NBA 2K17 Pre-Release Impressions Thread

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Gosens6
    All Star
    • Oct 2007
    • 6101

    #91
    Re: NBA 2K17 Pre-Release Impressions Thread

    Initial impressions: this game is hard as hell and the AI never misses.

    Bulls are shooting 59% against me, Jimmy Butler doesn't miss. My ego is hurt. I'm going to bed

    Sent from my SM-N910V using Tapatalk

    Comment

    • tetoleetd
      MVP
      • Jul 2011
      • 1151

      #92
      Re: NBA 2K17 Pre-Release Impressions Thread

      Originally posted by Gosens6
      Initial impressions: this game is hard as hell and the AI never misses.

      Bulls are shooting 59% against me, Jimmy Butler doesn't miss. My ego is hurt. I'm going to bed

      Sent from my SM-N910V using Tapatalk
      youre just upset because the bills lost. you'll be fine tomorrow

      Comment

      • Americas Team
        MVP
        • Jun 2016
        • 1282

        #93
        Re: NBA 2K17 Pre-Release Impressions Thread

        Looking at Simfballcritic stream, he's complaining about passes are too slow (especially overhead) anyone else noticing that?
        Xbox Series X: KILLMUNGER

        Comment

        • Barncore
          Formerly known as Barnsey
          • Aug 2003
          • 1337

          #94
          Re: NBA 2K17 Pre-Release Impressions Thread

          You still can't edit right wrist bands on players for some reason. Same problem in 2k16.

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #95
            Re: NBA 2K17 Pre-Release Impressions Thread

            Originally posted by Americas Team
            Looking at Simfballcritic stream, he's complaining about passes are too slow (especially overhead) anyone else noticing that?
            Passes have been fine for me. I would recommend using the touch pass for some extra zip.

            Comment

            • swac07
              MVP
              • Feb 2007
              • 1843

              #96
              Re: NBA 2K17 Pre-Release Impressions Thread

              Havent finished downloading but playing the usa team exhibition still...i just threw an alley to pg from irving ..i passed out of the layup to green standing behind the 3 point line for an open 3....that was a thing of beauty...so far this game feels so damn smooth and responsive

              Sent from my SM-G925P using Tapatalk
              "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

              Comment

              • Black Bruce Wayne
                MVP
                • Aug 2015
                • 1459

                #97
                Re: NBA 2K17 Pre-Release Impressions Thread

                quickly
                - Play Now Online
                Beautiful

                - Defense matters. I feel weight. its very physical
                - the defensive swap button makes on ball defensive much better.
                - there are bad passes. missed passes. you cant just cheese and throw full court passes or wild pass. Players also drop passes
                - Rebounding is a little better
                - You cant dribble spam

                the game just feels right Online for the first time for me

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #98
                  Re: NBA 2K17 Pre-Release Impressions Thread

                  Nice feature. If you view the instructions for passing, shooting, etc., it shows a video to the right of the move you're looking at.

                  Comment

                  • Tomba
                    TOMBA IS ONLINE
                    • Sep 2006
                    • 8908

                    #99
                    Re: NBA 2K17 Pre-Release Impressions Thread

                    Standout things in NBA 2K17...

                    1) Courts,players and jerseys really have a NBA LIVE 16 FIDELITY to them. Colors pop,skin tones and sweat look great. Anti aliasing is good and overall lighting overhauls are welcome and really make the game look better. IF anyone enjoyed NBA LIVE 16 because the graphics on court just felt more realistic then you'll know what I'm trying to say.

                    2)Classic team player models and faces are MUCH better looking in NBA 2k17.

                    3)Soundtrack has 3 Grimes songs on itAWESOME. I somehow like Puff Daddy again now knowing he was responsible that...

                    4)Added animations for when players don't have the ball. I saw LeBron do a lot of real life gestures.

                    5)Jeremy Lins spiky mess of a haircut is in game and it caused a charging foul. THAT'S REALISTIC.

                    6)VERY cool animations added leading to better looking passing.

                    7)Menus are fast and clear.

                    8)Blacktop mode is lackluster. Missed opportunity to just give us Rucker etc finally. Can't use NBA jerseys and all games in blacktop mode are at night.

                    9)Still no way to upload sliders to the community.

                    10) No headbands able to be given to say players like A.I.

                    11) Though a 15 dollar add on. You can make the game into somewhat of a college game. I just wonder can you edit the college teams etc...

