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  • #46
    ricanbxbomba
    Rookie
    • Jan 2005
    • 401

    Re: Crowd still zombies


    Re: Crowd still zombies

    The thing that bothers me the most after a big play from my CPU teammates (my career) the camera pans to the crowd.. you hear them, but there's literally no reaction. None.

    I started getting MVP chants at the free throw line. Before the first shot, no crowd reaction.. before the second they come alive.




    Sent from my iPad using Tapatalk

    Comment

    • #47
      de_jesus
      Pro
      • Sep 2015
      • 527

      Re: Crowd still zombies


      Re: Crowd still zombies

      I think what most of this threads are missing is exactly what is happening. 2K may actually think they've addressed the crowd noise but they may not understand exactly what we you all are talking about. So here I'm going to try to sum it up with an example and hopefully 1) it captures what everyone is seeing and 2) 2K someone sees this one day:

      What is the issue with the crowd?

      They only cheer when triggered by an event. Otherwise it feels they don't exist.

      S--------(1)----------(2)----------(3)----------(4)---------F

      S = Start of game
      (#) = Event in game
      (F) = End of game
      --- = Time between events

      Imagine the line above is a game being played or being watched by a user. The game starts at S with this pretty great opening sequence (Kenny, Shaq, Ernie), pre-game warmups, interviews, etc. It's immersive. It feels good.

      But then the game starts and ------- this happens. So what is happening during ------?

      Crowd white noise. We can barely hear them. You would almost not realize they were there if you're focused on the game enough. They are quiet, subdued and overall don't seem that engaged in the happenings on the court. At the start of the game it may not bother you, but as time wears on you totally notice that the crowd goes completely dead unless something is happening.

      Event:

      (1) Shot is made by home team:
      The crowd screams then immediately goes back to --------, which, again, is all white noise. There are no cheers, no jeers, and no lingering enthusiasm. The crowd stopped and started with that event.

      (2) Shot made by away team:
      Crowd goes quiet, which is fine, but then the crowd doesn't feel alive. No boos, no jeers, no "heckling", no rallies for the home team. It feels dead. Being an away isn't usually satisfying because while you can silence the crowd, it feels like they were never really in it to begin with.

      (3) Huge dunk by home team:
      Exact same as (1). Crowd screams then immediately quiets. There is no atmosphere to the crowd

      (4) Close / back-n-forth game / Playoff games:
      Crowd tends to be a LOT livelier. SO much so that it's enjoyable. You can sometimes feel like you're in a close game and that the crowd is following the ebb and flow of it all. But this gets completely broken down once you're out to any sort of lead because then the crowd completely abandons ship. This event is as close to the sound quality that users want as we are going to get in this iteration of the game. It's not always perfect but it's good.

      I believe what most users want is a crowd that isn't just white noise during the non-exciting parts of the game. The crowd should rally their team beyond "Let's go [team name]ers". They don't feel alive. It feels like they are puppets that perform when the right strings are plucked at the right time.

      The crowd is missing that vibe, that persistent liveliness throughout a good, non-blowout game that users really want. While it won't be realistic for every game, we sometimes want to feel like a regular season game is a playoff matchup - we want to feel like we are playing in Toronto (the fans that don't quit) but instead it feels like we are playing in Atlanta or LA (where the crowd is only interested in exciting things and not the game of basketball)

      Does that all make sense? I'd love for other users to pitch in and help me explain what we want from 2K and exactly what we are seeing. I hate complaining for the sake of it. Let's help them, help us.

      To sum up: crowd noise should feel like "The Twelfth Man", in a way. I want to feel hated when I step on an opposing teams court. I want the crowd to be deafening UNTIL I silence them. When I'm at home I want the crowd so loud that the next big shot could tear the roof off the place.

      Preemptive Strike: Lakers fan, don't sit here and try to tell me that the Staples Center crowd is super lively. LA native here and have been to more games than I can count, and unless we were putting work in the crowd is ... well, closely resembles 2K's crowd.

      Comment

      • #48
        Thetruth9012
        MVP
        • Oct 2013
        • 1287

        Re: Crowd still zombies


        Re: Crowd still zombies

        Originally posted by de_jesus
        I think what most of this threads are missing is exactly what is happening. 2K may actually think they've addressed the crowd noise but they may not understand exactly what we you all are talking about. So here I'm going to try to sum it up with an example and hopefully 1) it captures what everyone is seeing and 2) 2K someone sees this one day:

        What is the issue with the crowd?

