NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Kese86
    Rookie
    • Aug 2012
    • 158

    #376
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    "As part of this exercise, we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."

    I almost shed a tear reading this Mike lol I've asked for this for the past couple 2Ks but was mostly met with "sliders" responses. Happy to see the boosts acknowledged and that increased difficulty will mean making the AI more intelligent. That's how all sports sims should be.

    Comment

    • Peninc
      Rookie
      • Sep 2005
      • 371

      #377
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      This may be one of OS's best threads ever... just based on sheer content, information and engagement. Love the effort and transparency @Beluba. I went through the entire thread and I don't think I've seen where you missed anyone's questions. Major respect due. Added to the fact that it seems all the niggles I had with 2K16 have possibly been ironed out. I don't usually believe in preordering games but I will be doing so this weekend. Thanks!

      Sent from my A0001 using Tapatalk

      Comment

      • Vni
        Hall Of Fame
        • Sep 2011
        • 14832

        #378
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Is there a modifier this year to fade from a stand still position like we had before 2K16 ? Is there any particular reason why you guys decided to remove it or was it to free up a button for something else ? I think you guys made it automatic and contextual but it didn't really work out in 2K16.

        Comment

        • ZBoo50
          Rookie
          • Aug 2016
          • 264

          #379
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by Beluba
          Yeah, turning off the meter just turns off the visuals. If you don't want to play with shot timing at all, you need to change Shooting Type from User Timing to Real Player % in the Settings menu.
          is Real Player % an option for MyPlayer mode? if so , is it going to affect MyPark & Pro AM?

          what happens when you choose Real Player % at the first game of career...Whats the point of having Real Player % for Myplayer? is it making any difference?

          Comment

          • daveberg
            MVP
            • Sep 2008
            • 2788

            #380
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by jbthegreat
            Does Jordan have his 1 handed pump fake that he had in 2k11?
            Any word on this, Mike? Would LOVE to have this in game again, considering it's a signature move.

            Originally posted by JwP23
            Hello Mike, I was just wondering..if you have to sprint+double tap to pull spin jumpers, how would jumpers like this work? Half rotate SS + shot button maybe?
            they used to have this in 2k13, the half circle ones were amazing but they were taken out in 14, 15 & 16.

            Hoping they've made a return, they were spot on for MJ.
            -----------------------------------------
            NBA 2K Retro Hoops gameplay

            Comment

            • exposedaking
              Pro
              • Jun 2011
              • 782

              #381
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Beluba
              Appreciate seeing this. I was so proud of myself when it first went in. Thought it would revolutionize sports games. But nobody cared and it died a quick death. Lol.

              I can talk to presentation since I'm not really doing cameras much anymore. Maybe someone can add it next year.
              Well it revolutionized sports games for me man, it was my favorite camera to play on. I would lose my mind if it made it to next years game.

              Appreciate the response, thanks for taking time to answer me.
              You the real MVP.

              Sent from my SM-G935P using Tapatalk

              Comment

              • Muzyk23
                MVP
                • Feb 2003
                • 4192

                #382
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Beluba, I really hope for next year you guys focus on player movement, how the players move with the ball, making it more dynamic, athletic, make the animations look better, more fluid and also hope you will work on footplanting.
                NBA

                Comment

                • ZBoo50
                  Rookie
                  • Aug 2016
                  • 264

                  #383
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  There is no Interceptor badge this year?

                  Comment

                  • GuwopGeezus
                    Rookie
                    • Nov 2014
                    • 117

                    #384
                    For green releases you guys should just make them more rare but automatic if they are wide open. There are definitely instances where NBA players just know their shot is going in so I don't think that's unrealistic. However, if you get a green release on a shot that's contested it should have a chance to miss.

                    Comment

                    • ataman5
                      MVP
                      • Jun 2007
                      • 2620

                      #385
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Another quick hot fix workaround would be for the unknown consequences that we like is to make green appears after made shot.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • renni
                        Rookie
                        • Sep 2016
                        • 21

                        #386
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by GuwopGeezus
                        For green releases you guys should just make them more rare but automatic if they are wide open. There are definitely instances where NBA players just know their shot is going in so I don't think that's unrealistic. However, if you get a green release on a shot that's contested it should have a chance to miss.
                        but you arent going to get a green release on a contested shot. That has never been a thing in 2k. Its a perfect release for a reason. It takes everything into account.

                        Comment

                        • JwP23
                          Rookie
                          • Mar 2012
                          • 168

                          #387
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by Beluba
                          Not sure if you can pull these off exactly like the vids. But if you get the right post engage (hold LT/L2) then pull off a shimmy shot (RT/R2+RS Away) you can get pretty close.
                          Thank you for answering Mike!

                          One last question! This is kind of off the topic but one last simple question because I know you have the answer.

                          Will users be able to edit the Dream Team and play it in MyGM/MyLeague?

                          Comment

                          • DBMcGee3
                            MVP
                            • Oct 2011
                            • 1166

                            #388
                            Lemme ax ya this, lemme ax ya this.......do the post game highlights work on 48 minute games?

                            Comment

                            • LorenzoDC
                              MVP
                              • Sep 2010
                              • 1857

                              #389
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Mike should punk everyone and make greens completely random, no matter how good the shot.

                              If only for April Fool's Day.

                              Comment

                              • JohnnyCash2015
                                Rookie
                                • Jun 2015
                                • 342

                                #390
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Are floaters absolute now @beluba? I've been so tired for years of having floaters change depending on the camera angle. Is it south for all floaters now or just for certain camera angles?

                                Or is south camera relative?


                                Sent from my iPhone using Tapatalk

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