                    12)LeBron James body model. Just bad. They must not like the guy as he does NOT look like himself on court. I had to adjust his shoulder width and torso but it didn't help much. Win a championship for Cleveland and still no respect. Everyone else on Cleveland though? Real decent...strange.

                    13)base shot animations are just wonky. Meaning to many time they stutter off and don't go up and down normally instead they're way too off balance. It's fixable via roster but that a TON of work to do.

                    14)TD Bank licensing for Celtic still not in...

                    15)Tons and tons of different game intros. Love everything minus Aldrich. Feels tacked on.

                    That's my impression so far.

                    Compared to last year's game? WAY BETTER
                    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                    Comment

                    • tetoleetd
                      MVP
                      • Jul 2011
                      • 1151

                      #100
                      Re: NBA 2K17 Pre-Release Impressions Thread

                      Originally posted by Tomba
                      Standout things in NBA 2K17...

                      1) Courts,players and jerseys really have a NBA LIVE 16 FIDELITY to them. Colors pop,skin tones and sweat look great. Anti aliasing is good and overall lighting overhauls are welcome and really make the game look better. IF anyone enjoyed NBA LIVE 16 because the graphics on court just felt more realistic then you'll know what I'm trying to say.

                      2)Classic team player models and faces are MUCH better looking in NBA 2k17.

                      3)Soundtrack has 3 Grimes songs on itAWESOME. I somehow like Puff Daddy again now knowing he was responsible that...

                      4)Added animations for when players don't have the ball. I saw LeBron do a lot of real life gestures.

                      5)Jeremy Lins spiky mess of a haircut is in game and it caused a charging foul. THAT'S REALISTIC.

                      6)VERY cool animations added leading to better looking passing.

                      7)Menus are fast and clear.

                      8)Blacktop mode is lackluster. Missed opportunity to just give us Rucker etc finally. Can't use NBA jerseys and all games in blacktop mode are at night.

                      9)Still no way to upload sliders to the community.

                      10) No headbands able to be given to say players like A.I.

                      11) Though a 15 dollar add on. You can make the game into somewhat of a college game. I just wonder can you edit the college teams etc...

                      12)LeBron James body model. Just bad. They must not like the guy as he does NOT look like himself on court. I had to adjust his shoulder width and torso but it didn't help much. Win a championship for Cleveland and still no respect. Everyone else on Cleveland though? Real decent...strange.

                      13)base shot animations are just wonky. Meaning to many time they stutter off and don't go up and down normally instead they're way too off balance. It's fixable via roster but that a TON of work to do.

                      14)TD Bank licensing for Celtic still not in...

                      15)Tons and tons of different game intros. Love everything minus Aldrich. Feels tacked on.

                      That's my impression so far.

                      Compared to last year's game? WAY BETTER
                      whats up with 11? 15 dollar add on? wat??

                      Comment

                      • Arizito Sports
                        LGM
                        • Feb 2012
                        • 1287

                        #101
                        Re: NBA 2K17 Pre-Release Impressions Thread

                        So no TD license yet ? No MSG license either ?

                        Comment

                        • raidertiger
                          Rookie
                          • May 2011
                          • 493

                          #102
                          Re: NBA 2K17 Pre-Release Impressions Thread

                          Also not sure where to put this, but the refs point the wrong way when determining who has possession from a ball deflected out of bounds. They should point in the direction the team receiving the ball is attacking, but they don't in the game. Minor error that is easily fixable.

                          Comment

                          • Barncore
                            Formerly known as Barnsey
                            • Aug 2003
                            • 1337

                            #103
                            Re: NBA 2K17 Pre-Release Impressions Thread

                            At first glance the game LOOKS the same as 2k16 in terms of graphics. Some new animations. Things FEEL a bit different. There's obviously been subtle tweaks under the hood. Things feel more fluid. It will take a few more hours to truly notice the subtle nuances and how it affects the overall balance. Everything seems like it's balanced really well (though will have to play it more). For those who haven't played it, don't expect a huge change. The key with 2k17 is FLOW. It flows well.

