NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • WISports
    Banned
    • Jun 2013
    • 2058

    #286
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Two questions (sorry if they've been answered).

    On rebounds, there's tip-backs this year. Can we control whether we wanna grab a rebound or try to tip it back out?

    And last year when your ball handler got a step on his guy, the defender would bump him as he was going by and "suck" him back in. Was this taken out this year?

    Comment

    • harryl
      MVP
      • Apr 2015
      • 2663

      #287
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by Kstat
      Barkley or Rodman should have a wider range of getting a rebound than a tall but relatively immobile guy like Yao Ming
      Yep, Mike said that Rebounding Ratings will be much more of a determinative factor, whereas it has been that Height can often trump Rebounding.

      The way I read that is: Charles Barkley is going to out-rebound Manute Bol if he establishes position (and it'll be easier for him to establish position), but if Rebounding Ratings are equal, then height will be a determining factor, as it should be.

      Comment

      • Kstat
        Pro
        • Sep 2015
        • 584

        #288
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Here's one: will AI controlled guards that can't shoot from deep finally stay inside their range away from the ball? Kicking out to a guard that can't shoot behind the 3 point line is irritating when he's accurate from 18-20 feet.

        Comment

        • LM1213
          Rookie
          • Sep 2010
          • 309

          #289
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by Vni
          <iframe width="560" height="315" src="https://www.youtube.com/embed/ZliJLvamRis" frameborder="0" allowfullscreen></iframe>

          49:05 check that possession by the AI and the stepback J by Klay. Looks pretty quick to me.
          I don't know why. but any streams I have seen the guys sound like they got a bunch of crap in their mouths....freaking enunciate people.. people can't open their mouths anymore or what?

          Comment

          • Guard-ian
            Pro
            • Apr 2008
            • 612

            #290
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            I am really happy reading Mike's blog and responses. Big Thank You to the all 'devs' responsible of creating this wonderful game...

            If only online gameplay would work as tight as (I am sure) offline gameplay will work (big If, I know), but anyway it seems we have a real Classic here in 2k17.

            Cheers lads! ;-)
            Ignorance is Bliss...

            Comment

            • MFDOOMBOT
              The Illest Villain
              • Mar 2006
              • 259

              #291
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Scvllp
              I second this.
              I don't think he's answering questions about presentation in this thread, gameplay only.
              Just Remember ALL CAPS When you spell the man's name

              @Jermain_Santana
              Pro Am Twitter: @RatedSim
              Twitch: xDOOMBOTx

              Comment

              • Kstat
                Pro
                • Sep 2015
                • 584

                #292
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by harryl
                Yep, Mike said that Rebounding Ratings will be much more of a determinative factor, whereas it has been that Height can often trump Rebounding.

                The way I read that is: Charles Barkley is going to out-rebound Manute Bol if he establishes position (and it'll be easier for him to establish position), but if Rebounding Ratings are equal, then height will be a determining factor, as it should be.
                Agility should matter as well. Height should be a factor for a ball directly above two players but anywhere else a really tall 7 footer should not be allowed to change direction and grab a board as quickly as a 6'7" guy with great rebounding ability. If you watch real NBA games the super tall guys are basically nailed to the floor on balls that ricochet away from them.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #293
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Beluba
                  Defensive Assist is back to being a slider, the pressure sensitive thing didn't work out the way we wanted. Also, it's OFF for online play, so you shouldn't be getting pulled away from where you're trying to go any more.

                  Comment

                  • KoolAidNoSugar
                    Rookie
                    • Sep 2014
                    • 217

                    #294
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Kstat
                    Agility should matter as well. Height should be a factor for a ball directly above two players but anywhere else a really tall 7 footer should not be allowed to change direction and grab a board as quickly as a 6'7" guy with great rebounding ability. If you watch real NBA games the super tall guys are basically nailed to the floor on balls that ricochet away from them.
                    As long as the rebound competition is well balanced so the smaller bigs can exist too.

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1389

                      #295
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by Kstat
                      Any word on tip ins? Not the put-back dunks mind you, but the simple controlled tips (fingertip and two-hand) that bigs do under the rim?


                      Yep. One of my favorite additions this year.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #296
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by lockdownD
                        Are the pump fake fouls automatic again in 2k17 or is there some form of user control in initiating them? Back in 2k11 you had to actually point the left stick in the direction of the person jumping at you in order to draw the foul which I really liked instead of it just occuring automatically like it does in 2k16.


                        Currently automatic. I'll see if we can patch in the Left stick check.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • jbthegreat
                          Rookie
                          • Sep 2010
                          • 148

                          #297
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by Beluba
                          Yep. One of my favorite additions this year.


                          Sent from my iPhone using Tapatalk
                          Does Jordan have his 1 handed pump fake that he had in 2k11?

                          Comment

                          • JwP23
                            Rookie
                            • Mar 2012
                            • 168

                            #298
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by Beluba
                            Stepback jumpers are done by tapping the Shot Button. Same with spin jumpers (Sprint+double tap).
                            Hello Mike, I was just wondering..if you have to sprint+double tap to pull spin jumpers, how would jumpers like this work? Half rotate SS + shot button maybe?
                            Attached Files

                            Comment

                            • abuC
                              Banned
                              • Oct 2003
                              • 1123

                              #299
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Does weight play a role in strength?

                              Comment

                              • LD2k
                                2K Sports Community Manager
                                • Oct 2010
                                • 1261

                                #300
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by Beluba
                                I wouldn't use the word lit. Mostly because I don't use the word lit. It's a pretty good game though.
                                23, you heard it from Mike here 1st. It's lit.
                                Community Manager 2K Sports // Twitter: LD2k

                                Master of Operation Sports .gifs

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