The "bucket" system needs to go

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  • DeathstrokeXV
    Rookie
    • Sep 2014
    • 96

    #1

    The "bucket" system needs to go

    To the devs:

    I won't mince words, the bucket system you guys have had in place for MyPlayer these past few games simply SUCKS. We need to ability to individually improve stats and not be forced to spend our VC on an area we're not ready to or don't want to improve.

    For instance, lots of players don't even have the ability to if I want to improve my stealing attribute then why should I be forced to improve my blocking stat or low post defense at the same time and not in an increment that I want? Also, people have been reporting that inability to improve their free throw ability with no visible category to improve it.

    It makes no sense, in real life if you want to improve an area of your game you work on that aspect, not two or three others at the same time. It really ruins immersion when the players we create aren't truly ours when they're only in the mold that you want them to be in.

    We the fans of My Player demand the return of the individual rating system. If you're concerned about players "buying players","cheapening the experience" or getting to good too fast in one aspect then I personally have two answers to your qualms: 1. You shouldn't worry about how an individual person enjoys their gaming experience as long as they're enjoying it and 2. Don't forget that this a video game, we're meant to have fun and be outside of the real world, let us have our fun and be the basketball gods we want to be.

    Let us have a choice, and come up with a solution that doesn't hinder our ability to make a unique player, you guys are clever, I believe in you.


    P.S: I'm not a fan of the cap system for the same reasons I posted above.
  • x_NBA_x
    Pro
    • Nov 2008
    • 665

    #2
    Re: The "bucket" system needs to go

    So your argument is that in real life you don't work on multiple areas but only one, but then you go on about letting us be a basketball god as it's only a video game... Not really a great arguing strategy lol.

    I do agree with you though, would be nice to improve on individual attributes, would allow for more diversity within areas like Pro-Am and Park.
    Football: Manchester United
    MLB: Cleveland Indians
    NBA: Miami Heat
    NFL: Cleveland Browns

    Comment

    • DeathstrokeXV
      Rookie
      • Sep 2014
      • 96

      #3
      Re: The "bucket" system needs to go

      Originally posted by x_NBA_x
      So your argument is that in real life you don't work on multiple areas but only one, but then you go on about letting us be a basketball god as it's only a video game... Not really a great arguing strategy lol.
      Yeah I get what you're saying, maybe I worded it incorrectly, but you get what I meant, even if you are a basketball god, you can only do one thing at a time.

      Comment

      • Bernte
        Rookie
        • Oct 2015
        • 182

        #4
        Re: The "bucket" system needs to go

        then again i didn't know that in real life i only have to spend money to buy myself an improvement to my game. so that's how all the nba dudes are doing it.

        for 2k, vc is just a huge cash machine, that's why they come up with stupid, unrealistic ways of cashing in. if they would be realistic, they first of all wouldn't let you be a once in a lifetime prodigy - with an overall rating of 55 and, thus, being the worst player of you draft class.
        they then would come up with something that resembles a rpg, where you have to train your skills by actually practicing and applying them. you definitely wouldn't want to go to a skills shop to buy yourself a better jump shot or a higher 3 point rating.

        Comment

        • nuckles2k2
          MVP
          • Sep 2006
          • 1922

          #5
          Re: The "bucket" system needs to go

          Originally posted by Bernte
          then again i didn't know that in real life i only have to spend money to buy myself an improvement to my game. so that's how all the nba dudes are doing it.

          for 2k, vc is just a huge cash machine, that's why they come up with stupid, unrealistic ways of cashing in. if they would be realistic, they first of all wouldn't let you be a once in a lifetime prodigy - with an overall rating of 55 and, thus, being the worst player of you draft class.
          they then would come up with something that resembles a rpg, where you have to train your skills by actually practicing and applying them. you definitely wouldn't want to go to a skills shop to buy yourself a better jump shot or a higher 3 point rating.
          This is so on point.

          This year's MyCareer mode gives a faint, tiny, smidgen, amount of hope that maybe we'll see that in 2K someday... This MyCareer mode & the vanishing 'FT rating'...

