Please help!! I can play every mode in the game including park but I cannot get into pro am. I keep getting error code 90446bc6
NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Please help!! I can play every mode in the game including park but I cannot get into pro am. I keep getting error code 90446bc6#1 Laker fan
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Pro Am games are just plain unreliable. I spent the last two nights getting kicked out of every single Pro Am game I attempted to play. Pro am is a great feature but if it doesnt work consistently whats the point of having it.Comment
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Attempted to play 3 myLeague games all 3 ended in the 3rd qtr with disconnects.. So me and my friends just went to the Park.. All 3 Attempted games were disconnected
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Tragic server performance - east coast USAComment
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Awful servers!Comment
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Probably the worst servers in any game I've ever had the displeasure to play. I LOVE MyPlayer/MyPark, but I can't play, servers are incredibly laggy(with 50mb internet), I get kicked CONSTANTLY, and it's gotten worse over time. This year's game is by far the worst in terms of server performance.Comment
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Thus far, here's what I've gathered about Peer-to-Peer Client-Server vs Dedicated Server Multiplayer:
Peer-to-Peer
Players each share equal authority and networking tasks; no player is a "host". Generally used in simpler non-synchronous games.
Client-Server with Client as Host:
This is the way the standard Unity Networking system (UNet) operates, though it is also possible to run a Unity standalone player in headless mode on a dedicated server and use UNet.
Note: I confused this with Peer-to-Peer networking for a long time, which led to many cases of confusion.
No dedicated server required, so significantly cheaper
Able to play via LAN, without connection to internet
Harder to prevent hacking/cheating
Not HTML5 (WebGL) compatible, since a WebGL game cannot be a host
Must be more meticulous when testing, since host-client operates slightly differently from other clients (e.g. reduced latency for host)
Client-Server with Dedicated Server:
Expensive to maintain (depending largely on scale; in my specific example, based on Unity's cost estimate—which is based on expected number of users, average message size, and messages per second—anywhere from $50 - 500 per month)
Must be connected to internet
Easier to prevent hacking/cheating (since everything must go through the non-client dedicated server)
HTML5 (WebGL) compatible, since the host is the non-WebGL dedicated server (though certain other missing WebGL components, like microphone use, may make this a moot point for my specific game)
Testing is more equivalent for all players since all players interact with the server equally
Moving into more specifics with a dedicated server (unsure whether this warrants a separate question), what are options for running a dedicated server?Comment
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Still unable to connect. Keep getting error message.
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
my game will not load past the screen that shows all of the teams..... i have NEVER had any problems with this game. I haven't played it for a couple weeks, put it in last night and it stays on that screen. Took disc out tried again and same thing. turned off xbone and tried again, same thing.
please help
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
latest patch destroyed online league
nothing saves, cant advance
is this a server issue?Comment
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Re: NBA 2K17 Servers - Up, Down, Slow, Etc. Let Us Know Here
Servers are downPSN: Maserati_Bryan17Comment
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