Fast Break AI

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  • fluent2332
    MVP
    • Aug 2005
    • 1735

    #16
    Re: Fast Break AI

    Originally posted by LorenzoDC
    I respectfully disagree. The PG took a bump from the defender, and didn't decide to trail. There's nothing in his actions that looks like trailing anyway. Who trails by standing still with his back to the half of the court where the play is?

    It's not a "trail", it's a "release". He's standing still anticipating that Porzingis is not going to lead the break in traffic but rather pass it back to him (the PG) to setup the offense or run a secondary break with the ball in the PG's hands. The AI is not telepathic and will make decisions. In this case the PG was anticipating a pass back as he is the more skilled player to bring the ball up the court.

    In this case I dumped the ball to KP because I knew by reflex that keeping the ball in the hands of the guy in traffic who had a defender right on top of him would mean, in 2K17, a very high probability of the ball getting bumped loose again. It's not sim to give the ball to the big man like that but it's necessary in 2k in that situation to dump to an open man to avoid another bump animation turnover.

    Well, that was your decision and all, but I think the PG in that case should have just held the ball and moved up the right side of the floor with it.

    KP is actually a pretty good passer, and pass catching animations, especially in stride, just haven't been there much for users in this game pretty much ever. The animation for the pass catch is typical of practically all user breaks. I could agree with you maybe if that were not the case, but it is. It's one of those things that slows user breaks down that doesn't really happen to the CPU.

    It's not that KP isn't a good passer, it's the angle from which you threw the pass. It was awkward and not a good angle. You're expecting the receiver in this play to almost act like an NFL receiver and catch the ball over his shoulder in stride, but the angle you threw the pass from was not a good one to throw to a player with their back turned to begin with.

    As for the defending SF contesting the shot, can you seriously say a player with 60-70 ratings in speed and acceleration can literally go the full length of the court from the corner, behind the foul line steal, to contest the shot under the hoop, blazing past everyone else on the court? At the same time, the 80-90+ offensive SG on the other side of the court, foul line extended even with the steal, can barely get to a lane to fill on the weak side of the break, either to the corner or toward the basket?

    This player happened to sprint. In a real NBA fast break not everyone sprints and all players in general do not move at maximum speed or at the same speed. Again, the AI is going to make decisions like they would similar to real life. It's not always going to be pretty or do what you think it should (since it's reflecting decision-making that you have no control of and is ratings-based.)

    I don't know what NBA games you watch where that happens, but I haven't seen it. The reason he got there is because the fast break logic assigned him to guard that (his) man, and forced his speed to put him on that man.

    How do you know this? I don't agree with that assessment.

    #14 in that play is a center who, if you look at the beginning of the clip, was cold with a blue circle. He was cold because he had already turned the ball over twice with his ham hands in this very early part of the first quarter. Passing to him on the move to the hoop would have been a very unwise decision.

    But you're right that the shot I took was actually an awful shot and should not have gone in. I should have kicked the ball back out to KP on the wing for an open shot at 3pts.

    Passing the ball to a big man who is hustling/running/filling the lane and is essentially wide open is not often a "very unwise decision". Any big playing in the NBA could catch that pass and likely finish uncontested. Of course, making a quick decision like that in the heat of the game takes skills, and I'm not judging your gaming skills or anything like that based on one clip. I'm just saying that a quick pass to the big who is filling the lane literally perfectly would have been the best option and likely resulted in an easy 2 points.

    Doesn't matter. The speed nerfs and boosts and AI glitches are so typical of transition plays that my (bad) choice to take that baseline jumper doesn't negate what's actually happening on the court.
    Well, I just saw that specific video differently. If you'd like to put together a package of many plays happening like this I'd be more than happy to analyze them and give my thoughts. My responses to your specific points are in BOLD above, by the way.

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    • Nukleopatra
      Banned
      • Oct 2009
      • 381

      #17
      Re: Fast Break AI

      Originally posted by Baebae32
      A simple "Run the rim v. Spot Up" tendency would help.
      Fixing the tendencies currently in the game would also be a nice start.

      Comment

      • Man2116
        Rookie
        • Jun 2012
        • 36

        #18
        Re: Fast Break AI

        Is it me or does anyone else find that the ball handler is way slower than anyone else on the floor during fast breaks. I continuously have bigs catch up to the likes of Kyrie and Lebron on a fast break steal because they are running in mud! Please tell me someone else sees this and it's a problem!! Almost forgot it's not a fatigue issue because it happens the entire game!