          Offline players need more control over how we experience the game in a way that doesn't hinder the mainly online players.

          The solution is to split offline & online modes. Your MyPark player should be the only one you can use in Pro-Am - your MyCareer player a completely & totally separate player, accessed only offline in the 'story mode'.

          Both uses your main 'MyPlayer' the way MyCareer & MyGM does.

          One day...maybe..

          Comment

          • DeathstrokeXV
            Rookie
            • Sep 2014
            • 96

            #6
            Re: The "bucket" system needs to go

            Originally posted by nuckles2k2
            This is so on point.

            This year's MyCareer mode gives a faint, tiny, smidgen, amount of hope that maybe we'll see that in 2K someday... This MyCareer mode & the vanishing 'FT rating'...

            Offline players need more control over how we experience the game in a way that doesn't hinder the mainly online players.

            The solution is to split offline & online modes. Your MyPark player should be the only one you can use in Pro-Am - your MyCareer player a completely & totally separate player, accessed only offline in the 'story mode'.

            Both uses your main 'MyPlayer' the way MyCareer & MyGM does.

            One day...maybe..
            Exactly, this is the best option, people can enjoy their offline players as much as they want with no limits and they can keep things more even online if they want.

            Comment

            • ILLSmak
              MVP
              • Sep 2008
              • 2397

              #7
              Re: The "bucket" system needs to go

              You're right but only because it's not complicated enough. I mean, individual attributes are bad because of min-maxing. I want something like that, though.

              You probably won't be a 25 block if you are a 99 steal... unless you are really really short.

              I'd like to see a deeper attribute situation that branched from different situations.

              For instance: Def need a shooting range attribute, first of all.

              Then why can't we have attributes like first step left, first step right. Cross right to left, etc. Finish right, finish left. Body control in air/on ground(on ground as in stopping on a dime)

              What about on ball steal and pass steal being different attributes. Jump height(both standing/running) and jump gather time. Upper body strength, lower body strength.... and on and on.

              All of these little things that you can look at every 2k 'encounter' where an animation meets an animation and make players perform not as 'whole' players but as a combination of how they perform in each instance.

              So, as an example, steal and block would be related to reach, strength, and timing/position. It wouldn't be I'm a 99 steal and you're a 55 dribble, so I get that steal no matter what.

              Cuz whether you know it or not, if you are good... min block, min steal, min boxout, whatever... you can still succeed nearly every time if you play it right.

              I know I wrote all of this for nothing, but just saying... that's the next step for the game, so that instead of just picking an archetype (assuming they keep it) you have to decide if you wanna be deadly driving one way or pretty good going both, etc...

              Cuz, to me, 2k can keep these graphics or even regress a little. It's time for the game itself to get more advanced. The bucket system makes me feel like I'm 12 years old.

              -Smak

              Comment

              • gabbo01
                Rookie
                • Nov 2015
                • 94

                #8
                Re: The "bucket" system needs to go

                If you invest in single categories, it's a horribly OP character every time, the game is no longer about making these characters, you gotta deal with it.

                Min-maxing will break every system.

                Comment

                • tleev
                  Rookie
                  • Jul 2016
                  • 69

                  #9
                  Re: The "bucket" system needs to go

                  It really shouldn't be too hard either seperate the modes, or give an unresticted offline version where you get to experince the story but can't go online, or just let people get the full range of attributes and just cap how many upgrade points we get. For example +300 points. Upgrade your 3pt from 60 to 61 now you have +299 points left. That way you can still get at single attributes but people still have to choose which ones they want to max. But personally im for the easier idea of an unrestricted offline mode, im not sure how anyone could be against this other then they don't like thought of someone playing the game however they like despite the fact that no one else would be affected by it.
                  Last edited by tleev; 09-20-2016, 10:39 PM.