        They only cheer when triggered by an event. Otherwise it feels they don't exist.

        S--------(1)----------(2)----------(3)----------(4)---------F

        S = Start of game
        (#) = Event in game
        (F) = End of game
        --- = Time between events

        Imagine the line above is a game being played or being watched by a user. The game starts at S with this pretty great opening sequence (Kenny, Shaq, Ernie), pre-game warmups, interviews, etc. It's immersive. It feels good.

        But then the game starts and ------- this happens. So what is happening during ------?

        Crowd white noise. We can barely hear them. You would almost not realize they were there if you're focused on the game enough. They are quiet, subdued and overall don't seem that engaged in the happenings on the court. At the start of the game it may not bother you, but as time wears on you totally notice that the crowd goes completely dead unless something is happening.

        Event:

        (1) Shot is made by home team:
        The crowd screams then immediately goes back to --------, which, again, is all white noise. There are no cheers, no jeers, and no lingering enthusiasm. The crowd stopped and started with that event.

        (2) Shot made by away team:
        Crowd goes quiet, which is fine, but then the crowd doesn't feel alive. No boos, no jeers, no "heckling", no rallies for the home team. It feels dead. Being an away isn't usually satisfying because while you can silence the crowd, it feels like they were never really in it to begin with.

        (3) Huge dunk by home team:
        Exact same as (1). Crowd screams then immediately quiets. There is no atmosphere to the crowd

        (4) Close / back-n-forth game / Playoff games:
        Crowd tends to be a LOT livelier. SO much so that it's enjoyable. You can sometimes feel like you're in a close game and that the crowd is following the ebb and flow of it all. But this gets completely broken down once you're out to any sort of lead because then the crowd completely abandons ship. This event is as close to the sound quality that users want as we are going to get in this iteration of the game. It's not always perfect but it's good.

        I believe what most users want is a crowd that isn't just white noise during the non-exciting parts of the game. The crowd should rally their team beyond "Let's go [team name]ers". They don't feel alive. It feels like they are puppets that perform when the right strings are plucked at the right time.

        The crowd is missing that vibe, that persistent liveliness throughout a good, non-blowout game that users really want. While it won't be realistic for every game, we sometimes want to feel like a regular season game is a playoff matchup - we want to feel like we are playing in Toronto (the fans that don't quit) but instead it feels like we are playing in Atlanta or LA (where the crowd is only interested in exciting things and not the game of basketball)

        Does that all make sense? I'd love for other users to pitch in and help me explain what we want from 2K and exactly what we are seeing. I hate complaining for the sake of it. Let's help them, help us.

        To sum up: crowd noise should feel like "The Twelfth Man", in a way. I want to feel hated when I step on an opposing teams court. I want the crowd to be deafening UNTIL I silence them. When I'm at home I want the crowd so loud that the next big shot could tear the roof off the place.

        Preemptive Strike: Lakers fan, don't sit here and try to tell me that the Staples Center crowd is super lively. LA native here and have been to more games than I can count, and unless we were putting work in the crowd is ... well, closely resembles 2K's crowd.
        100% agree.
        2k18 fixes

        Bigs can cover to much ground on defense(they are too fast)

        Late contest on laups matter too much.

        Random blocks doing pumpfakes.

        Leaning shots for guys who have catch and shoot badge should be removed.

        Comment

        • #49
          BluFu
          MVP
          • May 2012
          • 3596

          Re: Crowd still zombies


          Re: Crowd still zombies

          Originally posted by de_jesus
          ...

          To sum up: crowd noise should feel like "The Twelfth Man", in a way. I want to feel hated when I step on an opposing teams court. I want the crowd to be deafening UNTIL I silence them. When I'm at home I want the crowd so loud that the next big shot could tear the roof off the place.
          Great post

          Comment

          • #50
            FedEx227
            Pro
            • Feb 2007
            • 568

            Re: Crowd still zombies


            Re: Crowd still zombies

            Originally posted by de_jesus
            To sum up: crowd noise should feel like "The Twelfth Man", in a way. I want to feel hated when I step on an opposing teams court. I want the crowd to be deafening UNTIL I silence them. When I'm at home I want the crowd so loud that the next big shot could tear the roof off the place.
            Right on. This has been a huge issue in sports video games over the years as well. The current NHL games and some of the old NCAA Football games nailed it. 2k has always seemed to struggle with it and this game is no exception.

