NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #406
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by BluFu
    1. Is this 'Shot Creator' available in the Edit Player screen?

    2. With the boost being added to the shot stick, are you aiming to remove button shooting altogether in the future?

    3. Have you considered making the button exclusively for layups/floaters/push shots? (To prevent unwanted jumpshots in the paint)

    Thanks Mike!
    1. The Shot Creator is a MyCAREER only feature
    2. Button shooting will never die. But I have plans to do some interesting upgrades to the Shot Stick next year.
    3. We have a lot of Shot Button users in house and I think they're pretty happy with the shot selection they either get automatically or through Left Stick hints. Floaters are pretty tough to pull off on the Shot Button but I don't think we want to remove pull-up middies altogether from that 10-15 foot range.

    Comment

    • Impetuous65
      MVP
      • Feb 2015
      • 1451

      #407
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      How does the new playwheel work, are plays randomly selected? or do they work based on personnel on the floor in conjunction with ACE?
      Last edited by Impetuous65; 09-02-2016, 02:20 PM.

      Comment

      • Beluba
        Gameplay Director, NBA2k
        • Jul 2002
        • 1389

        #408
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by jyoung
        Will we be able to make a human player to human player dribble handoff this year in modes like MyPark, Pro Am, and Team Up?

        In 2K16 the dribble handoff move (holding B on Xbox One and holding circle on PlayStation 4) could only be done if the recipient of the handoff was a computer-controlled teammate.
        You can't use the Hold B mechanic to pull a user-controlled player over to you. I don't think that would go over too well with the other user. There are handoff animations that should play between 2 users though.

        Comment

        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #409
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by Vni
          Is there a modifier this year to fade from a stand still position like we had before 2K16 ? Is there any particular reason why you guys decided to remove it or was it to free up a button for something else ? I think you guys made it automatic and contextual but it didn't really work out in 2K16.
          We removed fadeaways because they were useless. They're back in 2K17 though if you hold Left Stick away when shooting from a picked up dribble or triple threat.

          If you're in a stand dribble, we play a quick 1-step pullup that lets you create a little space before you get the shot off. We thought you guys would want this over the standing fade.

          Comment

          • Kaanyr Vhok
            MVP
            • Aug 2006
            • 2248

            #410
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by ViolenceFight
            .....You mean I can hybrid together Chris Mullen and Dan Majerle's jumpers? Oh god. I just wanted bases/releases. I didn't know I wanted this feature until you said it.
            I can make a player with a Clyde Duckworth J

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            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #411
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Impetuous65
              How does the new playwheel work, are plays randomly selected? or do they work based on personnel on the floor in conjunction with ACE?
              Related, what's the difference between "smart plays" and "dynamic plays" on the playwheel? I'm not clear on that, because I thought smart plays already included coach AI situational analysis under the hood. Or is that a better question for Czar?

              Thanks.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #412
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by ZBoo50
                is Real Player % an option for MyPlayer mode? if so , is it going to affect MyPark & Pro AM?

                what happens when you choose Real Player % at the first game of career...Whats the point of having Real Player % for Myplayer? is it making any difference?
                You cannot use Real Player % in MyCAREER.

                Comment

                • Baebae32
                  Pro
                  • Nov 2015
                  • 880

                  #413
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Beluba
                  This was definitely worked on by the passing/catching team. Specifically catches in the corner which were very problematic last year. I haven't had any issues with getting long 2s with my 3 attempts.
                  Thank you kindly for the answer sir. Keep up the good work. Looking forward to playing yet another great iteration.

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #414
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by daveberg
                    Any word on this, Mike? Would LOVE to have this in game again, considering it's a signature move.



                    they used to have this in 2k13, the half circle ones were amazing but they were taken out in 14, 15 & 16.

                    Hoping they've made a return, they were spot on for MJ.
                    Sorry, MJ's 1-handed pump fake didn't make a return this year.

                    Spin jumpers are back (RT/R2+ Double Tap Shot Button). You can also start a spin or half-spin with the Pro Stick and chain directly into a jump shot if you want.

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1389

                      #415
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by JohnnyCash2015
                      Are floaters absolute now @beluba? I've been so tired for years of having floaters change depending on the camera angle. Is it south for all floaters now or just for certain camera angles?

                      Or is south camera relative?


                      Sent from my iPhone using Tapatalk
                      It's still camera-relative by default (so pull away from the rim.) You can change the ProStick to be absolute if you want though. That's how a lot of guys choose to play.

                      Comment

                      • Baebae32
                        Pro
                        • Nov 2015
                        • 880

                        #416
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Mike another question of mine is...will the ability to split the pick and roll be available this year or in the future? I imagine it would be difficult to implement but it is a key component of guard play in the NBA. *fingers crossed*

                        Comment

                        • Goffs
                          New Ork Giants
                          • Feb 2003
                          • 12278

                          #417
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Mike I'm not on that hype train yet but with you answering these questions is sorta making it hard not to hop on.

                          So...uh what do you have planned for the shot stick next year? Please don't make it that I have to press down then up to shoot....I like the pull and release method.

                          Comment

                          • P Shirls
                            Rookie
                            • Sep 2011
                            • 83

                            #418
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by Beluba
                            I read every single impression in the impression thread here on OS. If you post it somewhere else online, send me link on Twitter. Thanks. We appreciate all the feedback we can get!
                            Bro im not sure how far along 2k17 is and id imagine its basically done but do you think you can put a word in on allowing users to be able to switch teams during practice mode if its not already possible? Its so annoying having to back all the way out of practice mode to switch teams. Its minor but would be much appreciated.Thanks bro

                            Comment

                            • CyberOps
                              Rookie
                              • Mar 2013
                              • 485

                              #419
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Really loving all the news i been reading. Been playing Baskettball games for almost 30 years starting on an old Commodore 64, played all the NBA 2K games and it just keeps getting better and better.

                              I do hope that for us MyLeague players there is now an option to just control one team and being able to take control of another without having to control the all though.

                              Comment

                              • TarzansOKon2K
                                Just started!
                                • Sep 2016
                                • 1

                                #420
                                Originally posted by cch99
                                While this focus on user stick skills is great, I wonder what this means for the more simulation oriented gamer. I don't want to be able to take the Sixers to the finals my first year with their current lineup just because I can work the sticks.

                                I always play Real Player % on shooting because of this. I like my game decisions to possibly make the difference between a 30 win team and a 40 win team. Or a 50 win or so team and take them over the top so they can get to the finals.

                                Just wonder how many people are out there like me. I want to influence the outcome of a game but not make Tony Wroten average 40 a game because I know how to use him.
                                I think that's what the developers are aiming for this year! They want to reward users who actually know how to use the controls in the right way. Therefore, separating the casual and the hardcore gamer, leading to guys being able to take a team like the 76ers to the chip, just cause you're good with the sticks.
                                (Just a side note: 76ers roster isn't too bad though. In the game they could be a decent team to control)

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