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        • CBAT
          Rookie
          • Feb 2007
          • 471

          #19
          Re: Fast Break AI

          I can't believe how much this happens on fast breaks. So frustrating.

          Comment

          • fluent2332
            MVP
            • Aug 2005
            • 1735

            #20
            Re: Fast Break AI

            Originally posted by Man2116
            Is it me or does anyone else find that the ball handler is way slower than anyone else on the floor during fast breaks. I continuously have bigs catch up to the likes of Kyrie and Lebron on a fast break steal because they are running in mud! Please tell me someone else sees this and it's a problem!! Almost forgot it's not a fatigue issue because it happens the entire game!
            This actually does seem to be a recurring problem each year, especially on higher difficulties vs. the CPU.

            Also, I have felt for some years now that the defensive speed is too high all around. They can recover from pump fakes too quickly, close out too easily and a human player who can frantically switch defenders and turbo like mad has an advantage over a methodical, smart player, IMO.

            But I have seen time and time again that players with the ball ahead of the pack get caught up with too easily. They specifically addressed this some years ago, maybe 2K6 or 7, with one of the selling features being "able to blow by big guys and not have them recover quickly", etc. Not sure what ever happened to that, though.

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            • jeebs9
              Fear is the Unknown
              • Oct 2008
              • 47562

              #21
              Re: Fast Break AI

              This sums it up for me..... Happen last night. I love the fact that they run to the line this year. But it's not working like it's suppose to.

              <iframe width="560" height="315" src="https://www.youtube.com/embed/Rctbfmw_eXk" frameborder="0" allowfullscreen></iframe>


              I'd go back to lead passing my shooters to the corners instead of watching finishers stop at the 3 point line in 2k16
              <iframe width="560" height="315" src="https://www.youtube.com/embed/XDfSy-OWBak" frameborder="0" allowfullscreen></iframe>

              Give and goes don't even work like they should. This was 2k16
              <iframe width="560" height="315" src="https://www.youtube.com/embed/fMG6P9b6tug" frameborder="0" allowfullscreen></iframe>

              <iframe width="560" height="315" src="https://www.youtube.com/embed/8wpv9Uhj44o" frameborder="0" allowfullscreen></iframe>
              Hands Down....Man Down - 2k9 memories
              http://www.youtube.com/watch?v=4IHP_5GUBQo

              Comment

              • fluent2332
                MVP
                • Aug 2005
                • 1735

                #22
                Re: Fast Break AI

                Originally posted by jeebs9
                This sums it up for me..... Happen last night. I love the fact that they run to the line this year. But it's not working like it's suppose to.

                <iframe width="560" height="315" src="https://www.youtube.com/embed/Rctbfmw_eXk" frameborder="0" allowfullscreen></iframe>
                Why would you throw an alley-oop in that situation? Didn't your AI teammate just figure you were going to finish it with a dunk and stopped running for that reason?

                And on defense you didn't stop the ball with the user-controlled defender. You ran and ran but at some point you should face up in the defensive stance and attempt to stop the ballhandler. That is what ultimately led to the foul.
                Last edited by fluent2332; 10-19-2016, 06:42 PM.

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                • jeebs9
                  Fear is the Unknown
                  • Oct 2008
                  • 47562

                  #23
                  Re: Fast Break AI

                  Originally posted by fluent2332
                  Why would you throw an alley-oop in that situation? Didn't your AI teammate just figure you were going to finish it with a dunk and stopped running for that reason?

                  And on defense you didn't stop the ball with the user-controlled defender. You ran and ran but at some point you should face up in the defensive stance and attempt to stop the ballhandler. That is what ultimately led to the foul.
                  No.... I was talking about the alley oop. Parker didn't fill the lane in a 2 on 1. Should be automatic like I showed in 2k16. Unless the defender was basically lucky. Parker slows up at the 3 point line.

                  Sent from my SM-G900V using Tapatalk
                  Hands Down....Man Down - 2k9 memories
                  http://www.youtube.com/watch?v=4IHP_5GUBQo

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                  • fluent2332
                    MVP
                    • Aug 2005
                    • 1735

                    #24
                    Re: Fast Break AI

                    Originally posted by jeebs9
                    No.... I was talking about the alley oop. Parker didn't fill the lane in a 2 on 1. Should be automatic like I showed in 2k16. Unless the defender was basically lucky. Parker slows up at the 3 point line.

                    Sent from my SM-G900V using Tapatalk
                    Edit - Ok nevermind, I see it now. That was weird. Could that have been Parker just thinking you were going to dunk it cleanly and he didn't need to run with you?