            I guess their thought may be to not get too out of control for a random mid-week game but there's something to be said for Thursday, Sunday, playoff and rivalry games to have an extra oomph.
            PSN: VoicesWrestling
            Podcasts: VoicesofWrestling.com / OverandBackNBA.com / KandPShow.com / All90sPodcast.com

            Comment

            • #51
              tb24ster
              Rookie
              • Jun 2011
              • 86

              Re: Crowd still zombies


              Re: Crowd still zombies

              I agree with you 1000% I don't see why people don't see this! they need to look at Madden 17 and MLB the show crowds they are very responsive throughout the game.

              Comment

              • #52
                tb24ster
                Rookie
                • Jun 2011
                • 86

                Re: Crowd still zombies


                Re: Crowd still zombies

                Originally posted by strawberryshortcake
                The crowd audio truly needs to be one of the top priorities in 2k18. Hall of Fame 12 minute quarters broadcast camera, out of the box default sliders. Wish the PS4 share function would work because I am not about to go buy a capture card.

                I basically dominated the entire 1st, 2nd and 3rd quarter, up by 20 at one point. I was actually surprised considering I've been getting smoked by the CPU and losing anywhere from 30 to 40 points for the past week. Normally play on lower levels but decided to go to the dark side this year and entertain Hall of Fame. No isolation ball, just straight passing, screens, plays here and there, finding open teammates.

                Playing as the Warriors with a 4th quarter major collapse to the Knicks at "Madison Square Garden," the crowd was not enthusiastic about their home team cutting it down to 2, and finally taking the lead and pushing it to five or six point lead completely took the audio immersion out. Knicks made their fourth quarter run because I was being lackadaisical, took my foot off the gas pedal. Visually, still one of the best looking sports game, but audibly, it sadly doesn't measure up.

                yes I agree 100% FIX THE CROWD!!!

                Comment

                • #53
                  tb24ster
                  Rookie
                  • Jun 2011
                  • 86

                  Re: Crowd still zombies


                  Re: Crowd still zombies

                  Originally posted by Chmielu9123
                  When you have a defensive stop and hit the 3 crowd should explode right know its a golf clap.

                  When you on the run and opponent take timeout to stop momentum crowd is silent.

                  Wysłane z mojego LG-H525n przy użyciu Tapatalka

                  This is exactly what I've Been talking about for years !

                  Pleeeeeease Fix The Crowd!! Patch this in.

                  cmon 2k !

                  Comment

                  • #54
                    tb24ster
                    Rookie
                    • Jun 2011
                    • 86

                    Re: Crowd still zombies


                    Re: Crowd still zombies

                    Originally posted by BluFu
                    Great post
                    You said It Clearly ! that's the crowd I want to see and hear!

                    Comment

                    • #55
                      tb24ster
                      Rookie
                      • Jun 2011
                      • 86

                      Re: Crowd still zombies


                      Re: Crowd still zombies

                      [QUOTE=zrohman;2048468534]What made me more angry than anything was when they put the camera on the crowd and they did that zombie dance to your first college scrimmage. It looked so terrible and fake. And was suuuper cheesy[/QUOT



                      it looks really bad and rushed .

                      Comment

                      • #56
                        tb24ster
                        Rookie
                        • Jun 2011
                        • 86

                        Re: Crowd still zombies


                        Re: Crowd still zombies

                        Originally posted by de_jesus
                        I think what most of this threads are missing is exactly what is happening. 2K may actually think they've addressed the crowd noise but they may not understand exactly what we you all are talking about. So here I'm going to try to sum it up with an example and hopefully 1) it captures what everyone is seeing and 2) 2K someone sees this one day:

                        What is the issue with the crowd?

                        They only cheer when triggered by an event. Otherwise it feels they don't exist.

                        S--------(1)----------(2)----------(3)----------(4)---------F

                        S = Start of game
                        (#) = Event in game
                        (F) = End of game
                        --- = Time between events

                        Imagine the line above is a game being played or being watched by a user. The game starts at S with this pretty great opening sequence (Kenny, Shaq, Ernie), pre-game warmups, interviews, etc. It's immersive. It feels good.

