NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
But you're saying it's not a day one purchase for you and you need to test the controls. What better way to test than with the Prelude since it's free. I'm not much of a college ball fan either but I want to see how the game feels.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
I already don't enjoy college ball or MyCareer. I wouldn't want that to influence how I feel about the controls. I can wait.Shout out to The Watcher! Where you at bruh?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Hey Mike, noticed that on one of the gameplay :
Any chance of that being fixed at some point this year ? Player models should have the priority over the circle under the players. Doesn't look right to me.
Used to be like that :
Edit apparently it's the shot meter that goes through player bodies. Was this on purpose ?Last edited by Vni; 09-07-2016, 05:57 PM.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Are the triple threat and jab steps gonna be effective this year? I just felt like years past it never really seemed to work the way it does in reality.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mike, in 2K15 we were able to rotate our player while editing their jumpshots. It made is so much easier because we could see how the base and forms look from the side and back, as well as the front.
Can you tell us why it was taken out last year, and still again this year?
There's a huge community that uses this feature to get all NBA players' shots down perfect. It's a pretty huge part of the game.
So I'm just curious why it was taken away.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mike, in 2K15 we were able to rotate our player while editing their jumpshots. It made is so much easier because we could see how the base and forms look from the side and back, as well as the front.
Can you tell us why it was taken out last year, and still again this year?
There's a huge community that uses this feature to get all NBA players' shots down perfect. It's a pretty huge part of the game.
So I'm just curious why it was taken away.-XBOX LIVE: gz18Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Hey Mike, noticed that on one of the gameplay :
Any chance of that being fixed at some point this year ? Player models should have the priority over the circle under the players. Doesn't look right to me.
Used to be like that :
Edit apparently it's the shot meter that goes through player bodies. Was this on purpose ?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
It's not the actual circle that glitches through players it's the shot meter and shot meter feedback that stays on for a while after you shoot. If you turn off the meter you won't have the issue. I think they may have done it on purpose so you see the shot meter at all time. Looks ugly though.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mike, in 2K15 we were able to rotate our player while editing their jumpshots. It made is so much easier because we could see how the base and forms look from the side and back, as well as the front.
Can you tell us why it was taken out last year, and still again this year?
There's a huge community that uses this feature to get all NBA players' shots down perfect. It's a pretty huge part of the game.
So I'm just curious why it was taken away.-----------------------------------------
NBA 2K Retro Hoops gameplayComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
I hope The Prelude is an earlier edition but if not the CPU speed still an issue.
I hit turbo and the CPU players are instantly sprinting before I accelerate, also seeing bigmen sprinting past much faster players.
I also see the CPU cheese that makes the user crossover to slow you down to allow the CPU defender to catch up to play defense.True bout my business, Mane!Comment
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