For those still saying sharpshooters are not op....

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  • Thrustie
    Pro
    • Sep 2016
    • 764

    #91
    Re: For those still saying sharpshooters are not op....

    Originally posted by FrequencyVibrations
    Sharpshooters can not dribble like AI and can't dunk like MJ.. It seems like you guys just want this game to be broken. Sharpshooters can't even get driving dunk 70 to unlock Dunk Packages.
    Dribbling and dunking are frankly less important. I can sag off someone with handles and there's still a reasonable chance they might miss the jump shot. Or that I can close and get a late contest. Dunking, the guy has to penetrate first and find an open lane. Getting a contact dunk through a guy is less reliable than shooting a contested three at this point.

    Sharpshooters need so little time and space to actually drain a shot. Call them a one trick pony if you want. Their one trick is far and away better than everyone else's and much easier to perform.

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    • ViolenceFight
      MVP
      • Jun 2013
      • 1141

      #92
      Re: For those still saying sharpshooters are not op....

      Originally posted by Caelumfang
      Soooo your suggestions would be to nerf Sharpshooters and/or their shooting? You all do realize that shooting is LITERALLY the only thing they can do, right? Nerfing/taking away their shooting can literally turn that archetype completely useless. You LITERALLY want to take away the ONLY thing they can do?
      I'm calling for a nerf of some of the badges, not the position. The archetype shouldn't be neutered at all. Tone down limitless range and long range dead eye.

      They should cash out from 28-30 and closer if uncovered. They should be able to drain it on a late close out. But In their Jersey from 27 feet out? Naw. Maybe 1 every 5 to 8 shots, but not as consistently as now.

      Now, when the Grand Badge is on. Let's rain on dudes. If you let a guy get hot and lock in on you, that's on you. But I think we need to explore options to drop the % on some of the outlandish BS without neutering the type. Sharpshooters should be nightmares on open shots, catch and shoot situations, and late close outs. They should not cash out 28 ft shots with a guy tattooed to their skin on defense at the clip that's being seen.

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      Female Russell Westbrook.

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      • Caelumfang
        MVP
        • Oct 2012
        • 1218

        #93
        Re: For those still saying sharpshooters are not op....

        Originally posted by ViolenceFight
        I'm calling for a nerf of some of the badges, not the position. The archetype shouldn't be neutered at all. Tone down limitless range and long range dead eye.

        They should cash out from 28-30 and closer if uncovered. They should be able to drain it on a late close out. But In their Jersey from 27 feet out? Naw. Maybe 1 every 5 to 8 shots, but not as consistently as now.

        Now, when the Grand Badge is on. Let's rain on dudes. If you let a guy get hot and lock in on you, that's on you. But I think we need to explore options to drop the % on some of the outlandish BS without neutering the type. Sharpshooters should be nightmares on open shots, catch and shoot situations, and late close outs. They should not cash out 28 ft shots with a guy tattooed to their skin on defense at the clip that's being seen.

        Sent from my SM-G900V using Tapatalk
        That's where you're mistaking things, and I wish people actually knew how Deadeye worked before asking for nerfs.

        Deadeye isn't what's activating if you're blanketing him on defense. Deadeye works specifically on late closeouts. That is how Deadeye has ALWAYS worked. It's unlocked by having someone all over you, but the badge specifics and mechanics have ALWAYS been that it works on late closeouts. What's going on is 74 defense vs 90+ contested shooting ratings. THAT is why they're hitting shots when someone is all over them.

        AGAIN, this was my main concern when I saw the caps days before the game dropped. And now everyone is feeling EXACTLY what I said would happen.
        Last edited by Caelumfang; 09-28-2016, 04:10 PM.

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        • FrequencyVibrations
          Rookie
          • Sep 2015
          • 64

          #94
          Re: For those still saying sharpshooters are not op....

          Originally posted by Thrustie
          Dribbling and dunking are frankly less important. I can sag off someone with handles and there's still a reasonable chance they might miss the jump shot. Or that I can close and get a late contest. Dunking, the guy has to penetrate first and find an open lane. Getting a contact dunk through a guy is less reliable than shooting a contested three at this point.

          Sharpshooters need so little time and space to actually drain a shot. Call them a one trick pony if you want. Their one trick is far and away better than everyone else's and much easier to perform.
          Of course its less important. I didn't bring it up. Its ppl acting like Sharpshooters can do everything and they can't. A lot of ppl defense are the problem if you are letting Sharpshooters cross you up and dunk on you.