                        But then the game starts and ------- this happens. So what is happening during ------?

                        Crowd white noise. We can barely hear them. You would almost not realize they were there if you're focused on the game enough. They are quiet, subdued and overall don't seem that engaged in the happenings on the court. At the start of the game it may not bother you, but as time wears on you totally notice that the crowd goes completely dead unless something is happening.

                        Event:

                        (1) Shot is made by home team:
                        The crowd screams then immediately goes back to --------, which, again, is all white noise. There are no cheers, no jeers, and no lingering enthusiasm. The crowd stopped and started with that event.

                        (2) Shot made by away team:
                        Crowd goes quiet, which is fine, but then the crowd doesn't feel alive. No boos, no jeers, no "heckling", no rallies for the home team. It feels dead. Being an away isn't usually satisfying because while you can silence the crowd, it feels like they were never really in it to begin with.

                        (3) Huge dunk by home team:
                        Exact same as (1). Crowd screams then immediately quiets. There is no atmosphere to the crowd

                        (4) Close / back-n-forth game / Playoff games:
                        Crowd tends to be a LOT livelier. SO much so that it's enjoyable. You can sometimes feel like you're in a close game and that the crowd is following the ebb and flow of it all. But this gets completely broken down once you're out to any sort of lead because then the crowd completely abandons ship. This event is as close to the sound quality that users want as we are going to get in this iteration of the game. It's not always perfect but it's good.

                        I believe what most users want is a crowd that isn't just white noise during the non-exciting parts of the game. The crowd should rally their team beyond "Let's go [team name]ers". They don't feel alive. It feels like they are puppets that perform when the right strings are plucked at the right time.

                        The crowd is missing that vibe, that persistent liveliness throughout a good, non-blowout game that users really want. While it won't be realistic for every game, we sometimes want to feel like a regular season game is a playoff matchup - we want to feel like we are playing in Toronto (the fans that don't quit) but instead it feels like we are playing in Atlanta or LA (where the crowd is only interested in exciting things and not the game of basketball)

                        Does that all make sense? I'd love for other users to pitch in and help me explain what we want from 2K and exactly what we are seeing. I hate complaining for the sake of it. Let's help them, help us.

                        To sum up: crowd noise should feel like "The Twelfth Man", in a way. I want to feel hated when I step on an opposing teams court. I want the crowd to be deafening UNTIL I silence them. When I'm at home I want the crowd so loud that the next big shot could tear the roof off the place.

                        Preemptive Strike: Lakers fan, don't sit here and try to tell me that the Staples Center crowd is super lively. LA native here and have been to more games than I can count, and unless we were putting work in the crowd is ... well, closely resembles 2K's crowd.
                        MAN YOU HIT THE NAIL ON THE HEAD!!!

                        Comment

                        • #57
                          Walt Frazier
                          Pro
                          • Jan 2014
                          • 989

                          Re: Crowd still zombies


                          Re: Crowd still zombies

                          Originally posted by de_jesus
                          I think what most of this threads are missing is exactly what is happening. 2K may actually think they've addressed the crowd noise but they may not understand exactly what we you all are talking about. So here I'm going to try to sum it up with an example and hopefully 1) it captures what everyone is seeing and 2) 2K someone sees this one day:

                          What is the issue with the crowd?

                          They only cheer when triggered by an event. Otherwise it feels they don't exist.

                          S--------(1)----------(2)----------(3)----------(4)---------F

                          S = Start of game
                          (#) = Event in game
                          (F) = End of game
                          --- = Time between events

                          Imagine the line above is a game being played or being watched by a user. The game starts at S with this pretty great opening sequence (Kenny, Shaq, Ernie), pre-game warmups, interviews, etc. It's immersive. It feels good.

                          But then the game starts and ------- this happens. So what is happening during ------?

                          Crowd white noise. We can barely hear them. You would almost not realize they were there if you're focused on the game enough. They are quiet, subdued and overall don't seem that engaged in the happenings on the court. At the start of the game it may not bother you, but as time wears on you totally notice that the crowd goes completely dead unless something is happening.

