • 485

      #512
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Not really gameplay questions but no idea who else to ask.

      Last year in MyLeague the option to stop skmeone from retiring got introduced which a lot loved and we then discussed if it could maybe be expanded so we could have the option like 3 times instead of only once per player. I hope this made it in.

      Also it is coo, we can now retire jerseys bit could this be tweaked so it is up to us players to decide when we wamt it, like for example i have a player that just signed back to the team for one final season after he played years for a different team i love to retire his jersey and not be restricted that he has to play for a bunch more years before i can.

      Also it was asked year after year we can have an option to unretire jerseys which i hope made it in this year specially withthe rebranding being so much fun it would only make sense that we can give a team a whole new start without being restricted to retired jerseys. Would also make sense since we can now retire jerseys to also have the option to unretire them.

      Another MyLeague function that been requested and talked avout last year was the option to just control 1 team but have the option to quit control of that team and take control of another without having to restart all over again or having to control all teams i sure hope this made it in too.

      Comment

      • Nevertheles109
        Pro
        • Nov 2012
        • 643

        #513
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by Crunky
        Abandon Shot Stick

        Introduce Right Stick Advanced Controls

        Hardpress Up - Tip in Rebounds
        Hardoress Down - Backtap Rebounds
        Hardpress Left - Protect ball while driving
        Hardpress Right - Eurostep control direction with Left Stick

        If you don't jump on this idea NBA Live will.
        Lol, so unnecessary. Present your idea/thought in a tasteful manner.

        You attract more bees with honey then vinegar...

        Comment

        • Crunky
          MVP
          • May 2009
          • 1170

          #514
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by Nevertheles109
          Lol, so unnecessary. Present your idea/thought in a tasteful manner.

          You attract more bees with honey then vinegar...
          You right my apologies Mike Wang this is not a Wishlist.

          Comment

          • jbthegreat
            Rookie
            • Sep 2010
            • 148

            #515
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by Beluba
            pump fakes were rewritten several years ago. Often times when we rewrite systems, legacy features like MJ's one-handed fake end up getting cut and it's not trivial to add that support back in. Like everything else in development, it's just a matter of prioritizing.
            This is why I still play NBA 2k12 to this day. It's my favorite version of 2k and I've owned every last one of them since the series first began on Dreamcast and even before that when it was NBA Action. 2k12 had the right balance of controls and moves. It has the most indepth control scheme allowing for largest variety of signature moves per situation. I'm really excited with a lot of the changes and additions coming to 2k17 as it seems it will be the only 2k to rival to the depth and control of 2k12. Hopefully in 2k18 all of the legacy moves will return. There is a substantial audience of 2k buyers who appreciate the legendary teams and players. Utilizing the power of next gen systems to fully bring them to life would be unreal. I think its really a missed opportunity being that Jordan is still under contract with you guys. As a game developer myself I understand its just a matter of prioritizing. But Keep up the great work as always , you guys are some of the best devs in the industry and I've been a fan since day 1.

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #516
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Beluba
              Haha. LONG. but no one ever gets it right so I don't really care.
              Wow B, I feel bad for having it wrong in my head all these years.

              Are there more long rebounds on deep jumpers, rebounding balance between guards and bigs have been historically too skewed toward the bigs by missed shots all coming off the rim within 3 feet of the basket.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

              Comment

              • LorenzoDC
                MVP
                • Sep 2010
                • 1857

                #517
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Mike, here's one that's been killing me for years. Has this maybe been addressed?

                When playing defense down low using both sticks to maneuver and get hands up, if a shot goes up and is quickly rebounded by a teammate, for some reason (input lag?) the rebounding player will heave a full court chuck, because the right stick movement is read by the system as a shot.

                When I play 12 minute quarter games, it happens to me on average once per game, sometimes twice.

                Are you familiar with this, and if so, has anything been done to fix this?

                Thanks.

                Comment

                • Halloween
                  Rookie
                  • Apr 2013
                  • 203

                  #518
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Hey Beluba, still around?

                  I know you guys focusing on myplayer gameplay when it comes to controls.
                  Working the sticks and giving players basically FULL control over a player really suits this approach but it doesn't really fit 5 on 5 sim.

                  I have the feeling that NBA players won't feel different and vast and special in their own regards anymore. It's TOO much control in the players hands for proper sim.

                  I always dream of a control scheme where you can focus on making basketball desicions instead of recalling memorised Tekken-esque combos. Like I said it fits perfectly to myplayer.

                  As a gamer you should give basic commands like passing and players react accordingly to who they are, meaning Magic would pass the ball like Magic without me tapping O. It would be so much more natural.


                  So here is my question

                  Are there any chances such a control scheme could eventually co-exist next to the current one?

                  It is probably a lot of work giving each player the ability to decide which move is best for any situation.
                  But this would be so cool.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #519
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Beluba
                    Haha. LONG. but no one ever gets it right so I don't really care.
                    Wayment.

                    Comment

                    • ffaacc03
                      MVP
                      • Oct 2008
                      • 3480

                      #520
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by LorenzoDC
                      Mike, here's one that's been killing me for years. Has this maybe been addressed?

                      When playing defense down low using both sticks to maneuver and get hands up, if a shot goes up and is quickly rebounded by a teammate, for some reason (input lag?) the rebounding player will heave a full court chuck, because the right stick movement is read by the system as a shot.

                      When I play 12 minute quarter games, it happens to me on average once per game, sometimes twice.

                      Are you familiar with this, and if so, has anything been done to fix this?

                      Thanks.
                      Hopefullt something cab be made ro lessen that, in the meantime, do as I have manged to achieve, recognize and quickly tap pass ... 3 out of 4 times, I pass before the shooring animation ends.

                      Comment

                      • redux1000
                        Banned
                        • Aug 2015
                        • 209

                        #521
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Has the back to back timeouts issue been fixed? (CPU calling a timeout immediately after you do)

                        Sent from my Nexus 5X using Tapatalk

                        Comment

                        • fireengine68
                          Rookie
                          • Jun 2013
                          • 33

                          #522
                          Will we be able to in the prelude upgrade or attributes for our my player or do we have to wait till full game comes out to do it!

                          Comment

                          • WISports
                            Banned
                            • Jun 2013
                            • 2058

                            #523
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            2 small things I'd love to see in the game. Maybe/hopefully they're in this year. If not, maybe next.

                            You know when guys get a steal and they take off down court...the throw-ahead dribble they use when going really fast. Hope that makes sense.

                            Also, the high dribble PGs sometimes use when setting up the offense at the top of the key.

                            Comment

                            • silverskier
                              Rookie
                              • Sep 2008
                              • 285

                              #524
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              @Beluba sry if this has been answered already. Has the lob pass been replaced by the overhead skip pass this year? Thank you in advance


                              Enviado desde mi iPad utilizando Tapatalk

                              Comment

                              • NoLeafClover
                                Rookie
                                • Feb 2016
                                • 408

                                #525
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                The #1 concern I've had this entire year: has fastbreak/transition defense been improved so that people can't auto-score after made baskets by turboing/spam passing the ball up the court behind your Center for an auto dunk?

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