                            Quickfire notes!
                            1. - Jumpshot animations are awesome. They're quicker. Super smooth.
                            2. - Rebounding with elite rebounders feels good too.
                            3. - Ball movement is awesome this year. You can execute faster.
                            4. - Stealing is cool. Sometimes you knock the ball loose but they get it back. I like that.
                            5. - You can edit staff this year (through roster editor, outside of MyLeague), that's cool. (although can't change their names unfortunately)
                            6. -I'm hating the soundtrack. Lots of bubblegum radio-orientated trash. I want some smooth beats and genuine inspiration.
                            7. -Menus are real nice.
                            8. -The fonts and numbers in the menus are nice too.
                            9. -The roster editor is perfect. Love it. The logical next step is obviously to include more things other than attributes (vitals, tendencies, etc)
                            10. -New attributes: open shot, contested shot, speed with ball, and intangibles. I wonder what intangibles does?
                            11. -Why can't we STILL not edit body types?? Every draft class player has the same body. I wanna make guys skinny, fat, buff, all that. So annoying. Especially since the default body types on the actual NBA players are pretty off the mark too.
                            12. -The face shapes of generated players in draft classes still look weird.
                            13. -I like the filter over the top of the generated player avatars in the menus. Looks cool.
                            14. -The art department is way behind the animations department.
                            15. -The shot stick thing is pretty easy to get the hang of. Just push down and release at the right time, pretty easy once you get a feel for it. The releases are quicker this year. The dribbling controls have a steeper learning curve though. At least for me.
                            16. -Things feel nicely balanced in regards to fouls vs non-fouls, charge vs block, and contested shot miss vs open shot. ambitious 3pt gunners vs guys who just shoot when they're open. It's good. Hopefully they don't overpatch the gameplay tuning in order to stop cheesers, unless it's absolutely necessary.
                            17. -I feel like they need to update the running animations once and for all. It makes the game feel antiquated. Particularly the agility / initial acceleration movement.
                            18. -I wish the layup animations under the basket were faster for guards. Sometimes it takes too long for a guard to gather himself and lay it up. Sometimes you want him to just quickly put it up before the defense reacts.
                            19. -I'm up by 19 points with 4:30 to go in the 4th quarter and assistant coach seems pissed off with the team. Suspension of disbelief got ruined.
                            20. -Can hear a "BEAT LA!" chant coming from my Spurs game. That's cool. (even though we're up 20 and the result isn't in doubt, but still)
                            21. -It's cool how big athletic guys can jump over people to dunk. Adds a beastly element.
                            22. -Graphically speaking, the game looks t he same as it ever did. I feel like they need to put a filter over the overall visuals to make it look like a real live broadcast. Maybe something to blur things a little bit? Or round the edges? Or to add slight trails to the movements? It still looks like a videogame. Would prefer that cinematic look.
                            23. -Defending feels better. I feel like i can control my players. I feel like the results of my defense (for better or worse) are justified. Contesting shots feels realistic.
                            Last edited by Barncore; 09-16-2016, 03:19 AM.

                            Comment

                            • Americas Team
                              MVP
                              • Jun 2016
                              • 1282

                              #104
                              Re: NBA 2K17 Pre-Release Impressions Thread

                              Played 3 games on Pro:

                              First game: Hawks vs. Celtic- the guards will pull up and shoot the midrange and 3 point shot if given space.
                              Dwight Howard soars above the rim and aggressively goes after rebounds.

                              Second game: Knicks vs. Cavs- they often put Kyrie in one-on-one and post ups, he will do you in. Kristaps had a sick block on a floater layup.

                              Third game: Spurs vs. Blazers- again their guards were pulling up for the jumper and threes if given any room. The Spurs on defense are fun, Leonard is a best and he gets a lot of steals, Ginobili handles are sick.
                              I beat the Blazers by 20 could never do that in 2K16, I think the comeback cheese is gone.

                              2K17 is more responsive than ever, you have more control than ever, whatever you think should happen can happen most of the time.

                              i like the new menus, they will be the best ever once people get use to them.
                              Xbox Series X: KILLMUNGER

                              Comment

                              • fatleg3
                                MVP
                                • Aug 2008
                                • 3602

                                #105
                                Re: NBA 2K17 Pre-Release Impressions Thread

                                After a few games in play now online i have a few quick thoughts....
                                1. I need more time with plays but right now I'm not feeling it to much. Instead of looking at a list which is much easier to read, we have to navigate around this big triangle while also playing point. I have to search around to find what I'm looking for and if it's not on the first page, I have to flip the page and do more searching instead of just scrolling down a list. It's just to clunky.
                                2. Lots of signature animations from shots, layups, dribbles, and follow throughs....
                                3. The timeout window is to clunky also....
                                4. I still haven't used the shot stick for jumpshots. I'm in too deep with using square.....
                                5. I can finally go to the basket with small gaurds....
                                6. Due to less sliding, it's harder to spam the paint.....


                                Plays also take to much time to develop.

                                Sent from my SM-N910T using Tapatalk

                                Comment

                                Working...