                          Event:

                          (1) Shot is made by home team:
                          The crowd screams then immediately goes back to --------, which, again, is all white noise. There are no cheers, no jeers, and no lingering enthusiasm. The crowd stopped and started with that event.

                          (2) Shot made by away team:
                          Crowd goes quiet, which is fine, but then the crowd doesn't feel alive. No boos, no jeers, no "heckling", no rallies for the home team. It feels dead. Being an away isn't usually satisfying because while you can silence the crowd, it feels like they were never really in it to begin with.

                          (3) Huge dunk by home team:
                          Exact same as (1). Crowd screams then immediately quiets. There is no atmosphere to the crowd

                          (4) Close / back-n-forth game / Playoff games:
                          Crowd tends to be a LOT livelier. SO much so that it's enjoyable. You can sometimes feel like you're in a close game and that the crowd is following the ebb and flow of it all. But this gets completely broken down once you're out to any sort of lead because then the crowd completely abandons ship. This event is as close to the sound quality that users want as we are going to get in this iteration of the game. It's not always perfect but it's good.

                          I believe what most users want is a crowd that isn't just white noise during the non-exciting parts of the game. The crowd should rally their team beyond "Let's go [team name]ers". They don't feel alive. It feels like they are puppets that perform when the right strings are plucked at the right time.

                          The crowd is missing that vibe, that persistent liveliness throughout a good, non-blowout game that users really want. While it won't be realistic for every game, we sometimes want to feel like a regular season game is a playoff matchup - we want to feel like we are playing in Toronto (the fans that don't quit) but instead it feels like we are playing in Atlanta or LA (where the crowd is only interested in exciting things and not the game of basketball)

                          Does that all make sense? I'd love for other users to pitch in and help me explain what we want from 2K and exactly what we are seeing. I hate complaining for the sake of it. Let's help them, help us.

                          To sum up: crowd noise should feel like "The Twelfth Man", in a way. I want to feel hated when I step on an opposing teams court. I want the crowd to be deafening UNTIL I silence them. When I'm at home I want the crowd so loud that the next big shot could tear the roof off the place.

                          Preemptive Strike: Lakers fan, don't sit here and try to tell me that the Staples Center crowd is super lively. LA native here and have been to more games than I can count, and unless we were putting work in the crowd is ... well, closely resembles 2K's crowd.
                          2K needs to read this post...

                          Comment

                          • #58
                            jeremym480
                            Speak it into existence
                            • Oct 2008
                            • 18197

                            Re: Crowd still zombies


                            Re: Crowd still zombies

                            Originally posted by de_jesus
                            snip
                            Awesome post. This is the kind of stuff we need the devs to see to improve the game.

                            I don't pay a lot of attention to crowd noise or even commentary because frankly sometimes I get so focused on playing that I don't even notice what else is going on. When I do make it a point to pay attention then I really see where they're lacking.

                            My main issue is things like the crowds during player intros seems louder than the crowd when I hit a game winning shot. Also, during player intros it seems crowds usually get loud when the player is introduced then die down just a bit before the next player, then get loud again... and they're not really that loud at the beginning of most games unless something big happens (like a huge dunk, alley oop, block, ankle break, etc.) even then it's more ooh's & aah's than constant cheering. Later in the game constant cheering should pick up exponentially.

                            During playoff games certain crowds are loud for the entire game so there should be a noticable difference in playoff games (heck, even playoff runs).... With that said not all home arenas/fans are created equally. My thoughts above are from going to Pelicans games. I'm sure crowds at games in GS or OKC could be quite different. I would advise the 2k crew to travel around to the different arenas and record the crowd noise at different moments in the game rather than the ball/rim noises.
                            My 2K17 Boston Celtics MyLeague

                            Alabama Crimson Tide
                            Green Bay Packers
                            Boston Celtics

                            New Orleans Pelicans

                            Comment

                            • #59
                              trekfan
                              Designated Red Shirt
                              • Sep 2009
                              • 5827

                              Re: Crowd still zombies


                              Re: Crowd still zombies

                              Originally posted by de_jesus
                              I think what most of this threads are missing is exactly what is happening. 2K may actually think they've addressed the crowd noise but they may not understand exactly what we you all are talking about. So here I'm going to try to sum it up with an example and hopefully 1) it captures what everyone is seeing and 2) 2K someone sees this one day:

                              What is the issue with the crowd?