          And isn't that what a sharpshooter is ? Little time and space should be what a Sharpshooter needs. They can't create their own space so if space is there they should be lighting it up. I agree they are a "one trick pony" lol. Thats why they are not OP. They are limited in other aspects.

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          • ViolenceFight
            MVP
            • Jun 2013
            • 1141

            #95
            Re: For those still saying sharpshooters are not op....

            Originally posted by Caelumfang
            That's where you're mistaking things, and I wish people actually knew how Deadeye worked before asking for nerfs.

            Deadeye isn't what's activating if you're blanketing him on defense. Deadeye works specifically on late closeouts. That is how Deadeye has ALWAYS worked. It's unlocked by having someone all over you, but the badge specifics and mechanics have ALWAYS been that it works on late closeouts. What's going on is 74 defense vs 90+ shooting ratings. THAT is why they're hitting shots when someone is all over them.

            AGAIN, this was my main concern when I saw the caps days before the game dropped. And now everyone is feeling EXACTLY what I said would happen.
            Look, Caelum. You know I know how deadeye works, so go on with that first comment. It comes off more condescending than you're probably going for, even if it's directed at everyone.

            Or if we don't go that route, then they need a slight hit to contested shot make%. Because you shouldn't need a Lockdown Defender in their grill to stop a shot at that range. Especially when that would make them the only class that requires it based on your argument. As of right now you can deal with any class without LDD, but based on the defense vs. Shot attribute argument, that means LDD is the only class that can hang with a sharpshooter.

            So yes, they need a *Slight* nerf to balance it out. I'm definitely not here saying they are impossible to deal with, but there's way more BS associated with being able to do some of the stuff they are capable of as a "pure shooting" class.

            Once again, Wide open fine. Contested at the line, sure. Deep range with a guy on them, no
            Female Russell Westbrook.

            PSN: ViolenceFight
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            • Caelumfang
              MVP
              • Oct 2012
              • 1218

              #96
              Re: For those still saying sharpshooters are not op....

              Originally posted by ViolenceFight
              Look, Caelum. You know I know how deadeye works, so go on with that first comment. It comes off more condescending than you're probably going for, even if it's directed at everyone.

              Or if we don't go that route, then they need a slight hit to contested shot make%. Because you shouldn't need a Lockdown Defender in their grill to stop a shot at that range. Especially when that would make them the only class that requires it based on your argument. As of right now you can deal with any class without LDD, but based on the defense vs. Shot attribute argument, that means LDD is the only class that can hang with a sharpshooter.

              So yes, they need a *Slight* nerf to balance it out. I'm definitely not here saying they are impossible to deal with, but there's way more BS associated with being able to do some of the stuff they are capable of as a "pure shooting" class.

              Once again, Wide open fine. Contested at the line, sure. Deep range with a guy on them, no
              It wasn't meant to be condescending, it's directed to let people know that Deadeye does not activate when the shooter is being smothered. That's all.

              When you check the midrange and 3-point attribute towers, it shows that their contested shot is the exact same rating as their open shot. While I'm sure there's a bit of a decline in shot success that's coded into the game, it still has a high chance to override 74 defense, no matter how you look at it. IMO, that's 2K's fault for thinking 74 defense can deal with that.

              Btw, good Shot Creators can wreak havoc as well, but it doesn't come to light because it's mostly in the midrange game. However, the shots used to 'create space' and off the dribble shots are able to be consistently greened even with MULTIPLE defenders all over them. That's just the way the game works this year. (I wouldn't even consider CashNasty to be a GOOD Shot Creator, but watching his videos, he was able to green shots that had me scratching my head)

              Problem is, once they start tinkering with shooting too much, it's going to neuter both styles big time.
              Last edited by Caelumfang; 09-28-2016, 04:28 PM.

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              • ViolenceFight
                MVP
                • Jun 2013
                • 1141

                #97
                Re: For those still saying sharpshooters are not op....

                Originally posted by Caelumfang
                It wasn't meant to be condescending, it's directed to let people know that Deadeye does not activate when the shooter is being smothered. That's all.

