NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Hustle Westbrook
    MVP
    • Jan 2015
    • 3113

    #136
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Couple questions Mike,

    1. Will there be a penalty for not aiming the Shot Stick correctly?

    2. What was the thought process behind makig greens automatic makes again?
    Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14832

      #137
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      For the 1st question, yes there will be. Risk/reward. (just answering for him so he doesn't have to repeat himself)

      Comment

      • scottyp180
        MVP
        • Jun 2007
        • 2179

        #138
        Originally posted by Beluba
        This was a bug in the contest system and should no longer happen in 2K17. Pump fake draw fouls on the perimeter should only happen if you actually press the block button to get into the air.
        So for clarification if I am controlling the offensive player and the defender bites on my pump fake my player won't automatically initiate contact and throw up a shot? As the offensive player I'll have to initiate this contact?

        Sorry for the double question. Thanks for your time answering questions. I know the community as a whole appreciates this type of interaction with the developers.

        Keep up the great work! This game sounds like the best 2K yet.

        Comment

        • EarvGotti
          MVP
          • Nov 2009
          • 2249

          #139
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Mike, rebounding success last year depended heavily on your players height. Therefore it made guys like Dennis Rodman pretty much useless when he's the best rebounder of all time.

          With the new rebounding system will positioning, hustle, proper box out moves/ratings play a higher factor in rebounding success? Because last year a 6'10 PF was pretty much useless....7fters grabbed all the rebounds just based on height
          Lineup:
          PG) Gary Payton
          SG) '95-'96 Michael Jordan
          SF) Sapphire Scottie Pippen
          PF) '95-'96 Dennis Rodman
          C) Hakeem Olajuwon

          Comment

          • GuwopGeezus
            Rookie
            • Nov 2014
            • 117

            #140
            Originally posted by Caelumfang
            Ah, crap. As I just looked over the seven playstyles, I think we're about to see another resurgence/plague of Sharpshooter Centers, with literally no way to defend them if opposing bigs still can't get Perimeter Lockdown Defender...

            That...could be a problem. They were simply overpowering in 2K16 because there was really no consequence to making them, and no one with Perimeter LD had enough height to deter their shot. Why make a Glass Cleaner when they can just rely on their max height to get rebounds? Why make a post big when their height is good enough to score on the inside? Why make a defensive big when their height alone was good enough to defend the paint?

            And now having to worry about a Center pulling up from 30 with things like Deep Range Deadeye and Limitless Range? Hoo boy...
            I wondered about this too. No lie me and my friends were talking about our pro am team and I told my friend that wanted to be a Center to make a sharpshooter because I figured he could compensate for rebounding and defense through his height

            Comment

            • abuC
              Banned
              • Oct 2003
              • 1123

              #141
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by EarvGotti
              Mike, rebounding success last year depended heavily on your players height. Therefore it made guys like Dennis Rodman pretty much useless when he's the best rebounder of all time.

              With the new rebounding system will positioning, hustle, proper box out moves/ratings play a higher factor in rebounding success? Because last year a 6'10 PF was pretty much useless....7fters grabbed all the rebounds just based on height
              I had a 6'7 power forward that could grab rebounds over bigger players, the key was positioning and defensively I couldn't chase blocks. Other than that, I used my speed to get around guys and grab a lot of offensive boards too.

              Comment

              • MFDOOMBOT
                The Illest Villain
                • Mar 2006
                • 259

                #142
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by EarvGotti
                Therefore it made guys like Dennis Rodman pretty much useless when he's the best rebounder of all time

                You're my dude Earv, but you spelled Wilt Chamberlain wrong [emoji4]
                Just Remember ALL CAPS When you spell the man's name

                @Jermain_Santana
                Pro Am Twitter: @RatedSim
                Twitch: xDOOMBOTx

                Comment

                • antdoggydogg
                  Rookie
                  • Sep 2011
                  • 610

                  #143
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Hey Mike, thanks for the in-depth post. Loved hearing about all the new details. I have a question.

                  Are POE's still in the game? If not, is there a new option thats been added to help us choose how hard each team crashes the board or run in transition, defensive pressure, all that stuff?

                  I felt like POE's added a lot of variety to the teams and really helped bring out accurate team stats in MyLeague.