                              They only cheer when triggered by an event. Otherwise it feels they don't exist.

                              S--------(1)----------(2)----------(3)----------(4)---------F

                              S = Start of game
                              (#) = Event in game
                              (F) = End of game
                              --- = Time between events

                              Imagine the line above is a game being played or being watched by a user. The game starts at S with this pretty great opening sequence (Kenny, Shaq, Ernie), pre-game warmups, interviews, etc. It's immersive. It feels good.

                              But then the game starts and ------- this happens. So what is happening during ------?

                              Crowd white noise. We can barely hear them. You would almost not realize they were there if you're focused on the game enough. They are quiet, subdued and overall don't seem that engaged in the happenings on the court. At the start of the game it may not bother you, but as time wears on you totally notice that the crowd goes completely dead unless something is happening.

                              Event:

                              (1) Shot is made by home team:
                              The crowd screams then immediately goes back to --------, which, again, is all white noise. There are no cheers, no jeers, and no lingering enthusiasm. The crowd stopped and started with that event.

                              (2) Shot made by away team:
                              Crowd goes quiet, which is fine, but then the crowd doesn't feel alive. No boos, no jeers, no "heckling", no rallies for the home team. It feels dead. Being an away isn't usually satisfying because while you can silence the crowd, it feels like they were never really in it to begin with.

                              (3) Huge dunk by home team:
                              Exact same as (1). Crowd screams then immediately quiets. There is no atmosphere to the crowd

                              (4) Close / back-n-forth game / Playoff games:
                              Crowd tends to be a LOT livelier. SO much so that it's enjoyable. You can sometimes feel like you're in a close game and that the crowd is following the ebb and flow of it all. But this gets completely broken down once you're out to any sort of lead because then the crowd completely abandons ship. This event is as close to the sound quality that users want as we are going to get in this iteration of the game. It's not always perfect but it's good.

                              I believe what most users want is a crowd that isn't just white noise during the non-exciting parts of the game. The crowd should rally their team beyond "Let's go [team name]ers". They don't feel alive. It feels like they are puppets that perform when the right strings are plucked at the right time.

                              The crowd is missing that vibe, that persistent liveliness throughout a good, non-blowout game that users really want. While it won't be realistic for every game, we sometimes want to feel like a regular season game is a playoff matchup - we want to feel like we are playing in Toronto (the fans that don't quit) but instead it feels like we are playing in Atlanta or LA (where the crowd is only interested in exciting things and not the game of basketball)

                              Does that all make sense? I'd love for other users to pitch in and help me explain what we want from 2K and exactly what we are seeing. I hate complaining for the sake of it. Let's help them, help us.

                              To sum up: crowd noise should feel like "The Twelfth Man", in a way. I want to feel hated when I step on an opposing teams court. I want the crowd to be deafening UNTIL I silence them. When I'm at home I want the crowd so loud that the next big shot could tear the roof off the place.

                              Preemptive Strike: Lakers fan, don't sit here and try to tell me that the Staples Center crowd is super lively. LA native here and have been to more games than I can count, and unless we were putting work in the crowd is ... well, closely resembles 2K's crowd.
                              Great post, QFT. Hopefully we can get someone on the dev side to see this and address it in some way. The crowds in the game simply aren't authentic at all.
                              Any comments are welcome.
                              Texas Two-Step (2K20 Alt History)
                              Orange And Blue Forever (NCAA 14 Dynasty)
                              You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                              Second Coming (2K16 Sonics MyLeague - Complete)
                              The Gold Standard (2K13 Dynasty - Complete)

                              Comment

                              • #60
                                basehead617
                                Rookie
                                • Apr 2006
                                • 463

                                Re: Crowd still zombies


                                Re: Crowd still zombies

                                I dunno, if you DVR regular season games go back and listen to them.. the crowd doesn't do a whole lot other than close games at the end. Mostly what you hear on broadcast in a meaningless game is on-court chatter, shoe squeaks, PA, etc and some cheers/boos. The baseline of a game when there's no music going on IS white noise (idling).

                                I think what some people want is a pumped up atmosphere for every game.. even if it's not realistic. They should just let you choose that if you want. Didn't Live have that option?

                                Comment

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