                    Comment

                    • Hellquist
                      Pro
                      • Oct 2012
                      • 558

                      #25
                      Re: Fast Break AI

                      jeebs9, thank you! You can't do any of those plays in 2K17. That's why I said they are afraid of the paint like they see scorpions or some ****. They are scared out of their minds. 2K16 is still the best at fast breaks and you were damn near unstoppable. A guy quit on PNO on 2K16 when I was the Cavs when I stole the ball with LeBron, passed it to Delly and did a give and go and LeBron stuffed it. It was beautiful.

                      AI teammates on fast breaks are stupid and it needs to be fixed in the next patch, please! Fast breaks are pointless and you have to do transition 3's because they are afraid of the paint. I rarely do alley oops now and if I do one I am jumping up and down because they are not common. Fast breaks are supposed to be deadly and I have no idea what 2K17 is. I have complained so much that I sound like a broken record but thank you guys for video evidence of this running through mud ****. The AI recovers at break neck speeds and catches you every single time! Try to run the break and you get that dumb *** stumbling animation that needs to go and it never should be in this game. It's not realistic and it only seems to happen to you.

                      Anyway, fast breaks need to be fixed just like AI defense aka your dumb *** teammates. The CPU can do what it wants though.

                      P.S. we shouldn't call these fast breaks anymore until they are fixed. They are slow breaks. That's what they are when you try to do one. The CPU can do fast breaks.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47562

                        #26
                        Re: Fast Break AI

                        Originally posted by fluent2332
                        Edit - Ok nevermind, I see it now. That was weird. Could that have been Parker just thinking you were going to dunk it cleanly and he didn't need to run with you?
                        It's the CPU. Da Craz talked about it in his first few cast weeks ago. The problem is CPU range for what a shooter is too high. But I've seen John Henson stopping at the 3 point line (I have the video for that too). Which doesn't make any sense at all. Because Henson 3 point rating is 28 or something like that. He has no business stopping up there.
                        Last edited by jeebs9; 10-20-2016, 10:07 AM.
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • BegBy
                          Banned
                          • Feb 2009
                          • 1212

                          #27
                          Re: Fast Break AI

                          Originally posted by jeebs9
                          It's the CPU. Da Craz talked about it in his first few cast weeks ago. The problem is CPU range for what a shooter is too high. But I've seen John Henson stopping at the 3 point line (I have the video for that too). Which doesn't make any sense at all. Because Henson 3 point rating is 28 or something like that. He has no business stopping up there.

                          In his defense, maybe he knows the ratings are jacked and he knows his shot is wet!

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                          • Bornindamecca
                            Books Nelson Simnation
                            • Jul 2007
                            • 10919

                            #28
                            Re: Fast Break AI

                            Originally posted by LorenzoDC
                            Hey Books, I see you with that rec. I thought you bailed from the threads!

                            I frequently remember that post you made early on about putting the game down and think, "That dude is smarter than the rest of us."

                            I've more than once second guessed myself trying to hang in there and post videos and comment in the wiki threads to help other people play a game that I see has so many flaws this year.

                            Anyway, if you jump back in the threads, will be good to hear from you. Thanks for the little rec.

                            Is SimHangout on permanent hiatus this cycle? Or maybe when the season starts?
                            Yeah, I deleted the game from my harddrive weeks ago. It's partially because I think it's a bad game in its current state, but also because of surrounding factors. With New York Comicon heading up, I knew I didn't have time to play much games, let alone games I didn't like. Then there was the fact that Destiny DLC dropped, I'm trying to stay steady on my Street Fighter V training and I hadn't really put the time into Overwatch that I wanted.

                            I haven't heard a word about the SimHangouts. Here is my assumption: The game was released early and the 2k crew is smart and talented enough to know that there were things that they knew they had to fix. There's also stuff that the community finds that they couldn't possibly be aware of, so they have to react as well. I imagine that they are trying to get the game to a place where they are happy with it.

                            I try to be understanding about all of that, because I realize that there are challenging circumstances, but here's where I have to be frank. I don't think the current method of engaging the community is good enough. I'm not going to go into detail about what I'd change, but the bottom line is that there isn't enough communication going on for me to know what I'd need to know to be a contributing member on these forums.

                            I'd need to know what they wanted to do vs. what happened. I'd need to know the basic philosophy behind the adjustments they're seeking to make. I'd need to know where the game design is in relation to the goals of the culture. With those things, I can accept the shortcomings of the current game and deal with direction it's going. Without those things, I'm just a dude playing a bad basketball game when he could be doing other things with his time.