                When you check the midrange and 3-point attribute towers, it shows that their contested shot is the exact same rating as their open shot. While I'm sure there's a bit of a decline in shot success that's coded into the game, it still has a high chance to override 74 defense, no matter how you look at it. IMO, that's 2K's fault for thinking 74 defense can deal with that.

                Btw, good Shot Creators can wreak havoc as well, but it doesn't come to light because it's mostly in the midrange game. However, the shots used to 'create space' and off the dribble shots are able to be consistently greened even with MULTIPLE defenders all over them. That's just the way the game works this year.

                Problem is, once they start tinkering with shooting too much, it's going to neuter both styles big time.
                Absolutely agree. I know how Shot Creator is this year, and when someone knows how to use the space and off dribble shots, look out. It's how I run my Slasher when looking to do something other than driving. Shoot off dribble is overlooked.

                I don't want the position completely screwed, I just think that some stuff needs a debuff to make it level with the rest as far as contested shots. Believe me, I feel like if Slasher lay ups weren't jacked up, we'd call for a nerf on that too. My guy absolutely flies and hangs for years on dunks. It's like jordan. The D goes up, I go up, D is coming down, I'm just reaching Apex and punching it
                Female Russell Westbrook.

                PSN: ViolenceFight
                Instagram: @ViolenceFight

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                • Tstone77
                  Rookie
                  • Sep 2016
                  • 156

                  #98
                  Re: For those still saying sharpshooters are not op....

                  Originally posted by ViolenceFight
                  I'm calling for a nerf of some of the badges, not the position. The archetype shouldn't be neutered at all. Tone down limitless range and long range dead eye.

                  They should cash out from 28-30 and closer if uncovered. They should be able to drain it on a late close out. But In their Jersey from 27 feet out? Naw. Maybe 1 every 5 to 8 shots, but not as consistently as now.

                  Now, when the Grand Badge is on. Let's rain on dudes. If you let a guy get hot and lock in on you, that's on you. But I think we need to explore options to drop the % on some of the outlandish BS without neutering the type. Sharpshooters should be nightmares on open shots, catch and shoot situations, and late close outs. They should not cash out 28 ft shots with a guy tattooed to their skin on defense at the clip that's being seen.

                  Sent from my SM-G900V using Tapatalk
                  Well thought out! I completely agree.

                  Sent from my LGLS751 using Tapatalk

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                  • Caelumfang
                    MVP
                    • Oct 2012
                    • 1218

                    #99
                    Re: For those still saying sharpshooters are not op....

                    Originally posted by ViolenceFight
                    Absolutely agree. I know how Shot Creator is this year, and when someone knows how to use the space and off dribble shots, look out. It's how I run my Slasher when looking to do something other than driving. Shoot off dribble is overlooked.

                    I don't want the position completely screwed, I just think that some stuff needs a debuff to make it level with the rest as far as contested shots. Believe me, I feel like if Slasher lay ups weren't jacked up, we'd call for a nerf on that too. My guy absolutely flies and hangs for years on dunks. It's like jordan. The D goes up, I go up, D is coming down, I'm just reaching Apex and punching it
                    The ONLY thing I'd say do is slightly decrease the effective range of Limitless Range, and I mean only slightly. And I'm saying that as a 95 Sharpshooter with all HOF badges. Only have that range restored once the Grand Badge activates. Otherwise, I'd say leave Sharpshooters alone.

                    And once 2k18 rolls around, maybe they'll come to realize that handicapping everyone with 74 defense was a terrible idea to begin with.

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                    • infam0us
                      MVP
                      • Jan 2009
                      • 1607

                      #100
                      Re: For those still saying sharpshooters are not op....

                      Originally posted by Caelumfang
                      The ONLY thing I'd say do is slightly decrease the effective range of Limitless Range, and I mean only slightly. And I'm saying that as a 95 Sharpshooter with all HOF badges. Only have that range restored once the Grand Badge activates. Otherwise, I'd say leave Sharpshooters alone.

                      And once 2k18 rolls around, maybe they'll come to realize that handicapping everyone with 74 defense was a terrible idea to begin with.
                      I say do both. Like increase the defense cap now and increase the offense cap on lockdown defender. In my opinion they botched the caps this year and might as well fix it now instead of wait til next year, game just came out and we can all see the flaws. Get it done now.

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                      • JustCallMeSleepy
                        Rookie
                        • Dec 2015
                        • 158

                        #101
                        Re: For those still saying sharpshooters are not op....