                  Comment

                  • mrchiggs
                    Pro
                    • Sep 2005
                    • 511

                    #10
                    Re: The "bucket" system needs to go

                    Maybe a more diverse selection of attributes and a better cap system would work. Not one so stringent forcing us into playing a particular style and thats it as if there's only players that specialize in one style of play. You can never be Wall or Steph... Definitely not Lebron or KD. Actually you can't really be any of the superstars at least not on paper.

                    And i think MyCareer is very good this year. Just some real bad ideas regarding stamina and freethrow rating. Bu yeah, the cap system needs to go. It should be more of an attibute raise due to our own actions on the floor or in practice.

                    Comment

                    • trandoanhung1991
                      Rookie
                      • Nov 2012
                      • 372

                      #11
                      Re: The "bucket" system needs to go

                      Or we can just cap every attribute at 80, and then have a certain amount of unlock points to upgrade the attributes towards 99.

                      Say we have 300 total upgrade points, that's 15 stats you can max. That should be enough to create your own player mould.

                      If you want even more differentiation between each MyPlayer, then cap starts at 70, and you get 400 upgrade points.

                      Comment

                      • BBallcoach
                        MVP
                        • Dec 2012
                        • 1524

                        #12
                        Re: The "bucket" system needs to go

                        Originally posted by nuckles2k2
                        This is so on point.

                        This year's MyCareer mode gives a faint, tiny, smidgen, amount of hope that maybe we'll see that in 2K someday... This MyCareer mode & the vanishing 'FT rating'...

                        Offline players need more control over how we experience the game in a way that doesn't hinder the mainly online players.

                        The solution is to split offline & online modes. Your MyPark player should be the only one you can use in Pro-Am - your MyCareer player a completely & totally separate player, accessed only offline in the 'story mode'.

                        Both uses your main 'MyPlayer' the way MyCareer & MyGM does.

                        One day...maybe..
                        Well you have to actually practice FT's for the rating to go up. Every 3 practices when I practice free throws, I get a +1 instead of bronze, silver or gold rating.

                        But to your other point. You're spot on. I hate that they link MyCareer with the park and pro am. I usually play offline for career mode. The fact I have to pay VC for accessories is dumb.
                        Beavers|Red Sox|Buccaneers|NBA Hoops

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                        • tleev
                          Rookie
                          • Jul 2016
                          • 69

                          #13
                          Re: The "bucket" system needs to go

                          Originally posted by BBallcoach
                          Well you have to actually practice FT's for the rating to go up. Every 3 practices when I practice free throws, I get a +1 instead of bronze, silver or gold rating.

                          But to your other point. You're spot on. I hate that they link MyCareer with the park and pro am. I usually play offline for career mode. The fact I have to pay VC for accessories is dumb.
                          Yeah but he means those +1s for Free throws go away after a game. For instance my Free throw is 65 prace get +1 free throw now its 66 then I play 1 game and the next day its 65 again.

                          Comment

                          • timothythefirst
                            Rookie
                            • Sep 2016
                            • 68

                            #14
                            Re: The "bucket" system needs to go

                            Originally posted by tleev
                            Yeah but he means those +1s for Free throws go away after a game. For instance my Free throw is 65 prace get +1 free throw now its 66 then I play 1 game and the next day its 65 again.
                            not to mention i'm half way through my first season and i've never even gotten to practice my free throws in the first place, even if it did work.

                            i know you can only do it during the team schedule practices. I've had like 4 of them. and in every single one it's just been that boston drill/3 on 3/full court 1 on 1.

                            Comment

                            • Rip4ever
                              Pro
                              • Jun 2006
                              • 679

                              #15
                              Re: The "bucket" system needs to go

                              Originally posted by timothythefirst
                              not to mention i'm half way through my first season and i've never even gotten to practice my free throws in the first place, even if it did work.

                              i know you can only do it during the team schedule practices. I've had like 4 of them. and in every single one it's just been that boston drill/3 on 3/full court 1 on 1.
                              You can practice free throws all you want after the drills at any official practice. Just get near the free throw line and press A on Xbox.

                              Comment

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