                            I don't frequent the forums every day, but I check in every few days. I don't read all of the threads because I'm pretty clear on what I feel are the issues with the game. Just because they fell short this year doesn't mean I'm abandoning the franchise or the community. It's not like the game is just plain awful. It's a great sports game being held hostage by a terrible mess of a game. If they can launch a targeted strike and liberate the good game, I'm ready and waiting to be as productive a contributor as time allows. From Mike Wang's tweets, it seems as though they have a sense of some of the greater issues, so I'm hoping it all gets ironed out before the NBA season really cooks up.

                            That said, the game is in such a state that if I were completely honest about it, even in neutral analysis, it'd sound like a scathing condemnation of the effort, thought, design and execution of 2k17. I don't think they deserve that. I know it's not lack of effort, talent or intelligence. I think it's the time factor that they, as creators and designers, should not be blamed for, but there is NO SCENARIO in which any one of them would ever or should ever come out and criticize the higher ups for this timeline.

                            No one likes to be beat down when they're trying their best and have to stay quiet for the good of the team. And this game is so riddled with issues that my critique would come off as the aforementioned beat down. So I recuse myself until they make the proper adjustments or until 2k18 or until they contact me directly to ask for my opinions.
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                            • RNS1hunna
                              Rookie
                              • Sep 2016
                              • 145

                              #29
                              Re: Fast Break AI

                              Originally posted by Bornindamecca
                              Yeah, I deleted the game from my harddrive weeks ago. It's partially because I think it's a bad game in its current state, but also because of surrounding factors. With New York Comicon heading up, I knew I didn't have time to play much games, let alone games I didn't like. Then there was the fact that Destiny DLC dropped, I'm trying to stay steady on my Street Fighter V training and I hadn't really put the time into Overwatch that I wanted.



                              I haven't heard a word about the SimHangouts. Here is my assumption: The game was released early and the 2k crew is smart and talented enough to know that there were things that they knew they had to fix. There's also stuff that the community finds that they couldn't possibly be aware of, so they have to react as well. I imagine that they are trying to get the game to a place where they are happy with it.



                              I try to be understanding about all of that, because I realize that there are challenging circumstances, but here's where I have to be frank. I don't think the current method of engaging the community is good enough. I'm not going to go into detail about what I'd change, but the bottom line is that there isn't enough communication going on for me to know what I'd need to know to be a contributing member on these forums.



                              I'd need to know what they wanted to do vs. what happened. I'd need to know the basic philosophy behind the adjustments they're seeking to make. I'd need to know where the game design is in relation to the goals of the culture. With those things, I can accept the shortcomings of the current game and deal with direction it's going. Without those things, I'm just a dude playing a bad basketball game when he could be doing other things with his time.



                              I don't frequent the forums every day, but I check in every few days. I don't read all of the threads because I'm pretty clear on what I feel are the issues with the game. Just because they fell short this year doesn't mean I'm abandoning the franchise or the community. It's not like the game is just plain awful. It's a great sports game being held hostage by a terrible mess of a game. If they can launch a targeted strike and liberate the good game, I'm ready and waiting to be as productive a contributor as time allows. From Mike Wang's tweets, it seems as though they have a sense of some of the greater issues, so I'm hoping it all gets ironed out before the NBA season really cooks up.



                              That said, the game is in such a state that if I were completely honest about it, even in neutral analysis, it'd sound like a scathing condemnation of the effort, thought, design and execution of 2k17. I don't think they deserve that. I know it's not lack of effort, talent or intelligence. I think it's the time factor that they, as creators and designers, should not be blamed for, but there is NO SCENARIO in which any one of them would ever or should ever come out and criticize the higher ups for this timeline.



                              No one likes to be beat down when they're trying their best and have to stay quiet for the good of the team. And this game is so riddled with issues that my critique would come off as the aforementioned beat down. So I recuse myself until they make the proper adjustments or until 2k18 or until they contact me directly to ask for my opinions.


                              I think the fact that 2k hasn't reached out to you books a very knowledgeable #Simnation is blasphemy in and of itself


                              Sent from my iPhone using Tapatalk

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                              • Bornindamecca
                                Books Nelson Simnation
                                • Jul 2007
                                • 10919

                                #30
                                Re: Fast Break AI

                                Originally posted by RNS1hunna
                                I think the fact that 2k hasn't reached out to you books a very knowledgeable #Simnation is blasphemy in and of itself


                                Sent from my iPhone using Tapatalk
                                I have had some contact, but not extensively. I don't mind just because I figure they are still working on this game full time by all indications. The devs should be allowed to bunker up and do their jobs but others can still have a better relationship with the community.
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