                        Look fellas, in my experience, Sharpshooters/Stretch Bigs with HoF badges are lights out. Like, 80+% lights out. Therefore you've got to go out of your way to stay up in their jerseys.

                        That means abandon your usual habits. Because they don't apply J here. No helping on drives. At all. No sagging off. At all. Hand down, man down. Imagine Curry. But for real. I'm not saying that they're not op, but they're certainly not unstoppable. You just got buckle up.

                        The more people cry and b***h and moan, the more the meta users will sense weakness and figure it's the way to go. Think about it.
                        I like playing with unselfish, High IQ, and competitive people.

                        72% Team Pro Am| 77% Walk On|76% Park| A Teammate Grade| PS4 Name: JustCallMeSleepy. Pm me on here or add me on PS4 if you wanna run.

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                        • Man2ManD
                          Rookie
                          • Oct 2015
                          • 119

                          #102
                          Re: For those still saying sharpshooters are not op....



                          He's a sharpshooter, notice how my HOF defensive stopper triggers. I've also experienced it in Pro am.

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                          • ViolenceFight
                            MVP
                            • Jun 2013
                            • 1141

                            #103
                            Re: For those still saying sharpshooters are not op....

                            Originally posted by JustCallMeSleepy
                            Look fellas, in my experience, Sharpshooters/Stretch Bigs with HoF badges are lights out. Like, 80+% lights out. Therefore you've got to go out of your way to stay up in their jerseys.

                            That means abandon your usual habits. Because they don't apply J here. No helping on drives. At all. No sagging off. At all. Hand down, man down. Imagine Curry. But for real. I'm not saying that they're not op, but they're certainly not unstoppable. You just got buckle up.

                            The more people cry and b***h and moan, the more the meta users will sense weakness and figure it's the way to go. Think about it.
                            Well, the whole reason to say something is that this warps the Meta badly. I always use Magic: The Gathering and WOTC as an example of this.

                            They don't ban cards often. At least not anymore. They only do it in the case that the format is so twisted around one card or combo that it's only 2 decks in the Mets are "BrokenCard.dek" and "DeckThatsTunedForBrokenCard.dek".

                            The last banning was for a card that was so good that it was in every deck. People went out of their way to make sure they had a way to play it. The format was Decks that run this card and Decks that lose.

                            A properly balanced Meta has a multitude of strategies and styles, that are all viable and not viable depending on the situation. Currently the Meta for 2k is becoming: "Team of Sharpshooters", while the rest of us scramble to put together a defense to deal with sharpshooters
                            Female Russell Westbrook.

                            PSN: ViolenceFight
                            Instagram: @ViolenceFight

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                            • Caelumfang
                              MVP
                              • Oct 2012
                              • 1218

                              #104
                              Re: For those still saying sharpshooters are not op....

                              Originally posted by Man2ManD


                              He's a sharpshooter, notice how my HOF defensive stopper triggers. I've also experienced it in Pro am.
                              A single sample of someone making a tough shot over good defense. Like this doesn't happen in real life or in 2K. Unless you're showing an entire game where he's shooting dead in your face the whole time and cashing out on most of them, you can keep 'one clip' to yourself. Just because you have HOF Defensive Stopper doesn't mean every shooter/finisher is going to miss 100% of the time because you whispered softly into their ear.

                              My 'solution' to this whole thing: Just make greens harder to get, and make them nearly impossible to get if the defense is already blanketing the shooter. Because greens automatically override ratings (because they're 100%), making them harder to get decreases shooting percentages. Greens should only be easier to obtain through the Catch & Shoot badge, and its corresponding levels.

                              There. Shooting 'nerf' without nerfing archetypes.

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                              • BluFu
                                MVP
                                • May 2012
                                • 3596

                                #105
                                Re: For those still saying sharpshooters are not op....

                                Originally posted by Caelumfang
                                Soooo your suggestions would be to nerf Sharpshooters and/or their shooting? You all do realize that shooting is LITERALLY the only thing they can do, right? Nerfing/taking away their shooting can literally turn that archetype completely useless. You LITERALLY want to take away the ONLY thing they can do?
                                Nope. The problem is they are way too good off the dribble. Essentially sharpshooters can be more effective shot creators if the user knows how to exploit 2K's shot off dribble logic. Two build specialities in one player is an unfair advantage.

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