                  Comment

                  • NINJAK2
                    *S *dd*ct
                    • Jan 2003
                    • 6185

                    #144
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Beluba
                    We didn't add an elbow swing clearout a la NBA Jam that you control. There are a lot of sharp elbows baked into the new rebound animations though. Also, bigs will chin the ball instead of go into a low triple threat stance after rebounds.
                    Thanks Beluba..In 2k16, a SF was just a carcass for the vultures aka steal spammers in the paint off of rebounds due to the low ball handling cap. Since you guys tweaked the stealing hopefully it won't be as much of a problem this year. I'd also like to thank you and your team for all your hard work along with your willingness to interact with the community.
                    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                    Comment

                    • alabamarob
                      MVP
                      • Nov 2010
                      • 3320

                      #145
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Thanks for the info Beluba. 2 questions.


                      1. Weak blockers vs. Great blockers. Will the weak blockers be called for more fouls on block attempts or have limited block animations?

                      2. Turbo closeouts. You said that fouls will be called when undercutting the shooter. What about foul calls on above the waste contact on shooters when defenders make a wild/bad contest?
                      Last edited by alabamarob; 09-01-2016, 03:13 PM.
                      Psn: Alabamarob
                      Xbox: Alabama Rob

                      Youtube: 2k Hawks

                      Settings I play on.
                      Minutes: 12
                      Difficulty: HOF
                      Online or Offline player: Both
                      In a MLO: Yes

                      Comment

                      • Dione2014
                        Pro
                        • Dec 2014
                        • 720

                        #146
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by LorenzoDC
                        The boosts were ATTRIBUTE boosts. Not rubber band boosts based on game score. They flexed with momentum, but not score.

                        This is old old news. If you've read all the old discussions then you would know this already, or simply have chosen to ignore it.
                        Guys were also claiming there were no attribute boosts also though.

                        Comment

                        • Bornindamecca
                          Books Nelson Simnation
                          • Jul 2007
                          • 10919

                          #147
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by Caelumfang
                          Ah, crap. As I just looked over the seven playstyles, I think we're about to see another resurgence/plague of Sharpshooter Centers, with literally no way to defend them if opposing bigs still can't get Perimeter Lockdown Defender...

                          That...could be a problem. They were simply overpowering in 2K16 because there was really no consequence to making them, and no one with Perimeter LD had enough height to deter their shot. Why make a Glass Cleaner when they can just rely on their max height to get rebounds? Why make a post big when their height is good enough to score on the inside? Why make a defensive big when their height alone was good enough to defend the paint?

                          And now having to worry about a Center pulling up from 30 with things like Deep Range Deadeye and Limitless Range? Hoo boy...

                          We have to wait to see where the caps are, where the contests are, and how the other archetypes affect this situation. The whole point of a sharpshooting C is that they are tall and accurate. If you play them straight up, they pull the defense away from the basket and open up the floor. The issue is what kind of defensive contest affects their shots significantly and how effective they are at creating off of the dribble.

                          Mike said this as been tweaked, so we'll have to wait until good players start attempting to use these archetypes, and then start defending them, to see what it really looks like. If you make the decision to have a tall, agile defender stay at home on a sharpshooting big, that should be enough to mostly neutralize that weapon.

                          Right now, people are completely writing off defensive archetypes, but this might be a case for having a tall, versatile, three to four position defender.
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                          • scottyp180
                            MVP
                            • Jun 2007
                            • 2179

                            #148
                            Originally posted by Beluba
                            Northeast = Strong right
                            Northwest = Strong left
                            East = Evade right
                            West = Evade left
                            South = Floater
                            How about Eurosteps? Are those still controllable with the right stick? Last year they were done by Sothwest/South East on the right stick.

                            Comment

                            • Hustle Westbrook
                              MVP
                              • Jan 2015
                              • 3113

                              #149
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              One more thingy, are green release layups automatic or is the timing aspect just a boost?
                              Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                              Comment

                              • nba2012
                                Rookie
                                • Jul 2010
                                • 88

                                #150
                                "We spent a lot of time converting our “under the hood tunables” into sliders, which now form the basis of our difficulty levels. What that means to the end user is that you now have much more control over how to customize the game through your own personal slider sets. You can see exactly what bumps we give the CPU and USER as you move through the different preset difficulty levels and then cater the sliders into your own Custom set to perfectly fit your preference for the game."

                                Does this apply to MyCareer as well?

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